Maybe rendering that pass with mental ray?
Just keep in mind that in order for the mib_texture_vector to be able to
read the UVs, you must have a texture connected to the shader (noIcon.pic
in my case).
[image: Inline image 1]
On Sat, Apr 15, 2017 at 2:49 PM, Francisco Criado
thanks for sharing that
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel
Sent: Monday, April 10, 2017 10:57 AM
To: softimage@listproc.autodesk.com
Subject: Houdini is amazing even in its path file
Just to chat,
I had to
2 matches
Mail list logo