to make your custom deformer use the mix node in VOPs or the
lerp function in vex. For weighting you can use any float attribute.
Andy
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and animation workflows maybe champions. Let us not put
others on the same pedestal. High Quality Viewport, Fur, ICE caching,
Passes, Schematic View, etc. are no champions of their league. Some of
them quite dated for their time, others just embarrassing.
To each its own I guess :—)
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W4w-heVRpgRlNebMkssk0AYO_HCLtL8UJeGU=>
PLEASE DOWNLOAD IT AS I WILL DELETE THE FILE AT SOME POINT.
Hope it helps
jb
PS. Be careful with the Fetch, I am not taking in consideration
parenting and what not...
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On 07/12/2016 16:32, Cristobal Infante wrote:
> It must be something to do with "groups" being exported to softimage.
> When you do a voronoi you also create inside-outside groups. My guess
> is that xsi thinks is separate geo when exporting obj.
>
Yes it has! You have to do three steps to get
/
If you are interested, please send your application and your showreel to
Miriam Nabbefeld at j...@themarmalade.com
Andreas
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Lippmannstra
NICE!
On 04/07/2015 04:32, Sebastien Sterling wrote:
Portfolio 2013 http://be.net/3dcinetv
ANDREAS BÖINGHOFF
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Nice Stuff Miquel!
On 26/01/2015 17:25, Miquel Campos wrote:
Hello,
I didn't post in the Softimage list since long time. But today I have
some news. Not for Softimage, but I hope it helps to make less painful
the transition to Maya (if you decide to make it, of course!)
The Gear version
Very Nice Ben!
This is so great - Since we are still on SI2014 and miss a abc-io-feature.
On 11/12/2014 21:41, Ben Houston wrote:
Hi all,
I figured you may be interested to know that Exocortex Crate, the
alembic suite for Maya, 3DS Max, Softimage, Arnold and Python just
went open source.
Yes, please update the readme!
Andreas
On 03/12/2014 04:18, Hsiao Ming Chia wrote:
Yes, this defect was fixed but missing from the Readme.
SOFT-10280 - Crash using Manipulate Mode to pick corner
We will get the Readme updated.
Thanks,
Hsiao Ming
-Original Message-
From:
nice exploration. I was always wondering why this is not working with
the external python.
On 4/2/2014 6:30 PM, Halim Negadi wrote:
google just found the workaround:
http://xsisupport.com/2012/05/02/python-print-statement-in-softimage-2013
This community rocks, please guys lets keep it alive
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t
plugins inside the python module and add
this Path to the XSI_Plugins Environment Variable. Is this the
recommended way to do that, or are there smarter ways?
Andy
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.
If you disconnect the collision part you'll normally end up
with a simple spring verlet system ;-)
http://www.si-community.com/community/viewtopic.php?f=15t=1648p=12195hilit=+ripple#p12195
A+
Noël
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,
but just as an server+database where we could upload our files
and drag-and-drop our assets to softimage.
Any advices?
Andreas
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to softimage.
Any advices?
Andreas
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MetaClay.. Yeah! What a nice feature...
On 1/27/2014 6:24 PM, Ed Harriss wrote:
Wow,
same here. Secrets of Softimage was such a great video.
Thanks
for the link.
http://www.avast.com/
Diese E-Mail ist frei von Viren und Malware, denn der avast! Antivirus
http://www.avast.com/ Schutz ist aktiv.
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I got the same error here with SI 2013 SP1.
Andreas
On 12/18/2013 5:34 AM, Alok Gandhi wrote:
Hi Ahmidou,
I am getting the same error as Jeremie. From what I concur, the phi
distribution on sphere node furnishes an array of position which is
plugged into the direction of the a raycast node.
) + | +
str(fckey.RightTanY))
log(constraints\t:\t + str(GetConstraintType( fckey )))
return None
fc = Application.Selection[0].posx.Source
key0 = fc.Keys(0)
key1 = fc.Keys(1)
key2 = fc.Keys(2)
PrintKeys( fc )
Andreas
On 12/18/2013 10:44 AM, Andreas Böinghoff wrote
I'm also interested in overriding the save dialog. Has someone a working
example in the meantime?
Andreas
On 11/18/2013 8:34 AM, Eric Turman wrote:
Yes we have been doing so for quite a while now, but we leave the save
as alone as a failsafe to be able to save without invoking and custom
to the farm.
It seems that PolyMesh Duplicate only allows one instance
Taking a look at guillaume's 'create poly mesh from instance shape'.
Any more recommendations or pointers out there?!
Cheers
Jonny
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will be glad to spam Autodesk using this platform.
Cheers,
Greg
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...@simonreeves.com
mailto:si...@simonreeves.com wrote:
Thanks Andreas that's a good idea!
Simon Reeves
London, UK
/si...@simonreeves.com mailto:si...@simonreeves.com/
/www.simonreeves.com http://www.simonreeves.com/
/
/
On 10 July 2013 10:07, Andreas Böinghoff
in
the built-in compound). All the concepts are directly transferable
e.g. in this example both systems use the built in Gravity force and
it works in the same way.
Scene (2013 SP1) here:
https://dl.dropboxusercontent.com/u/69741069/jj_spring_null_euler.rar
Julian
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ANDREAS BÖINGHOFF
b:
I'm a bit double-minded when it comes to evaluation of hidden ICE trees.
Sometimes it's nice to have, sometimes not. Personally I would love to
see two this.
First: The possibility to turn of the evaluation of all ICE trees in the
Scene (Like in Maya - Evaluate Notes). That would also be
Item on the
fly without firing a PPG.Refresh()?
Somthing like that:
def ppgLogic_oModelList_OnChanged():
myPPG = PPG.Inspected(0)
myLayout = PPG.PPGLayout
myPreviewPic.SetAttribute(c.siUIFilePath, oPicturePath )
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UI Item on the
fly without firing a PPG.Refresh()?
Somthing like that:
def ppgLogic_oModelList_OnChanged():
myPPG = PPG.Inspected(0)
myLayout = PPG.PPGLayout
myPreviewPic.SetAttribute(c.siUIFilePath,
oPicturePath )
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ANDREAS BÖINGHOFF
Interesting thread - I never really thought about the technical aspects
of that.
On 2/13/2013 12:37 PM, Leonard Koch wrote:
Apologies, there are a couple of number typos in the first one.
Here is the corrected version:
Velocity is the speed and direction at which an object moves.
Force is
Hi Manu,
Freezed dir der fcurve Editor noch häufig beim switchen von Modies? Vielleicht
hat das mit den Arnold Workgroups zutun. Kannst ja mal in den Anhang gucken.
Bis Montag! Andy
Von unterwegs gesendet.
Am 31.01.2013 um 16:06 schrieb Stephen Blair stephenrbl...@gmail.com:
Hi Matt
I'm
ups wrong forward Address :)
Von unterwegs gesendet.
Am 01.02.2013 um 09:12 schrieb Andreas Böinghoff boeingh...@s-farm.de:
Hi Manu,
Freezed dir der fcurve Editor noch häufig beim switchen von Modies?
Vielleicht hat das mit den Arnold Workgroups zutun. Kannst ja mal in den
Anhang gucken
week :)
Paul
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I'm really disappointed. What a shame. I have always read your block Stephan.
Thanks for all and good luck for your future guys.
Andy
Von unterwegs gesendet.
Am 01.09.2012 um 05:47 schrieb Sylvain Lebeau s...@shedmtl.com:
;-)
it aint no prose Guillaume... this is how i feel deep
09:27 schrieb Andreas Böinghoff
boeingh...@s-farm.de:
Hey All,
this is my first post here. So hello! :)
How can I set keyboard Shortcuts for menu entries in the Animation
Editor? There is no Animation Editor Group in The Keyboard Mapping
PPG and there are no commands logged if I click
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