I wondered that too. I don't believe there is a Redshift shading SDK yet
though. They have said it will be OSL based when it comes.
Ben
On 3/8/2016 1:07 PM, Leoung O'Young wrote:
Hi Holger,
Not sure if this has been discuss before, any chance it will be
develop for Redshift.
We used your
Thanks, I'll try it out. For Unity though I wound up going back to P4V
as the plugin actually slowed things down.
Ben
On 2/16/2016 4:11 PM, Angus Davidson wrote:
Hi All
For those who are waiting for the 2015 version of the Perforce GPT plugins
Perforce has issued release 2015.1 of our
On 1/9/2016 9:59 AM, Scott Lange wrote:
Mine is almost up with in the next month. I am seriously thinking of
switching to C*4 and focusing on motion graphics, however Softimage is
my go to still and doing the pharma work is where I continue to focus
my wares. Not really sure. Wish I could do
step...
N.
On Mon, Oct 12, 2015 at 1:56 PM, Ben Rogall
<xsi_l...@shaders.moederogall.com
<mailto:xsi_l...@shaders.moederogall.com>> wrote:
That's what I used to make my realtime stereo addon (before SI got
it natively). You get the opengl state and can do w
, Ben Rogall
<xsi_l...@shaders.moederogall.com
<mailto:xsi_l...@shaders.moederogall.com>> wrote:
I think this should all be doable with the Softimage graphic
sequencer (XGS) API.
Ben
On 10/11/2015 5:27 PM, Nuno Conceicao wrote:
Thanks guys, about the dome maste
I think this should all be doable with the Softimage graphic sequencer
(XGS) API.
Ben
On 10/11/2015 5:27 PM, Nuno Conceicao wrote:
Thanks guys, about the dome master its really nice and we actually
based our arnold panoramic shader on the domemaster code.
The issue is really the
Looks great. So Houdini is on a 9 month release schedule?
On 8/10/2015 6:31 AM, David Saber wrote:
https://www.sidefx.com/index.php?option=com_contenttask=viewid=3118Itemid=226
So what do you think? As for me I like what I see. Many things we
liked in Soft!
Cheers
David
http://www.fnordware.com/ProEXR/
On 7/17/2015 9:51 AM, Rob Wuijster wrote:
Not by default as far as I know, unless something radically changed
after CS 5.5
There are some exr plugins out there, but I'm not sure if they can
extract the AOV's though...
We're still talking Adobe here ;-P
Sorry, saw Adobe and assumed After Effects.
On 7/17/2015 9:55 AM, Ben Rogall wrote:
http://www.fnordware.com/ProEXR/
On 7/17/2015 9:51 AM, Rob Wuijster wrote:
Not by default as far as I know, unless something radically changed
after CS 5.5
There are some exr plugins out there, but I'm
Aand it does work in PS too. Sorry for the noise.
On 7/17/2015 9:57 AM, Ben Rogall wrote:
Sorry, saw Adobe and assumed After Effects.
On 7/17/2015 9:55 AM, Ben Rogall wrote:
http://www.fnordware.com/ProEXR/
On 7/17/2015 9:51 AM, Rob Wuijster wrote:
Not by default as far as I know, unless
Similarly Wacom has touchpads that also have pen input.
http://www.wacom.com/en-us/products/pen-tablets/intuos-pen-and-touch-small
http://www.wacom.com/en-us/products/navigation/bamboo-pad-usb
On 6/25/2015 10:44 AM, Alan Fregtman wrote:
A guy at work who had wrist problems loves his /Fingerworks
Thanks, very generous!
On 12/11/2014 2:54 PM, Vincent Langer wrote:
AWESOME thanks a LOT
2014-12-11 21:45 GMT+01:00 Alen amu...@xnet.hr mailto:amu...@xnet.hr:
Thanks!
a
On 12/11/2014 9:41 PM, Ben Houston wrote:
Hi all,
I figured you may be interested to
That new list is pretty much what I've been looking into, though mostly
for family photo management. I like the idea of more Digital Asset
Management based apps where different users and machines could use the
database. Photo Supreme looks pretty good based on price and
availability of both
I had to contact Chaos Group sales to have it added to my downloads.
Then my dongle had to be updated too. I believe all VRay for Softimage
owners are entitled to it.
Ben
On 9/25/2014 1:27 PM, Phil Harbath wrote:
Is this available for all vray users, all I see in my download is 1.7.
http://www.simonreeves.com/
/www.analogstudio.co.uk http://www.analogstudio.co.uk//
/
Den 15. september 2014 kl. 20:27 skrev Ben Rogall
xsi_l...@shaders.moederogall.com
mailto:xsi_l...@shaders.moederogall.com:
I have released an addon for using HDRI Light Studio with
Softimage
) for your plugin dev. I have my paypal
receipt. But where do I download the addon?
Cheers and thanks for this
Emilio
---
Emilio Hernández VFX 3D animation.
2014-09-16 9:10 GMT-05:00 Ben Rogall xsi_l...@shaders.moederogall.com
mailto:xsi_l
by step have a better Softimage... Even if SI is dead...
Cheers!
---
Emilio Hernández VFX 3D animation.
2014-09-16 9:27 GMT-05:00 Ben Rogall xsi_l...@shaders.moederogall.com
mailto:xsi_l...@shaders.moederogall.com:
Thanks Emilio, I
I have released an addon for using HDRI Light Studio with Softimage.
For obvious reasons the makers of HDRI Light Studio did not feel they
could support a Softimage plugin. I am releasing this addon as
donationware and if anyone thinks it is helpful, donations are
sincerely appreciated.
It
So, are we supposed to download the demo build? That's the only one I see.
Also the VRay for SI page seems to say that if you accept the parting
gift of a VRay for Maya or Max license, then you can only use VRay for
SI for 6 months concurrently. I would hope they reconsider this.
Autodesk
Yep, I'm good back to SI 2012.
One thing I did run into is that if you have Fabric Engine installed
there is a conflict with XGen in Maya 2015 which causes a crash on
starting Maya. There's a simple fix though.
https://groups.google.com/forum/#!topic/CreationPlatform/9kPtpXnH9CY
Ben
On
I think you can just go to the main forum page and click Create
Account at the upper right. I've used Modo, but not for character
animation.
Ben
On 4/23/2014 8:35 PM, David Rivera wrote:
Hello, Ï´m curious if anyone has had already downloaded the
Modo-15-day trial?
I´d like to ask some
On 3/20/2014 4:54 PM, Maurice Patel wrote:
We could take that risk if we were a start-up with no customers but we have
hundreds of thousands. And*they need their current products to move forward not
to stop* for the next 7 years while we try to do this.
Yeah, well.
(my highlighting)
http://area.autodesk.com/march18
Thanks for the clarification Maurice. I just wanted to make absolutely
sure what my options were. This makes a huge difference as to whether
the Maya offer is a deal I can use or not.
Ben Rogall
On 3/8/2014 6:51 PM, Maurice Patel wrote:
Hi Ben
The answer is no, you do not need
subscription to Maya in order to maintain the Softimage
access the same way subscription is currently required to continue to
access previous versions. This will have influence over whether I begin
a Maya subscription.
Thank you,
Ben Rogall
On 3/8/2014 2:58 AM, Leendert A. Hartog wrote:
Hi, mr
Nice offer, and I'll always have affection for Lightwave since it was my
first 3d app. But I haven't felt motivated to upgrade my license at the
same price.
On 3/8/2014 10:59 AM, Stephen Davidson wrote:
http://www.prweb.com/releases/2014/03/prweb11647567.htm
--
Best Regards,
* Stephen P.
Yep. Or $4495 for a workstation license and then $2495 per year. For a
minute there it looked like Autodesk was doing something half reasonable
with the free transition offer to Softimage + Maya. But then I saw that
accepting that means that I would not be allowed to use Softimage at all
after
but will forfeit any
future updates to either 3ds Max or Maya. /
//
//
*From:* Ben Rogall mailto:xsi_l...@shaders.moederogall.com
*Sent:* Tuesday, March 04, 2014 6:42 PM
*To:* softimage@listproc.autodesk.com
mailto:softimage@listproc.autodesk.com
*Subject:* Re: Softimage transition audience poll
Yep
Thanks for the clarification. But I'm a solo artist with one license and
lots of client scenes which I need to open on occasion for updates. It
sounds like my only option would be to buy a full-price license of Maya
if I eventually want to transition to that and still be able to open old
As a matter of fact, Modo is COM based. When programming with its SDK,
the COM roots are more visible than with Softimage. However most
everything is nicely wrapped in C++ classes so you don't usually have to
deal with the low level nuts and bolts of COM.
Ben
On 2/14/2014 7:42 AM, Angus
.
*From:* Ben Rogall [xsi_l...@shaders.moederogall.com]
*Sent:* 14 February 2014 07:45 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Survey - how would you do this?
As a matter of fact, Modo is COM based. When programming with its SDK
. Once Modo
market share increases it will become more attractive to plug your
renderer into. Personally Arnold for me would be awesome as I have
access to far more CPU rendering power.
*From:* Ben Rogall [xsi_l
Hi Ahmidou,
I'm not sure how helpful this will be. I took a look at my old anaglyph
XGS plugin code. I set up the FBO in the _InitInstance callback and
deleted it in the _TermInstance callback ... but those callbacks don't
seem to exist in the 2014 SDK documentation anymore. (I just bound and
Yes. They are synchronized and on the official site
http://www.unahistoriaquedalavuelta.com/ there is this trick where you
control the playback with your mobile phone to rotate between the happy
and sad versions.
On 1/8/2014 4:37 AM, pete...@skynet.be wrote:
very nice how they interrelate
Someone said they were going to try Amazon EC2 but no results posted yet.
On 1/8/2014 10:00 AM, Dan Yargici wrote:
Anyone tried using gpubox with Redshift?
http://renegatt.com/
On Wed, Jan 8, 2014 at 3:55 PM, Stephen Davidson
magic...@bellsouth.net mailto:magic...@bellsouth.net wrote:
Very nice! I'm enjoying Redshift a lot too. Is this video demonstrating
a beer can innovation to enable faster drinking?
On 1/3/2014 11:34 AM, Emilio Hernandez wrote:
Hello list I want to share this two shots that we just delivered for a
TVC.
They were entirely produced in Softimage.
For
Those mandibles don't seem to be bouncing quite the way real mandibles
bounce.
On 10/30/2013 4:45 PM, Mc Nistor wrote:
by the way, sneak peak #3 fro SideFX is up
https://vimeo.com/78203795
:)
On Wed, Oct 30, 2013 at 11:39 PM, Mc Nistor nisc...@gmail.com
mailto:nisc...@gmail.com wrote:
Well it wouldn't be too hard to wrap the Partio library in a custom ice
node which would allow you to import .prt and a bunch of other formats.
Partio also provides a command line convertor but you would need a
version compiled with the icecache patch to be able to convert .icecache
files to
Yes there are some addons available. I think the most advanced one is
Megafiers. They only have exporters for Max, Maya, Blender and LW
though. I think you can manually export the shapes though.
On 5/14/2013 9:07 AM, Erwan Naudin wrote:
as far as I know, i never seen any shape animation
Yeah, haven't touched that plugin in years. There are a bunch of
applications which can do what you want though. We just had a discussion
about some of them over at the Modo forum:
http://forums.luxology.com/topic.aspx?f=4t=75517
Any more details about what you want to accomplish?
Ben
On
On 1/7/2013 11:30 AM, Dan Yargici wrote:
http://www.gizmodo.co.uk/2013/01/grab-photoshop-and-cs2-for-absolutely-free-right-now/
It's down for me right now, but might be worth checking in on...
This is kind of odd. It looks like they decided to shut down the
activation servers for older
On 12/6/2012 10:09 AM, Martin Contel wrote:
Interesting question. He did the dirtmap shader back when I started
using XSI
Hope he's doing fine.
On Thu, Dec 6, 2012 at 4:04 PM, Dan Yargici danyarg...@gmail.com
mailto:danyarg...@gmail.com wrote:
Daniel Rind
--
Martin Contel
The original is here:
http://shaders.moederogall.com/
Haven't touched that page in a long time.
Ben
On 9/14/2012 10:27 AM, Luc-Eric Rousseau wrote:
it sounds like it; the clsid probably changed in the process. I could
find zbumb for xsi with google search.. it shouldn't be too hard
On Fri,
I'm also very sorry about this. Your support has really been above and
beyond expected, getting us up and running on weekends and providing
your irreplaceable blog.
Best wishes,
Ben
On 8/31/2012 8:58 AM, Cristobal Infante wrote:
I am so sorry to hear this news Stephen, thanks so much for all
When he wrote 2014, I assumed he meant Softimage 2014, not year 2014.
On 8/9/2012 6:51 PM, Tim Leydecker wrote:
good info:
no sap this time, next major release(s across the board) to be
expected in april 2014.
some well deserved kudos to chris and the new singapore team.
cheers,
tim
I thought the Implosia boolean function was free. It's based on the
Carve CSG library, as per this discussion:
http://www.si-community.com/community/viewtopic.php?f=8t=2159
The Carve library is here: http://code.google.com/p/carve/
I once wrapped it in an ICE node myself but I never released
I like it, probably because I'm used to the Visual Studio environment. I
haven't used it for Softimage though.
On 5/29/2012 12:39 PM, Marc-Andre Belzile wrote:
Did anyone try the VS2010 python IDE ?
http://ironpython.net/tools/
From: softimage-boun...@listproc.autodesk.com
47 matches
Mail list logo