Re: Beta of new Binary Alchemy shaders available for free

2016-03-08 Thread Ben Rogall
I wondered that too. I don't believe there is a Redshift shading SDK yet though. They have said it will be OSL based when it comes. Ben On 3/8/2016 1:07 PM, Leoung O'Young wrote: Hi Holger, Not sure if this has been discuss before, any chance it will be develop for Redshift. We used your

Re: GPT

2016-02-18 Thread Ben Rogall
Thanks, I'll try it out. For Unity though I wound up going back to P4V as the plugin actually slowed things down. Ben On 2/16/2016 4:11 PM, Angus Davidson wrote: Hi All For those who are waiting for the 2015 version of the Perforce GPT plugins Perforce has issued release 2015.1 of our

Re: autodesk subscription

2016-01-11 Thread Ben Rogall
On 1/9/2016 9:59 AM, Scott Lange wrote: Mine is almost up with in the next month. I am seriously thinking of switching to C*4 and focusing on motion graphics, however Softimage is my go to still and doing the pharma work is where I continue to focus my wares. Not really sure. Wish I could do

Re: Softimage Panoramic OpenGL viewer (does it exist?)

2015-10-13 Thread Ben Rogall
step... N. On Mon, Oct 12, 2015 at 1:56 PM, Ben Rogall <xsi_l...@shaders.moederogall.com <mailto:xsi_l...@shaders.moederogall.com>> wrote: That's what I used to make my realtime stereo addon (before SI got it natively). You get the opengl state and can do w

Re: Softimage Panoramic OpenGL viewer (does it exist?)

2015-10-12 Thread Ben Rogall
, Ben Rogall <xsi_l...@shaders.moederogall.com <mailto:xsi_l...@shaders.moederogall.com>> wrote: I think this should all be doable with the Softimage graphic sequencer (XGS) API. Ben On 10/11/2015 5:27 PM, Nuno Conceicao wrote: Thanks guys, about the dome maste

Re: Softimage Panoramic OpenGL viewer (does it exist?)

2015-10-11 Thread Ben Rogall
I think this should all be doable with the Softimage graphic sequencer (XGS) API. Ben On 10/11/2015 5:27 PM, Nuno Conceicao wrote: Thanks guys, about the dome master its really nice and we actually based our arnold panoramic shader on the domemaster code. The issue is really the

Re: Houdini 15 teaser

2015-08-10 Thread Ben Rogall
Looks great. So Houdini is on a 9 month release schedule? On 8/10/2015 6:31 AM, David Saber wrote: https://www.sidefx.com/index.php?option=com_contenttask=viewid=3118Itemid=226 So what do you think? As for me I like what I see. Many things we liked in Soft! Cheers David

Re: EXR channels in photoshop

2015-07-17 Thread Ben Rogall
http://www.fnordware.com/ProEXR/ On 7/17/2015 9:51 AM, Rob Wuijster wrote: Not by default as far as I know, unless something radically changed after CS 5.5 There are some exr plugins out there, but I'm not sure if they can extract the AOV's though... We're still talking Adobe here ;-P

Re: EXR channels in photoshop

2015-07-17 Thread Ben Rogall
Sorry, saw Adobe and assumed After Effects. On 7/17/2015 9:55 AM, Ben Rogall wrote: http://www.fnordware.com/ProEXR/ On 7/17/2015 9:51 AM, Rob Wuijster wrote: Not by default as far as I know, unless something radically changed after CS 5.5 There are some exr plugins out there, but I'm

Re: EXR channels in photoshop

2015-07-17 Thread Ben Rogall
Aand it does work in PS too. Sorry for the noise. On 7/17/2015 9:57 AM, Ben Rogall wrote: Sorry, saw Adobe and assumed After Effects. On 7/17/2015 9:55 AM, Ben Rogall wrote: http://www.fnordware.com/ProEXR/ On 7/17/2015 9:51 AM, Rob Wuijster wrote: Not by default as far as I know, unless

Re: OT: Mouse recommendations

2015-06-25 Thread Ben Rogall
Similarly Wacom has touchpads that also have pen input. http://www.wacom.com/en-us/products/pen-tablets/intuos-pen-and-touch-small http://www.wacom.com/en-us/products/navigation/bamboo-pad-usb On 6/25/2015 10:44 AM, Alan Fregtman wrote: A guy at work who had wrist problems loves his /Fingerworks

Re: Exocortex Crate (the Alembic suite) goes open source.

2014-12-11 Thread Ben Rogall
Thanks, very generous! On 12/11/2014 2:54 PM, Vincent Langer wrote: AWESOME thanks a LOT 2014-12-11 21:45 GMT+01:00 Alen amu...@xnet.hr mailto:amu...@xnet.hr: Thanks! a On 12/11/2014 9:41 PM, Ben Houston wrote: Hi all, I figured you may be interested to

Re: SemiOT: organizing images textures

2014-10-17 Thread Ben Rogall
That new list is pretty much what I've been looking into, though mostly for family photo management. I like the idea of more Digital Asset Management based apps where different users and machines could use the database. Photo Supreme looks pretty good based on price and availability of both

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-25 Thread Ben Rogall
I had to contact Chaos Group sales to have it added to my downloads. Then my dongle had to be updated too. I believe all VRay for Softimage owners are entitled to it. Ben On 9/25/2014 1:27 PM, Phil Harbath wrote: Is this available for all vray users, all I see in my download is 1.7.

Re: HDRI Light Studio for Softimage addon

2014-09-16 Thread Ben Rogall
http://www.simonreeves.com/ /www.analogstudio.co.uk http://www.analogstudio.co.uk// / Den 15. september 2014 kl. 20:27 skrev Ben Rogall xsi_l...@shaders.moederogall.com mailto:xsi_l...@shaders.moederogall.com: I have released an addon for using HDRI Light Studio with Softimage

Re: HDRI Light Studio for Softimage addon

2014-09-16 Thread Ben Rogall
) for your plugin dev. I have my paypal receipt. But where do I download the addon? Cheers and thanks for this Emilio --- Emilio Hernández VFX 3D animation. 2014-09-16 9:10 GMT-05:00 Ben Rogall xsi_l...@shaders.moederogall.com mailto:xsi_l

Re: HDRI Light Studio for Softimage addon

2014-09-16 Thread Ben Rogall
by step have a better Softimage... Even if SI is dead... Cheers! --- Emilio Hernández VFX 3D animation. 2014-09-16 9:27 GMT-05:00 Ben Rogall xsi_l...@shaders.moederogall.com mailto:xsi_l...@shaders.moederogall.com: Thanks Emilio, I

HDRI Light Studio for Softimage addon

2014-09-15 Thread Ben Rogall
I have released an addon for using HDRI Light Studio with Softimage. For obvious reasons the makers of HDRI Light Studio did not feel they could support a Softimage plugin. I am releasing this addon as donationware and if anyone thinks it is helpful, donations are sincerely appreciated. It

Re: Nice, V-Ray 3.0 for Softimage is now available.

2014-09-10 Thread Ben Rogall
So, are we supposed to download the demo build? That's the only one I see. Also the VRay for SI page seems to say that if you accept the parting gift of a VRay for Maya or Max license, then you can only use VRay for SI for 6 months concurrently. I would hope they reconsider this. Autodesk

Re: MayaSoft - previous versions

2014-05-14 Thread Ben Rogall
Yep, I'm good back to SI 2012. One thing I did run into is that if you have Fabric Engine installed there is a conflict with XGen in Maya 2015 which causes a crash on starting Maya. There's a simple fix though. https://groups.google.com/forum/#!topic/CreationPlatform/9kPtpXnH9CY Ben On

Re: Softimage to MODO - Forum participation?

2014-04-23 Thread Ben Rogall
I think you can just go to the main forum page and click Create Account at the upper right. I've used Modo, but not for character animation. Ben On 4/23/2014 8:35 PM, David Rivera wrote: Hello, Ï´m curious if anyone has had already downloaded the Modo-15-day trial? I´d like to ask some

Re: Why MAX is not option for me.

2014-03-20 Thread Ben Rogall
On 3/20/2014 4:54 PM, Maurice Patel wrote: We could take that risk if we were a start-up with no customers but we have hundreds of thousands. And*they need their current products to move forward not to stop* for the next 7 years while we try to do this. Yeah, well. (my highlighting)

[OT] Autodesk announces 2015 3D product updates.

2014-03-18 Thread Ben Rogall
http://area.autodesk.com/march18

Re: Update to the Softtimage Transition Plan

2014-03-09 Thread Ben Rogall
Thanks for the clarification Maurice. I just wanted to make absolutely sure what my options were. This makes a huge difference as to whether the Maya offer is a deal I can use or not. Ben Rogall On 3/8/2014 6:51 PM, Maurice Patel wrote: Hi Ben The answer is no, you do not need

Re: Update to the Softtimage Transition Plan

2014-03-08 Thread Ben Rogall
subscription to Maya in order to maintain the Softimage access the same way subscription is currently required to continue to access previous versions. This will have influence over whether I begin a Maya subscription. Thank you, Ben Rogall On 3/8/2014 2:58 AM, Leendert A. Hartog wrote: Hi, mr

Re: Sweet deal from Lightwave for displaced Softies

2014-03-08 Thread Ben Rogall
Nice offer, and I'll always have affection for Lightwave since it was my first 3d app. But I haven't felt motivated to upgrade my license at the same price. On 3/8/2014 10:59 AM, Stephen Davidson wrote: http://www.prweb.com/releases/2014/03/prweb11647567.htm -- Best Regards, * Stephen P.

Re: Softimage transition audience poll

2014-03-04 Thread Ben Rogall
Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after

Re: Softimage transition audience poll

2014-03-04 Thread Ben Rogall
but will forfeit any future updates to either 3ds Max or Maya. / // // *From:* Ben Rogall mailto:xsi_l...@shaders.moederogall.com *Sent:* Tuesday, March 04, 2014 6:42 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Softimage transition audience poll Yep

Re: License to END if you migrate?!

2014-03-04 Thread Ben Rogall
Thanks for the clarification. But I'm a solo artist with one license and lots of client scenes which I need to open on occasion for updates. It sounds like my only option would be to buy a full-price license of Maya if I eventually want to transition to that and still be able to open old

Re: Survey - how would you do this?

2014-02-14 Thread Ben Rogall
As a matter of fact, Modo is COM based. When programming with its SDK, the COM roots are more visible than with Softimage. However most everything is nicely wrapped in C++ classes so you don't usually have to deal with the low level nuts and bolts of COM. Ben On 2/14/2014 7:42 AM, Angus

Re: Survey - how would you do this?

2014-02-14 Thread Ben Rogall
. *From:* Ben Rogall [xsi_l...@shaders.moederogall.com] *Sent:* 14 February 2014 07:45 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Survey - how would you do this? As a matter of fact, Modo is COM based. When programming with its SDK

Re: Survey - how would you do this?

2014-02-14 Thread Ben Rogall
. Once Modo market share increases it will become more attractive to plug your renderer into. Personally Arnold for me would be awesome as I have access to far more CPU rendering power. *From:* Ben Rogall [xsi_l

Re: [C++] graphic sequencer and FBO initialisation

2014-02-03 Thread Ben Rogall
Hi Ahmidou, I'm not sure how helpful this will be. I took a look at my old anaglyph XGS plugin code. I set up the FBO in the _InitInstance callback and deleted it in the _TermInstance callback ... but those callbacks don't seem to exist in the 2014 SDK documentation anymore. (I just bound and

Re: soft and Arnold i think

2014-01-08 Thread Ben Rogall
Yes. They are synchronized and on the official site http://www.unahistoriaquedalavuelta.com/ there is this trick where you control the playback with your mobile phone to rotate between the happy and sad versions. On 1/8/2014 4:37 AM, pete...@skynet.be wrote: very nice how they interrelate

Re: rumor, Soft dead within the next year

2014-01-08 Thread Ben Rogall
Someone said they were going to try Amazon EC2 but no results posted yet. On 1/8/2014 10:00 AM, Dan Yargici wrote: Anyone tried using gpubox with Redshift? http://renegatt.com/ On Wed, Jan 8, 2014 at 3:55 PM, Stephen Davidson magic...@bellsouth.net mailto:magic...@bellsouth.net wrote:

Re: Softimage, Lagoa and Redshift

2014-01-03 Thread Ben Rogall
Very nice! I'm enjoying Redshift a lot too. Is this video demonstrating a beer can innovation to enable faster drinking? On 1/3/2014 11:34 AM, Emilio Hernandez wrote: Hello list I want to share this two shots that we just delivered for a TVC. They were entirely produced in Softimage. For

Re: what

2013-10-30 Thread Ben Rogall
Those mandibles don't seem to be bouncing quite the way real mandibles bounce. On 10/30/2013 4:45 PM, Mc Nistor wrote: by the way, sneak peak #3 fro SideFX is up https://vimeo.com/78203795 :) On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com mailto:nisc...@gmail.com wrote:

Re: prt loader anywhere?

2013-05-21 Thread Ben Rogall
Well it wouldn't be too hard to wrap the Partio library in a custom ice node which would allow you to import .prt and a bunch of other formats. Partio also provides a command line convertor but you would need a version compiled with the icecache patch to be able to convert .icecache files to

Re: how to bring shape animation to Unity3D

2013-05-14 Thread Ben Rogall
Yes there are some addons available. I think the most advanced one is Megafiers. They only have exporters for Max, Maya, Blender and LW though. I think you can manually export the shapes though. On 5/14/2013 9:07 AM, Erwan Naudin wrote: as far as I know, i never seen any shape animation

Re: Ultra sound or MRI scan formats to common 3D formats?

2013-04-19 Thread Ben Rogall
Yeah, haven't touched that plugin in years. There are a bunch of applications which can do what you want though. We just had a discussion about some of them over at the Modo forum: http://forums.luxology.com/topic.aspx?f=4t=75517 Any more details about what you want to accomplish? Ben On

Re: [OT] Adobe apparently giving away CS2...

2013-01-07 Thread Ben Rogall
On 1/7/2013 11:30 AM, Dan Yargici wrote: http://www.gizmodo.co.uk/2013/01/grab-photoshop-and-cs2-for-absolutely-free-right-now/ It's down for me right now, but might be worth checking in on... This is kind of odd. It looks like they decided to shut down the activation servers for older

Re: [OT] Just out of random curiosity...

2012-12-06 Thread Ben Rogall
On 12/6/2012 10:09 AM, Martin Contel wrote: Interesting question. He did the dirtmap shader back when I started using XSI Hope he's doing fine. On Thu, Dec 6, 2012 at 4:04 PM, Dan Yargici danyarg...@gmail.com mailto:danyarg...@gmail.com wrote: Daniel Rind -- Martin Contel

Re: CLSID error and XSI base

2012-09-14 Thread Ben Rogall
The original is here: http://shaders.moederogall.com/ Haven't touched that page in a long time. Ben On 9/14/2012 10:27 AM, Luc-Eric Rousseau wrote: it sounds like it; the clsid probably changed in the process. I could find zbumb for xsi with google search.. it shouldn't be too hard On Fri,

Re: Friday Flashback

2012-08-31 Thread Ben Rogall
I'm also very sorry about this. Your support has really been above and beyond expected, getting us up and running on weekends and providing your irreplaceable blog. Best wishes, Ben On 8/31/2012 8:58 AM, Cristobal Infante wrote: I am so sorry to hear this news Stephen, thanks so much for all

Re: Siggraph - Softimage?

2012-08-09 Thread Ben Rogall
When he wrote 2014, I assumed he meant Softimage 2014, not year 2014. On 8/9/2012 6:51 PM, Tim Leydecker wrote: good info: no sap this time, next major release(s across the board) to be expected in april 2014. some well deserved kudos to chris and the new singapore team. cheers, tim

Re: Boolean

2012-06-26 Thread Ben Rogall
I thought the Implosia boolean function was free. It's based on the Carve CSG library, as per this discussion: http://www.si-community.com/community/viewtopic.php?f=8t=2159 The Carve library is here: http://code.google.com/p/carve/ I once wrapped it in an ICE node myself but I never released

Re: Scripting Development with an external IDE

2012-05-29 Thread Ben Rogall
I like it, probably because I'm used to the Visual Studio environment. I haven't used it for Softimage though. On 5/29/2012 12:39 PM, Marc-Andre Belzile wrote: Did anyone try the VS2010 python IDE ? http://ironpython.net/tools/ From: softimage-boun...@listproc.autodesk.com