Thanks, Steve!
On Tue, Mar 31, 2020 at 1:30 AM Steven Caron wrote:
> I am not suggesting you copy it... read the comments and treat it as a
> guide as how to make your own. Jerome left really detailed comments!
>
> On Mon, Mar 30, 2020 at 6:47 PM Ben Paschke
> wrote:
>
>> Oh man! I would if I
on on a GPU other than to say you
> have to organize your data and algorithm to consider race conditions and
> other usual issues of multi-threaded environments.
>
> Matt
>
>
>
> Date: Sun, 29 Mar 2020 21:41:31 -0400
> From: Ed Manning
> Subje
ordinates to get a polygon position/location. Assuming your
> mesh data structure has attributes to interpolate you can do that with the
> weights I believe.
>
> Are you reverse-engineering in Softimage or another program?
>
> On Sun, Mar 29, 2020 at 6:42 PM Ed Manning wrote:
&g
need to reverse-engineer it in c++
thanks!
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Still using XSI, rendering in Redshift, though with RTX/Optix/etc., much of
that might soon switch to Unreal Engine (which is already our primary
visualization platform).
On Tue, Jan 14, 2020 at 12:09 PM patrick nethercoat <
patr...@brandtanim.co.uk> wrote:
> Heartbreaky indeed.
>
> I'm still
I'll stop using Soft when they pry it from my cold, dead hands.
Does look like it's time to learn Blender, though.
Houdini is working more and more like Soft with every release. Or I should
probably say the artist-centric part of its workflow is. So maybe I'll go
there instead of Blender, but
test
On Wed, Jun 20, 2018 at 12:22 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:
> Hi, I just found out this documental. Pretty cool:
>
I still read the list pretty regularly, but have found the S/N ratio
degraded compared to a few years ago.
I still use Softimage a lot, along with Unreal and Touchdesigner. Real-time
is getting to the fun creative exploration place that VFX was in for so
many decades (for me at least).
it (and
>> training)
>> ;)
>>
>> I gotta finish my homage 3d stereo animation to say good bye to €15k in
>> my life. (value of the acquire and training). Thanks AD, for the dump of
>> the value of an automobile directly to the trash can...
>>
>>
>>
Probably not much, since you can't legally transfer your license, except as
an asset in the sale of an entire business.
I also imagine that it's find-able as a crack in several corners of the
Internet, so if anyone really wanted a copy they could get it for free.
It's too bad. If I could legally
rch-result/caas/
> downloads/content/autodesk-softimage-documentation.html
>
>
>
> Sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Ed Manning
> *Sent:* Wednesday, March 07, 2018 8:16 PM
> *T
I should've downloaded it, and now the online help is gone.
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I seem to remember getting a closed-door demo of Twister that included the
ability to render Alias/Wavefront scenes. Could that have been a dream?
On Fri, Jan 12, 2018 at 7:34 PM, Grahame Fuller wrote:
> You’re not incorrect — it was indeed heavily dependent on
Wow, Eric. Thank-you! And Merry Christmas.
On Fri, Dec 22, 2017 at 2:42 AM, Vincent Langer
wrote:
> Thank you, Eric!!!
>
> I am curious what he will do next - any rumors?
>
> Merry xmas everbody
>
> 2017-12-21 18:07 GMT+01:00 Sven Constable :
>
semi-off-topic, and fully ridiculous:
make sure you have the gradient background turned off...
On Fri, Oct 6, 2017 at 9:17 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:
> I was able to replicate all the way back to Maya 2014. But don’t have
> anything older installed. The same thought occurred to me
I'm very happy with my Razer Blade for Softimage ICE and Unreal. A bit
noisy when doing something taxing, but the Core EGPU works nicely and is
nearly silent itself.
.
On Sun, Jul 16, 2017 at 3:36 PM, Tom Kleinenberg wrote:
> I'm kind of looking at a laptop for myself
+1 for SimLab.
On Fri, Jun 9, 2017 at 2:22 AM, Enter Reality <3dv...@gmail.com> wrote:
> Guys, I've been dealing a lot with CAD files lately, one of the most
> plug solution is to export the file from you CAD software ( I usually
> use JT ) and import everything into SimLab and from there export
No nVidia, no CUDA, so no go.
On Tue, Jun 6, 2017 at 10:00 AM, Mirko Jankovic
wrote:
> Like every other mac thing in history of macs and 3d. Overpriced and not
> too good for that line of work
> ᐧ
>
> On Tue, Jun 6, 2017 at 3:44 PM, Marc-Andre Carbonneau <
>
eck.. I did try spitting out all AOV's to see what I got and
> it just seemed to be Volume_lighting & Volume Tint that showed anything
> reasonably useful.
>
> There aren't any handles into the Volume_Material node to help attenuate
> anything.
>
> A.
>
> On 16 September
Maybe the depth AOV is usable? (Haven't tried it myself with VDB clouds)
On Fri, Sep 16, 2016 at 11:42 AM, Adam Seeley wrote:
> Hi folks,
>
> Is there a way to fade off the VDB shader into the distance.
>
> Getting some nice clouds using pre-made VDBs but need some haze
I am looking at a project that would require one very solid generalist,
with some very good texture/matte painting skills for an
"Earth-from-low-oribit" type of shot. Most likely rendering in Redshift, so
some VDB fluid rendering experience is also desirable.
Please contact me off-list at
what are ILT Booleans?
On Wed, Jun 29, 2016 at 6:04 PM, Morten Bartholdy
wrote:
> I am creating a fluid in a bottle with animated surface using ILT
> Booleans. This works fine and is pretty smooth. However when rendering with
> Arnold I get crashing when turning on
Hey Morten --
You might also look into Eric Mootz's emTools; pretty sure you can use some
of them to get exactly what you want, possibly without the Legolizer itself
(if there are compatibility issues).
I'm pretty sure I did what you're trying to do a few years ago for a spec
piece, but I have
thank you, Oleg.
I was literally just wishing I had Momentum for the project I'm working on.
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nt softimage batch
> rendering actually is…
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Manning
> *Sent:* Friday, May 20, 2016 9:15 PM
> *To:* softimage@listproc.autodesk.com
check your logfiles to see where the biggest latencies are.
On Fri, May 20, 2016 at 3:30 PM, Ed Manning <etmth...@gmail.com> wrote:
> and stagger the start times -- Royal might have a built-in delay option
> for this. that way the machines don't all hit the server at once for the
and stagger the start times -- Royal might have a built-in delay option for
this. that way the machines don't all hit the server at once for the same
files.
On Fri, May 20, 2016 at 3:28 PM, Ed Manning <etmth...@gmail.com> wrote:
> and if your renderer supports proxies (I think most o
and if your renderer supports proxies (I think most of them do), use them!
On Fri, May 20, 2016 at 3:14 PM, Ed Manning <etmth...@gmail.com> wrote:
>
>- use the "render local" option, which writes the images to a temp
>directory on the render machines,
- use the "render local" option, which writes the images to a temp
directory on the render machines, then copies to the server.
- set chunk size to a large number to minimize the number of times the
scene has to be loaded by the network machines
- turn off any unnecessary aovs
-
On Thu, May 12, 2016 at 7:41 AM, Morten Bartholdy
wrote:
> Actually I meant Animate->Plot->Shape
>
Huh! Not disagreeing -- I'm pretty sure your judgement is better than mine
on this :-) -- just wondering, why use shape plots? I thought they had
downsides compared to
On Wed, May 11, 2016 at 11:28 AM, Olivier Jeannel
wrote:
> Shape plot ?
>
> Think he means Plot>Shape Manager>Write>ICEcache?
;-)
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Well, Paul, I'm sure you're inundated with responses, and I'll say right up
front that I have no character animation skills.
If your project does move forward and you need anyone for
lighting/generalist/ICE work, do keep me in mind working for/with you is
something I'd give up my right nut for.
On Wed, Apr 13, 2016 at 6:01 AM, Chris Marshall
wrote:
> I've done quite a bit of this and the only way I could get a tighter 'fit'
> was to scale everything up.
>
When I've had to do something that requires a scale change to work
properly, I've sometimes been able to
On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall
wrote:
> Another solution you might be able to try, which I've used in certain
> situations, is to create a polygon object in ICE with Convert Instances to
> Mesh on an empty Polygon Mesh, from your particle cloud.
On Mon, Apr 11, 2016 at 6:19 AM, Christopher Crouzet <
christopher.crou...@gmail.com> wrote:
> The 6/4 result is to be expected and is not related to a rounding issue
> but simply to the nature of randomness—setting a ratio of 0.5 doesn't
> guarantee a 50-50% split, it only means that the
.pic is, I think, a deprecated "picture" filetype in Mac-OS-world. So
Quicktime or Preview thinks it should be able to open it but fails. There
once was a Quicktime 7 extension someone made for .pic maybe, but I doubt
it's supported now.
to avoid confusion, everyone I know sends jpegs, or if
Totally AWESOME.
And I dare say, it could only have been done by such a small artist-centric
team in Softimage. Just thinking about how I'd have to go about it in a
Maya-only environment makes me shudder. With a small army of great TDs,
maybe... Or a few kickass Houdini TDs and Maya animators,
t;
> Sent from my Samsung Galaxy Tab® S
>
>
> ---- Original message
> From: Ed Manning <etmth...@gmail.com>
> Date: 03/11/2016 9:18 AM (GMT-05:00)
> To: softimage@listproc.autodesk.com
> Subject: "Saving Environments" taking a long time on save
>
> I
I have 2 nearly identical installs of Softimage, in different locations,
with synced and mirrored databases.
In one location, everything is normal, and save operations are quick. In
the other, identical scenes, with mirrored paths, save quickly, except
during the "saving environments" phase, when
I think there might be something in Eric Mootz's emTools that does
alignment to edges?
On Wed, Mar 9, 2016 at 7:22 PM, Morten Bartholdy
wrote:
> I am tinkering with a simple method for creating a cityscape in ICE using
> scatter tools. Julien Carmagnac SiScatter does most
Here's a weird one.
Every so often, with no outward signal, the ICE tree editor seems to lose
the pointer to the factory ICE compounds. They disappear from the menu,
they won't appear in the search box. The workgroup and User compounds are
unaffected -- I can still see them. I can navigate to the
pretty sure you could:
Get PointPosition => Build Array From Set => Set Data (self.myDataArray {or
whatever name you choose})
Then use a Get Data node referencing "self.myDataArray" if in the same
ICEtree, or referencing the geo or pointcloud you set the data on if
applying to other geo.
I
sch=u=univ=0ahUKEwj09eD6rpPLAhUJez4KHZY4DhIQsAQIHA
On Thu, Feb 25, 2016 at 11:44 AM, Ed Manning <etmth...@gmail.com> wrote:
> You could also try reaching out to Christian Gotzinger, who did this
> several years ago now :
>
> https://vimeo.com/40777017
>
>
> On Thu, Feb 25, 2016 at 11:34 AM,
You could also try reaching out to Christian Gotzinger, who did this
several years ago now :
https://vimeo.com/40777017
On Thu, Feb 25, 2016 at 11:34 AM, Ed Manning <etmth...@gmail.com> wrote:
> found this on rray.de/xsi:
>
> http://www.paoloemilioselva.it/citygenerator.html
found this on rray.de/xsi:
http://www.paoloemilioselva.it/citygenerator.html
On Thu, Feb 25, 2016 at 10:11 AM, Morten Bartholdy
wrote:
> Thanks Chris, but I am looking for something that allows for more
> irregular and
> organic looking cityscapes. I found the tool I
>
>
> Or you can (right click in Explorer or go to the view tab - in W8 and
> onwards) "view>group by>name" and then you will have expandable and
> collapsible named sequences directly in Windows. The only downside is it
> organizes it all expanded I think.
>
When I do this I just get 3 groups
In Maya-land, 10 clicks or so to get something done *is* "simple."
On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten
wrote:
> OMG, really? I just watched that video and saw that "workaround" is
> officially shown without any shame?? Around 10 steps to change the
>
2 years on Redshift. Saved my business, and made lighting/rendering fun
again.
You can put together an RS-based killer workstation for $2500 that
outperforms $10K worth of VRay- or Arnold-based hardware.
Only volume shading has been missing and it has that now, as well as a new
PBR system that
Hey John --
Happy New Year. How have you been? I only just saw this, so you probably
figured out something already.
This is SUCH an old headache -- I think Apple and Microsoft have both
handled this horribly for nearly 20 years.
I've used each of these workarounds, with varying degrees of
Hi everybody --
I'm at a client shop and we might need a Softy who's very experienced and
good with ICE for a week or two right away. Must be local to NYC.
Design/mograph background a plus.
Please contact: will.arn...@imaginaryforces.com and
ed.mann...@imaginaryforces.com if you have the skills
you could merge all the compunds into one big compund and export that...
On Wed, Oct 7, 2015 at 10:24 AM, David Saber wrote:
> Thanks guys.
> I didn't try compounds yet for this specific need.
> I believe one can export and import a whole material library at once, but
>
That is wonderful news
On Thu, Sep 17, 2015 at 2:19 AM, Hsiao Ming Chia <
hsiao.ming.c...@autodesk.com> wrote:
> Yes, there is another one coming soon.
>
> Thanks,
> Hsiao Ming
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of
talented chipmunk! ;-)
On Wed, Sep 2, 2015 at 5:30 PM, pedro santos wrote:
> A chimpmunk released an ICE Bend defomer :>
> https://vimeo.com/138074155
>
> Enjoy!
>
> --
>
>
>
> *--[image:
>
http://ergo.contour-design.com/ergonomic-mouse/contour-mouse
On Monday, June 22, 2015, Adam Seeley adammsee...@gmail.com wrote:
Hi Folks,
I'm need of a decent mouse, tired of squeezing my hand around a small one
(fnar!)
.. any glowing recommendations out there?
Ideally wireless with a
for After Effects use of multicannel .exrs:
http://www.fnordware.com/ProEXR/
it's actually a really nice workflow once you get used to it. Though much
better in Nuke or other node/channel based compositors
On Tue, Jun 16, 2015 at 10:45 AM, Cristobal Infante cgc...@gmail.com
wrote:
In regards
On Thu, May 28, 2015 at 11:42 AM, Luc-Eric Rousseau luceri...@gmail.com
wrote:
Somebody could totally write yet another attribute transfer tool, but
I think what people love IMHO is how XSI's data is structured which
allows such a tool to be implemented.
Correct! It's not the fact that
On Wed, Apr 29, 2015 at 11:14 AM, Luc-Eric Rousseau luceri...@gmail.com
wrote:
great! then you won't miss it.
For once I agree unreservedly with Luc-Eric!
Some of the complaining here reminds me of the old joke:
The food is terrible here!
Yes, and such small portions!
Y'know...
I get the impression that some people would be, maybe not happier, but more
satisfied, if Maya *didn't* get any of the workflow enhancements or other
changes many of us have been asking for. I miss Softimage more every day I
have to use Maya (but fortunately, I can still use Softimage
CardOpacity might work better -- instead of the reset raycount, it uses a
property called ray_continue or some such, which has fewer interactions
with other things.
On Fri, Mar 13, 2015 at 3:58 PM, pete...@skynet.be wrote:
I think Rob is right on this one - replacing the sprite shader with a
Yes. Of course different people will have different logic.
One would hope that the UI team for any product would:
1. identify *which* people are the primary user base
2. create a *consistent* set of design and interaction standards that
address the needs of the primary user base best
Maybe...
1. start with camera facing straight along, say, Z-axis
2. make your sprite a poly grid
3. set a 2 point constraint to the camera and the animated null; disable
it for now
4. put the polygon at the right distance infront of camera for the pixel
coverage you want.
5.
from their FAQ: *Is there a need to register on the manufacturers website?*
As we sell OEM programs, we have already registered our software and so
there is no need for you to do this again.
uh-huh...
On Wed, Nov 12, 2014 at 9:21 AM, Leo Quensel le...@gmx.de wrote:
At this price point it
On Tue, Nov 11, 2014 at 3:29 PM, François Painchaud fpainch...@gmail.com
wrote:
Too bad you can't set width and height separately.
I agree. As a workaround, is there a way to display a rotoscope-like image
(with transparency) IN FRONT of the scene viewed by a camera in the
viewport?
Oh
http://www.newyorker.com/magazine/2014/11/03/le-divorce-2
-- summarizes why acquisitions are usually a bad idea (not for the people
who profit from being bought though!). Since acquisitions have essentially
been AD's business model for the last several years...
On Wed, Oct 29, 2014 at 10:19 AM,
On Wed, Oct 22, 2014 at 8:27 PM, Jason S jasonsta...@gmail.com wrote:
Can't render Mi2's,
Can't 'SendTo' non-synched versions,
can't buy latest (or -last-) version of SI, weather or not you're a long
time user/customer looking to replace -recent existing- licences.
can't not rent,
can't,
I'm thinking VERY seriously about using a Vizio 50 4K TV as a monitor...
US$999.00
http://www.amazon.com/VIZIO-P502ui-B1-50-Inch-Ultra-Smart/dp/B00MK39H68
On Tue, Oct 21, 2014 at 3:11 PM, Manuel Huertas Marchena
lito...@hotmail.com wrote:
btw I meant... u2713h
ehh haha 50 inch ! thats another league... mmm what about color
accuracy?
how much is one of
I have 2 23 and on 22 on my desk now . I could use the 50 and get back
half the desk area these 3 occupy and have nearly twice the # of pixels,
and no split bezels
On Tue, Oct 21, 2014 at 3:24 PM, Ed Manning etmth...@gmail.com wrote:
US$999.00
http://www.amazon.com/VIZIO-P502ui-B1-50-Inch
To: softimage@listproc.autodesk.com
I have 2 23 and on 22 on my desk now . I could use the 50 and get back
half the desk area these 3 occupy and have nearly twice the # of pixels,
and no split bezels
On Tue, Oct 21, 2014 at 3:24 PM, Ed Manning etmth...@gmail.com wrote:
US$999.00
http
Been a while since I had to do in MR, but I seem to remember that the T2S
approach works with the mia_arch shader or Felix Geremus's mia_advanced
shader if you jump through a couple hoops of vector coordinate conversion.
Maybe -- get intersection point, convert from camera to world, then world
to
google autodesk home use license
If you have a valid (in support/subscription for sure, maybe also if it's a
perpetual?) license, you can simply fill out an online form requesting a
home use license. AD will then send you a serial # that you can use in
standalone mode which I believe expires in
Ditto. total gamechanger. Redshift is literally the only thing that kept
me from closing up shop. I had priced out new multicore render nodes, and
licenses for VRay and Arnold, as well as testing Arion, Octane and more
obscure options, and the numbers just didn't make sense. I was going to
just
On Fri, Oct 3, 2014 at 2:52 PM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:
So SLI seems to be the most cost efficient method i.e. double the power
per physical box... nice thing is you can probably upgrade those GPU's
across a few generations without upgrading the rest of the
On Fri, Oct 3, 2014 at 3:49 PM, Simon van de Lagemaat
si...@theembassyvfx.com wrote:
But still distributing one frame across two cards right?
yes. IIR, the docs say up to 8 cards per host. though there is a decline
in returns, so I think most people don't go over 3.
Does anyone know of a decent true 3-*button* mouse? I.e. not a scroll
wheel, but an honest-to-goodness button in the middle? I've been trying to
find one for years that isn't just some old-stock ball-driven mouse.
thanks Byron! I'm gonna get one of those.
On Tue, Sep 30, 2014 at 3:17 PM, Byron Nash byronn...@gmail.com wrote:
@Ed, http://ergo.contour-design.com/ergonomic-mouse/contour-mouse We have
one here and I like using it. The scroll wheel on the thumb is nice.
On Tue, Sep 30, 2014 at 2:56 PM, Ed
On Mon, Sep 15, 2014 at 7:34 PM, Stephen Davidson magic...@bellsouth.net
wrote:
Be forewarned... does not work well with transparent and/or shiny objects
is there a non-contact scanner that does?
...and the server appears to be down. Guess there's too many of us not
at SIGGRAPH
On Mon, Aug 11, 2014 at 7:44 PM, Paul Doyle technove...@gmail.com wrote:
Hi everyone – we’re flat out at Siggraph but I wanted to share some
announcements with you, as we think this is big news.
First
Sorry, sent too soon!
meant to add that while I can pick scene objects, I can't get them into
the import list -- clicking add to import list clears the picker but
doesn't add any entries to the list.
On Wed, Aug 6, 2014 at 8:59 PM, Ed Manning etmth...@gmail.com wrote:
Thanks, Ho.
I'm
And always will be...
On Friday, July 25, 2014, Maurício Cuencas maurici...@live.com wrote:
And people still talk about Softimage. Maya is the future!
--
Date: Fri, 25 Jul 2014 17:40:28 -0400
From: jasonsta...@gmail.com
On Tue, Jul 15, 2014 at 11:06 AM, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com wrote:
Wow… couldn’t they have protected themselves better?
Why didn’t TF offer to buy them or the product and make it part of their
product offering?
That's only a cost/benefit question for most
We Softies are all one-eyed men...
On Tue, Jul 15, 2014 at 2:17 PM, Eric Thivierge ethivie...@hybride.com
wrote:
The biggest misconception that I've been met with while interacting with
long time Maya users about changing things is that they think I'm trying to
turn Maya into Softimage, when
IIR, this is indeed an old issue that I remember seeing in MR. I think
it's not a bug per se, but a limitation of how XSI hair primitives are
internally dependent on previous frames' data. I don't think there was ever
any workaround other than doing all the hair consecutively on one machine.
Well, there are a lot of decent meshers out there, including the built-in
one which is based on an older version of Eric Moootz's excellent
emPolygonizer. Not in ICE, but MeshLab has a lot of good tools for this
sort of thing.
The real issue, for reptoplogy to be most useful for animation, is
D'oh!
YEARS I've wasted not knowing this.
And of course now the knowledge has an expiration date.
On Tue, Jun 24, 2014 at 8:11 PM, Matt Lind ml...@carbinestudios.com wrote:
You don't need expressions. The rotation can be corrected with a
create_transform node:
1) Render [Render] Render
TransitionSoftware|UeberTage?
Joint sponsorship from Maxon, Foundry, and Side Effects?
On Tue, Jun 3, 2014 at 5:43 AM, Stephan Haitz sha...@3d-agenten.de wrote:
Hi Oliver,
of course the Ubertage should happen Need helping hands?
Perhaps the ubertage can be continued further with a
use rescale nodes in place of the Wrap nodes. Plug the scalar value into
the input value port of the rescale.
Depending on what ranges you want to have control over,and whether your
scalar values are normalized, you might want to plug the fcurve into either
the max output or max input. Probably
On Sun, Jun 1, 2014 at 6:34 PM, Ed Manning etmth...@gmail.com wrote:
use rescale nodes in place of the Wrap nodes. Plug the scalar value
into the input value port of the rescale.
Depending on what ranges you want to have control over,and whether your
scalar values are normalized, you might want
there's probably no way to
get an FCurve node without any input to modulate scalar values, the
remapping happens inside the node. So maybe the solution is in another node
or workflow. Don't know any other way of having a Curve in ICE though...
Thanks
On Sun, Jun 1, 2014 at 7:14 PM, Ed Manning
, 2014 at 2:32 PM, Ed Manning etmth...@gmail.com wrote:
yeah, I'm not sure if there is a way to use a single curve node's values
to remap multiple inputs...
On Sun, Jun 1, 2014 at 2:17 PM, pedro santos probi...@gmail.com wrote:
No, I'm the one who apologizes, since the way I posed
On Wed, May 28, 2014 at 11:43 AM, Ed Manning etmth...@gmail.commailto:
etmth...@gmail.com wrote:
definitely part of XSI, and I'm nearly certain it's new in 2014.
On Wed, May 28, 2014 at 3:13 AM, Ales Dlabac adla...@gmail.commailto:
adla...@gmail.com wrote:
Are you sure it's part of XSI? We
/report_a_bug.html?SelProduct=Softimage
On Thu, May 29, 2014 at 8:01 AM, Ed Manning etmth...@gmail.com wrote:
The real issue is not that it fails to release the movie file (though
that's an issue too) -- it is somehow asserting control of the actual
render output stub file, and failing to release
, May 27, 2014 at 3:31 PM, Ed Manning etmth...@gmail.com wrote:
Hey --
I guess this is the only place to bring up bugs for Soft now?!?
Okay, Soft now starts something called MediaFileParserServer.exe whenever
any sort of movie file is present in a scene. If you start a render and
then abort
Hey --
I guess this is the only place to bring up bugs for Soft now?!?
Okay, Soft now starts something called MediaFileParserServer.exe whenever
any sort of movie file is present in a scene. If you start a render and
then abort it, for some reason, even though there's no obvious reason for
an
Hello,
There's *another* update of emTopolizer2 available, yessiree!
Even though the last update was only six weeks ago, this new version
(v.2.3) has quite some fixes, many little improvements and - most
importantly - a new set of compounds called ***Particle Cache File***.
These new ICE
For NYC anyway, the main weakness is the small base of trained artists.
Then there's the fact that most of them are fairly senior TD-types who
charge justifiably high rates, and are either overqualified for most
artist-level assignments, or just not character animators since most of the
Houdini
you could make it work in the viewport by making any particles with zero
size have zero alpha...
On Wed, Apr 30, 2014 at 1:05 PM, adrian wyer adrian.w...@fluid-pictures.com
wrote:
very clever, cross linking twitter and the list i see what you did
there!
anyhoo, Rob was right... kind
So this is interesting...
Are there to be no bugfixes for 2015? That would certainly be an issue that
would lead me to ignore the release altogether. Is there anything in 2015
that isn't in 2014 that you couldn't just live without?
does a UI like this have a performance hit?
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