Re: The Softimage mailing list

2020-01-30 Thread Alan Fregtman
> hello, the Google Group is juts for archiving? Can we talk on this? You will be able to when the official list officially dies. It's still running so the Google Group is read-only to avoid confusion/fragmentation. (François Lord is an admin, I think??) On Tue, Jan 28, 2020, 4:30 AM David

Re: The Softimage mailing list

2019-11-17 Thread Alan Fregtman
Hi all!  I've barely said a word since the EOL, but I made many friends back in the day. I helped many and many helped me back when I was in need. You are a bunch of wonderful people and while I don't make a living with XSI anymore, I don't regret choosing to start my career with it. <3 I also

Re: Any Dinosaurs Still Lurking?

2018-05-12 Thread Alan Fregtman
I read less and less but like Francois, I lurk over the subject lines from time to time. :) How's everyone doing? I for one stopped rigging in Softimage and decided to focus full-time on Python pipeline work where I jump around in Maya, Nuke and sometimes Houdini. I still miss ICE dearly. On

Re: Maya's reassign locally?

2018-02-12 Thread Alan Fregtman
I highly recommend using ngSkinTools: https://urldefense.proofpoint.com/v2/url?u=https-3A__www.ngskintools.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=aQHsGRdso8tvZCkO6HrYSmAcINHO1bwOP0EmASGs7ko=-V0Fo4KWClVx4y5d_4cSySd1XXqQaGfKHgsKJB_dzJk=

Re: Maya plug-in developers

2017-09-06 Thread Alan Fregtman
Hey David, I think you might have better luck with the "Python Inside Maya" list here: https://groups.google.com/forum/?#!forum/python_inside_maya I know it has "Python" in the name but C++ developers exist among the crowd as well. If that fails you can also try the "Highend3D Maya" list:

JOB: Rodeo FX looking for a Senior Developer to join our Pipeline Team

2016-05-20 Thread Alan Fregtman
Hey guys, The growing *Pipeline Team* at *Rodeo FX * is on the lookout for a *senior developer* to join us in future adventures. (See job description here. ) Some recent projects we

Re: Using ICE to drive text, how?

2016-05-14 Thread Alan Fregtman
Hi Andres, Here's an old trick from my blog: http://darkvertex.com/wp/2010/11/15/softimage-ice-string-to-particles/ It requires preparing the alphabet/glyphs as separate objects but after that you can type sentences as particles. On Thu, May 5, 2016, 7:34 AM Andy Nicholas

Re: Simple question - Dorito setup

2015-07-23 Thread Alan Fregtman
Long ago I recorded a 20m tutorial/explanation about doritos for TDSurvival: https://vimeo.com/68359879 I think it might help you. Let me know if anything is not clear. On Thu, Jul 23, 2015, 2:01 AM Eric Turman i.anima...@gmail.com wrote: I am way too tired to make a clean scene let alone a

Re: OT: Mouse recommendations

2015-06-25 Thread Alan Fregtman
I have always loved the Logitech MX18: http://www.amazon.com/Logitech-Performance-Optical-Gaming-Mouse/dp/B0007Z1M50 The shape is very comfortable, resolution is adjustable from the hardware (no drivers needed), the scroll is clicky (not that weighted smooth endless scroll nonsense), middle mouse

Re: Friday Flashback #223

2015-05-13 Thread Alan Fregtman
Myself I started with XSI 4.2. I still remember the big heavy box of manuals with the liquidy orangey flower art. :) Good times. On Wed, May 13, 2015 at 12:13 PM Adam Sale adamfs...@gmail.com wrote: Ah yes, we can't forget Ms Charette. On Wed, May 13, 2015 at 6:31 AM, christian

Re: End of the ride

2015-05-13 Thread Alan Fregtman
Thank you for all the help throughout the years, Graham! :) On Wed, May 13, 2015 at 11:39 AM Morten Bartholdy x...@colorshopvfx.dk wrote: Well then thanks for the assistance you have provided over the years and good luck where ever you will be going! Cheers Graham! Best Regards

Re: Linux distro ?

2015-04-07 Thread Alan Fregtman
We use Softimage on CentOS 6.5 without problems where I work. On Mon, Apr 6, 2015 at 10:53 AM Francisco Criado malcriad...@gmail.com wrote: Few years ago, i had to implement several Softimage licenses for a studio, and decided to go with Centos as os. In that moment the official speech from

Re: Check this!

2015-03-03 Thread Alan Fregtman
Did you look at their site? They're a technology company: http://www.image-metrics.com/ and also behind the fancy shmancy http://facewaretech.com/ On Mon, Mar 2, 2015 at 2:10 PM John Richard Sanchez youngupstar...@gmail.com wrote: sooo whatever became of this? Was this a joke video? On

Re: akeytsu animation software demo

2015-02-24 Thread Alan Fregtman
You can do something like that by writing a selection change event that looks for a specific property on the object for what to select instead; a kind of selection proxy, if you will. On Fri, Feb 20, 2015, 7:12 PM Greg Punchatz g...@janimation.com wrote: ^^THAT^^ I have been talking about

Re: OBJ import problems

2015-02-24 Thread Alan Fregtman
Don't forget that Houdini has some fantastic IO and topology cleanup stuff, too! Even in the free Apprentice version. (Look for the clean node.) On Mon, Feb 23, 2015, 8:31 AM Morten Bartholdy x...@colorshopvfx.dk wrote: Good to know some more of the in's and out's of this. I agree Turbosquid

Re: Syflex simulation for making paper with ICE forces

2015-02-15 Thread Alan Fregtman
What are you trying to simulate exactly? Falling paper sheets or something smaller like money bills? On Sun, Feb 15, 2015, 2:43 PM Pierre Schiller activemotionpictu...@gmail.com wrote: Good day everyone. I´m setting up a particle emmiter, emmiting rectangles (at the moment). The general idea

Re: Dorito´s double transformation when parented onto the Head Bone.

2015-02-06 Thread Alan Fregtman
Are you doing only pos? You should do the full transform... rotation and scaling also. On Fri, Feb 6, 2015, 9:10 AM David Rivera activemotionpictu...@yahoo.com wrote: @Pedro Santos, yes the point to clusters are clustered using the original head with the blendshapes. What do you mean with

Re: Dorito´s double transformation when parented onto the Head Bone.

2015-02-06 Thread Alan Fregtman
That's right, Pedro.  On Thu, Feb 5, 2015, 10:06 PM pedro santos probi...@gmail.com wrote: Just to check: KineState Reset nulls Cluster Constrained to vertices of the Blendshape face and not the copy? Cheers On Fri, Feb 6, 2015 at 2:47 AM, Mario Reitbauer cont...@marioreitbauer.at

Re: deleting disconnected clusterkeys

2015-02-06 Thread Alan Fregtman
@Gallagher: You can feed the whatevernum names directly into DeleteObj() calls as strings. That should work. It won't delete them if they came from a referenced model, as you can't delete referenced things that aren't the model nulls themselves. On Thu, Feb 5, 2015, 1:00 AM David Gallagher

Re: H14 is out !

2015-01-15 Thread Alan Fregtman
As I recall when Lagoa's ICE-based multiphysics simulator first released with Softimage it was not bought, but licensed. Same thing with Mootz's Polygonizer that AD bundled with Soft. That said, this year AD bought Lagoa Technologies, so now I'd assume they most certainly own it now. On Thu Jan

Re: OT: Visiting London in January, anybody wanna meet for beers?

2015-01-09 Thread Alan Fregtman
to email me off-list helge.mat...@fabricengine.com On 07.01.2015 13:19, Alan Fregtman wrote: Sounds good, guys! :) See you Friday. On Wed, Jan 7, 2015, 12:05 PM Graham Bell graham.b...@autodesk.com wrote: I'm up for Friday, and I might be able to bring a 'special guest' From: softimage

Re: OT: Visiting London in January, anybody wanna meet for beers?

2015-01-07 Thread Alan Fregtman
Sounds good, guys! :) See you Friday. On Wed, Jan 7, 2015, 12:05 PM Graham Bell graham.b...@autodesk.com wrote: I'm up for Friday, and I might be able to bring a 'special guest' From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ listproc.autodesk.com] On Behalf Of Jordi

Re: convert back to 2014

2015-01-07 Thread Alan Fregtman
Yeah, as long as you didn't use any brand new 2015 low level nodes exporting it all as a compound should be fine to import into a prior version. On Wed, Jan 7, 2015, 9:08 AM Andy Nicholas a...@andynicholas.com wrote: For the ICE tree I would've thought you could just export it as a compound.

Re: OT: Visiting London in January, anybody wanna meet for beers?

2015-01-05 Thread Alan Fregtman
Good day, gentlemen! I'm on a train towards London as I type this. :) What's a good pub to meet at? And when's good for most people? I leave on the 11th. On Nov 28, 2014 2:58 AM, Alan Fregtman alan.fregt...@gmail.com wrote: No particular nationality preference for my beer, but I am not a fan

Re: Reddit Thread with Carl Bass, CEO of Autodesk, on 3D printers...

2014-12-06 Thread Alan Fregtman
lol, he avoided the Softimage questions like the plague. On Fri Dec 05 2014 at 06:15:21 Simon Reeves si...@simonreeves.com wrote: interesting ! Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com*

Re: OT: Visiting London in January, anybody wanna meet for beers?

2014-11-27 Thread Alan Fregtman
No particular nationality preference for my beer, but I am not a fan of very dark or opaque beers like Guiness. I prefer a nice lager instead. :)

OT: Visiting London in January, anybody wanna meet for beers?

2014-11-26 Thread Alan Fregtman
Hey guys, I'm gonna be in London (UK) between the 6th and 11th of January. I know quite a few friendly names in this list work there; would anyone fancy meeting for some beers one of those nights maybe? (It'll be my first time there, too, so I don't know what pubs are good.)

Re: The Foundry rises... More stuff being bought.

2014-11-13 Thread Alan Fregtman
Hey Cristobal, Mischief full version is only $25 -- that's so cheap it's almost free. On Thu, Nov 13, 2014, 4:32 PM Cristobal Infante cgc...@gmail.com wrote: Meh. Much more refreshing is seeing how Blackmagic is now giving Fusion for free, and offering a $1000us pro version without any

Re: OT: I´ve seen cool screenshots at http://xsisupport.com/ ...how to?

2014-11-04 Thread Alan Fregtman
Stephen Blair runs the blog. He chooses them (and all other content) out of his own free will. I suppose you could email him screenshots for his consideration? On Tue Nov 04 2014 at 9:00:26 AM David Rivera activemotionpictu...@yahoo.com wrote: Hi, I know this may be a familiar question, but

Re: Creating a connection set without strings?

2014-11-04 Thread Alan Fregtman
AFAIK they don't have their own object/collection type, so... nope! On Tue Nov 04 2014 at 9:30:15 AM Eric Thivierge ethivie...@hybride.com wrote: Anyone know if its possible to create a connection set with object pointers instead of strings? Thanks, Eric T.

Re: globally offloading referenced models

2014-11-03 Thread Alan Fregtman
You could create the scntoc, couldn't you? Just have to get the model names right. Furthermore, you should try the options in Preferences in the Data Management section under the Scene Debugging tab. You can disable stuff, like Disable all geometry operators on load, and try to open your corrupt

Re: Where's the best place to send any Maya questions?

2014-10-29 Thread Alan Fregtman
The maya_he3d (Maya Highend3d) mailinglist is a pretty good place: https://groups.google.com/forum/#!forum/maya_he3d On Wed Oct 29 2014 at 10:54:27 AM Andi Farhall hack...@outlook.com wrote: Now that we're no longer in Kansas, I'm wondering where I should direct any questions relating to

Re: Removing Deformers from envelope, multiple connection sets in one go?

2014-10-29 Thread Alan Fregtman
You can do: si.RemoveFlexEnvDeformer(myModel.body_M_geo,myModel.teeth_M_geo;myModel. weapon1_L_def,myModel.weapon2_L_def,myModel.arm_L_def, myModel.leg_L_def) This way you're removing the chosen deformers from all of the chosen source meshes. If you want to be more specific than that I reckon

Re: dual quaternion enveloping

2014-10-28 Thread Alan Fregtman
I seem to remember weirdness if dragging the model null around. On Tue Oct 28 2014 at 11:02:25 AM Matt Morris matt...@gmail.com wrote: Hi chaps, I'm very tempted to use this on some characters here, I read that it does now support scaling, are there any remaining caveats still out there to

Re: Merging Meshes Transferring Weights takes forever

2014-10-28 Thread Alan Fregtman
This may be an obvious thing, Eric, but did you try the closest vertex method? Since you're transferring from the same exact shape, it should be a lot faster than the default closest surface. On Mon Oct 27 2014 at 9:51:57 PM Matt Lind speye...@hotmail.com wrote: You'll get the best results

Re: Large scence files

2014-10-28 Thread Alan Fregtman
Just to rule it out, I assume you've done Freeze M on the meshes? On Tue Oct 28 2014 at 5:36:08 AM Angus Davidson angus.david...@wits.ac.za wrote: Anyone have an issue where the size of their files have ballooned for no reason. I have a file that's nearly 400MB hoever when I export it out via

Re: Polar Bear

2014-10-15 Thread Alan Fregtman
Good job! For the muscles, are you just pushing out with a bunch of spheres that are resized by some profile curve? On Sat, Oct 11, 2014 at 6:19 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Beautiful :) On 11 October 2014 21:51, olivier jeannel olivier.jean...@noos.fr wrote:

Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Alan Fregtman
From the comments on the vimeo page: Shadi Didi https://vimeo.com/shadididi 1 hour ago We actually used 3DSMax to create this spot and then did all the compositing in After Effects. It does look like something that could be done in Cinema 4D though. Thanks for checking it out. On Mon, Sep 15,

Re: Splitting a still render into multiple frames (addon?)

2014-08-20 Thread Alan Fregtman
car...@gmail.com: do you have deadline render manager or royal render? On Tue, Aug 19, 2014 at 6:22 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Hey guys, Anybody remember an addon/plugin/script for splitting one still frame into multiple renders of different portions of it? If I'm

Re: Splitting a still render into multiple frames (addon?)

2014-08-20 Thread Alan Fregtman
[mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman *Sent:* Wednesday, August 20, 2014 11:20 AM *To:* XSI Mailing List *Subject:* Re: Splitting a still render into multiple frames (addon?) I have neither, but how does it work with those? My employer uses Qube

Splitting a still render into multiple frames (addon?)

2014-08-19 Thread Alan Fregtman
Hey guys, Anybody remember an addon/plugin/script for splitting one still frame into multiple renders of different portions of it? If I'm not mistaken it's as simple as carefully planning the Pass Crop Window parameters in the Pass Options ppg, but before I script it, has someone publicly done

Re: Rock falcon's acting debut

2014-08-06 Thread Alan Fregtman
Hahaha, I saw him too! On Wed, Aug 6, 2014 at 11:12 AM, jentzen mooney jentzen.b...@gmail.com wrote: Awesome, I am glad some else spotted him. On Aug 6, 2014 5:37 AM, Greg Punchatz g...@janimation.com wrote: I thought the same thing... Just gave him a new texture map:) On Wed, Aug 6,

RH's Voodoo suite on FXGuide

2014-08-06 Thread Alan Fregtman
Feast your eyes on this state-of-the-art voodoo: http://www.fxguide.com/featured/voodoo-magic/ http://www.google.com/url?q=http%3A%2F%2Fwww.fxguide.com%2Ffeatured%2Fvoodoo-magic%2Fsa=Dsntz=1usg=AFQjCNHxPOJqm8nDPkIkC-lDe-YSPgw3pw

Re: online reviewing tools?

2014-07-29 Thread Alan Fregtman
Old thread, but check out Frankie: https://www.cospective.com/frankie/ It's pretty cool. On Wed, Jul 16, 2014 at 6:16 AM, Rob Wuijster r...@casema.nl wrote: Hi all, What do people use for reviewing images or videos online? Are you using tools like Remark, Frankie, FrameBench,

Re: Softimage is not EOL

2014-07-28 Thread Alan Fregtman
B is inevitable and only a matter of time... Better prepare to switch before the metaphorical door of incompatibility hits you in the face. My $0.02, -- Alan On Mon, Jul 28, 2014 at 5:35 PM, Jon Swindells jon_swinde...@fastmail.fm wrote: remind us again, what stage of grief is denial ?

Re: Shameless plug

2014-06-10 Thread Alan Fregtman
Nice work Matt! Congrats on the release at last. :) On Mon, Jun 9, 2014 at 6:21 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Would be great having you and or someone else frmo team on softimage ubertage to do a round up :) On Tue, Jun 10, 2014 at 12:18 AM, Matt Lind

Re: RPF files?

2014-05-22 Thread Alan Fregtman
Nope. On Wed, May 21, 2014 at 4:48 PM, John Richard Sanchez youngupstar...@gmail.com wrote: Is there any way to render out .rpf files from XSI? Thanks John -- www.johnrichardsanchez.com

Re: Texture file format

2014-04-22 Thread Alan Fregtman
If you use Arnold you'll use .tx files for optimal memory management. (They're highly efficient, if a tad large, multiresolution TIFFs.) Else, png and exr for the win! On Tue, Apr 22, 2014 at 9:23 AM, Stephen Davidson magic...@bellsouth.netwrote: I mostly use PSD, since I use Photoshop to

Re: What about Online material Online Activation stuff

2014-04-09 Thread Alan Fregtman
If I remember correctly Maurice said The Area's XSI forums and files will remain for the foreseeable future (which I would interpret as 99.99% safe until April 2016 hits.) You can download the all the User Guide SDK documentation:

Re: Please Trim posts!!

2014-04-02 Thread Alan Fregtman
At the same time, I feel keeping the last post (and trimming the rest) is ideal. Sometimes if people trim completely and many trimmed replies come in at different times, it's hard to realise who was replying to what comment. WIth at least 1 response below it for context, it's a lot easier to

Re: python 'print' in softimage

2014-04-02 Thread Alan Fregtman
Actually, give *Jonathan Ben Ayoun* the credit this time. Stephen only posted it. ;) On Wed, Apr 2, 2014 at 1:10 PM, Cristobal Infante cgc...@gmail.com wrote: google or Stephen Blair? Give the man some credit ;) On 2 April 2014 17:37, Andreas Böinghoff boeingh...@s-farm.de wrote: nice

Re: OT Pacific Rim Merchandising

2014-03-28 Thread Alan Fregtman
I don't have contacts but Pacific Rim is owned by both Legendary Pictures and WB. You should talk to either of their folks. Try Legendary first: http://www.google.ca/finance?cid=1021586 https://twitter.com/Legendary On Fri, Mar 28, 2014 at 8:39 AM, Angus Davidson angus.david...@wits.ac.zawrote:

Re: Oculus Rift

2014-03-26 Thread Alan Fregtman
The Skype guys were very clever that time. They sold for a pretty penny but kept the patented core tech to themselves for eBay to pay licensing fees on. :) On Wed, Mar 26, 2014 at 5:32 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: this reminds me of when eBay bought Skype for a fortune,

Re: trying to looking on the bright side......

2014-03-18 Thread Alan Fregtman
*Always look on the bright side of life...* http://www.youtube.com/watch?v=L2Wx230gYJw [**spoiler alert** if you've never seen Monty Python's 35-year-old classic *Life Of Brian*.] On Tue, Mar 18, 2014 at 1:48 PM, Arvid Björn arvidbj...@gmail.com wrote: I was really surprised that Bifrost

Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-18 Thread Alan Fregtman
The Maya release feels like a list of plugins to me: Bifrost... former 3rd-party sw (Naiiad), acquired... XGen... 3rd-party Disney plugin, licensed... Bullet Physics... free 3rd-party library... OpenSubDiv... free 3rd-party library... The only thing I see that's kind of cool is the *geodesic

Re: Softimage transition webinar is starting in 10 minutes

2014-03-17 Thread Alan Fregtman
You guys didn't hear? The webinar is EOL'ed... :p On Mon, Mar 17, 2014 at 1:00 PM, Ognjen Vukovic ognj...@gmail.com wrote: Up for anyone yet? On Mon, Mar 17, 2014 at 5:46 PM, Sofronis Efstathiou sefstath...@bournemouth.ac.uk wrote: It just started from the beginning...forwarded to

Re: Autodesk webinar

2014-03-17 Thread Alan Fregtman
Looks like they finally added the hover over corner to limit translation/scaling to that plane feature. ('bout damn time!) Just another hundred or so features to go. Chop chop! :p On Mon, Mar 17, 2014 at 5:43 PM, Perry Harovas perryharo...@gmail.comwrote: The recordings are now up on the

Re: Kraken: cross-DCC rigging project (using Fabric)

2014-03-15 Thread Alan Fregtman
Hi Greg, I think the initial idea is to build core components with Splice that allow the rig to behave identically on each DCC, not to disregard the DCC entirely and animate in Fabric alone. -- Alan On Sat, Mar 15, 2014 at 1:04 AM, Greg Punchatz g...@janimation.com wrote: I am very

Re: Alessio Agosti,Softimage XSI Character TD and Tools Development

2014-03-12 Thread Alan Fregtman
No link to a reel or blog or anything? On Wed, Mar 12, 2014 at 8:31 AM, AlessioAgosti ombr...@gmail.com wrote: Hi Character TD/Tools dev At your orders, sirs Just contact me and show what the real ppl can do! -- Alessio Agosti Softimage XSI Character TD and Tools Development

Re: Get an attribute a specific time.

2014-03-12 Thread Alan Fregtman
It's not possible to GetData at a specific frame directly. Alok Gandhi (hopefully listening) sort of had a hack with a custom C++ ICE node that could read an animated parameter at a specified moment in time. Maybe he can share it again. That's the best you can get without caching. If you wanna

Re: Get Closest Location...... on Strand

2014-03-12 Thread Alan Fregtman
If such a thing existed, what are you trying to get from it? Are you trying to find the closest position on a strand to a given point? On Wed, Mar 12, 2014 at 2:56 PM, gareth bell garethb...@outlook.com wrote: Hey guys, Is there an easy way about getting the equivalent of plugging a curve

Re: Softimage Opensource + MacOSX

2014-03-11 Thread Alan Fregtman
They will not sell it; as Martin eluded to, that would not make sense. In the parallel universe where they did, I'm sure it was more than $20m because the purchase reportedly cost them ~$35m, so I imagine at the very least they'd want their full initial sum back. An OSX port will never happen

Re: animation plotting

2014-03-10 Thread Alan Fregtman
Yes. As a general rule, (most) IO is single-threaded. On Mon, Mar 10, 2014 at 10:04 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: Just to check if I'm seeing correctly that Animate-Tools-Plot is single threaded right?

Re: Sadness about the state of the list...

2014-03-09 Thread Alan Fregtman
+1 :/ On Sun, Mar 9, 2014 at 10:30 AM, Jordi Bares jordiba...@gmail.com wrote: +1 Let's steer the ship then. Sent from my iPhone On 9 Mar 2014, at 13:20, Eric Thivierge ethivie...@gmail.com wrote: +1

Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-07 Thread Alan Fregtman
Me too. I'm curious what else Modo can do well besides modeling. On Fri, Mar 7, 2014 at 6:33 AM, Mikael Pettersén mikael.petter...@gmail.com wrote: I'm also interested in the webinar. On Friday, March 7, 2014, Chris Marshall chrismarshal...@gmail.com wrote: I wouldn't mind knowing more

Re: Scrub timeline while mouse is in viewport?

2014-03-07 Thread Alan Fregtman
You guys are doing it the hard way. There's already a tool for this! Been there forever: *Application.TimeSliderTool()* (You can map a key to it in the Keyboard Mapping window, in the XSI section, it's called *Time Slider Tool*.) On Fri, Mar 7, 2014 at 9:41 AM, Arvid Björn

Re: Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Alan Fregtman
I'd say pretty likely after two or three versions of Windows. Not to mention when it happens you'll be stuck with whatever version and Microsoft doesn't support them anymore. It usually ceases support about ten years after each release, after which you no longer get security updates and if you're

Re: Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Alan Fregtman
Oh and let's not even talk about modern Linux support... You need to sacrifice a chicken and chant some unholy spell to get Softimage working in Ubuntu. On Fri, Mar 7, 2014 at 10:58 AM, Alan Fregtman alan.fregt...@gmail.comwrote: I'd say pretty likely after two or three versions of Windows

Re: Update to the Softtimage Transition Plan

2014-03-07 Thread Alan Fregtman
Hi Maurice, This part: *the ability to continue to access Softimage indefinitely with your Subscription entitlement* If I understand correctly, you must keep paying subscription to keep your indefinite Softimage privileges? So if you stop paying subscription after April 2016, does Softimage

Re: Mark's good bye

2014-03-06 Thread Alan Fregtman
Pasting into the list for posterity (because I'm sure the blog's gonna go offline any time now.) --- Thanks for all your brilliance!! Posted by Mark Schoennagel, 19 hours ago Hello fellow Softies, Well I'm sure you all read the news yesterday

Re: Article in La Presse, Montreal Newspaper about Softimage's retirement

2014-03-06 Thread Alan Fregtman
They've said all over the place that bugfixes and service packs will come until its funeral in April 2016. That's roughly 2 years of bugfixing. On Thu, Mar 6, 2014 at 4:24 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: btw anyone have idea if there will be any SP for 2015 is that planned?

Re: Salvage the list.

2014-03-05 Thread Alan Fregtman
Google's has the best search, hands down. On Wed, Mar 5, 2014 at 10:45 AM, Rob Wuijster r...@casema.nl wrote: Isn't there anything else useful than Google groups? Sorry to be a buzzkill about this Rob \/-\/\/ On 5-3-2014 16:27, Sebastien Sterling

Re: let me fan the flames....

2014-03-05 Thread Alan Fregtman
I guess it's a good thing Max is the lowest voted in my transition poll: http://strawpoll.me/1257710/r :p On Wed, Mar 5, 2014 at 2:10 PM, Steven Caron car...@gmail.com wrote: i agree with the first two, just 3dsmax has too much installed user base. i know we are mad and we are making a

Softimage transition audience poll

2014-03-04 Thread Alan Fregtman
I've set up a poll out of curiosity... *Where will you transition to when Softimage falls?* Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)

Re: Softimage transition audience poll

2014-03-04 Thread Alan Fregtman
, Emilio Hernandez emi...@e-roja.comwrote: Hey Alan you are missing the option Screw Autodesk I will stay with Softimage until I believe there is something better. So I didn't vote. Cheers! 2014-03-04 10:37 GMT-06:00 Alan Fregtman alan.fregt...@gmail.com: I've set up a poll out

Re: Softimage transition audience poll

2014-03-04 Thread Alan Fregtman
If I were SideFX's Marketing team I would do a coupon code called like XSILOVE that gives you a sweet discount on new licenses. Wouldn't that be nice? :) Hope they're listening. On Tue, Mar 4, 2014 at 11:58 AM, Daniel H vfxc...@gmail.com wrote: Houdini would be the clear choice. So now if

Re: License to END if you migrate?!

2014-03-04 Thread Alan Fregtman
Blender? :p On Mar 4, 2014 11:32 PM, Kris Rivel krisri...@gmail.com wrote: Would be awesome if a group of individuals just worked on an open source version that basically does everything Soft did + all the wish list stuff we ever wanted. I know I'm dreaming.. Kris On Tue, Mar 4,

Re: testing testing 1-2-3

2014-03-01 Thread Alan Fregtman
Blame Gmail for not having outgoing filters. They only work for incoming mail. On Fri, Feb 28, 2014 at 12:09 PM, pedro santos probi...@gmail.com wrote: Yes! Sucks you don't get it to show up on the MailingList folder as sucessfull, just when someone replies. Cheers On Fri, Feb 28, 2014

Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Alan Fregtman
Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I

Re: Storing Anim Clips with Layer Animation

2014-02-24 Thread Alan Fregtman
I think anim layers and refmodels has been more stable in the later versions. A couple of brave animators at work like to use them and they seem to hold up fine. No idea how to store an actionclip with layers, if it's even possible. On Mon, Feb 24, 2014 at 9:20 AM, Eric Thivierge

Re: speeding up a sim?

2014-02-24 Thread Alan Fregtman
Hey CJ, I find a good way to cheat the floaty/slowmo speed issues sometimes is to crank up the gravity a little. On Mon, Feb 24, 2014 at 12:59 PM, Chris Johnson chr...@topixfx.com wrote: Or you can use the SimulationSaveCacheOnSelection/LoadCacheOnSelection buttons? Just found these and got

Re: Reinterpreting Location on an ICE topology clone

2014-02-20 Thread Alan Fregtman
Do you really need to copy the topology? Maybe you can clone, freeze modeling and use ICE to match pointpositions? That has worked for me in the past. On Thu, Feb 20, 2014 at 3:50 PM, Tyler Fox tbtt...@gmail.com wrote: Hi guys. I have an object. For each vertex on that object, I look for

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-18 Thread Alan Fregtman
* Just wish there was the option to have more shapes for nulls...* Didn't SI2014 come with a custom primitive SDK enhancement? On Tue, Feb 18, 2014 at 3:32 PM, Adam Sale adamfs...@gmail.com wrote: I've requested the primitive bone fix for sym maps about 6 times now... Nulls are it as an

Re: animating instances in place of hairs

2014-02-18 Thread Alan Fregtman
If you scale in other axes besides Y, does it work? If not, what about scaling the points instead of its transform? On Tue, Feb 18, 2014 at 5:26 PM, Stephen Davidson magic...@bellsouth.netwrote: btw... I should note here that I am aware that I can scale the guide hairs and animate that

Re: Attaching curves

2014-02-17 Thread Alan Fregtman
Eugen Sares wrote some nice curve tools that does that and more: http://www.keyvis.at/cg-tools/tools-for-softimage/curve-tools/ Haven't used them in a while but I assume they still work. On Mon, Feb 17, 2014 at 3:09 PM, Sergio Mucino sergio.muc...@modusfx.comwrote: Here's a simple question

Re: Paint weights across multiple envelopes? And symmetry mapping errors....

2014-02-17 Thread Alan Fregtman
When gatoring between identical point placements, don't forget to change your mode to Closest Vertex to get the most accurate transfer. On Mon, Feb 17, 2014 at 3:16 PM, Siew Yi Liang soni...@gmail.com wrote: @Matt Morris: I didn't know that actually, that is fantastic! Going to try it ASAP~

Re: Voice-O-Matic anyone?

2014-02-13 Thread Alan Fregtman
Hey Steven, The undocumented lipsync commands post was removed for some reason. It used to be here: http://www.softimageblog.com/archives/517 Luckily, *the internet never forgets...* https://web.archive.org/web/20110808160120/http://www.softimageblog.com/archives/517 :p On Wed, Feb 12, 2014

Re: ice syflex rest pose

2014-02-11 Thread Alan Fregtman
Hi Matt, Classic Syflex or ICE Syflex? On Tue, Feb 11, 2014 at 10:35 AM, Matt Morris matt...@gmail.com wrote: Hi chaps, is there any way to reset the initial rest pose for a syflex sim without deleting and recreating the syflex cloth node? cheers, matt -- www.matinai.com

Re: Survey - how would you do this?

2014-02-11 Thread Alan Fregtman
It's too bad about the *No ICE* rule because it's not terribly hard to write a pointcloud exporter to whatever format the engine takes. On Tue, Feb 11, 2014 at 2:23 PM, Matt Lind ml...@carbinestudios.com wrote: An artist came to my desk yesterday asking how to do what I felt was a simple

Re: OT (offtopic): 2D animation software combined with 3D vectors

2014-02-06 Thread Alan Fregtman
...and it most certainly is not publicly available technology. The few tools they have opensourced are here and it's been a long while since they added anything new: http://www.disneyanimation.com/technology/opensource On Thu, Feb 6, 2014 at 7:53 AM, Stephen Bell

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Alan Fregtman
quite a bit, I just need to see the motion there. I'll echk out your scene. Thanks all again! On 06/02/2014 3:09 AM, Andreas Böinghoff wrote: Nice Example Alan! On 2/6/2014 1:26 AM, Alan Fregtman wrote

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Alan Fregtman
it, it seems (so I have no way of inspecting what's inside, unless you know of some black magic I can use). Kinda screwed, I guess... but thanks for the effort man. I'll keep trying stuff out. On 06/02/2014 10:42 AM, Alan Fregtman wrote: 2013, but it's all factory

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Alan Fregtman
: You're hoping for beer as a reward, and to this day no one has fulfilled their pledge to send someone beer on the list... but you still hold out hope. - Eric T. On Thursday, February 06, 2014 11:26:26 AM, Alan Fregtman wrote: I don't know why I'm so nice, but...

Re: Mesh jiggle (secondary motion)

2014-02-06 Thread Alan Fregtman
Mucino wrote: As much as it is a better option, for some reason, saying Alan, I owe you some bacon slices just doesn't sound right... ;-) On 06/02/2014 11:39 AM, Alan Fregtman wrote: Let's just say if I had a beer for every time I've helped someone with Softimage... I'd probably be a raging

Re: New Plugin: LK Fabric

2014-02-06 Thread Alan Fregtman
Very nice of you and Royale to give this stuff away for free. :) Thank you. On Thu, Feb 6, 2014 at 11:06 AM, Emilio Hernandez emi...@e-roja.com wrote: Amazing job! Well done! And thank you for sharing! 2014-02-06 10:01 GMT-06:00 Leonard Koch leonardkoch...@gmail.com: Hey everyone,

Re: Alternate Shape for particle

2014-02-05 Thread Alan Fregtman
Hey Simon and Cris, You guys are forgetting the low-tech approach... The InstanceShape has two *Hierarchy Modes*: *Object Only* and *Object and Children*. Therefore, *you can just instance a null with two meshes inside it* and in each Visibility property, set one to viewport-vis only and one to

Re: Mesh jiggle (secondary motion)

2014-02-05 Thread Alan Fregtman
Haven't looked at Noel's take on this, but here's a dumb jiggly sphere demo scene I did long ago for a friend who asked me about a Verlet-based setup: https://dl.dropboxusercontent.com/u/441883/xsi/ICE_verletJigglyBits_alan.scn Hit Play and drag the null around, rotate or scale it.

Re: asset library + version control

2014-01-30 Thread Alan Fregtman
with one of the solutions, I would be pleased if you share it ;) Andreas On 1/29/2014 10:55 PM, Angus Davidson wrote: Pretty sure it would be fairly easy to set up for mecurial as it should just be the command line syntax that would change a little. -- *From:* Alan

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-30 Thread Alan Fregtman
. Are there any frames that are actually stop motion? On Mon, Jan 27, 2014 at 10:13 AM, Alan Fregtman alan.fregt...@gmail.com wrote: Nice!! Great work, animals. :)

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-30 Thread Alan Fregtman
It was poorly edited; maybe they reuploaded? I can't remember the name of the publication though. Anyone got a backup? :/ On Thu, Jan 30, 2014 at 11:09 AM, Cristobal Infante cgc...@gmail.comwrote: Links gone, was it a leak? On 30 January 2014 15:15, Alan Fregtman alan.fregt...@gmail.com

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