RE: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Angus Davidson
Octane stand alone is an amazing piece of software. We use it at Wits for our student renderings. Incredibly fast and powerful. Its what Shake would have been as a 3d renderer ;) -- ICT Project Manager Digital Arts Wits School of the Arts angus.david...@wits.ac.za 011 717 4683

RE: Anybody here have a view on Houdini vs Katana for lookdev/lighting workflows.

2018-07-05 Thread Angus Davidson
Have you had a look at

RE: Suspected Spam:Re: Houdini : non VFX jobs?

2018-05-02 Thread Angus Davidson
Well we are currently hoping that some of our Honours or Masters game design students will take up a Houdini project. Cant wait actually ;) -- ICT Project Manager Digital Arts Wits School of the Arts angus.david...@wits.ac.za 011 717 4683 From:

RE: ADSK *can* be very helpful :)

2018-03-13 Thread Angus Davidson
There is a disturbance in the force ? -- ICT Project Manager Digital Arts Wits School of the Arts angus.david...@wits.ac.za 011 717 4683 From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Andi Farhall

RE: Modeling Options

2018-02-15 Thread Angus Davidson
, not diminish them. On 15 February 2018 at 16:53, Angus Davidson <angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote: I really love Modo, Have ever since it forked ish from Lightwave. When Autodesk double tapped Softimage for education we pushed incredibly hard to have Mod

Re: end of another era

2017-11-20 Thread Angus Davidson
No Imagine that, but with students ;) Not going back from Octane. From: Mirko Jankovic Reply-To: "softimage@listproc.autodesk.com" Date: Monday, 20 November 2017 at 3:39 PM To: "softimage@listproc.autodesk.com"

RE: Softimage - not going away...

2017-10-30 Thread Angus Davidson
Anyone know what is going on with that ? -- ICT Project Manager Digital Arts Wits School of the Arts angus.david...@wits.ac.za 011 717 4683 From: Morten Bartholdy [x...@colorshopvfx.dk] Sent: 30 October 2017 11:23 AM To: Official Softimage Users Mailing

RE: super OT : unreal or unity

2017-07-02 Thread Angus Davidson
If your just starting out. Unity is the better one as it is easier to get into. Unreal is more powerful in what it can do and what you can make it do. It just take more programming knowledge to get there. -- ICT Project Manager Digital Arts Wits School of the Arts angus.david...@wits.ac.za 011

RE: New iMac Pro? Yay or Nay?

2017-06-07 Thread Angus Davidson
of each of them [https://mailfoogae.appspot.com/t?sender=abWlya29qLmFuaW1hdG9yQGdtYWlsLmNvbQ%3D%3D=zerocontent=75f9e534-7f96-4477-a6b8-1151d5cb1cd9]ᐧ On Wed, Jun 7, 2017 at 2:31 PM, Angus Davidson <angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote: Which Linux distros have

Re: New iMac Pro? Yay or Nay?

2017-06-07 Thread Angus Davidson
running then it surely something wrong with that OS :) But yes mac is even rose. simply makes no point in wasting so much money on something that ᐧ On Wed, Jun 7, 2017 at 2:24 PM, Angus Davidson <angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote: I will be honest. I loved

Re: New iMac Pro? Yay or Nay?

2017-06-07 Thread Angus Davidson
e: One of the first reviews, and it's not really a glowing one: https://www.slashgear.com/imac-pro-still-doesnt-give-the-one-thing-pros-want-06487652/ Rob \/-\/\/ On 6-6-2017 21:50, Angus Davidson wrote: Unfortunately Apple has defined pro market to mean , FCP X

RE: New iMac Pro? Yay or Nay?

2017-06-06 Thread Angus Davidson
less painful for us -- ICT Project Manager Digital Arts Wits School of the Arts angus.david...@wits.ac.za 011 717 4683 From: Stanley Mpofu Sent: 31 May 2017 03:14 PM To: Collen Rasalanavho; Angus Davidson; Brian Maistry; Shunmuga Pillay; Andrew Sam

Re: - TX_manager for Softimage.

2017-03-02 Thread Angus Davidson
I tend to map directories to a drive lettereg c:\Users\Angus\Projects\textures to t:\textures it also means its less likely that there is a space in the name as you should have created every folder in the mapped drive. From: Chris Marshall Reply-To:

RE: Getting close to a 3 year old EOL annyversary

2017-03-01 Thread Angus Davidson
Dun dun Da! This year has been weird enough already! From: Olivier Jeannel [facialdel...@gmail.com] Sent: 01 March 2017 06:55 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Getting close to a 3

RE: OT: "Hollywood greatest trick" - Documentary

2017-02-23 Thread Angus Davidson
Very much the same here at Wits. From: Jonathan Moore [jonathan.moo...@gmail.com] Sent: 23 February 2017 11:35 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: OT: "Hollywood greatest trick" - Documentary

RE: houdini 16

2017-02-07 Thread Angus Davidson
Really appreciated the subtle shout out the the Softimage folks around the 45 min mark. Overall looks stunning. From: Artur W [artur.w...@gmail.com] Sent: 07 February 2017 05:25 PM To: Official Softimage Users Mailing List.

RE: No -seriously, why don´t we GUMROAD for Softimage?

2017-01-25 Thread Angus Davidson
One of the only good things about the EDU slant on the Softimage EOL is that we are not legally allowed to teach an EOL software. As such we never had to agonize over having to move. There is a certain freedom in that. Moving to Maya has not been easy, but it has been somewhat mitigated by

RE: Spam mail on the loose

2016-12-18 Thread Angus Davidson
likewise ;( From: Morten Bartholdy [x...@colorshopvfx.dk] Sent: 18 December 2016 04:34 PM To: Userlist, Softimage Subject: OT: Spam mail on the loose Hi all, I was just notified of a mail spreading here with my name as part of the spam link. I got one

RE: OT dual Xeon 1366 workstation motherboard.

2016-12-08 Thread Angus Davidson
Out of curiosity, why move to Sierra ? From: Sam Bowling [mailto:sbowl...@cox.net] Sent: Friday, 09 December 2016 5:13 AM To: softimage@listproc.autodesk.com Subject: OT dual Xeon 1366 workstation motherboard. I'm in the process of replacing my 2010 mac pro with a windows system because Sierra

RE: Softimage EOL 2017 - The chronicles of a giant (documentary)

2016-12-08 Thread Angus Davidson
Hi Phil Have a look at fusion. Closest think to Shake which was my clung to compositor. ;) Kind regards Angus From: phil harbath [mailto:phil.harb...@jamination.com] Sent: Thursday, 08 December 2016 1:11 AM To: softimage@listproc.autodesk.com Subject: Re: Softimage EOL 2017 - The chronicles

Re: object parenting in maya

2016-09-22 Thread Angus Davidson
I might have lost the battle about which dcc to teach our kids, Maya was not my choice, but I didnt loose the war with regards to lighting and rendering. We do that in Octane standalone. It teaches the kids some solid pipeline skills (ie exporting the alembics and making sure that all of their

Re: Wiki EOL soon

2016-08-23 Thread Angus Davidson
Dear Maurice That is very good news. Thank you. Kind regards Angus From: Maurice Patel Reply-To: "softimage@listproc.autodesk.com" Date: Tuesday, 23 August 2016 at 6:36 PM To: "softimage@listproc.autodesk.com"

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
: 514 242-6549 -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Thursday, April 21, 2016 10:51 AM To: softimage@listproc.autodesk.com Subject: RE: Autodesk acquires Solid Angle *Sigh* I am

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
2016 03:27 PM To: softimage@listproc.autodesk.com Subject: Re: Autodesk acquires Solid Angle On 21 April 2016 at 08:50, Angus Davidson <angus.david...@wits.ac.za> wrote: > > Wasn’t patents the excuse AD used to not sell it / Open source it ? What? No. It looks like you don't und

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
I agree with you. Autodesks decision to EOL instead of EOD Softimage totally screwed up a lot of EDu institutions as well. We didnt even come into their thinking at all. From: Mirko Jankovic [mirkoj.anima...@gmail.com] Sent: 21 April 2016 03:10 PM To:

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
ompany with a wide range of programs and apps. stuff like maya and xsi is just a tiny fraction of their overall revenue stream (in the range of 3.5 to 4%). On Thu, Apr 21, 2016 at 2:53 PM, Angus Davidson <angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote: No they

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
at 2:55 PM, Angus Davidson <angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote: I agree. But we are not the target market. That is companies with large numbers of seats with TDs who can scripts and tweak it what they need. The solo person or small studio has never been t

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
I agree. But we are not the target market. That is companies with large numbers of seats with TDs who can scripts and tweak it what they need. The solo person or small studio has never been their concern. From: Mirko Jankovic [mailto:mirkoj.anima...@gmail.com] Sent: Thursday, 21 April 2016 2:53

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
No they never cared about the business long term From: Srecko Micic [mailto:srecko.mi...@gmail.com] Sent: Thursday, 21 April 2016 2:51 PM To: softimage@listproc.autodesk.com Cc: softimage@listproc.autodesk.com Subject: Re: Autodesk acquires Solid Angle So at the end AD just wanted devs and

RE: Autodesk acquires Solid Angle

2016-04-21 Thread Angus Davidson
Wasn’t patents the excuse AD used to not sell it / Open source it ? Softimage was bought and kept around until it could be killed because it wanted what was inside the devs heads. Think of it this way. Think of how much better Maya has become since Soft was EOL’ed. Yes there are still

Re: Autodesk acquires Solid Angle

2016-04-20 Thread Angus Davidson
Good to hear ;) Hope it continues to be awesome On 20 Apr 2016, at 4:07 PM, Stephen Blair > wrote: On Wed, Apr 20, 2016 at 7:46 AM, Rob Wuijster > wrote: Yes, I can imagine Stephen was jumping

RE: Autodesk acquires Solid Angle

2016-04-20 Thread Angus Davidson
I was hoping shotgun would have been may available to EDU Institutions post acquisition , but sadly that wasn’t the case. I am more hopeful about Arnold. From: Graham Bell [mailto:bell...@gmail.com] Sent: Wednesday, 20 April 2016 10:49 AM To: softimage@listproc.autodesk.com Subject: Re:

RE: Autodesk acquires Solid Angle

2016-04-19 Thread Angus Davidson
Ugg sorry , best said way. From: Angus Davidson [mailto:angus.david...@wits.ac.za] Sent: Tuesday, 19 April 2016 2:52 PM To: softimage@listproc.autodesk.com Subject: RE: Autodesk acquires Solid Angle Probably the said way of putting things into perspective. I am hopeful that this could be a win

RE: Autodesk acquires Solid Angle

2016-04-19 Thread Angus Davidson
Probably the said way of putting things into perspective. I am hopeful that this could be a win for EDU institutions and students whom may have previously not been able to go the Arnold route (We had to drop it after a year because of cutbacks , and it was painful to go back to mental ray at

RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
In the pdf they mention redshift and vray, Octane is still flying under the radar ;) From: Stephen Davidson [mailto:magic...@bellsouth.net] Sent: Monday, 18 April 2016 5:37 PM To: softimage@listproc.autodesk.com Subject: Re: Autodesk acquires Solid Angle AD don't you DARE touch the amazing

RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
Have a look at https://www.fxguide.com/featured/autodesk-buys-arnold-2/ it’s a bit more indepth. From: John Clausing [mailto:jclausin...@yahoo.com] Sent: Monday, 18 April 2016 3:10 PM To: softimage@listproc.autodesk.com Subject: Re: Autodesk acquires Solid Angle They (solid angle) had to know

RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
What it definitely means is that there will be a 3dsmax version. I think the people who are more worried will be Vray and Mental ray. Arnold is dependable to teach to students, so there’s a chance of really growing the userbase. From: Mirko Jankovic [mailto:mirkoj.anima...@gmail.com] Sent:

RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
Well Houdini does have Octane ;) *Vrosh* From: Rob Wuijster [mailto:r...@casema.nl] Sent: Monday, 18 April 2016 2:41 PM To: softimage@listproc.autodesk.com Subject: Re: Autodesk acquires Solid Angle first stage... grief second stage... acceptance third stage move to houdini ;-P

RE: Autodesk acquires Solid Angle

2016-04-18 Thread Angus Davidson
Why didn't they just bring iRay in. at least then they would have an in-house GPU option. Then again maybe they will bundle it instead of mental ray ;) From: Jordi Bares [mailto:jordiba...@gmail.com] Sent: Monday, 18 April 2016 2:32 PM To: softimage@listproc.autodesk.com Subject: Re: Autodesk

RE: Considering buying that big box

2016-04-12 Thread Angus Davidson
that big new thing. On 12 April 2016 at 09:57, Angus Davidson <angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote: The leaked specs for the 1080 cards if true make for very compelling reason to wait. (Although they don’t use pascal from what I recall) I think Pasca

RE: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-12 Thread Angus Davidson
ounces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender Teach Houdini. Le 12 avr. 2016 05:41, "Angus Davidson" <angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> a écrit : Well unfortunately we are legally not allowed to teach EO

RE: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-11 Thread Angus Davidson
that Maya only ppl will never understand, they have relationship with a bully ;) On Mon, Apr 11, 2016 at 7:29 PM, Angus Davidson <angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote: I hear you about the bugs in the plugins ( I was rather comparing the types of thing

RE: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-11 Thread Angus Davidson
ven when its a good chance of being user error. That said I realise that otoy are trying to do something about that situation, and will keep an eye on the progress of 3.0/3.1 as and when its released. On 11 April 2016 at 15:38, Angus Davidson <angus.david...@wits.ac.za

RE: GPU boxes

2016-04-06 Thread Angus Davidson
Hi All For those interested in Octane. Their GTC talk from earlier. https://www.periscope.tv/OTOY/1OyKAqQrYgOKb From: Angus Davidson [mailto:angus.david...@wits.ac.za] Sent: Tuesday, 05 April 2016 7:00 PM To: softimage@listproc.autodesk.com Subject: RE: GPU boxes The is also the amfeltec gpu

RE: GPU boxes

2016-04-05 Thread Angus Davidson
The is also the amfeltec gpu cluster and the http://www.hwtools.net/Adapter/PE4C%20V3.0.html for the more do it yourself approach. We rendered our student short out using Octane standalone via the network between 3 machines and it positively flew. Some usbC external gpu chassis that are now

Nvidia Optimus + Centos

2016-03-21 Thread Angus Davidson
Hi All I am having a torrid time trying to get my y50 70 with Nvidia Optimus Gfx card setup to work on Centos 7. Has anyone perchance had any luck trying to get it to work ? Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received

Re: XSI and Window 10, the bright future

2016-03-14 Thread Angus Davidson
e hands of M$. jb On 14 Mar 2016, at 05:13, Angus Davidson <angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote: The windows 10 Updates are very frustrating. I have had machines rebooting for 7 hours to install updates, and it will install some updates no matter what

RE: XSI and Window 10, the bright future

2016-03-13 Thread Angus Davidson
The windows 10 Updates are very frustrating. I have had machines rebooting for 7 hours to install updates, and it will install some updates no matter what your settings are. Lets not also forget that occasionally an update seems to reset you privacy settings . I have also had it restart in the

GPT

2016-02-16 Thread Angus Davidson
Hi All For those who are waiting for the 2015 version of the Perforce GPT plugins Perforce has issued release 2015.1 of our software for product the Perforce Plug-in for Graphical Tools. A change that you requested is included in any release whose build number is equal to or larger than the

Re: Goodbyes (was this is the end...)

2016-02-01 Thread Angus Davidson
Octane has a thriving Facebook page. Even though I am not a Facebook fan. On 01 Feb 2016, at 2:20 PM, Ed Schiffer > wrote: maybe a Facebook or LinkedIn group? Facebook would be more personal and easier to get, but in LinkedIn we would already

RE: this is the end......

2016-01-27 Thread Angus Davidson
Dammit ! the feels, the feels :( From: Andy Nicholas [a...@andynicholas.com] Sent: 27 January 2016 05:57 PM To: softimage@listproc.autodesk.com Subject: Re: this is the end.. http://img.memecdn.com/i-cri-evrytiem---independence-day_o_5559041.jpg So

Pixar USD

2016-01-27 Thread Angus Davidson
Hi Folks On a slightly less depressing note I was wondering if anyone had spent much time with Pixars' USD. Is it a worthy upgrade from alembic ? This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us

Centos

2016-01-26 Thread Angus Davidson
Hi Folks Setting up a Centos machine to work with Octane and maya. I see 3d Folks seem to stick to 6.5 ? Would it worthwhile to start with the minimal iso and work up to reduce bloat ? Kind regards Angus= This communication is intended for the addressee only. It is confidential. If you

RE: Centos

2016-01-26 Thread Angus Davidson
is much better and in my opinion worth going for it. Regarding installation and bloating I consider Centos pretty well balanced so I normally go for the full install. Hope it helps jb > On 26 Jan 2016, at 10:58, Angus Davidson <angus.david...@wits.ac.za> wrote: > > Hi Folks

RE: Middle Click in Maya

2016-01-25 Thread Angus Davidson
Well I am glad to have at least set her on the right path to begin with ;) As I recall she was in my first Class. Angus From: Tom Kleinenberg [zagan...@gmail.com] Sent: 25 January 2016 09:12 PM To: softimage@listproc.autodesk.com Subject: Re: Middle Click in

Re: Houdini procedural

2016-01-13 Thread Angus Davidson
y 2016 at 18:58, Angus Davidson <angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote: Hi All I am trying to track down a video. For the life of me I cannot remember where I saw it. Its a student project piece where one of the students uses Houdini to procedurally mod

Houdini procedural

2016-01-12 Thread Angus Davidson
Hi All I am trying to track down a video. For the life of me I cannot remember where I saw it. Its a student project piece where one of the students uses Houdini to procedurally model a town. I was fairly sure it was on cgpress.org but i just cant seem to find it. Anyone remember this.

RE: Bizarre jump in character animation when rendering

2016-01-07 Thread Angus Davidson
A suitable caching process is a god send with students as well. From: Sandy Sutherland [mailto:sandy.mailli...@gmail.com] Sent: 07 January 2016 05:57 PM To: softimage@listproc.autodesk.com Subject: Re: Bizarre jump in character animation when rendering Long ago, I adopted the method of creating

RE: Redshift users?

2016-01-06 Thread Angus Davidson
Hi Gerbrand Can Blender import FBX animations ? Interested to hear that Cycles is so zippy. Kind regards Angus From: Gerbrand Nel [mailto:nagv...@gmail.com] Sent: 06 January 2016 03:38 PM To: softimage@listproc.autodesk.com Subject: Re: Redshift users? I'm also doing most of my work in

RE: Redshift users?

2016-01-05 Thread Angus Davidson
Started using it , but when we switched to Macs in the labs, redshift as yet doesn’t have a mac version (on is supposedly in dev). Moved to Octane and since then haven’t looked back. Kind regards Angus From: Morten Bartholdy [mailto:x...@colorshopvfx.dk] Sent: 05 January 2016 02:32 PM To:

RE: Malcom Rig 2.0 For Softimage

2016-01-01 Thread Angus Davidson
Sadly we lost the ability to teach Softimage the moment Autodesk announced EOL. If they had announced end of development it would have been a different matter. This just highlights the issues of working in Softimage going forward. ☹ From: Cesar Saez [mailto:cesa...@gmail.com] Sent: 02 January

Re: Windows 10 - what's the current verdict.

2015-11-26 Thread Angus Davidson
I would consider no adobe a plus ;) On 26 Nov 2015, at 1:43 PM, Cristobal Infante > wrote: That's dissapointing Adam, I thought you wanted to on the EDDDG!!! ;) I've personally enjoyed using Linux Centos for this last year. SUPER SOLID. The only

Re: Windows 10 - what's the current verdict.

2015-11-26 Thread Angus Davidson
ess you need a second box for all the windows stuff! On 26 November 2015 at 12:03, Angus Davidson <angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote: I would consider no adobe a plus ;) On 26 Nov 2015, at 1:43 PM, Cristobal Infante <cgc...@gmail.com<mailto:cgc

Re: Windows 10 - what's the current verdict.

2015-11-25 Thread Angus Davidson
Thanks. I do know next years student render farm for Octane will be linux based ;) Windows and its bloody updates (even when turned off) On 25 Nov 2015, at 5:12 PM, phil harbath > wrote:

Re: Windows 10 - what's the current verdict.

2015-11-25 Thread Angus Davidson
I have an issue that even 60 seconds or so maya will freeze for 2-3 seconds. Its frustrating as hell and has only happened since upgrading. Its the only app / game that does it. Sigh On 25 Nov 2015, at 4:42 PM, Adam Seeley > wrote: Is there

RE: Graphic cards, OpenGL and DirectX

2015-11-05 Thread Angus Davidson
There is the alienware one with the external GPU options. Havent had any experience with their laptops though. I suspect they are rather pricey -Original Message- From: David Saber [mailto:davidsa...@sfr.fr] Sent: 05 November 2015 01:29 PM To: softimage@listproc.autodesk.com Subject:

RE: Student *free trial* for 3 years on Entertainment Creation Suit

2015-11-04 Thread Angus Davidson
It’s a very moot point as Softimage in education died from the moment of that the EOL was announced. Unfortunately one of the many , many things that Autodesk didn’t think through about that announcement was the fact that for edu institutions in many countries are not legally allowed to offer

RE: OT:Houdini indie render solution

2015-10-27 Thread Angus Davidson
/2015 18:42, Angus Davidson wrote: Houdini indie has alembic export, which you can then import into Octane standalone. From: Gerbrand Nel [mailto:nagv...@gmail.com] Sent: 26 October 2015 12:15 PM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Re: OT:H

RE: OT:Houdini indie render solution

2015-10-26 Thread Angus Davidson
Houdini indie has alembic export, which you can then import into Octane standalone. From: Gerbrand Nel [mailto:nagv...@gmail.com] Sent: 26 October 2015 12:15 PM To: softimage@listproc.autodesk.com Subject: Re: OT:Houdini indie render solution Thanks guys.. this is great info!! I've been

Alembic editor

2015-09-14 Thread Angus Davidson
Hi All When I export alembic from Maya using the built-in exporter, even if a material has been assigned it come out with a suffix shape-Material. Unfortunately in Octane it currently groups all these materials as one. If you select the option to uncheck merge materials with the same name you

RE: FBX: all takes in one import?

2015-09-01 Thread Angus Davidson
Well wouldn't hurt to ask ;) From: Leendert A. Hartog [mailto:hirazib...@live.nl] Sent: 01 September 2015 05:04 PM To: softimage@listproc.autodesk.com Subject: RE: FBX: all takes in one import? But as they currently target Unity (and not Softimage, obviously), it is understandable that they

RE: FBX: all takes in one import?

2015-09-01 Thread Angus Davidson
If you want send me the FBX and I will see what I can figure out From: Leendert A. Hartog [mailto:hirazib...@live.nl] Sent: 01 September 2015 04:44 PM To: softimage@listproc.autodesk.com Subject: RE: FBX: all takes in one import? Here's hoping this message does get through... Problem is, there

RE: FBX: all takes in one import?

2015-09-01 Thread Angus Davidson
I can only then suggest you feed it back to the Akeytsu that an option on export to choose between all in one file or separate files would be appreciated. Kind regards Angus From: Leendert A. Hartog [mailto:hirazib...@live.nl] Sent: 01 September 2015 04:53 PM To:

RE: So this is where the MeshMixer dev has been hiding? Nice presentation.

2015-08-17 Thread Angus Davidson
I think this is positive. Having a vision even if it's on broad tasks to me is a big step forward. However once you start down this road it makes having multiple apps more and more of an issue. -Original Message- From: Graham Bell [mailto:bell...@gmail.com] Sent: 17 August 2015 11:11

RE: OT'ish: Redshift renderfarm with Softimage setup?

2015-08-07 Thread Angus Davidson
From my experience It might be worth mentioning that Octane 3.0 will have both GPU/CPU rendering. Its Network rendering is incredibly easy to use and is very efficient. Also the stand alone app is great for folks who use alembics as part of their pipeline. I find it easier to tweak to get

RE: OT'ish: Redshift renderfarm with Softimage setup?

2015-08-06 Thread Angus Davidson
Or use something like this http://amfeltec.com/products/gpu-oriented-cluster/ Kind regards Angus From: Mirko Jankovic [mailto:mirkoj.anima...@gmail.com] Sent: 06 August 2015 02:55 PM To: softimage@listproc.autodesk.com Subject: Re: OT'ish: Redshift renderfarm with Softimage setup? yep exactly

RE: OT: Mouse recommendations

2015-06-23 Thread Angus Davidson
I have the Logitech 602 wireless an its extremely comfortable to use. Has a nice non slip finish that makes it suitable for long hours. It also just keeps on chugging unlike my Razer Mamba which bricked itself after the first firmware update ;( From: Doeke

RE: Virtual Apps

2015-06-11 Thread Angus Davidson
help with compositing, simulations, working with complex scenes,... or would it? sounds a bit like getting a shiny new pickup truck, but having to load it using chopsticks since you don?t have the budget for a shovel. at least you?ll have the coolest toy in town . From: Angus Davidson Sent

RE: Virtual Apps

2015-06-11 Thread Angus Davidson
Apps Universities here in the UK are mostly going through a transition of stupidity. I feel your pain... Sent from my Android phone using Symantec TouchDown (www.symantec.com) -Original Message- From: Angus Davidson [angus.david...@wits.ac.za] Received: Thursday, 11 Jun 2015, 18:24

Virtual Apps

2015-06-10 Thread Angus Davidson
Hi Folks Has anyone had any experience using 3d apps like Softimage, Maya, Unity (for our games side) via a thin client. Most of the marketing stuff pretty much makes it look like Christmas in July, but is very thin on actual metrics. ie Latency, numbers of concurrent apps etc. We are in a

RE: Virtual Apps

2015-06-10 Thread Angus Davidson
Dear Peter Thank you for the incredibly comprehensive response. The crazy kindergarten accountancy at the university means that the lab computers need to be paid for by the schools from their operating budgets (which are not keeping up with inflation). However things like VCA are expensive

RE: Writing custom loaders for .emdl and .scn files in other apps

2015-06-02 Thread Angus Davidson
Maybe now that Soft is EOL, the best goodwill gesture from Autodesk would be to actually release the file specs. It serves the purpose for them of allowing people a way forward without having to try and convert decades of stored assets. The digital version of closure.

RE: Writing custom loaders for .emdl and .scn files in other apps

2015-06-02 Thread Angus Davidson
oh Lordy! From: Luc-Eric Rousseau [luceri...@gmail.com] Sent: 02 June 2015 11:29 PM To: softimage@listproc.autodesk.com Subject: RE: Writing custom loaders for .emdl and .scn files in other apps I wish there *was* a spec! On Jun 2, 2015 4:11 PM, Angus Davidson

RE: Writing custom loaders for .emdl and .scn files in other apps

2015-06-02 Thread Angus Davidson
exceptions. Works for most applications. The real question is - what exactly needs to be exported, and where does the data need to go? Matt Date: Tue, 2 Jun 2015 20:11:39 + From: Angus Davidson angus.david...@wits.ac.za Subject: RE: Writing custom loaders for .emdl and .scn files

RE: Sample AOV's shot

2015-05-26 Thread Angus Davidson
You can select creative commons release on youtube search as far as I recall From: Byron Nash [byronn...@gmail.com] Sent: 26 May 2015 05:29 PM To: softimage@listproc.autodesk.com Subject: OT: Sample AOV's shot I'm teaching an intro to compositing course at a local

RE: Sample AOV's shot

2015-05-26 Thread Angus Davidson
for the test classroom scene you can find in the redshift forums. haven't tested any of the files. but looks like they're useable? On Tue, May 26, 2015 at 9:30 AM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: You can select creative commons release on youtube

RE: The next Lego movie and Soft..

2015-05-24 Thread Angus Davidson
Sounds like a job for Fabric ;) From: Raffaele Fragapane [raffsxsil...@googlemail.com] Sent: 25 May 2015 05:39 AM To: softimage@listproc.autodesk.com Subject: Re: The next Lego movie and Soft.. A dispassionate word of advice to anybody who wishes to work in the

RE: End of the ride

2015-05-12 Thread Angus Davidson
Dear Graham Thank you for all you have been able to do , both here, on places like si-community and via email. Where ever you end up I hope its at least free of Adobe installers ;) Kind regards Angus From: Graham Bell [bell...@gmail.com] Sent: 13

RE: The shadow over The Foundry

2015-04-30 Thread Angus Davidson
] On Behalf Of Angus Davidson Sent: Monday, April 27, 2015 3:52 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: The shadow over The Foundry On the plus side. If our University finally gets an adobe site licence it would mean no separate licences for Modo. Yes

RE: The shadow over The Foundry

2015-04-30 Thread Angus Davidson
Of Angus Davidson Sent: Thursday, April 30, 2015 11:08 AM To: softimage@listproc.autodesk.com Subject: RE: The shadow over The Foundry I so agree with that. Unfortunately our Academics are still stuck in the have to use the market standard age. drives me insane. Luckily I have been at long last been

RE: The shadow over The Foundry

2015-04-28 Thread Angus Davidson
And if you have to install into a 3 x 30 seater labs behind a double proxy, hate turns to anger. I have heard a lot of what Perry is saying in our Freelance community. South Africa is AE heavy as for a long time it was the only comp package you could easily buy. A lot of what I am hearing is

Re: The shadow over The Foundry

2015-04-28 Thread Angus Davidson
Well Affinity Photo is definitely already there and its still in Beta. Pretty much for a fraction of the cost. Similarly for their Affinity Designer product. Krita is also catching up very quickly . Adobes issues start at the end of next year when the first of their 3 year deals becomes due.

RE: The shadow over The Foundry

2015-04-27 Thread Angus Davidson
On the plus side. If our University finally gets an adobe site licence it would mean no separate licences for Modo. Yes thats me looking really hard for a silver lining ;) From: Simon Reeves [si...@simonreeves.com] Sent: 27 April 2015 03:36 PM To:

Re: Alembic workflow?

2015-04-13 Thread Angus Davidson
The problem is in the name. I found that when brining maya alembics into Octane. There seems to be some truncation of the display of the name and everything ends up with the name moniker. They are separate materials though. You should still have more then one material place holder being

OT: Hypershade changes in Maya 2016

2015-04-13 Thread Angus Davidson
Makes me somewhat sad that there will be no new features for Si 2016, However must say while I am forced to use Maya I am at least excited about the hypershade finally getting some much needed love. https://www.youtube.com/watch?v=VRVXXw5NZC0 table width=100% border=0 cellspacing=0

Re: Alembic workflow?

2015-04-13 Thread Angus Davidson
In theory as long as the underlying geometry is the same it shouldn’t matter. Bring in an alembic of an un animated asset from Maya to Softimage, Texture it once. Then you just use the Alembics to drive your textured model. On 13 Apr 2015, at 12:11 PM, Morten Bartholdy

RE: OT: Hypershade changes in Maya 2016

2015-04-13 Thread Angus Davidson
... Simon Reeves London, UK si...@simonreeves.commailto:si...@simonreeves.com www.simonreeves.comhttp://www.simonreeves.com www.analogstudio.co.ukhttp://www.analogstudio.co.uk On 13 April 2015 at 10:47, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Makes me

RE: Semi-OT: Modo Rigging Master Course update released

2015-03-25 Thread Angus Davidson
Very stoked for this. ;) From: Tim Crowson [tim.crow...@magneticdreams.com] Sent: 25 March 2015 08:25 PM To: softimage@listproc.autodesk.com Subject: Semi-OT: Modo Rigging Master Course update released If you do rigging, and are interested in rigging in Modo, you

Re: Renderman

2015-03-24 Thread Angus Davidson
Redshift is very nice. I am however heavily investing in Octane currently. While there are plugins to work with most applications at the moment. I really prefer separating my workflow. i.e. bringing in the Alembics, quickly assigning the materials from my local Library, and Vrooosh ;) If you

RE: akeytsu animation software demo

2015-02-27 Thread Angus Davidson
I have asked that question of si-community a few times. How with all of the advances in the last 10 years we are still stuck with the same method, with a bit more polish and a few more tools. From: Jordi Bares Dominguez [jordiba...@gmail.com] Sent: 27 February

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