Hi,
Always surprised there isn't a quick way to do this... might be a way in
another package, C4D, Maya, Hdini etc.
Depending on the shape of the pointcloud, this technique may work.
Create a mesh that's roughly the shape of the point cloud, maybe using
polygonizer.
Make sure that mesh
Hi Chris,
Glad you got a result...
You could always try going from AE to Soft using a script.
AEtoXSI on the si-community site.
Hope all's well.
A.
On Mon, 7 Oct 2019 at 23:06, Chris Marshall
wrote:
> Hmmm I haven’t seen alembic. The Softimage output doesn’t include 2d point
> tracks and
Bit late but.. i think there's a strand to curve script/ ice tree. If it's
dynamic you could maybe use that and constrain geo to the end of the
curves.
Ok for as few stands/curves.. not so practical for loads.
Adam
On Thu, 8 Mar 2018, 14:13 Francisco Criado, wrote:
>
Learning 'curve' Boom Boom!
Adam
In the interest of global understanding, Boom Boom = reference to now
defunct ancient UK kids series https://www.youtube.com/watch?v=rtxbM7-jAD0
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than just shifting to any of the other 3D packages.
You just have to grit your teeth (or brain rather) and ride the first few
jobs out.
See you on the other side(fx) I reckon.
Adam.
_
Adam Seeley
Love Vfx Ltd.
UK +44 (0) 7956 976 245
www.LoveVfx.co.uk <http://www.lovevfx.co
Don't know if adding audio after the encode might help.. you can load audio
only into a QT player.. select all & Ctrl+C to copy it.
Then go to QT with animation loaded and Ctrl+Alt+V which will paste the
audio into an audio track.
You don't have to re-export the movie, you can just Save it, but
Sounds like an excellent group meet... hope to see you all there!
Adam.
_
Adam Seeley
Love Vfx Ltd.
UK +44 (0) 7956 976 245
www.LoveVfx.co.uk <http://www.lovevfx.co.uk/>
www.linkedin.com/in/adamseeleyuk
www.vimeo.com/adamseeley <https://vimeo.com/adamseeley>
O
Happy New Year all,
Does anyone know of a good (UV'd) shader ball test model they would
recommend.
Would like to try and gain some sort of control of shaders/pbr setups etc.
between arnold, redshift, substance and various other applications.
I think somebody posted a WIP a while ago but can't
Brill Cristobel.. will look them up.
Cheers,
A.
On 3 November 2016 at 11:35, Cristobal Infante <cgc...@gmail.com> wrote:
> This guys are one of the best around:
>
> http://fbfx.co.uk/
>
> On 3 November 2016 at 11:29, Adam Seeley <adammsee...@gmail.com> wrote:
&g
Hi Folks,
Wondered if anyone could recommend a well good pukka 3d scanning company?
I may need a trainer scanned and would like the most useful data I can get
out of it.
Textures/ normals/ displacement etc.
If they can provide post processing like clean-up / material separations it
woudl be
up a project and
keep it online so that you only really need to upload a new scene when you
want another render submission?
Here's hoping,
Ta,
Adam.
Adam Seeley
Love Vfx Ltd.
www.LoveVfx.co.uk <http://www.lovevfx.co.uk/>
www.linkedin.com/in/adamseeleyuk
www.vimeo.com/adamseeley
Hi Folks,
Just wondered of anyone knows some good (facial) character animators?
(Surprisingly tricky to find without knowing someone already).
Just a face test, needs to be fairly expressive facial anim & lip-sync.
It's for a 15 sec test in this kind of style (different show though)
http://www.pixelplow.net/
.. simple, cheap, quick.
You just need a little scene clean prep (delete roto image sources etc)
Save to clean project & copy all External files on save.
Uploads the project, starts rendering, gives you estimated time left to
render, current amount spent, estimated
, Ed Manning <etmth...@gmail.com> wrote:
> Maybe the depth AOV is usable? (Haven't tried it myself with VDB clouds)
>
> On Fri, Sep 16, 2016 at 11:42 AM, Adam Seeley <adammsee...@gmail.com>
> wrote:
>
>> Hi folks,
>>
>> Is there a way to fade off the VDB
Hi all,
Just thought I'd tap into the collective thought process to see if anyone
had seen techniques to do this before.
I'm looking at creating an effect where an object dissolves away but
cleanly, so I need to show a cutaway section of the object (e.g. tomato),
but one that moves through the
Hi folks,
Is there a way to fade off the VDB shader into the distance.
Getting some nice clouds using pre-made VDBs but need some haze for comping.
The pass Volume shader/fog shader doesn't seem to want to play nicely.
Not having much luck.
Thanks,
Adam.
*gazes at Houdini tutorials*
--
testing too.
On 4 September 2016 at 08:43, Olivier Jeannel
wrote:
> I'm in an array ! Alok What's my id ?
>
> On Sat, Sep 3, 2016 at 10:06 AM, Tenshi . wrote:
>
>> Best and realistic comment ever! :)
>>
>> On Fri, Sep 2, 2016 at 5:29 PM, Mirko
texture maps / offsetting coords etc. due
to large amount of geometry.
Thanks folks,
Adam.
--
Adam Seeley
Love Vfx Ltd.
www.LoveVfx.co.uk <http://www.lovevfx.co.uk/>
www.linkedin.com/in/adamseeleyuk
www.vimeo.com/adamseeley <https://vimeo.com/a
.
---
Adam Seeley
Love Vfx Ltd.
UK +44 (0) 7956 976 245
www.LoveVfx.co.uk <http://www.lovevfx.co.uk/>
www.linkedin.com/in/adamseeleyuk
www.vimeo.com/adamseeley <https://vimeo.com/adamseeley>
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To unsubscribe, send a mail to so
th on our latest project and I started to fall in love with
> the new Material one, no drawbacks on our side so far.
> jb
>
> On 23 Aug 2016, at 16:42, Adam Seeley <adammsee...@gmail.com> wrote:
>
> Hi experienced Redshift folk,
>
> I'm working on an exterior Architec
' node in Redshift v2
instead now as it seems to be a jack-of-even-more-trades?
(At least it has some presets)
Has anyone compared the two?
Many thanks,
Adam.
---
Adam Seeley
Love Vfx Ltd.
UK +44 (0) 7956 976 245
www.LoveVfx.co.uk <http://www.lovevfx.co
an technical so I would suggest to be inspired by their
> work but treat each lens/body as a different lens altogether, they really
> are.
>
> enjoy
> jb
>
>
> On 5 Aug 2016, at 15:54, Adam Seeley <adammsee...@gmail.com> wrote:
>
> Hi Jordi,
>
> Th
.
Cheers,
Adam.
On 4 August 2016 at 10:37, Jordi Bares <jordiba...@gmail.com> wrote:
> You want to approximate it from the track, that is the only truth you
> have.. where to put your VFX.
>
>
> On 3 Aug 2016, at 15:58, Adam Seeley <adammsee...@gmail.com> wro
> http://epaperpress.com/ptlens/
>>
>> Take care,
>>
>> Waylon
>>
>> On Wed, Aug 3, 2016 at 2:08 AM, Adam Seeley <adammsee...@gmail.com>
>> wrote:
>>
>>> Hi folks,
>>>
>>> Wondered if I could tap into some accumulated knowledge
Innnteresting.
On 26 July 2016 at 08:14, Gerbrand Nel wrote:
> Don't underestimate Blender.
> I’ve used it on a few jobs alongside pftrack, and the results on some
> of the shots were better in blender.
> Plus it will cost you nothing but your free time to check it out.
... Looks pretty good.. is what I was going to say...
Adam.
On 6 June 2016 at 09:32, Adam Seeley <adammsee...@gmail.com> wrote:
> Hi,
>
> There's also niclas schlapmann's ns_Legolizer compound.
>
> I haven't use it but it looks pretty
>
> On 5 June 2016 at 17:21, Ed
hot air
> outside the case, rather than circulating it inside, so there's no issue
> with the card overheating and downclocking/crashing. With one card you
> might be fine, but if you add more than one then it can be an issue.
>
>
>
> On 9 May 2016 at 12:51, Adam See
Hi Folks,
Wondered if there was a favoured 980ti for Redshift?
This seems to be the fastest but is it the best?
Zotac GeForce GTX 980 Ti AMP Extreme 6 GB
https://www.amazon.co.uk/Zotac-GeForce-Extreme-PCI-E-Graphics/dp/B00YOJ91YO/ref=sr_1_2
gtx1080 released at $599 soon though.. plenty of
But don't make it round like the one over there.
A.
On 18 April 2016 at 16:43, Jordi Bares wrote:
> Let’s reinvent the wheel!!
>
>
>
> On 18 Apr 2016, at 15:57, Daniel Kim wrote:
>
> Strange thing is, I feel like AD make something with their own
Pack yer bags...
"Our commitment
We are committed to expanding Arnold’s support for third party applications
such as Houdini, Katana and Cinema 4D. Autodesk will also continue to
support other renderers with products like 3ds Max and Maya."
Obviously 3rd party Soft support will dwindle but I'm
Arnold today, Redshift tomorrow?
A.
On 18 April 2016 at 13:40, Rob Wuijster wrote:
> first stage... grief
>
> second stage... acceptance
>
> third stage move to houdini ;-P
>
>
> Rob
>
> \/-\/\/
>
> On 18-4-2016 14:27, Artur W wrote:
>
> I don't
stuffing the cards right into the workstation itself.
Any recommendations or advice gratefully received.
Cheers,
Adam.
_
Adam Seeley
Love Vfx Ltd.
www.LoveVfx.co.uk <http://www.lovevfx.co.uk/>
www.linkedin.com/in/adamseeleyuk
www.vimeo.com/adamseeley <https://vimeo.com/a
and prevent automatic updates with this kind of fix:
http://www.howtogeek.com/224471/how-to-prevent-windows-10-from-automatically-downloading-updates/
Hey ho,
Adam Seeley
On 14 March 2016 at 14:26, Adam Seeley <adammsee...@gmail.com> wrote:
> Just considering the same option..
>
> New
Just considering the same option..
New laptop with 4K screen (would have preferred 1920 but hey).
I assume Windows 10 works better with 4K screen scaling, I saw on a
previous thread that Soft was ok with this.
I want to use KinectV2 but this will only run on 8.1 upwards (usb3 driver
issue).
But
Absolutely great Holger.. many thanks.
Adam.
On 7 March 2016 at 09:05, Morten Bartholdy wrote:
> Great stuff - thanks Holger!
>
> Morten
>
>
>
> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger :
> >
> >
> > Hey
> >
> > The company has finished a
Hi,
Haven't looked through the whole thread, but would it make it easier to
splitting the polys into separate objects.. organising your uvs/images &
then merging again?
A.
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"unsubscribe"
Excellent.. will do.
Adam.
On 5 February 2016 at 22:50, David Saber wrote:
> Great idea!
>
> Let's not forget my Excel file for XSI mailing list people. In case the
> list disapears, write your name and email in this list :
> http://1drv.ms/1PFAzyv
> People who subscribe to
much time do you have to do this, but I would say
>> investing a bit of your time in houdini will be helpful for the future..
>>
>>
>>
>>
>>
>>
>> On 25 January 2016 at 23:16, Adam Seeley <adammsee...@gmail.com> wrote:
>>
>>> H
taptaptap.
gt;> via gridmarket.com. Even more, you could export the vdbs and render
>>> somewhere else like octane 3.
>>>
>>> It kind of depends how much time do you have to do this, but I would say
>>> investing a bit of your time in houdini will be helpful f
Hi Folks,
Wondered if I could pick some brains.
I may kicking off a cloud job. Some cloudscapes and animated forms within
them.
Cumulus/Fluffy sort of look.
Obviously hoping for a decent interaction/render speed trade-off.
The last time I did clouds it was a few years ago using the BA Shader
Cheers Softies,
I'll most definitely hold off for the foreseeable future then if there' s
no great gains.
Adam.
On 26 November 2015 at 10:57, skuby wrote:
> If you have very new hardware, it's probably safe to try, though I would
> do it on a separate HDD if feasable so that
of
> gpus.
> --
> From: Adam Seeley <adammsee...@gmail.com>
> Sent: 11/25/2015 9:25 AM
> To: softimage@listproc.autodesk.com
> Subject: Windows 10 - what's the current verdict.
>
> Hi Folks,
>
> How is everyone feeling about Windows 10?
>
> I
Hi Folks,
How is everyone feeling about Windows 10?
I know some have had problems upgrading a live set-up from Win 7 and
things have gone a bit screwy.
How about a clean Win 10 install?
Here's hoping.
Adam.
_
Adam Seeley
Love Vfx Ltd.
www.LoveVfx.co.uk <h
Hi,
I'm lazy and impatient so wrote this:
Select your pass(es) run script.
Opens an Explorer window in the right location for you.
Stick it in a button.
It's not a thing of beauty but may help you reclaim few tedious minutes in
the day.
Adam.
_
Adam Seeley
Love Vfx Ltd
You can also open a Pass, right click on the frame buffer and choose browse
as well. Then copy and paste the folder path into a Windows explorer.
But that's a pain in the bum and why I made a small script. :)
A.
On 9 November 2015 at 18:51, Luc-Eric Rousseau wrote:
> Not
Ok, let's give the Anker a shot.. can't go wrong for a tenner.
The more natural grip makes good sense.
A.
On 25 June 2015 at 05:40, Eric Turman i.anima...@gmail.com wrote:
It's all good Raffaele, I can not imagine that a non-personal review of a
mouse would be very useful. I think you are
Thanks,
A short list of 4 is a good start.
A.
On 22 June 2015 at 13:52, Eric Turman i.anima...@gmail.com wrote:
After my wrists got jacked up around 8 years ago, I switched to a wired
version of this mouse:
http://www.thehumansolution.com/evoluent-wireless-vertical-mouse-vm4w.html
--
Hi Folks,
I'm need of a decent mouse, tired of squeezing my hand around a small one
(fnar!)
.. any glowing recommendations out there?
Ideally wireless with a dock.
Logitech performance seems popular.
http://www.amazon.co.uk/Logitech-Performance-MX-Wireless-Mouse/dp/B002L3TSKC/
Thasnk,
Adam.
Hi David,
Nail - Hit On - Head
Cheers,
On 27 April 2015 at 13:39, David Barosin dbaro...@gmail.com wrote:
Use Node Position instead of point position when using closest location
On Monday, April 27, 2015, Adam Seeley adammsee...@gmail.com wrote:
Hi Folks,
I'm sure I've done
Hi Folks,
I'm sure I've done this before but...
I just want to find the closest location of a surface and transfer the UV
values to my geometry's UV set.
It works fine with Weightmaps. ie.
Get Grid - Get_Closest_Location_On_Geo - location - Get Weights - Set
Data Self.Weights
but
I get a
,
Adam Seeley.
Hi Folks,
Getting a World Position Pass is straight forward.
Does anybody know a simple way to render a Per Obejct Point Position Pass
though.
I could stumble around for a while with Vector staes etc., but if anyone's
got any pointers I'd be grateful on a Friday afternoon.
Many thanks,
Adam
If you're Arnolding then you can use the utility shader's ndoteye as
incidence.
A.
On 18 March 2015 at 17:17, Orlando Esponda orlando.espo...@gmail.com
wrote:
try an incidence node connected to the input of a gradient mixer.
On Wed, Mar 18, 2015 at 10:31 AM, Gerbrand Nel nagv...@gmail.com
Some more comparisons..
http://blog.digitaltutors.com/whats-better-deal-unreal-engine-4-unity-5/
On 3 March 2015 at 21:49, Perry Harovas perryharo...@gmail.com wrote:
Thanks everyone.
So (just to be clear, because i don't think I was) I was trying to get
vertex level animation (not morph
And I was about to start learning some Unity.
Unity users Unreal users both seem to be happy campers.
Anybody here have any experience with them? Any pros cons that stick out?
I don't really want to learn both.
Free + Houdini Engine does seem to give Unreal an edge though. (A great big
fat
thanks,
Adam Seeley
Hi,
Please excuse the shout out, but the project I thought was lined up for
February disappeared in a cloud of pixie dust and as much as I like a stint
at home I'd like to pick up the slack pretty quickly.
So, Experienced Softimage generalist available for hire almost
instantaneously should
Hi,
Freelance London gun for hire that is.
Thanks,
Adam
Sent from my iPad
On 30 Jan 2015, at 17:54, Tenshi S. tenshu...@gmail.com wrote:
So the job is no more..? :(
On Fri, Jan 30, 2015 at 11:15 AM, Adam Seeley adammsee...@gmail.com wrote:
Hi,
Please excuse the shout out
Just in case the memo got missed.
Spend 3 days absorbing Houdini maybe?
https://www.digitaltutors.com/11/register.php?inf_contact_key=a02194c07e5e9144789ee52f7953ec488e680cf2b4b03ee7a0a7d465e29d3284
Adam.
-ing.
Adam.
*Subject:* Re: test
ding dong
2015-01-28 14:20 GMT+01:00 Sebastien Sterling
sebastien.sterl...@gmail.com:
Yop
On 28 January 2015 at 12:41, Adam Seeley adammsee...@gmail.com wrote:
-ing.
Adam.
OT Raf? nope.
I imagine there'll be a slow decline of the population and subject matter
of this list until it resembles the discussion list of old, mainly useful
for monkeys, cheese, cheese monkeys and organising drinks so we can mutter
about the good old days.
A.
On 21 January 2015 at 20:00,
:
You can't be using Maya and be willing to identify yourself as Maya people
and also be decent at the same time.
You are asking for the impossible, Adam.
On Wed, Jan 21, 2015 at 12:51 PM, Adam Seeley adammsee...@gmail.com
wrote:
Hi,
Excuse the blasphemous nature of the post but the company
Hi,
Excuse the blasphemous nature of the post but the company I'm currently
working with are looking for some Maya freelancers.
Is there a good place to find decent Maya people?
Many thanks,
Adam.
I don't hang out down the dark dank alleys of the CG world where I might
find such information. I hoped someone, who having survived and had
returned from such a place might have heard tell of a resource or two
between the garbled talk of dog fights, cheap thrills, simple workflows and
illicit
https://www.youtube.com/watch?v=iIIuR-HjFho
On 21 January 2015 at 12:38, Adam Seeley adammsee...@gmail.com wrote:
I don't hang out down the dark dank alleys of the CG world where I might
find such information. I hoped someone, who having survived and had
returned from such a place might have
).
A.
On 21 January 2015 at 13:01, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Specifically Maya freelance ? , care to share what diciplines the
require, ? rigging lighting modeling texturing fx ...
On 21 January 2015 at 12:49, Adam Seeley adammsee...@gmail.com wrote:
https
If anyone wants to get in touch directly then they can contact
cl...@coffeeand.tv
Ta,
Adam.
On 21 January 2015 at 13:40, Adam Seeley adammsee...@gmail.com wrote:
A bit of everything by the sound of it, creatures, landscapes, (some Golem
too).
Would be primarily based in Bristol
Hi Folks,
Coffee and TV are looking for a competent Softimage Generalist(s) (and
Arnold probably) for the next week or so.
No character/rigging work involved.
Some remote working may be possible
Answers on a postcard to:
Chris Chard
ch...@coffeeand.tv
Ta,
Adam.
Hi Adrian,
If I read correctly...
Do you need to use the
ICE- Kinematics-Effects-transform objects by particles,
step?
Once I've used Momentum's ICE controls, I then just animate the Pointcloud
itself without any other steps.
Adam.
On 8 January 2015 at 12:20, adrian wyer
Not perfect but a quick solution could be using two views with a different
camera in each (one cam pose constrained to the other) different viewing
modes per camera.
Depends how accurate you need to be.
Adam.
On 20 November 2014 12:04, adrian wyer adrian.w...@fluid-pictures.com
wrote:
Would this help?
http://blog.blackredking.org/?p=5
Someone might need to bump it if I'm still landing in the Spam bin.
Adam.
_
Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
Prime Focus gearing up again?
Adam.
(from the spam bin)
_
Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Stephen Davidson magic...@bellsouth.net
To:
Still Spammy?
Adam.
_
Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
Hi,
This is great for multi-placement on surfaces.
http://vimeo.com/41703655
Does anyone know how to change the brush size though?
I've tried a whole bunch of ctrl/shift/alt options.
Cheers,
Adam.
_
Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
!
_
Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
Ah, might explain why I'm not seeing my own posts this end.
Thanks for the heads up guys.
Adam.
_
Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Oscar Juarez
poop.
http://www.youtube.com/watch?v=anwy2MPT5REfeature=kp
A.
_
Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Cristobal Infante cgc...@gmail.com
To:
Maybe it's Yahoo Mail... apparently causes problems sometimes.
Adam.
_
Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: pedro santos probi...@gmail.com
To: Softimage
@listproc.autodesk.com
Sent: Wednesday, 18 June 2014, 17:27
Subject: Re: meshpaint daft question
did you try the r key ?
-Ronald
On 6/18/2014 12:09, Adam Seeley wrote:
Hi,
This is great for multi-placement on surfaces.
http://vimeo.com/41703655
Does anyone know how to change the brush
Hi,
For an MR Rendtree node Seach for
InvertSurface
on www.rray.de/xsi
Adam
_
Yoyo Digital Ltd.
UK +44 (0) 7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Chris Marshall
But for the smaller production line, say 1 person, without any lesser mortals
to abuse, doesn't Zremesher help you avoid the initial tedium.
http://pixologic.com/zbrush/features/ZBrush4R6/
It yet but looks hugely useful..
Adam.
_
http://www.linkedin.com/in/adamseeleyuk
It... yet... but..??
I mean... It looks hugely useful.
A.
_
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Adam Seeley adam_see...@yahoo.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
In my naive business head I imagine that AD's efforts could be well spent in
creating some truly next generation software instead of polishing.. ahem...
improving, what seems to be a bit long in the tooth already.
I've had this broom for 10 years, it's had 5 new brushes and 4 new handles.
AD
Sterling sebastien.sterl...@gmail.com
To: Adam Seeley adam_see...@yahoo.com; softimage@listproc.autodesk.com
Sent: Monday, 24 March 2014, 16:54
Subject: Re: Re[2]: ICE - When will we have todays functionality in Maya?
To be fair,Maurice has already answered this question in a previous thread
Maybe a look through the rray site would help to see the number of ways it's
been used as well.
There used to be a way of filtering to just show ICE related entries but I
can't see it there anymore.
http://www.rray.de/xsi/
The open beauty of ICE of course is that you can dig down into the
Softimage's Final Stand.
Roll them t-shirts out.
A.
_
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Bk p...@bustykelp.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Sent: Wednesday,
But
We'll build these artist friendly workflows into Maya as we go.
So, yay.
It felt a bit like your parents telling why they're getting a divorce (and
no-one wants the dog so it's going to get put down).
Bifrost could potentially be exciting if you'd never see ICE before. I wonder
what
Hi Maurice,
Yes, sure, things can change very fast indeed.
It's just not a very reassuring corporate stance for customers who need to make
a long term investment in people, time and cash. That kind of statement leaves
little reassurance that anyone can invest confidently in any of your
Perhaps they didn't realise so many people are actually interested in Softimage.
Adam.
_
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: Stephen Davidson magic...@bellsouth.net
To:
ok, that feels better... the old dear next door looks worried though.
A.
_
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
From: adrian wyer adrian.w...@fluid-pictures.com
To: softimage@listproc.autodesk.com
Sent:
Hi Alastair,
Agreed. You did a fantastic job with your letter, and the more company owners,
industry heads of departments and managers speaking out the better. As you say,
they would generally feel like they have been given the cold shoulder by a
supplier who then want's to sell you another
I try it in most software... just in case.
A.
_
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From: Halim Negadi hneg...@gmail.com
To: softimage@listproc.autodesk.com
Sent: Friday, 7 March 2014, 18:50
Subject:
Hi,
I still like to use ye olde La Maison's Projection Plane generator which will
create simple depth controlled image planes which can be animated or expression
controlled. (I haven't really looked at the alternatives so they may do the
same)
BG planes are good, but I often like to create
Hi,
Does anyone know if any packages accept RAW or HDR images and can create an HDR
for the final texture.
This should help as much as norml HDR environments do when lighting.
Adam.
http://www.linkedin.com/in/adamseeleyuk
Don't think so without the Cus. Params.
I've wanted to do the same for a long time.
I've used an update materials script before by making sure all materials share
the same structures names and having a Master Material to read from.
Some sort of Global FxTree type layout where all materials
Hi,
I haven't read the rest of the thread, but thought I'd chip blindly in anyway.
For quick easy just-in-case panoramas I use ICE (from Microsoft Research that
is).
http://research.microsoft.com/en-us/um/redmond/groups/ivm/ICE/
Free, quick and looks like it supports RAW images as well.
(You
Hi,
Sounds like a job for Booltrace, a mental ray boolean shader.
It's a bit of a head scratch to figure out how to get the geometries to do what
you want, but it should work fine.
You can get it here, from the treasure trove that is
http://rray.de/xsi/
I used it to create Gems embedded into
Once you get salad involved there's bound to be trouble.
You could try rendering the comp out using a high MoJpeg setting and then
re-encode straight out of QT for an H264. I find QT will give a better
compression than AE.
Adam
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