pOTYJ8fg2FPQ9bOY303HMDuI4Gr_-gNUWPNKj8=KSDB9PPCMaA0kLdJEn01aC6OkEWsYbPhf2x3WTQTz9U=>
> <#m_5687805518442957471_DAB4FAD8-2DD7-40BB-A1B8-4E2AA1F9FDF2>
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> opinions of The University of the Witwatersrand, Johannesburg. All agreements
> between the University and o
t;
> Would love you to beta test when it's ready (if you're interested).
> A
>
>
> On 27/04/2017 11:17, Christopher Crouzet wrote:
>
> I've just tried what you said and in fact the unified noise doesn't even
> seem to use the full [0, 1] range as one would expect from
but once
> they're ready I'll release them in siLib for everyone to try.
>
> A
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I'm just realizing that now :/
> i[]@toto = primpoints(0, @ptnum);
> Won't work in a VOP Snippet, but I can bind the array in VOP later.
>
> crazy, it's one of the most used function...
>
> 2017-04-27 10:06 GMT+02:00 Christopher Crouzet <
> christopher.crou...@gmail.com>:
>
It just spun my head a little the first
> time I found out. Although now it makes complete sense even if it is all a
> little 'like a circle in a circle, like a wheel within a wheel’. ;)
>
>
>
> On 27 Apr 2017, at 08:27, Christopher Crouzet <
> christopher.crou...@gmai
fact a digital asset and in that digital asset is a VOP and
> in the VOP is a VEX snippet node and that generates that actual VEX code!
>
> As they used to say in one of my favourite 80’s US comedies ‘Soap’ -
> “Confused, you will be!”. :)
>
>
>
> On 27 Apr 2017, at 07:03, C
band wagon here :/
>
> 2017-04-27 7:22 GMT+02:00 Christopher Crouzet <
> christopher.crou...@gmail.com>:
>
>> The `Unified Noise VOP`, which is a fairly useful node that outputs all
>> the noise values in the [0, 1] range, takes pretty much all of its logic
>> from th
ibe, send a mail to softimage-requ...@listproc.autodesk.com
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Editor that's forbidding the array to be hooked up to
> it.
>
>
>
> On 30/03/2017 10:42, Christopher Crouzet wrote:
>
> Hey Andy,
>
> Seems reasonable?
>>
>
> I am not arguing against the creation of a GetArrayMinimum node, I was
> just being curious to understand what
working in Houdini, rather than
> working against it.
>
> I think there’ll be a lot of back and forth about how nodes are authored
> and what expectations we need to have of them, so do get involved when it
> moves across to the Google group.
>
> A
>
>
>
> On 3
t;
>
>
>
>
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gt; > does this. I want to emit particles from surfaces of an object
> > > > > > that
> > > > > > faces
> > > > > > in
> > > > > > a particular direction, either a custom vector or fom polygons
> > > > > > facing
> > > > > > a
> > > > > > null.
> > > > > >
> > > > > > How can I do this?
> > > > > >
> > > > > > Thanks.
> > > > > >
> > > > > > Morten
> > > > > > --
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major advantage.
>
> BTW, you don't even need to generate the 4 points as you've got the Run
> Over "Numbers" mode which will do the same. You can save the result into a
> detail array attribute and analyse it in a Detail Wrangle. Just takes a bit
> more management to set it up
* Re: houdini question (and where to ask)
>>
>>
>>
>> Not sure I get it Christopher (not in front of H)
>>
>> Does your trick actualy change the graph visualy ?
>>
>> In short, can I see the negative x & y values ?
>>
>> On Monday, March 6,
by doing so, it's actually forcing you to work in a more
> efficient way. Go with it ;)
>
>
>
> On 06/03/2017 16:32, Christopher Crouzet wrote:
>
> It *is* possible to retrieve the maximum value in a VOP since nothing
> stops anyone from manually iterating through all the poi
quot;get ... in set"? or or do I
> have to iterate and store values for later comparision? In other words:
> what is the best or recommended workflow to compare single point data with
>
>
>
>
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e "Simulate Strands", etc. yourself.
>
> That's why generally, you're better off just trying to use polylines as a
> primitive as they're more supported by Houdini's other frameworks (e.g.
> wire solver) and constraints.
>
> A
>
>
>
> --
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> appreciated.
>
> Cheers,
>
>
> Tim
>
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*https
ideas
>> right now.
>>
>> How would you approach this ? (mesh is attached, in case someone wants to
>> give it a shot).
>>
>> Thanks a lot guys!
>>
>
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Thank you
>>>>
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>>>>
>>>
>>>
&g
with an attribute of
>> > 0)
>> >
>> >
>> > How would you do that ?
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>> with "unsubscribe" in the subject, and reply to
that opinion, another has completely
>> opposite, all long stories full of smart words. No need to waste your time
>> on me, let's say in short :) Of course I've read everything you said here.
>> thanks again...
>>
>> --
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produce them :)
>
> Well, I wanted an array because I need to see if I could be able to
> retrieve the second element of an array (Ptnum =1 ) using Get Element (I
> guess).
>
>
>
>
> On Wed, Mar 2, 2016 at 3:55 PM, Christopher Crouzet <
> christopher.cro
loop over each point with a `For
> Loop VOP` and do your computation directly in there"
> Have I misunderstood ? You're doing a for-loop without building an array
> in the end.
>
> On Wed, Mar 2, 2016 at 3:26 PM, Christopher Crouzet <
> christopher.crou...@gmail.com> wrote:
&g
ody was a natural born coder...
>
>
>
> On Wed, Mar 2, 2016 at 3:13 PM, Christopher Crouzet <
> christopher.crou...@gmail.com> wrote:
>
>> It seems like they've extended the support for arrays in H14, which makes
>> it now possible to use them as geo
proc.autodesk.com
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will need to purchase
a Houdini Engine license for every node on your farm unless all the
geometry creation is done before rendering.
This cost be quite steep … essentially a $500 additional cost to each
Arnold license.
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, and then calling that as
a new image plane, but I just got a black frame and errors.
Thanks for reading guys
G
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.
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Director | TD | CG artist
http://vimeo.com/ahmidou/videos
https://vimeo.com/cappuccinofilms http://www.cappuccino-films.com
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I've just noticed that the exact same thread happened on the Fabric
mailing-list—someone asked for GATOR and I quoted that foot roll thingy in
my reply. I'm so predictable :)
On 28 May 2015 at 20:11, Christopher Crouzet christopher.crou...@gmail.com
wrote:
Beware also to not implement any foot
the facets to be super hard, no smoothing over edges
Thanks
G
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!!
On 10/03/2015 06:16, Christopher Crouzet wrote:
There's a `Material` node in the SOP context to apply different materials
on a same object. You can insert it before you merge your objects or apply
it to different groups.
On 10 March 2015 at 11:09, Gerbrand Nel nagv...@gmail.com wrote:
Hey
, but the FM is thick, and I'm lazy
Thanks
G
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deform by surface in soft for houdini?
That is it for now :)
Thanks
G
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, what would've needed to happen with the FXTree to make
it a
'real contender'.
Matt
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'.
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and will like to keep the same workflow.
So if the uvtool is supposed to be the new way of unwrapping
meshes in maya 2015, I was asking why is not included by default? but
again being a bit new, I am surely missing something obvious :)
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Of *Christopher
Crouzet
*Sent:* Monday, September 08, 2014 11:21 AM
*To:* Softimage Mailing List
*Subject:* Re: maya uv tool broken?
If you haven't done it yet, you could forward this kind of request
directly to the dev: supp...@unfold3d.com
He's really friendly and has even been on this list
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*-- [image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif] Pedro
Alpiarça dos Santos Animator 3DModeler Illustrator
http://probiner.x10.mx/ http://probiner.x10.mx/ *
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...@gmail.com wrote:
…(and people with their damn Macs)…
Instead of criticizing peoples excellent taste for hardware and operation
system, get to work on those ‘damn’ rounded rectangles :-)
May the hexagon be with you.
Andy
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://groups.google.com/d/msg/creationplatform/N-jhukVLdxk/hRt66k42H6cJ
On 30 July 2014 09:20, Christopher Crouzet christopher.crou...@gmail.com
wrote:
Sounds like we'll never have Splice on Mac! :)
On 30 July 2014 09:17, Paul Doyle technove...@gmail.com wrote:
#Windows4Life #NonUniformScalingIsBestScaling
python API 1.0 instead of 2.0 ?
Why is Python API 2.0 not finished yet Luc Eric ?
On 24 June 2014 17:31, Christopher Crouzet christopher.crou...@gmail.com
wrote:
When I initially patched the Maya Python API, it was with Maya 2010 and
there was no API 2.0 back then. As of today, I didn't
Sterling sebastien.sterl...@gmail.com
wrote:
A brave initiative Christopher, and thank you for laying it out plain for
the less techsavvy,
why are you using the maya python API 1.0 instead of 2.0 ?
Why is Python API 2.0 not finished yet Luc Eric ?
On 24 June 2014 17:31, Christopher Crouzet
?
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that there's better alternatives out there
for most cases.
That's about it. The code is yours, do what you want with it.
Cheers,
Christopher.
PS: Raff, I hope you'll appreciate the lack of vast sidereal space
in-between each statement that you've known me for :)
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PS: funningly my Gmail marked your email as spam.
On 11 June 2014 10:52, Christopher Crouzet christopher.crou...@gmail.com
wrote:
You like trying to create sensational threads, don't you? Is your goal to
get as much replies as possible?
My own goal is to be a party pooper, sorry :)
On 11
, I don't see anything wrong
with it.
Eric T.
On 6/11/2014 10:52 AM, Christopher Crouzet wrote:
You like trying to create sensational threads, don't you? Is your goal to
get as much replies as possible?
My own goal is to be a party pooper, sorry :)
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*http
before you closed the last time.
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On 13 May 2014, at 17:52, Christopher Crouzet
christopher.crou...@gmail.com wrote:
The code flushing out after execution is indeed a bit annoying but you get
used to it. The combo Ctrl+A then Ctrl+Enter quickly becomes an automatism.
The two biggest annoyances for me were to code within
users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!
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/Skin that someone made
for maya. Anyone know where that is?
cheers
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them flee like the dogs they are!
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-community.com
--
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!
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()), but I don’t see anything to read whether a
point/deformer weight is locked or not.
Anybody know if this is possible?
Matt
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of work here, it might speed things up.
https://github.com/abuecker/Zoogloo-Tools
Warmest regards.
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and I remember some good vibes and waves ;)
On Thursday, 13 March 2014, Christopher Crouzet
christopher.crou...@gmail.com wrote:
Nah, I'm in Pimentel atm, next to Chiclayo, in the North.
I will soon be heading South to Lima, Abancay and Arequipa before hitting
Cuzco. Huacachina sounds fun
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the capabilities of Maya or Max. [...]
Maybe there's hope? Someone here knows the guy to check if he's the actual
author of that comment?
On 7 March 2014 17:30, Christopher Crouzet christopher.crou...@gmail.comwrote:
Hey Stefan!
A quickie before I bail on week-end.
I think that there has been
Sweet, thanks Paul!
On 12 March 2014 11:36, Paul Doyle technove...@gmail.com wrote:
I just pinged Brad to ask him - I'll let you know if he gets back to me
(or he may contact you directly)
On 12 March 2014 12:33, Christopher Crouzet christopher.crou...@gmail.com
wrote:
I didn't manage
then much of the work
to make Voodoo more generic would be done and it would be closer to a
commercial product. It could be quite awesome to have a new DCC on the
scene - Voodoo looks amazing.
On 12 March 2014 12:40, Christopher Crouzet christopher.crou...@gmail.com
wrote:
Sweet, thanks Paul
Hopefully they'll announce something soon enough if they want to grab the
attention of Softimage users before they jump onto another ship.
On 12 March 2014 12:20, Christopher Crouzet
christopher.crou...@gmail.comwrote:
That would indeed be a great news! A software fine-tuned for years by its
://rhythm.com/labs/
On 12 March 2014 10:26, Christopher Crouzet christopher.crou...@gmail.com
wrote:
Hopefully they'll announce something soon enough if they want to grab the
attention of Softimage users before they jump onto another ship.
On 12 March 2014 12:20, Christopher Crouzet
*only saw
On 12 March 2014 12:58, Christopher Crouzet
christopher.crou...@gmail.comwrote:
I only some some bits of it but my Peruvian internet connection capting
the Wi-Fi from 2 buildings away doesn't allow me to check videos :'(
On 12 March 2014 12:46, Jeremie Passerin gerem
no doubt that it is an awesome software but quality isn't the
only thing that drive the decision to adopt a package.
Christopher if you haven't seen the demo video , it's right there :
http://rhythm.com/labs/
On 12 March 2014 10:26, Christopher Crouzet
christopher.crou...@gmail.com wrote
, Ahmidou Lyazidi ahmidou@gmail.com wrote:
Are you in Huacacina? I loved my trip to Peru, it's one of my prefered
place in the world !
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/
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Jankovic wrote:
stable non destructive workflow
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My 2 cents on this:
http://christophercrouzet.com/blog/post/2014/03/07/Softimage-Has-Been-Killed%2C-the-Future-of-CG-Softwares-Is-Now-in-TD-s-Hands
I'm looking forward to the future, how about you?
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bitcoins quickly Christopher. I'm in.
On Fri, Mar 7, 2014 at 9:34 PM, Christopher Crouzet
christopher.crou...@gmail.com wrote:
My 2 cents on this:
http://christophercrouzet.com/blog/post/2014/03/07/Softimage-Has-Been-Killed%2C-the-Future-of-CG-Softwares-Is-Now-in-TD-s-Hands
I'm looking
years back.
On Tue, Mar 4, 2014 at 3:28 PM, Ed Manning etmth...@gmail.com wrote:
ttps://www.youtube.com/watch?v=1r77WyKNsIkhttps://www.youtube.com/watch?v=1r77WyKNsIk
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.
On Tue, Mar 4, 2014 at 3:28 PM, Ed Manning etmth...@gmail.com wrote:
ttps://www.youtube.com/watch?v=1r77WyKNsIkhttps://www.youtube.com/watch?v=1r77WyKNsIk
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GMT-06:00 Christopher Crouzet
christopher.crou...@gmail.com:
While we're there, can you please remove your massive signature too?
It's both poorly designed (big images, text difficult to read) and annoying.
If you were trying to give a professional look to your email with those,
it's a miss
Hey Enrique! :)
An idea could be to fit a NURBS sphere to the shape of your outer eye, then
use it to constrain the deformers onto its surface, and finally slide those
deformrs using UV coordinates.
I did something like that a whle ago: http://vimeo.com/2466613
In this video the eyes are
I love Houdini and I love the sneak peeks they've been doing for the v13.
The quality and the robustness of the software is not to be proved anymore,
and seeing them taking the piss of their own features by using
self-derision shows that they are also a cool bunch and can have fun,
unlike the very
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
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On 30 October 2013 23:56, Mc Nistor nisc...@gmail.com wrote:
If by now you didn't figure that I'm new on this platform, well... I'm new
to this platform so can someone
and referencing is a workaround and
not just a smarter way to go about it.
It's kinda silly that this type of limitation is still around, and
generally so common.
On Fri, Oct 11, 2013 at 2:23 AM, Christopher Crouzet
christopher.crou...@gmail.com wrote:
At first glance, saving 2GB of data
At first glance, saving 2GB of data into a single scene doesn't sound like
a good practice anyways... can't you offload some logical pieces using
referenced models?
On 10 October 2013 16:50, Sergio Mucino sergio.muc...@modusfx.com wrote:
Thanks a lot guys! Tough luck... we're on 2012...
And also, shouldn't the votes require a proper authentication to make sure
each vote is legit?
Sounds like I can vote as much as I want as anonymous and after clearing
the cache of my browser.
On 10 October 2013 17:23, Luc-Eric Rousseau luceri...@gmail.com wrote:
on the first day, weren't
:
Not really. These are rig files, and have multiple resolutions stored
inside which are then split by the publishing system. They are not scene
files (in the traditional sense of the word).
*Sergio Mucino*
Lead Rigger
Modus FX
On 10/10/2013 11:23 AM, Christopher Crouzet wrote:
At first glance
While looking for security breaches, I might have abused a little bit by
giving 4 votes to the PyQt topic without being logged in... but I won't do
it again, I swear!
That said, I did really wish for that feature a while ago! :)
On 10 October 2013 19:49, Gregory Ducatel gduca...@gmail.com
I've heard that candidates need to be good at Quake 3 too?
PS: BC VIP Studio, here's a proper job ad, take note!
On 8 October 2013 19:08, Jeremie Passerin gerem@gmail.com wrote:
Hey guys,
I thought it might help if I post that here :
*Blur Studio is looking for an experienced Rigger
http://stackoverflow.com/questions/1911281/how-do-you-get-list-of-methods-in-a-python-class
But if you simply want to inspect the methods just for your own information
and not with the objective to do some sort of dynamic object manipulations
in your code, then the SDK doc should be your best
From what I can remember, the previous person on this list that we had no
idea of his identity was no one else than this dear creativesheep. Just
saying.
On 25 September 2013 19:10, Andres Stephens drais...@outlook.com wrote:
Oh that’s good to hear! I am sad to hear I missed my chance to
I'm no expert and can't be sure but at first glance I'd say no - even if
the internal structures of both the `std::vector` and the `CValueArray`
were identical, or if the `CValueArray` was just a simple wrap of a
`std:vector`, it would be unsafe to do a type cast, especially if you had
to modify
With your lack of transparency, your elusive descriptions, you betting on
people's curiosity, and your choice of catchy lines such as VIP,
talents, and seats are limited, it sounds like all you're trying to do
is to catch the ones still hoping for the American dream. It's really just
missing a
My only ideas right now are:
- creating a mailing list Blabla and other bullshit about Autodesk
marketing so we can move unconstructive posts away from this one while
keeping the freedom of speech.
- sadly unsubscribing from this list after joining 6+ years ago and having
had the pleasure to meet
It's been there forever, and not only in absolute mode. It's probably due
to a floating point rounding error. It's so easy to fix that it has never
been a problem.
The fix: select your whole mesh, then make sure no locks are set in the
Weight Editor, click on any deformer column to select all the
http://nerdreactor.com/wp-content/uploads/2012/09/the-hobbit-nori.jpg
You've got 2 weeks, make sure you don't forget any plait!
On 10 August 2013 07:22, Eric Lampi ericla...@gmail.com wrote:
This just came across my feed on Facebook. It's so damned annoying to
see them make a huge deal out
How about you guys click on the Softimage icon from your desktop and do
your magic instead of wasting your time whining about some marketing
bullshit? ;)
On 8 August 2013 19:29, Stephen Davidson magic...@bellsouth.net wrote:
to take it one step further If you click on the Maya link, and
not roll even more in the
future? ;)
On 8 August 2013 22:26, Gene Crucean emailgeneonthel...@gmail.com wrote:
Ignorance is bliss isn't it Christopher? I don't know about you but I like
planning for my future.
On Thu, Aug 8, 2013 at 10:43 AM, Christopher Crouzet
christopher.crou
with a touch-pad, large, and with a pressure
sensitive pen ...
On Thu, Aug 8, 2013 at 5:41 PM, Christopher Crouzet
christopher.crou...@gmail.com wrote:
It's not about ignorance. With all my respect, as everyone I'm not so
happy to see how things have been going since Autodesk took over Softimage
. No ad.
** **
** **
Matt
** **
** **
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Christopher
Crouzet
*Sent:* Thursday, August 08, 2013 3:34 PM
*To:* Softimage Mailing List
*Subject:* Re: Why did
I've got to agree that it's where all my attention focused on. The beard.
Reminds me of this:
http://www.youtube.com/watch?feature=player_detailpagev=QxWDJQP4t2wt=251
On 6 August 2013 23:42, Paul Doyle technove...@gmail.com wrote:
I think Tony at Psyop has you on the beard. Glorious
I think it always took me less than 1 week to get my work visas in NZ (the
initial and the renewals). They're super efficient and they deliver
temporary visas even quicker if we're missing a document to complete the
application but need our passport back quickly for some reasons. Definitely
not
Weta Digital didn't work on it (some wished), but the Workshop did.
On 11 April 2013 01:04, Christopher christop...@thecreativesheep.ca wrote:
The movie looks good, appears to be almost non-fiction, the way things are
unfolding in the world.
Christopher
Octavian Ureche okt...@gmail.com
Until I hovered and read the tooltip for that emoticon, I thought it was
Homer Simpson grabbing a breast from Marge... needless to say that I was
confused.
... sorry, yeah, GO VFX!
On 26 February 2013 13:20, Bradley Gabe witha...@gmail.com wrote:
On Mon, Feb 25, 2013 at 7:14 PM, Raffaele
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