Have you seen these videos?
This is where Houdini changed my life for the better. Sometimes I forget that
Mantra is still rendering while I’m already doing changes to the geometry. :)
Happy weekend.
Andy
> On Jun 8, 2018, at 6:12 PM, Rob Wuijster wrote:
>
> Yup! Don't do it that way ;-)
>
> Soft is prone to
> On May 14, 2018, at 1:06 PM, wrote:
>
> I’ve only had a few weeks of Houdini, but I really want to learn it, I do
> however, think it needs some consolidating. I found it very hard to figure
> stuff out here on my own. I’m trying to do deformation
I hope this isn't trolling, as I find it a very informative discussion.
But I wonder, if this hair pulling has an opposite to it? Has he not
experienced anything that he liked?
Andy
On Mon 14. May 2018 at 11:32, Alastair Hearsum
wrote:
> Is this trolling? I'm not
Hi Paul,
I believe the Edit SOP can create deltas, it should be in the manual. And
store shapes as point attributes as you like. Same goes for the rest P
attribute.
Cheers,
Andy
On Mon 14. May 2018 at 11:35, wrote:
> In soft, you can make a shape in Secondary shape mode
> On May 14, 2018, at 1:01 AM, Matt Lind wrote:
>
> Houdini doesn't have good tools for dealing with the macro view of a scene
> for the generalist. When you open a scene you're not familiar with, or one
> you haven't opened in a very long time, you want to get a general
> On May 13, 2018, at 10:00 PM, Matt Lind wrote:
>
> An example of the boiler plate burden is exactly what was already discussed –
> modeling and tweaking as that's a good bulk of the early work. Bad first
> impressions can be a major deterrent.
>
> Another example is
The things Matt mentioned are spot on.
From the ongoing discussion I stand by my point that the superoir workflows
being discussed are modeling and animation based. From my experience scene
assembly, alembic handling, fx and caching, lighting, shading, rendering
workflows are all surpassed at
Funny how that is. When I first got my feet wet with Houdini I had the same
feelings. I could rage about the looks of everything UI. Then something else
happened… And this is not to say that the UI/UX doesn’t need work, but while
learning the ins and outs of Houdini I started to appreciate how
To be totally honest, that’s how I had to deal with Softimage/Arnold. I would
sometimes only open a scene and have it crash for no reason. I could never say
Softimage had been a robust experience. After moving to Houdini, it took almost
two years to get rid of my fear to click the wrong thing
Have you checked here?
pong
> On Jul 27, 2017, at 10:14 AM, wavo wrote:
>
> test again
>
> --
>
>
> Walter Volbers
> Senior Animator
>
> FIFTYEIGHT 3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
>
> Telefon +49 (0)
What a story :D
I go DAYS shading and lighting within the same session… in Houdini ;-)
Andy
> On Jun 16, 2017, at 12:29 PM, Anto Matkovic wrote:
>
> Well this seems to be fixed in Update 4, released few days ago. Yesterday I
> had unbelievable experience :) in one year of
Hi Thomas,
see that little red brain at the bottom right corner? Give it a try :D
Andy
> On 18.05.2017, at 13:45, Thomas Volkmann wrote:
>
> Even at the risk of annoying you guys:
>
> How do I stop a DOP-network from cooking while scrubbing the timeline? In
>
Over the weekend I've hacked an HDA to bridge Houdini to headus UVLayout.
I know some of you have used the Softimage to UVLayout Add-on in the past, so I
hope you have use for this. Comments on implementation and improvements are
welcome.
Get it here: sidefx.com/forum/topic/49644/
15 matches
Mail list logo