Re: prim array to per point

2017-06-16 Thread David Barosin
In vex ;) Take a look at 'geometry functions' in the docs. On Thu, Jun 15, 2017 at 5:06 PM Olivier Jeannel wrote: > Hi, > > I feel stuck (probably stupidly) > > I'm in VOP > > I have a geo with several primitives (lines / strands), each primitive has > a different

Reminiscing

2016-08-08 Thread David Barosin
Brad! Glad you're still checking the list. Houdini is feeling fun. In many respects it's way more than I've had before in Soft. The option to use code (vex) or ice like nodes (vops) interchangeably makes handling arrays and other loops/flow control much easier. Also the presence of volume/vdb

Re: [SItoA] Object motion converted to path animation but normalized at origin?

2016-01-14 Thread David Barosin
Glad it helped ;) On Thursday, January 14, 2016, Steven Caron <car...@gmail.com> wrote: > Not really, I have it working how I want now, I had come up with my own > way but also David Barosin on the SItoA list (I accidentally posted there) > gave me a simpler answer. Here is D

Re: Query scene for geo intersection (raycast)

2015-11-10 Thread David Barosin
Sounds like you want this http://download.autodesk.com/global/docs/softimage2014/en_us/sdkguide/si_om/Geometry.GetRaycastIntersections.html On Tuesday, November 10, 2015, Fabian Schnuer Gohde wrote: > Hi, > is there some way in scripting to cast a ray and get the closest >

Re: Can't be more OT than this!: The Science of choosing the Perfect Job

2015-11-06 Thread David Barosin
Nice one Alok. Thanks for sharing. On Fri, Nov 6, 2015 at 6:51 AM, Alok Gandhi wrote: > Hi All, > > Not the slightest intention of self-promotion. Just wanted to share this > with you fellow softies(that we still are and will always be) in the > interest of general

Re: Paul Smiths Fuzz for animation

2015-06-12 Thread David Barosin
I'm not familiar with Paul's setup but he's a very clever and talented guy. If the jitter is just a few occasional pops, I'd check if any nodes are using a point reference frame (ICE attribute) instead of a poly reference frame (or a point normal instead of a poly normal). When sticking

Re: End of the ride

2015-05-12 Thread David Barosin
Thanks for being part of a good thing. I wish you all the best. Dave On Tuesday, May 12, 2015, Perry Harovas perryharo...@gmail.com wrote: Best of luck to you Graham. I hope the next place is more fun, more money and less hours! On Tue, May 12, 2015 at 7:49 PM, Graham Bell bell...@gmail.com

Re: Transfer UV via Ice

2015-04-27 Thread David Barosin
Use Node Position instead of point position when using closest location On Monday, April 27, 2015, Adam Seeley adammsee...@gmail.com wrote: Hi Folks, I'm sure I've done this before but... I just want to find the closest location of a surface and transfer the UV values to my geometry's UV

Re: deleting disconnected clusterkeys

2015-02-05 Thread David Barosin
/2015 5:37 AM, David Barosin wrote: This is untested but the idea is there. ### import win32com from win32com.client import constants as c oCls = Application.FindObjects2(c.siClusterID) for i in oCls: if clskey in i.Name: Application.DeleteObj(i) ### On Thu, Feb 5, 2015

Re: deleting disconnected clusterkeys

2015-02-05 Thread David Barosin
This is untested but the idea is there. ### import win32com from win32com.client import constants as c oCls = Application.FindObjects2(c.siClusterID) for i in oCls: if clskey in i.Name: Application.DeleteObj(i) ### On Thu, Feb 5, 2015 at 12:59 AM, David Gallagher

Re: New Shiite

2015-01-22 Thread David Barosin
Really impressive work. On Thursday, January 22, 2015, Jason S jasonsta...@gmail.com wrote: On 01/21/15 17:23, Eric Turman wrote: I don't know Jason...braught has a certain linguistic weightiness to it ;) Maybe :), but I dont like mistakes that aren't intentional :) Speaking of

Re: Sticking Ice Strands

2014-11-20 Thread David Barosin
If I understand correctly you need to... 1) Store the initial StrandPosition in the local particle space.(by multiplying the strandPosition array by the inverted particle transform) -- get particle transform -- invert --- multiply (strandPosition) by matrix-- set data

Re: Carnegie Mellon bvh files

2014-11-18 Thread David Barosin
Maybe try their Acclaim format. You grab the .asf file (skeleton) and apply the .amc (motion) to it. Import it using FileImportAcclaim... From there you could try a rig to rig transfer in motor. Just fyi the source data from CMU is pretty noisy. It will need a bit of clean up. Motor may take

Re: ICE attributes don't show

2014-10-30 Thread David Barosin
Just a quick check but is there a subdivision on the geo? On Thu, Oct 30, 2014 at 11:56 AM, Francois Lord flordli...@gmail.com wrote: Allright. What's the deal with ICE attribute values that don't show up when they're asked to? I've never had this problem with earlier version but now since

Re: Glasswoks Lycra

2014-10-01 Thread David Barosin
Wow. Cool idea and great execution! On Wed, Oct 1, 2014 at 11:39 AM, Byron Nash byronn...@gmail.com wrote: Very nice spot. On Wed, Oct 1, 2014 at 5:41 AM, Alastair Hearsum hear...@glassworks.co.uk wrote: Thanks for the compliment. Yes Softimage and Redshift Great result from the team

Re: This is what Mark Schoennagel is upto these days

2014-08-27 Thread David Barosin
Very cool. Thanks for sharing that. On Wednesday, August 27, 2014, Alok Gandhi alok.gandhi2...@gmail.com wrote: http://youtu.be/RxP3pfl9QYg Sent from my iPhone

Re: SI and Houdini

2014-05-28 Thread David Barosin
Jordi thank you! I've been checking out the first few chapters and thoroughly appreciating all the time and effort you put into these. A truly kind act. Cheers, -Dave On Wed, May 28, 2014 at 7:40 PM, Nick Angus n...@altvfx.com wrote: Thank you Mr Bares!

Re: smoothing tagged keys on fcurves

2014-05-07 Thread David Barosin
You can hit 'q' to bring up the bounding region in the fcurve editor after you tag keys which does limit the effect. The smoothing introduce new kinks at the boundaries though :P It could use a falloff. On Wed, May 7, 2014 at 12:19 PM, adrian wyer adrian.w...@fluid-pictures.com wrote:

Re: What use is ICE really?

2014-03-21 Thread David Barosin
Here's a little personal indulgence. An ICE mazes generator. https://www.youtube.com/watch?v=VfiBD9DnnjY https://www.youtube.com/watch?v=mR5X_mOFWKE https://www.youtube.com/watch?v=5Z3KCrf4Zbo It was a great feeling to finally do something off the clock. Softimage still gets me excited and is

Re: Top List of ICE Nodes That Cover 80% of What You Do With The Toolset

2014-03-15 Thread David Barosin
Nope sounds about right. Chris will all due respect. It's like asking how many letters to you need to say your favorite words. ICE is an established visual language for the Softimage folk. You can program with it and it reaches far beyond just simulation. On Sat, Mar 15, 2014 at 1:00 PM,

Re: survey on visual programming

2014-03-02 Thread David Barosin
Done!

Re: maths, my head hurts

2014-02-20 Thread David Barosin
plug the orientation of the particle into a 'rotate vector' node. For the 'Z' axis of the particle use 0,0,1 as the value in the 'rotate vector' node. On Thu, Feb 20, 2014 at 7:36 AM, Chris Marshall chrismarshal...@gmail.comwrote: Hello all. I'm struggling on something that I'm sure should

Re: Gear installation question

2014-01-20 Thread David Barosin
Not sure if this is still relevant to the current gear version but at an early version I made a plugin that concatenated the gear location to the syspath. Here's the script. In my case I used a folder called modules in the __sipath__ location. Ideally gear could be on a network drive and this

Re: Gear installation question

2014-01-20 Thread David Barosin
oops.one more time. Not sure if this is still relevant to the current gear version but at an early version I made a plugin that concatenated the gear location to the syspath. Here's the script. In my case I used a folder called modules in the __sipath__ location. Ideally gear could be on a

Re: exporting camera roll - FBX?

2014-01-09 Thread David Barosin
Plot it before you export? The roll I believe is from a direction constraint. On Thu, Jan 9, 2014 at 6:46 AM, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I have an animated camera where I've also animated the roll on it. When I export the scene as FBX, the camera imports

Re: exporting camera roll - FBX?

2014-01-09 Thread David Barosin
wrote: I've tried both plotted and unplotted. It seems to be a Fusion issue, not Softimage. For some reason Fusion can't see animated roll on the camera, even when it's plotted. -Paul ᐧ On Thu, Jan 9, 2014 at 7:34 AM, David Barosin dbaro...@gmail.com wrote: Plot it before you export

Re: rigging in xsi vs maya

2014-01-08 Thread David Barosin
Dave that's a great summary, especially coming from someone with the proper credentials in both packages. This should find it's way up the ladder at AD. On Wed, Jan 8, 2014 at 2:45 PM, David Gallagher davegsoftimagel...@gmail.com wrote: I rigged on quite a few characters in Maya at Blue

Re: cache not loading

2013-12-18 Thread David Barosin
Is there a simulation phase in the stack on the cloud reading the cache? Maybe try reading the cache from a newly created cloud. On Wed, Dec 18, 2013 at 7:23 AM, adrian wyer adrian.w...@fluid-pictures.com wrote: i have a field of wheat generated with particle instances, that stick to

Re: ICE: Emit from weightmap

2013-12-17 Thread David Barosin
You can use a weightmap in the 'emit from geometry' node. Rate Type: set to Total Number of Particles In the emission filter parameters - Rate Control: set to exact rate. Reference: points to your weight map values (e.g. cls.WeightMapCls.Weight_Map.Weights) On Tue, Dec 17, 2013 at

Re: Problems with weighted constraints

2013-12-13 Thread David Barosin
offset1 and offset2, then its constrained to both, with a 0.5 weight on each constraint. Soft constraints are layered, meaning that the order the constraints are applied is important. The last applied constraint trumps the previous one. So if you want to blend a 50/50 amount you have to leave

Re: skin lots of cubes

2013-11-27 Thread David Barosin
Nice one Steve. I was hoping that would somehow make it's way into Soft. Thanks for taking an interest. On Wed, Nov 27, 2013 at 5:27 PM, Steven Caron car...@gmail.com wrote: it isn't really ready for mass consumption... if reinhard wants to post it, that is fine. currently this project has

Re: neural net Delete point?

2013-11-26 Thread David Barosin
in ICE? On Tue, Nov 26, 2013 at 11:22 AM, David Barosin dbaro...@gmail.comwrote: seems like you have a strand position at 0,0,0 maybe you need to remove a strand position from the array. (try 'remove from array' on index 0 or pop the last index) On Tue, Nov 26, 2013 at 10:51 AM, Chris

Re: neural net Delete point?

2013-11-26 Thread David Barosin
: this what you mean? Seems to give the same effect? https://www.dropbox.com/s/sw0o5k89h99byyg/if.jpg Thanks for all your help by the way. On Tue, Nov 26, 2013 at 12:49 PM, David Barosin dbaro...@gmail.comwrote: Seems like only some of the particles have that issue. Maybe have an 'if' node

Re: Latest demo video from Mark Schoennagel

2013-11-26 Thread David Barosin
Thanks. Haven't heard from Mark in a long time. Maybe the best demo guy. On Tue, Nov 26, 2013 at 5:16 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Some crowd ICE stuff and how it can cooperate with Maya: http://www.youtube.com/watch?v=jmJ2L3jC0A8 Found it among these other

Re: neural net Delete point?

2013-11-26 Thread David Barosin
No problem. Hope you figure it out. On Tue, Nov 26, 2013 at 3:01 PM, Chris Johnson chr...@topixfx.com wrote: Thanks again David...I really appreciate the help! On Tue, Nov 26, 2013 at 2:54 PM, David Barosin dbaro...@gmail.com wrote: close. You need to compare the 'value' port

Re: I'll be back...

2013-11-20 Thread David Barosin
Are there any workgroups with shaders or plugins? Else start systematically deleting objects, materials, etc.. to see if the error goes away. On Wed, Nov 20, 2013 at 3:05 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: While troubleshooting erros in a scene I stumbled

Re: Strands

2013-11-05 Thread David Barosin
Get all edges add a particle per edge use edge vertex index 0 for the particle position (and strand 0 position) use edge vertex index 1 for strand 1 position or ;) go to rray.de and look for this - Strandwire Compound by Andreas Byström On Tue, Nov 5, 2013 at 7:35 AM, royston michaels

Crowd FX in production

2013-11-05 Thread David Barosin
I'm hoping to get some opinions (positive or negative) for crowd fx in production. I've only looked at it in soft_2013 briefly and I know it went through some changes since. We're using 2013 now but if there is a major benefit to 2014 we could do that too. I'm considering it because it can

Re: Crowd FX in production

2013-11-05 Thread David Barosin
- the cats kept on going round in circles as it was coming down a hill - so I did a post sim constrain to surface on another cloud. my 0.02c on it - would certainly use it again for doing crowds on a budget! S. On 2013/11/05 8:11 PM, David Barosin wrote: I'm hoping to get some opinions

Re: Crowd FX in production

2013-11-05 Thread David Barosin
that exists at the place I was working on this! As it was rendering arnold, the instance root also helped. S. On 2013/11/05 9:32 PM, David Barosin wrote: Excellent thanks Sandy! Very much appreciated. Were you in 2013 or 2014? On Tue, Nov 5, 2013 at 1:51 PM, Sandy Sutherland

Re: what

2013-10-30 Thread David Barosin
we can hear you ;) On Wed, Oct 30, 2013 at 5:20 PM, Mc Nistor nisc...@gmail.com wrote: I don't understand how this works... where am I posting?! google is getting more and more retarded

Re: Equivalent to Maya's Wrap Deformer...

2013-10-29 Thread David Barosin
My guess is that when you extract polygons it makes a new object with the center at world 0,0,0. The extracted polygons are not really deforming with the source geo but rather getting extracted at each frame in the new pose. So the cage deformer is seeing this as a new bind pose rather than a

Re: Painting negative weightmap values

2013-10-25 Thread David Barosin
You need to set this up in the weight map property. You can set the min and max values. Just use negative values in the 'min'. On Fri, Oct 25, 2013 at 12:02 PM, olivier jeannel olivier.jean...@noos.frwrote: I thought I did this before, but can't remember how... I want to paint

Re: I'd like to punch Softimage in the face today

2013-10-24 Thread David Barosin
merge the scene rather than load it. It might give you a fresh sim environment

Re: Strand Collision Framework

2013-10-23 Thread David Barosin
Honestly that's pretty phenomenal. No reason to downplay, it's not a trivial problem to solve. On Wed, Oct 23, 2013 at 10:56 PM, Mathias N mdawn...@gmail.com wrote: A couple of years ago I decided I needed inter-colliding strands and spent an ungodly amount of time trying to make it in ICE.

Re: looking for motion capture...

2013-10-17 Thread David Barosin
The crowdFX characters have a decent batch of mocap. Motor is also an option. On Thu, Oct 17, 2013 at 10:34 AM, Chris Johnson chr...@topixfx.com wrote: Hi everyone...been off in Houdini land for a year or soshaking off the XSI cobwebs...I need some humanoid geo with motion capture for

Re: XSIUIToolkit.FileBrowser - get multiple files?

2013-10-16 Thread David Barosin
Maybe look at siControlListBox (setting this attribute - siUIMultiSelectionListBox ) http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_om/siPPGControlType.html,topicNumber=si_om_siPPGControlType_html The navigation through the directory structure could use

Re: ICE Shape Node expressions linked to Custom Property Parms breaking on reload

2013-10-07 Thread David Barosin
I would bring the parameters in directly into the ice tree using a get data node rather than an expression. On Mon, Oct 7, 2013 at 6:14 PM, Jeffrey Dates jda...@kungfukoi.com wrote: Hiya guys, I'm running into something I don't remember coming across before and was hoping you guys can point

ICE Multiply Vector by Matrix

2013-09-27 Thread David Barosin
Can't remember if I posted about this before. Should the Multiply Vector by Matrix node be able to take an array for the positions and an array for the matrices at the same time? I'm hoping I can feed in an array of point positions and an array of Matrices and get their respective multiplication

Re: ICE Multiply Vector by Matrix

2013-09-27 Thread David Barosin
Ok sorry please ignore. Seems to work. On Fri, Sep 27, 2013 at 11:12 AM, David Barosin dbaro...@gmail.com wrote: Can't remember if I posted about this before. Should the Multiply Vector by Matrix node be able to take an array for the positions and an array for the matrices at the same time

Re: Looking for artists

2013-09-22 Thread David Barosin
It's always great to hear about new life for Softimage artists. Please share some more info about your group. Best, -Dave On Sun, Sep 22, 2013 at 7:54 AM, Sebastian Kowalski l...@sekow.com wrote: hey bc vip studio artist pool… would be nice having some more information about that studio.

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread David Barosin
, Sergio Mucino wrote: This is awesome! This gives me what I was looking for. Thanks a lot David! *Sergio Mucino* Lead Rigger Modus FX On 18/09/2013 11:43 AM, David Barosin wrote: You can sort of get that with the XSI Explorer - (alt + 8) and set the viewer menu's display to schematic

Re: Navigating relationships in Softimage (new to the software)

2013-09-18 Thread David Barosin
Try the SDK explorer (Object Details tab). (ctrl + shift + 4, using softimage keymap) It will list the port connections. You can select the operators (i.e. envelope, lattice) and it will list the objects/deformers connected. On Wed, Sep 18, 2013 at 10:47 AM, Sergio Mucino

Re: Royal Render and Vray

2013-09-13 Thread David Barosin
Never used it with vray but how do you know it's seeing the workgroups? Is the log showing that royal is sending the workgroups in the command? It's been a while but I remember that there was a string length limit. So sometimes a command string with too many workgroups would get truncated. I

Re: something broken in syflex ice?

2013-09-11 Thread David Barosin
Thanks Chris! On Wed, Sep 11, 2013 at 5:00 PM, Chris Chia chris.c...@autodesk.com wrote: Yes the bug: syflexIsSpring is already being worked. On 11 Sep, 2013, at 2:23 AM, David Barosin dbaro...@gmail.commailto: dbaro...@gmail.com wrote: I had a similar problem with the length parameter

Re: something broken in syflex ice?

2013-09-10 Thread David Barosin
I had a similar problem with the length parameter on the syflexISpring node not working. I'm guessing it happened with the introduction of weightmaps for syflex. I submitted a bug report but you may want to add this one to the list. On Tue, Sep 10, 2013 at 1:31 PM, Andi Farhall

Re: arrays yet again

2013-09-05 Thread David Barosin
Where are the values coming from? You could convert a string to an array (String to Array Node) Or use a (build array from constant node) and replace the values with whatever method you need (modulo etc...) On Thu, Sep 5, 2013 at 7:06 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]

Re: softimage.tv - Hello World!

2013-09-04 Thread David Barosin
Well done! Feels like new life for the community. Thanks for putting this together. On Wed, Sep 4, 2013 at 12:02 PM, Jeremie Passerin gerem@gmail.comwrote: Really nice indeed ! Good job guys ! On 4 September 2013 08:43, Alok Gandhi alok.gandhi2...@gmail.com wrote: Very nice! A much

syflex - length parameter not working?

2013-08-27 Thread David Barosin
Hi. Can anyone confirm if this is a bug? I'm testing some ICE syflex cloth sims in 2014sp1 (centOS). It seems that the 'length' parameters doesn't work anymore. This parameter allows the cloth to contract nicely around geo (i.e. muscles) The length parameter is nested down inside syCloth

Re: Spherical Harmonics in ICE

2013-08-08 Thread David Barosin
Wow Vlad. Really impressive. Thanks for sharing. On Thu, Aug 8, 2013 at 3:52 PM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: Hey gang, I was diving into Spherical Harmonics the last few days and I wanted to share my results with you. I ended up with two custom ICE nodes to

Re: Car-setup

2013-08-05 Thread David Barosin
Maybe this? http://www.craftanimations.com/news/press-releases/craft-director-stuido-for-softimage On Mon, Aug 5, 2013 at 2:49 PM, olivier jeannel olivier.jean...@noos.frwrote: I was wondering about Rob Wuijster suggestion : * **Softimage 2012/13? came with a 3rd party addon for this. It

Re: Future of Naiad

2013-07-25 Thread David Barosin
Just to add.. ICE is pretty amazing with non simulated trees too ;) On Thu, Jul 25, 2013 at 11:04 AM, Greg Punchatz g...@janimation.com wrote: Ice is more than a simulation environment ... It's deep ties to the program make it useful for so many more things... Biofrost sounds like its a

Re: Maths problem (barycentric coordinates)

2013-07-17 Thread David Barosin
If you can chew through the greek notation this is helpful. http://en.wikipedia.org/wiki/Inverse_distance_weighting On Wed, Jul 17, 2013 at 11:38 AM, p...@bustykelp.com wrote: Hi, I have spent days on this and I cant work it out I have a selection of points (not on a flat plane) and I

Re: ICE arrays again

2013-07-12 Thread David Barosin
Would an fCurve node do the trick? Make the animation curve in there and grab values base on a scalar input. On Fri, Jul 12, 2013 at 1:49 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: ** ** How would you store the animation from just a single ICE scalar node as

Re: Polygonal description -

2013-07-11 Thread David Barosin
Ah thanks Grahame. The thought was to transform all the point positions and add the polygon description after. I just found I could transform the topology arrays directly ;) I didn't get as far as transferring UVs so these links are great to pick apart. Cheers, -Dave

Re: Can you see me now?

2013-06-19 Thread David Barosin
Can you just make the model an instance and hide the instance masters? On Wed, Jun 19, 2013 at 3:32 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: I’ve got a model hierarchy of dozens of parts under a parent object. ** ** The parent object is animated via an

Re: Can you see me now?

2013-06-19 Thread David Barosin
will be hidden too. ** ** ** ** Matt ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *David Barosin *Sent:* Wednesday, June 19, 2013 12:54 PM *To:* xsi

syFlex ICE- length

2013-06-04 Thread David Barosin
Can anyone confirm whether or not the 'length' parameter works on the ICE node for syflexISpring? I'm using 2014 Thanks, -Dave

Re: syFlex ICE- length

2013-06-04 Thread David Barosin
Just to add... I'm looking to get the rescale behavior that the non ice operators offer. Thanks again, -Dave On Tue, Jun 4, 2013 at 5:05 PM, David Barosin dbaro...@gmail.com wrote: Can anyone confirm whether or not the 'length' parameter works on the ICE node for syflexISpring? I'm using

Re: scripting: returning value in SIImportMatLib

2013-04-25 Thread David Barosin
Look at these links - they help explain what ISIVTCollections are and when they are returned. http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=files/outarg_bylang.htm,topicNumber=d30e53710

Re: copy transform value

2013-03-07 Thread David Barosin
It does act funny when there are keys set (maybe constraints too). You could make a quick script that does a pose constraint that you later delete. On Thu, Mar 7, 2013 at 4:03 PM, Kris Rivel krisri...@gmail.com wrote: Nah...not with chains at least...not most of the time. If I literally

Re: building asset tools

2013-01-29 Thread David Barosin
: Hi David, what is your recipe for getting alembic as ‘pointcache only’?, we have always found it tries to replace existing geo regardless… ** ** N ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *David

Re: building asset tools

2013-01-28 Thread David Barosin
We're currently using alembic from soft to soft here. Using reference models with pre existing envelopes that attach on the fly to our rigs. Alembic is basically used for point caching. Alembic has also been used here for sharing data between Soft, Max, Maya and Houdini quite nicely (cameras,

Re: softimage and it's binary format

2013-01-28 Thread David Barosin
back in the day... hrcConvert ;) On Mon, Jan 28, 2013 at 11:24 AM, ivan t ivansoftim...@gmail.com wrote: Thanks Stefan , will do :) The team is aware of this popular request (and many others). I will log it down. Best Regards Ivan On Tue, Jan 29, 2013 at 12:08 AM, Stefan Andersson

Re: Middle mouse pan in ice tree

2013-01-28 Thread David Barosin
in ice tree Yeah, that would be really lovely. That change annoys me about 15 times every day. Whenever my mind is elsewhere I fall back into the old and accustomed-to behaviour. On Mon, Jan 28, 2013 at 9:55 PM, David Barosin dbaro...@gmail.commailto: dbaro...@gmail.com wrote: Anyone know

Re: FBX and soft is rubbish

2012-12-29 Thread David Barosin
Yes that has bitten me pretty bad on one project. The UV's on some individual polygons rotate when exporting with FBX. Crosswalk is much better for going to maya with UV's intact. On Sat, Dec 29, 2012 at 12:22 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Has anyone else

Re: how to determine which deformers an envelope operator is looking for

2012-12-18 Thread David Barosin
A shot in the dark but maybe you can reference the deformed meshes in. Referencing might add a little bit of protection from the envelopes breaking. If needed you can also redirect the reference to a different deformer model. If it connects you can localize the model save the envelope out and

Re: syflex ICE and weightmaps

2012-12-06 Thread David Barosin
The best control I've been able to find is the Mimic node which requires duplicate geo to attach the sim. You can dig into it a bit to find where it selects which points to stick. Maybe hack the node to use a weight map to determine which points are attached. There is a reset check box that is

Re: GATOR problem transferring UVs

2012-12-05 Thread David Barosin
Some clusters need to be complete - meaning all points are included. Maybe something on the source cluster is not correct. There is an attribute for that

Re: Importing FBX from Maya to SI

2012-10-29 Thread David Barosin
Yeah someone else had the same issue. in and out of maya fine but not softimage. Just check to see if there are pivots that are not zero'ed out. On Mon, Oct 29, 2012 at 9:44 AM, Debdas Mohanty devj...@gmail.com wrote: Hello David, Problem is when i am importing the same FBX file

Re: tying a bow on a christmas present

2012-10-11 Thread David Barosin
off the top of my head... model the completed bow using ribbon geo deformed on a curve or surface. Envelope chains and or nulls to the deformer surface. Start with the bow knot finished and animate it in reverse (untying). animate the surface deform so the ribbon slides along the path. throw some

Re: object center orientation

2012-09-10 Thread David Barosin
so if I understand you want to have each geo's y-axis point at the origin without effecting the geometry. You could throw an envelope on all the obects, apply a direction constraint to a null at the origin then freeze the envelope. On Mon, Sep 10, 2012 at 3:03 PM, Matt Lind

Re: In case you missed it..

2012-09-10 Thread David Barosin
I'm really not asking for a hard sell to big studios. Just clear the road and not impede Softimage from becoming something if a big or small studio takes an interest. Give it an honest equally marketed chance next to the other apps.

Re: Small Annoying Things

2012-09-06 Thread David Barosin
and CTRL+V, which work, except when they don't. I think maybe using the right-click menu will sometimes kickstart the keyboard shortcuts back into working...I'll try to remember and check next time it happens On Wed, Sep 5, 2012 at 12:38 PM, David Barosin dbaro...@gmail.com wrote: Without

Re: Friday Flashback

2012-08-31 Thread David Barosin
Stephen I'm very saddened to hear this. I really appreciate all your time and help. You went above and beyond for the Softimage community. I hope you find better things with a company that understands how valuable you are to have on the team.

Re: Bye Bye

2012-08-31 Thread David Barosin
Guillaume I also want to express my appreciation for all that you brought to the Softimage experience. I feel like I'm getting too much practice writing 'sad to see you go' emails. Best of luck on the next steps. Regards, -Dave On Fri, Aug 31, 2012 at 10:55 PM, Chris Chia

Re: The boy who cried wolf

2012-07-26 Thread David Barosin
Looks really great. On Thu, Jul 26, 2012 at 7:51 AM, Ben Houston b...@exocortex.com wrote: Beautiful work! -ben On Thu, Jul 26, 2012 at 2:30 AM, Bradley Gabe witha...@gmail.com wrote: http://www.themill.com/work/emerson-lukoil-us.aspx Amazing work done by The Mill. The wolf was

Re: mail...

2012-05-28 Thread David Barosin
Just pinging to myself

Re: Convert strands to curves

2012-05-22 Thread David Barosin
Fabricio Chamon made this nice plugin http://iceduous.blogspot.com/2010/07/ice-strands-to-curves.html On Tue, May 22, 2012 at 1:24 PM, john clausing jclausin...@yahoo.comwrote: Is there a way to convert strands to curves? i have a good result on behavior with the strands, but am having a heck

Re: Another ICE workshop event in NYC

2012-05-16 Thread David Barosin
Vlad that is pretty amazing. Really nice making of. Come back to nyc soon ;) On Tue, May 15, 2012 at 7:37 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: Hi Gang, here is a small sneak peak of one of the things that I presented at this event. Todd is preparing the recordings of

Re: Problems with Caching Locations?

2012-04-25 Thread David Barosin
This may be unrelated but I've had issues with attributes changing context from point to object. Sometimes I had to make a new attribute name or use a new cloud and move the ice tree over. On Wed, Apr 25, 2012 at 5:02 PM, Bradley Gabe witha...@gmail.com wrote: Just a wild guess here, but so

Begin Edit for ICE Trees

2012-04-20 Thread David Barosin
I'm scripting a regex renamer for ICE nodes and I was wondering if there is something that will suspend updating the scene until all the edits are done. Something similar the beginEdit and endEdit option for Fcurves. Thanks, -Dave

Re: Begin Edit for ICE Trees

2012-04-20 Thread David Barosin
back to the main execute node. -ben On Fri, Apr 20, 2012 at 7:09 PM, David Barosin dbaro...@gmail.com wrote: I'm scripting a regex renamer for ICE nodes and I was wondering if there is something that will suspend updating the scene until all the edits are done. Something similar

Re: Begin Edit for ICE Trees

2012-04-20 Thread David Barosin
, David Barosin dbaro...@gmail.com wrote: Good idea. Thanks Ben. On Fri, Apr 20, 2012 at 7:12 PM, Ben Houston b...@exocortex.com wrote: Two ideas: - You could disable the owner of the ICE tree to prevent scene evaluation. - You could also disconnect the connections from the main execute