Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread David Gallagher Softimage
Right - good thought and that's better than nothing. But now my usual workflow is restored after setting that environment variable. On 4/18/2018 10:35 AM, Andi Farhall wrote: or just use the null selection filter...

Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread David Gallagher Softimage
Yes, that's what I was doing as a workaround, thanks. On 4/18/2018 10:27 AM, Softimage wrote: > Make the outer object unselectable? > Is that enough for what you want? > Cheers > Lawrence > >> On 18 Apr 2018, at 17:21, David Gallagher Softimage >> wrote: >> >> >>

Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread David Gallagher Softimage
The environment variable worked. Thanks so much for telling me about that! Dave G On 4/18/2018 10:30 AM, Andres Stephens wrote: You need to set a variable in the bat file. They disabled this to optimize the viewport responsiveness. A UI workaround: If you hold don’t CTRL while clicking, or

Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread Andi Farhall
or just use the null selection filter... ...

RE: selecting nulls inside of geometry when xray is on

2018-04-18 Thread Andres Stephens
You need to set a variable in the bat file. They disabled this to optimize the viewport responsiveness. A UI workaround: If you hold don’t CTRL while clicking, or SHIFT, or ALT, I think this alternates the selections under mouse. I don’t recall. Here is the variable: File Location C:\Program

Re: selecting nulls inside of geometry when xray is on

2018-04-18 Thread Softimage
Make the outer object unselectable? Is that enough for what you want? Cheers Lawrence > On 18 Apr 2018, at 17:21, David Gallagher Softimage > wrote: > > > Hello! > Autodesk wouldn't issue me a license for Softimage 2014 on my new > computer so I'm forced to

selecting nulls inside of geometry when xray is on

2018-04-18 Thread David Gallagher Softimage
Hello! Autodesk wouldn't issue me a license for Softimage 2014 on my new computer so I'm forced to use Softimage 2015 on it now. Unfortunately now I don't seem to be able to select objects inside of polygon models. It always selects the outermost object which is the geometry. In previous

RE: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Normally I'd say try deleting history on the object, or to try freezing/resetting the transforms. But if it is occurring to a new poly grid in the scene with your FBX import it would seem there is something else much more complex going on. Joey -Original Message- From:

Re: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread Stefan Kubicek
To be fair, that was the case in Softimage too occasionally. E.g. changing a color swatch resulted in 3 "Set Value" commands issued, one for each color component, which had to be undone separately. On 18.04.2018 11:24, Artur W wrote: > Ctrl+Z doesn't work as you might expect in Maya. > It seems

Re: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread Artur W
Ctrl+Z doesn't work as you might expect in Maya. It seems that 1 click or 1 option change may produce series of commands and Ctrl+Z reverts only the last one, so in consequence you may have to do it several times to go back where you need. Artur 2018-04-18 11:10 GMT+02:00 David Saber

Re: Maya: Object view?

2018-04-18 Thread David Saber
Thanks Joey but what I'm looking for is motion compensation. Let me explain: In Softimage I animate a character 's Global Motion Controller from A to B. Then I must animate its parts, like the face expressions for example. So I select the character 's Global Motion Controller in branch and open

Re: Maya: Object view?

2018-04-18 Thread Matt Morris
Yup, you need to create a new cam and parent to controller. On 18 April 2018 at 10:16, David Saber wrote: > Thanks Joey but what I'm looking for is motion compensation. Let me > explain: > > In Softimage I animate a character 's Global Motion Controller from A to B. > > Then