Damn i was close.
I also thought that maybe its a C++ API problem and i should try to get
Geometry via CComAPIHandler.
But i guess i try it the wrong way. The JS script you provide printout all
polygons right.
Thank you Matt, you are xsi wizard )
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I was just referring to regular service packs, that were updates to the
their specific version. I have no idea what is a 'critical' update.
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S
Sent: Friday,
I was able to update to SP6 by downloading it first from the Autodesk
website.
Also updated Mental Ray.
On 9/21/2017 7:51 PM, Jason S wrote:
> On 09/21/17 17:15, Sven Constable wrote:
>> AFAIK any version always included any updates within its version. It's not
>> an upgrade, its an update.
>
On 09/21/17 17:15, Sven Constable wrote:
> AFAIK any version always included any updates within its version. It's not
> an upgrade, its an update.
Aren't you now entitled to only 'critical' updates? was that the case then?
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When you get a reference to the geometry object, you're getting a snapshot
at a specific moment in time independent of the source object. If you make
modifications to the geometry after you obtain your reference, results may
be invalid. Therefore, make sure you get the Geometry after you
Thanks for the clarification, it did give my an error when I tried to
update via the Maya interface.
On 9/21/2017 5:15 PM, Sven Constable wrote:
> AFAIK any version always included any updates within its version. It's not
> an upgrade, its an update.
>
> -Original Message-
> From:
AFAIK any version always included any updates within its version. It's not
an upgrade, its an update.
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leoung O'Young
Sent: Thursday, September 21, 2017 11:09 PM
Can Maya 2015 SP2 be upgraded to SP6 without no subscription?
The version we received when Autodesk EOL Soft.
Thanks,
Leoung
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Clusters again i guess.
I have an object. It have 2 edge Clusters and a some Operators applied.
When i try to get all object polygons like so:
PolygonMesh curMesh(save_obj.GetActivePrimitive().GetGeometry());
CPolygonFaceRefArray all_polys = curMesh.GetPolygons();
I don't have all of them.
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