Hello,
Thanks for linking. Actually I was able to keep the amount of loops, similar to 
ICE variance, all that in SOP network or 'modeling stack',  by swapping 
attributes between primitive and points, using options from Attribute Promote 
SOP, like summary, min, max and such. Plus a lot of modulo trickery of course. 
Worked nicely for this case, while perhaps this won't be enough for something 
more abstract, not relying on alive geometry, for example arrays for custom 
skin deformer, or who knows what else.
good luck

      From: Tim Bolland <tim_boll...@hotmail.co.uk>
 To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com> 
 Sent: Thursday, March 2, 2017 1:19 PM
 Subject: Re: [Houdini] Working with strands the Softimage way
   
#yiv5414125100 #yiv5414125100 -- P 
{margin-top:0;margin-bottom:0;}#yiv5414125100 Thank you guys this was just what 
I was after. I'm aware that ICE Strands are just arrays, but after playing 
around with Houdini's VEX/VOPs framework I'm even more impressed by the way ICE 
handles the per-point / per-point-array / per-cloud context switches. Houdini 
seems kind of limiting in how you can't set global arrays within a loop running 
over over the points or prims. I realise that there's a detail mode, but 
doesn't help if your doing per point stuff as well. Anyway, I diverge. I'm 
going to crack on and see what I can come up with. I'm not such a fan of the 
solver/add point method as I like to keep things as interactive as possible. 
Also, I've found this... Has anyone seen it yet? It's a rewrite of Kristinka 
but for Houdini.

https://www.sidefx.com/forum/topic/42665/
| kristinka and few questions | Forums | SideFXwww.sidefx.comHello, first of 
all, something I believe it is a good news. I'm close to finish a ‘port’ of 
Softimage ICE hair styling system called Kristinka Hair, to Houdini. |


 
Cheers,
Tim


   
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