Re: Random Thoughts about H.

2017-03-21 Thread Jason S
"specially when self employed" ...  or small ... or big shops delivering sequences of images :) On 03/21/17 22:05, Jason S wrote: Hi Jordi! First I wanted to personally thank you for those docs, as they

Re: Random Thoughts about H.

2017-03-21 Thread Jason S
Hi Jordi! First I wanted to personally thank you for those docs, as they really did go straight to the crux. Yet for the points mentioned, I would have an easier time agreeing with you if indeed I found "some things to be easier, and others

Re: Random Thoughts about H.

2017-03-21 Thread Andy Nicholas
> many things are easier, others are not. Haha! Those are very true words indeed! :) Have to say though that the recent updates to the modelling workflow have really made a huge difference. I'm almost starting to feel as comfortable in Houdini as I did in Soft. The Polyfill SOP is probably my

Re: Random Thoughts about H.

2017-03-21 Thread Jordi Bares
Indeed I never managed to get fully where I wanted... as you can see VOPs was missing, VEX, DOPs and so many other things but such were my limitations in terms of knowledge and time. Nevertheless I will suggest you take Andy’s comments and review them, he certainly took the time to put some

Re: Random Thoughts about H.

2017-03-21 Thread Jason S
Or alot of equivalence mapping was in there (which was great help BTW), yet could of course not map the parts that aren't mappable (or not easily mappable without getting very technical such as for any ice related stuff) Must have overlooked the

Re: Random Thoughts about H.

2017-03-21 Thread Andy Nicholas
Yep! Still reading :) Here’s the link to the cheat sheet as it didn’t come through in your email: http://www.andynicholas.com/?p=1344 > I think it would be brilliant if he updated his Cheat Sheet for these post > HScript days. They're expressions, not HScript, or am I misunderstanding what

Re: Random Thoughts about H.

2017-03-21 Thread Nono
don't miss the FULL pdf from Jordy Bares that's all in there On 21 March 2017 at 23:31, Jason S wrote: > Hi, > Indeed Object Merge can reference outputs from other nodes > Thanks a bunch! (scraped the internet for that :) ) > -J > > > > On 03/21/17 18:22, Nono wrote: > >

Re: Random Thoughts about H.

2017-03-21 Thread Jason S
Hi, Indeed Object Merge can reference outputs from other nodes Thanks a bunch! (scraped the internet for that :) ) -J On 03/21/17 18:22, Nono wrote: On 21 March 2017 at 19:36, Jason S

Re: Random Thoughts about H.

2017-03-21 Thread Nono
On 21 March 2017 at 19:36, Jason S wrote: > I know about merge sop, but is it possible to refer to outputs or elements > located in other object level networks? > (or having object level items used as inputs for multiple other object > level networks?) Hi, You don't read

Re: Question about the latest release of MentalRay for Maya

2017-03-21 Thread Pierre Schiller
Thanks Matt for your reply. "asking naively", as I wrote. :D No probs. On Mon, Mar 20, 2017 at 11:24 AM, Matt Lind wrote: > Generally speaking, mental ray is fairly finicky about versioning and > compatibility. Usually shaders need to be re-compiled for each version of >

Re: Random Thoughts about H.

2017-03-21 Thread Eugene Flormata
tried watching the VEX masterclass it was way over my head, haha back to the drawing board On Tue, Mar 21, 2017 at 12:07 PM, Jonathan Moore wrote: > I think Andy covered off most stuff. The only thing I can reiterate is the > importance of VEX. I shared a link the

RE: Random Thoughts about H.

2017-03-21 Thread Jonathan Moore
I think Andy covered off most stuff. The only thing I can reiterate is the importance of VEX. I shared a link the other day to the VEX masterclass with Jeff Wagner and had positive feedback from other XSI alumni on this list. If you haven’t watched it yet, you should. It makes sense of many of

Re: Random Thoughts about H.

2017-03-21 Thread Jason S
Hi Andy, Thanks for the feedback! - Can handle lots of objects or elements and a few things became very much faster in recent versions (multi-threaded or openCL)    (SI  is still is king for

Re: Random Thoughts about H.

2017-03-21 Thread Andy Nicholas
Hi Jason, That's a good list. My thoughts and suggestions on your issues below: **- Can handle lots of objects or elements and a few things became very much faster in recent versions (multi-threaded or openCL) (SI is still is king for sheer high-poly-count on fewer objects, which includes

Random Thoughts about H.

2017-03-21 Thread Jason S
Hi, In light of recent H ramblings, just wanted to share a few pros and cons I personally found with H. ___ Good! - Can easily 'Get' effects, like fire, pool of water etc... then

Re: Latest Houdini Wrangle Masterclass

2017-03-21 Thread Fabricio Chamon
thanks for the link Jonathan. It is so informative! And it clearly points a beginner to the right direction performance-wise, as there are many ways to do the same thing in vex. 2017-03-21 0:42 GMT+01:00 Eugene Flormata : > so this hasn't changed much since in the 16 update?