Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-31 Thread Ed Manning
Thanks, Steve! On Tue, Mar 31, 2020 at 1:30 AM Steven Caron wrote: > I am not suggesting you copy it... read the comments and treat it as a > guide as how to make your own. Jerome left really detailed comments! > > On Mon, Mar 30, 2020 at 6:47 PM Ben Paschke > wrote: > >> Oh man! I would if I

Re: anyone know how ICE "get closest location" actually works

2020-03-31 Thread Ed Manning
on on a GPU other than to say you > have to organize your data and algorithm to consider race conditions and > other usual issues of multi-threaded environments. > > Matt > > > > Date: Sun, 29 Mar 2020 21:41:31 -0400 > From: Ed Manning > Subje

Re: anyone know how ICE "get closest location" actually works under the hood?

2020-03-30 Thread Ed Manning
ordinates to get a polygon position/location. Assuming your > mesh data structure has attributes to interpolate you can do that with the > weights I believe. > > Are you reverse-engineering in Softimage or another program? > > On Sun, Mar 29, 2020 at 6:42 PM Ed Manning wrote: &g

anyone know how ICE "get closest location" actually works under the hood?

2020-03-29 Thread Ed Manning
need to reverse-engineer it in c++ thanks! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Softimage mailing list: 2019 by the numbers

2020-01-14 Thread Ed Manning
Still using XSI, rendering in Redshift, though with RTX/Optix/etc., much of that might soon switch to Unreal Engine (which is already our primary visualization platform). On Tue, Jan 14, 2020 at 12:09 PM patrick nethercoat < patr...@brandtanim.co.uk> wrote: > Heartbreaky indeed. > > I'm still

Re: The Softimage mailing list

2019-11-13 Thread Ed Manning
I'll stop using Soft when they pry it from my cold, dead hands. Does look like it's time to learn Blender, though. Houdini is working more and more like Soft with every release. Or I should probably say the artist-centric part of its workflow is. So maybe I'll go there instead of Blender, but

Re: Jurassic Park: Fallen World to open this friday - Jurassic Park legacy.

2018-06-20 Thread Ed Manning
test On Wed, Jun 20, 2018 at 12:22 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Hi, I just found out this documental. Pretty cool: >

Re: Any Dinosaurs Still Lurking?

2018-05-13 Thread Ed Manning
I still read the list pretty regularly, but have found the S/N ratio degraded compared to a few years ago. I still use Softimage a lot, along with Unreal and Touchdesigner. Real-time is getting to the fun creative exploration place that VFX was in for so many decades (for me at least).

Re: Softimage/Maya 2105 worth?

2018-04-04 Thread Ed Manning
it (and >> training) >> ;) >> >> I gotta finish my homage 3d stereo animation to say good bye to €15k in >> my life. (value of the acquire and training). Thanks AD, for the dump of >> the value of an automobile directly to the trash can... >> >> >>

Re: Softimage/Maya 2105 worth?

2018-04-03 Thread Ed Manning
Probably not much, since you can't legally transfer your license, except as an asset in the sale of an entire business. I also imagine that it's find-able as a crack in several corners of the Internet, so if anyone really wanted a copy they could get it for free. It's too bad. If I could legally

Re: Anyone have SI 2015 offline help documentation library they can share?

2018-03-07 Thread Ed Manning
rch-result/caas/ > downloads/content/autodesk-softimage-documentation.html > > > > Sven > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Ed Manning > *Sent:* Wednesday, March 07, 2018 8:16 PM > *T

Anyone have SI 2015 offline help documentation library they can share?

2018-03-07 Thread Ed Manning
I should've downloaded it, and now the online help is gone. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Friday Flashback #326

2018-01-13 Thread Ed Manning
I seem to remember getting a closed-door demo of Twister that included the ability to render Alias/Wavefront scenes. Could that have been a dream? On Fri, Jan 12, 2018 at 7:34 PM, Grahame Fuller wrote: > You’re not incorrect — it was indeed heavily dependent on

Re: All MOOTZOID plugins are for free now! Thanks, Eric!

2017-12-22 Thread Ed Manning
Wow, Eric. Thank-you! And Merry Christmas. On Fri, Dec 22, 2017 at 2:42 AM, Vincent Langer wrote: > Thank you, Eric!!! > > I am curious what he will do next - any rumors? > > Merry xmas everbody > > 2017-12-21 18:07 GMT+01:00 Sven Constable : >

Re: M "Paddington & The Christmas Visitor

2017-11-09 Thread Ed Manning
semi-off-topic, and fully ridiculous:

Re: OT Maya Q - default cameras clipping planes

2017-10-09 Thread Ed Manning
make sure you have the gradient background turned off... On Fri, Oct 6, 2017 at 9:17 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] < j.ponthi...@nasa.gov> wrote: > I was able to replicate all the way back to Maya 2014. But don’t have > anything older installed. The same thought occurred to me

Re: OT: 13inch laptop for occasional noodling in Houdini...

2017-07-16 Thread Ed Manning
I'm very happy with my Razer Blade for Softimage ICE and Unreal. A bit noisy when doing something taxing, but the Core EGPU works nicely and is nearly silent itself. . On Sun, Jul 16, 2017 at 3:36 PM, Tom Kleinenberg wrote: > I'm kind of looking at a laptop for myself

Re: CAD files from rhino

2017-06-09 Thread Ed Manning
+1 for SimLab. On Fri, Jun 9, 2017 at 2:22 AM, Enter Reality <3dv...@gmail.com> wrote: > Guys, I've been dealing a lot with CAD files lately, one of the most > plug solution is to export the file from you CAD software ( I usually > use JT ) and import everything into SimLab and from there export

Re: New iMac Pro? Yay or Nay?

2017-06-06 Thread Ed Manning
No nVidia, no CUDA, so no go. On Tue, Jun 6, 2017 at 10:00 AM, Mirko Jankovic wrote: > Like every other mac thing in history of macs and 3d. Overpriced and not > too good for that line of work > ᐧ > > On Tue, Jun 6, 2017 at 3:44 PM, Marc-Andre Carbonneau < >

Re: redshift vdb + depth fading.

2016-09-16 Thread Ed Manning
eck.. I did try spitting out all AOV's to see what I got and > it just seemed to be Volume_lighting & Volume Tint that showed anything > reasonably useful. > > There aren't any handles into the Volume_Material node to help attenuate > anything. > > A. > > On 16 September

Re: redshift vdb + depth fading.

2016-09-16 Thread Ed Manning
Maybe the depth AOV is usable? (Haven't tried it myself with VDB clouds) On Fri, Sep 16, 2016 at 11:42 AM, Adam Seeley wrote: > Hi folks, > > Is there a way to fade off the VDB shader into the distance. > > Getting some nice clouds using pre-made VDBs but need some haze

Any Softimage generalists still active in NYC area?

2016-08-28 Thread Ed Manning
I am looking at a project that would require one very solid generalist, with some very good texture/matte painting skills for an "Earth-from-low-oribit" type of shot. Most likely rendering in Redshift, so some VDB fluid rendering experience is also desirable. Please contact me off-list at

Re: Problems with motionblur and ILT Boolean object

2016-06-29 Thread Ed Manning
what are ILT Booleans? On Wed, Jun 29, 2016 at 6:04 PM, Morten Bartholdy wrote: > I am creating a fluid in a bottle with animated surface using ILT > Booleans. This works fine and is pretty smooth. However when rendering with > Arnold I get crashing when turning on

Re: Color from particles to Legolizer?

2016-06-05 Thread Ed Manning
Hey Morten -- You might also look into Eric Mootz's emTools; pretty sure you can use some of them to get exactly what you want, possibly without the Legolizer itself (if there are compatibility issues). I'm pretty sure I did what you're trying to do a few years ago for a spec piece, but I have

Re: Momentum / implosiafx plugins

2016-05-26 Thread Ed Manning
thank you, Oleg. I was literally just wishing I had Momentum for the project I'm working on. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Maya the server destroyer

2016-05-20 Thread Ed Manning
nt softimage batch > rendering actually is… > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ed Manning > *Sent:* Friday, May 20, 2016 9:15 PM > *To:* softimage@listproc.autodesk.com

Re: Maya the server destroyer

2016-05-20 Thread Ed Manning
check your logfiles to see where the biggest latencies are. On Fri, May 20, 2016 at 3:30 PM, Ed Manning <etmth...@gmail.com> wrote: > and stagger the start times -- Royal might have a built-in delay option > for this. that way the machines don't all hit the server at once for the

Re: Maya the server destroyer

2016-05-20 Thread Ed Manning
and stagger the start times -- Royal might have a built-in delay option for this. that way the machines don't all hit the server at once for the same files. On Fri, May 20, 2016 at 3:28 PM, Ed Manning <etmth...@gmail.com> wrote: > and if your renderer supports proxies (I think most o

Re: Maya the server destroyer

2016-05-20 Thread Ed Manning
and if your renderer supports proxies (I think most of them do), use them! On Fri, May 20, 2016 at 3:14 PM, Ed Manning <etmth...@gmail.com> wrote: > >- use the "render local" option, which writes the images to a temp >directory on the render machines,

Re: Maya the server destroyer

2016-05-20 Thread Ed Manning
- use the "render local" option, which writes the images to a temp directory on the render machines, then copies to the server. - set chunk size to a large number to minimize the number of times the scene has to be loaded by the network machines - turn off any unnecessary aovs -

Re: Alembic advices

2016-05-12 Thread Ed Manning
On Thu, May 12, 2016 at 7:41 AM, Morten Bartholdy wrote: > Actually I meant Animate->Plot->Shape > Huh! Not disagreeing -- I'm pretty sure your judgement is better than mine on this :-) -- just wondering, why use shape plots? I thought they had downsides compared to

Re: Alembic advices

2016-05-11 Thread Ed Manning
On Wed, May 11, 2016 at 11:28 AM, Olivier Jeannel wrote: > Shape plot ? > > Think he means Plot>Shape Manager>Write>ICEcache? ;-) -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and

Re: Looking for Softimage animators

2016-05-07 Thread Ed Manning
Well, Paul, I'm sure you're inundated with responses, and I'll say right up front that I have no character animation skills. If your project does move forward and you need anyone for lighting/generalist/ICE work, do keep me in mind working for/with you is something I'd give up my right nut for.

Re: polygonizer and small particles

2016-04-13 Thread Ed Manning
On Wed, Apr 13, 2016 at 6:01 AM, Chris Marshall wrote: > I've done quite a bit of this and the only way I could get a tighter 'fit' > was to scale everything up. > When I've had to do something that requires a scale change to work properly, I've sometimes been able to

Re: polygonizer and small particles

2016-04-13 Thread Ed Manning
On Wed, Apr 13, 2016 at 6:22 AM, Chris Marshall wrote: > Another solution you might be able to try, which I've used in certain > situations, is to create a polygon object in ICE with Convert Instances to > Mesh on an empty Polygon Mesh, from your particle cloud.

Re: Modulo ? Modulo ?

2016-04-11 Thread Ed Manning
On Mon, Apr 11, 2016 at 6:19 AM, Christopher Crouzet < christopher.crou...@gmail.com> wrote: > The 6/4 result is to be expected and is not related to a rounding issue > but simply to the nature of randomness—setting a ratio of 0.5 doesn't > guarantee a 50-50% split, it only means that the

Re: Semi OT Softimage pic pluggin for mac ?

2016-04-08 Thread Ed Manning
.pic is, I think, a deprecated "picture" filetype in Mac-OS-world. So Quicktime or Preview thinks it should be able to open it but fails. There once was a Quicktime 7 extension someone made for .pic maybe, but I doubt it's supported now. to avoid confusion, everyone I know sends jpegs, or if

Re: Wrapped

2016-04-06 Thread Ed Manning
Totally AWESOME. And I dare say, it could only have been done by such a small artist-centric team in Softimage. Just thinking about how I'd have to go about it in a Maya-only environment makes me shudder. With a small army of great TDs, maybe... Or a few kickass Houdini TDs and Maya animators,

Re: "Saving Environments" taking a long time on save

2016-03-11 Thread Ed Manning
t; > Sent from my Samsung Galaxy Tab® S > > > ---- Original message > From: Ed Manning <etmth...@gmail.com> > Date: 03/11/2016 9:18 AM (GMT-05:00) > To: softimage@listproc.autodesk.com > Subject: "Saving Environments" taking a long time on save > > I

"Saving Environments" taking a long time on save

2016-03-11 Thread Ed Manning
I have 2 nearly identical installs of Softimage, in different locations, with synced and mirrored databases. In one location, everything is normal, and save operations are quick. In the other, identical scenes, with mirrored paths, save quickly, except during the "saving environments" phase, when

Re: ICE - how to align instances to edges?

2016-03-09 Thread Ed Manning
I think there might be something in Eric Mootz's emTools that does alignment to edges? On Wed, Mar 9, 2016 at 7:22 PM, Morten Bartholdy wrote: > I am tinkering with a simple method for creating a cityscape in ICE using > scatter tools. Julien Carmagnac SiScatter does most

disappearing ICE compounds in menu?

2016-03-09 Thread Ed Manning
Here's a weird one. Every so often, with no outward signal, the ICE tree editor seems to lose the pointer to the factory ICE compounds. They disappear from the menu, they won't appear in the search box. The workgroup and User compounds are unaffected -- I can still see them. I can navigate to the

Re: ICE Internal Cache

2016-02-27 Thread Ed Manning
pretty sure you could: Get PointPosition => Build Array From Set => Set Data (self.myDataArray {or whatever name you choose}) Then use a Get Data node referencing "self.myDataArray" if in the same ICEtree, or referencing the geo or pointcloud you set the data on if applying to other geo. I

Re: City generator?

2016-02-25 Thread Ed Manning
sch=u=univ=0ahUKEwj09eD6rpPLAhUJez4KHZY4DhIQsAQIHA On Thu, Feb 25, 2016 at 11:44 AM, Ed Manning <etmth...@gmail.com> wrote: > You could also try reaching out to Christian Gotzinger, who did this > several years ago now : > > https://vimeo.com/40777017 > > > On Thu, Feb 25, 2016 at 11:34 AM,

Re: City generator?

2016-02-25 Thread Ed Manning
You could also try reaching out to Christian Gotzinger, who did this several years ago now : https://vimeo.com/40777017 On Thu, Feb 25, 2016 at 11:34 AM, Ed Manning <etmth...@gmail.com> wrote: > found this on rray.de/xsi: > > http://www.paoloemilioselva.it/citygenerator.html

Re: City generator?

2016-02-25 Thread Ed Manning
found this on rray.de/xsi: http://www.paoloemilioselva.it/citygenerator.html On Thu, Feb 25, 2016 at 10:11 AM, Morten Bartholdy wrote: > Thanks Chris, but I am looking for something that allows for more > irregular and > organic looking cityscapes. I found the tool I

Re: OT: sequence file browser

2016-02-24 Thread Ed Manning
> > > Or you can (right click in Explorer or go to the view tab - in W8 and > onwards) "view>group by>name" and then you will have expandable and > collapsible named sequences directly in Windows. The only downside is it > organizes it all expanded I think. > When I do this I just get 3 groups

Re: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Ed Manning
In Maya-land, 10 clicks or so to get something done *is* "simple." On Thu, Jan 14, 2016 at 6:37 AM, Oliver Weingarten wrote: > OMG, really? I just watched that video and saw that "workaround" is > officially shown without any shame?? Around 10 steps to change the >

Re: Redshift users?

2016-01-05 Thread Ed Manning
2 years on Redshift. Saved my business, and made lighting/rendering fun again. You can put together an RS-based killer workstation for $2500 that outperforms $10K worth of VRay- or Arnold-based hardware. Only volume shading has been missing and it has that now, as well as a new PBR system that

Re: Color shift w/ QuickTime

2016-01-05 Thread Ed Manning
Hey John -- Happy New Year. How have you been? I only just saw this, so you probably figured out something already. This is SUCH an old headache -- I think Apple and Microsoft have both handled this horribly for nearly 20 years. I've used each of these workarounds, with varying degrees of

looking for softimage + ICE artist in NYC

2015-12-07 Thread Ed Manning
Hi everybody -- I'm at a client shop and we might need a Softy who's very experienced and good with ICE for a week or two right away. Must be local to NYC. Design/mograph background a plus. Please contact: will.arn...@imaginaryforces.com and ed.mann...@imaginaryforces.com if you have the skills

Re: Update Referenced Material Library from any scene?

2015-10-07 Thread Ed Manning
you could merge all the compunds into one big compund and export that... On Wed, Oct 7, 2015 at 10:24 AM, David Saber wrote: > Thanks guys. > I didn't try compounds yet for this specific need. > I believe one can export and import a whole material library at once, but >

Re: SP2???

2015-09-21 Thread Ed Manning
That is wonderful news On Thu, Sep 17, 2015 at 2:19 AM, Hsiao Ming Chia < hsiao.ming.c...@autodesk.com> wrote: > Yes, there is another one coming soon. > > Thanks, > Hsiao Ming > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of

Re: ICE Bend Deformer

2015-09-02 Thread Ed Manning
talented chipmunk! ;-) On Wed, Sep 2, 2015 at 5:30 PM, pedro santos wrote: > A chimpmunk released an ICE Bend defomer :> > https://vimeo.com/138074155 > > Enjoy! > > -- > > > > *--[image: >

Re: OT: Mouse recommendations

2015-06-23 Thread Ed Manning
http://ergo.contour-design.com/ergonomic-mouse/contour-mouse On Monday, June 22, 2015, Adam Seeley adammsee...@gmail.com wrote: Hi Folks, I'm need of a decent mouse, tired of squeezing my hand around a small one (fnar!) .. any glowing recommendations out there? Ideally wireless with a

Re: OT: Houdini: a few image plane questions

2015-06-16 Thread Ed Manning
for After Effects use of multicannel .exrs: http://www.fnordware.com/ProEXR/ it's actually a really nice workflow once you get used to it. Though much better in Nuke or other node/channel based compositors On Tue, Jun 16, 2015 at 10:45 AM, Cristobal Infante cgc...@gmail.com wrote: In regards

Re: GATOR - A feature in Softimage since 2008

2015-05-28 Thread Ed Manning
On Thu, May 28, 2015 at 11:42 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: Somebody could totally write yet another attribute transfer tool, but I think what people love IMHO is how XSI's data is structured which allows such a tool to be implemented. Correct! It's not the fact that

Re: Re: Softimage Icon Removed from Mudbox?

2015-04-29 Thread Ed Manning
On Wed, Apr 29, 2015 at 11:14 AM, Luc-Eric Rousseau luceri...@gmail.com wrote: great! then you won't miss it. For once I agree unreservedly with Luc-Eric! Some of the complaining here reminds me of the old joke: The food is terrible here! Yes, and such small portions!

Re: OT: Hypershade changes in Maya 2016

2015-04-14 Thread Ed Manning
Y'know... I get the impression that some people would be, maybe not happier, but more satisfied, if Maya *didn't* get any of the workflow enhancements or other changes many of us have been asking for. I miss Softimage more every day I have to use Maya (but fortunately, I can still use Softimage

Re: baVolume fog pass with sprites

2015-03-13 Thread Ed Manning
CardOpacity might work better -- instead of the reset raycount, it uses a property called ray_continue or some such, which has fewer interactions with other things. On Fri, Mar 13, 2015 at 3:58 PM, pete...@skynet.be wrote: I think Rob is right on this one - replacing the sprite shader with a

Re: Maya thinks they're clever....and that's the problem

2015-02-20 Thread Ed Manning
Yes. Of course different people will have different logic. One would hope that the UI team for any product would: 1. identify *which* people are the primary user base 2. create a *consistent* set of design and interaction standards that address the needs of the primary user base best

Re: sprite?

2015-02-05 Thread Ed Manning
Maybe... 1. start with camera facing straight along, say, Z-axis 2. make your sprite a poly grid 3. set a 2 point constraint to the camera and the animated null; disable it for now 4. put the polygon at the right distance infront of camera for the pixel coverage you want. 5.

Re: Buy Softimage - is this a real shop?

2014-11-12 Thread Ed Manning
from their FAQ: *Is there a need to register on the manufacturers website?* As we sell OEM programs, we have already registered our software and so there is no need for you to do this again. uh-huh... On Wed, Nov 12, 2014 at 9:21 AM, Leo Quensel le...@gmx.de wrote: At this price point it

Re: Camera Field Guides

2014-11-12 Thread Ed Manning
On Tue, Nov 11, 2014 at 3:29 PM, François Painchaud fpainch...@gmail.com wrote: Too bad you can't set width and height separately. I agree. As a workaround, is there a way to display a rotoscope-like image (with transparency) IN FRONT of the scene viewed by a camera in the viewport? Oh

Re: Thaigo's company Lagoa is being acquired by Autodesk for $62M

2014-10-29 Thread Ed Manning
http://www.newyorker.com/magazine/2014/11/03/le-divorce-2 -- summarizes why acquisitions are usually a bad idea (not for the people who profit from being bought though!). Since acquisitions have essentially been AD's business model for the last several years... On Wed, Oct 29, 2014 at 10:19 AM,

Re: Stand-Alone to Network license?

2014-10-22 Thread Ed Manning
On Wed, Oct 22, 2014 at 8:27 PM, Jason S jasonsta...@gmail.com wrote: Can't render Mi2's, Can't 'SendTo' non-synched versions, can't buy latest (or -last-) version of SI, weather or not you're a long time user/customer looking to replace -recent existing- licences. can't not rent, can't,

Re: Off topic but useful tip: 27 Korean WQHD (2560X1440) LEDMonitors are awesome and cheap!

2014-10-21 Thread Ed Manning
I'm thinking VERY seriously about using a Vizio 50 4K TV as a monitor...

Re: Off topic but useful tip: 27 Korean WQHD (2560X1440) LEDMonitors are awesome and cheap!

2014-10-21 Thread Ed Manning
US$999.00 http://www.amazon.com/VIZIO-P502ui-B1-50-Inch-Ultra-Smart/dp/B00MK39H68 On Tue, Oct 21, 2014 at 3:11 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: btw I meant... u2713h ehh haha 50 inch ! thats another league... mmm what about color accuracy? how much is one of

Re: Off topic but useful tip: 27 Korean WQHD (2560X1440) LEDMonitors are awesome and cheap!

2014-10-21 Thread Ed Manning
I have 2 23 and on 22 on my desk now . I could use the 50 and get back half the desk area these 3 occupy and have nearly twice the # of pixels, and no split bezels On Tue, Oct 21, 2014 at 3:24 PM, Ed Manning etmth...@gmail.com wrote: US$999.00 http://www.amazon.com/VIZIO-P502ui-B1-50-Inch

Re: Off topic but useful tip: 27 Korean WQHD (2560X1440) LEDMonitors are awesome and cheap!

2014-10-21 Thread Ed Manning
To: softimage@listproc.autodesk.com I have 2 23 and on 22 on my desk now . I could use the 50 and get back half the desk area these 3 occupy and have nearly twice the # of pixels, and no split bezels On Tue, Oct 21, 2014 at 3:24 PM, Ed Manning etmth...@gmail.com wrote: US$999.00 http

Re: BRDF Anisotropic CD Shader

2014-10-15 Thread Ed Manning
Been a while since I had to do in MR, but I seem to remember that the T2S approach works with the mia_arch shader or Felix Geremus's mia_advanced shader if you jump through a couple hoops of vector coordinate conversion. Maybe -- get intersection point, convert from camera to world, then world to

Re: subscription benefit question

2014-10-15 Thread Ed Manning
google autodesk home use license If you have a valid (in support/subscription for sure, maybe also if it's a perpetual?) license, you can simply fill out an online form requesting a home use license. AD will then send you a serial # that you can use in standalone mode which I believe expires in

Re: Glasswoks Lycra

2014-10-03 Thread Ed Manning
Ditto. total gamechanger. Redshift is literally the only thing that kept me from closing up shop. I had priced out new multicore render nodes, and licenses for VRay and Arnold, as well as testing Arion, Octane and more obscure options, and the numbers just didn't make sense. I was going to just

Re: Glasswoks Lycra

2014-10-03 Thread Ed Manning
On Fri, Oct 3, 2014 at 2:52 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: So SLI seems to be the most cost efficient method i.e. double the power per physical box... nice thing is you can probably upgrade those GPU's across a few generations without upgrading the rest of the

Re: Glasswoks Lycra

2014-10-03 Thread Ed Manning
On Fri, Oct 3, 2014 at 3:49 PM, Simon van de Lagemaat si...@theembassyvfx.com wrote: But still distributing one frame across two cards right? yes. IIR, the docs say up to 8 cards per host. though there is a decline in returns, so I think most people don't go over 3.

Re: Mouse

2014-09-30 Thread Ed Manning
Does anyone know of a decent true 3-*button* mouse? I.e. not a scroll wheel, but an honest-to-goodness button in the middle? I've been trying to find one for years that isn't just some old-stock ball-driven mouse.

Re: Mouse

2014-09-30 Thread Ed Manning
thanks Byron! I'm gonna get one of those. On Tue, Sep 30, 2014 at 3:17 PM, Byron Nash byronn...@gmail.com wrote: @Ed, http://ergo.contour-design.com/ergonomic-mouse/contour-mouse We have one here and I like using it. The scroll wheel on the thumb is nice. On Tue, Sep 30, 2014 at 2:56 PM, Ed

Re: Fuel-3d Scanner

2014-09-15 Thread Ed Manning
On Mon, Sep 15, 2014 at 7:34 PM, Stephen Davidson magic...@bellsouth.net wrote: Be forewarned... does not work well with transparent and/or shiny objects is there a non-contact scanner that does?

Re: Fabric news: new customers, rigging framework and the Fabric50

2014-08-11 Thread Ed Manning
...and the server appears to be down. Guess there's too many of us not at SIGGRAPH On Mon, Aug 11, 2014 at 7:44 PM, Paul Doyle technove...@gmail.com wrote: Hi everyone – we’re flat out at Siggraph but I wanted to share some announcements with you, as we think this is big news. First

Re: Softimage Alembic Plug-In with Selective Import

2014-08-06 Thread Ed Manning
Sorry, sent too soon! meant to add that while I can pick scene objects, I can't get them into the import list -- clicking add to import list clears the picker but doesn't add any entries to the list. On Wed, Aug 6, 2014 at 8:59 PM, Ed Manning etmth...@gmail.com wrote: Thanks, Ho. I'm

Re: Maya, not that complicated...

2014-07-25 Thread Ed Manning
And always will be... On Friday, July 25, 2014, Maurício Cuencas maurici...@live.com wrote: And people still talk about Softimage. Maya is the future! -- Date: Fri, 25 Jul 2014 17:40:28 -0400 From: jasonsta...@gmail.com

Re: Anyone seen that New Foundry Colorway Demo ?

2014-07-15 Thread Ed Manning
On Tue, Jul 15, 2014 at 11:06 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Wow… couldn’t they have protected themselves better? Why didn’t TF offer to buy them or the product and make it part of their product offering? That's only a cost/benefit question for most

Re: Maya 2015 Node Editor

2014-07-15 Thread Ed Manning
We Softies are all one-eyed men... On Tue, Jul 15, 2014 at 2:17 PM, Eric Thivierge ethivie...@hybride.com wrote: The biggest misconception that I've been met with while interacting with long time Maya users about changing things is that they think I'm trying to turn Maya into Softimage, when

Re: XSI hair and Random Generation

2014-07-14 Thread Ed Manning
IIR, this is indeed an old issue that I remember seeing in MR. I think it's not a bug per se, but a limitation of how XSI hair primitives are internally dependent on previous frames' data. I don't think there was ever any workaround other than doing all the hair consecutively on one machine.

Re: Retopo using surface emited particle positions

2014-07-07 Thread Ed Manning
Well, there are a lot of decent meshers out there, including the built-in one which is based on an older version of Eric Moootz's excellent emPolygonizer. Not in ICE, but MeshLab has a lot of good tools for this sort of thing. The real issue, for reptoplogy to be most useful for animation, is

Re: Ideas for star fields?

2014-06-24 Thread Ed Manning
D'oh! YEARS I've wasted not knowing this. And of course now the knowledge has an expiration date. On Tue, Jun 24, 2014 at 8:11 PM, Matt Lind ml...@carbinestudios.com wrote: You don't need expressions. The rotation can be corrected with a create_transform node: 1) Render [Render] Render

Re: SOFTIMAGE|UeberTage 2014...any interest??

2014-06-03 Thread Ed Manning
TransitionSoftware|UeberTage? Joint sponsorship from Maxon, Foundry, and Side Effects? On Tue, Jun 3, 2014 at 5:43 AM, Stephan Haitz sha...@3d-agenten.de wrote: Hi Oliver, of course the Ubertage should happen Need helping hands? Perhaps the ubertage can be continued further with a

Re: Multiple Fcurve Nodes - One Input?

2014-06-01 Thread Ed Manning
use rescale nodes in place of the Wrap nodes. Plug the scalar value into the input value port of the rescale. Depending on what ranges you want to have control over,and whether your scalar values are normalized, you might want to plug the fcurve into either the max output or max input. Probably

Re: Multiple Fcurve Nodes - One Input?

2014-06-01 Thread Ed Manning
On Sun, Jun 1, 2014 at 6:34 PM, Ed Manning etmth...@gmail.com wrote: use rescale nodes in place of the Wrap nodes. Plug the scalar value into the input value port of the rescale. Depending on what ranges you want to have control over,and whether your scalar values are normalized, you might want

Re: Multiple Fcurve Nodes - One Input?

2014-06-01 Thread Ed Manning
there's probably no way to get an FCurve node without any input to modulate scalar values, the remapping happens inside the node. So maybe the solution is in another node or workflow. Don't know any other way of having a Curve in ICE though... Thanks On Sun, Jun 1, 2014 at 7:14 PM, Ed Manning

Re: Multiple Fcurve Nodes - One Input?

2014-06-01 Thread Ed Manning
, 2014 at 2:32 PM, Ed Manning etmth...@gmail.com wrote: yeah, I'm not sure if there is a way to use a single curve node's values to remap multiple inputs... On Sun, Jun 1, 2014 at 2:17 PM, pedro santos probi...@gmail.com wrote: No, I'm the one who apologizes, since the way I posed

Re: MediaFileParserServer.exe not releasing on aborted renders

2014-05-29 Thread Ed Manning
On Wed, May 28, 2014 at 11:43 AM, Ed Manning etmth...@gmail.commailto: etmth...@gmail.com wrote: definitely part of XSI, and I'm nearly certain it's new in 2014. On Wed, May 28, 2014 at 3:13 AM, Ales Dlabac adla...@gmail.commailto: adla...@gmail.com wrote: Are you sure it's part of XSI? We

Re: MediaFileParserServer.exe not releasing on aborted renders

2014-05-29 Thread Ed Manning
/report_a_bug.html?SelProduct=Softimage On Thu, May 29, 2014 at 8:01 AM, Ed Manning etmth...@gmail.com wrote: The real issue is not that it fails to release the movie file (though that's an issue too) -- it is somehow asserting control of the actual render output stub file, and failing to release

Re: MediaFileParserServer.exe not releasing on aborted renders

2014-05-28 Thread Ed Manning
, May 27, 2014 at 3:31 PM, Ed Manning etmth...@gmail.com wrote: Hey -- I guess this is the only place to bring up bugs for Soft now?!? Okay, Soft now starts something called MediaFileParserServer.exe whenever any sort of movie file is present in a scene. If you start a render and then abort

MediaFileParserServer.exe not releasing on aborted renders

2014-05-27 Thread Ed Manning
Hey -- I guess this is the only place to bring up bugs for Soft now?!? Okay, Soft now starts something called MediaFileParserServer.exe whenever any sort of movie file is present in a scene. If you start a render and then abort it, for some reason, even though there's no obvious reason for an

Re: Export Pointclouds for other apps

2014-05-22 Thread Ed Manning
Hello, There's *another* update of emTopolizer2 available, yessiree! Even though the last update was only six weeks ago, this new version (v.2.3) has quite some fixes, many little improvements and - most importantly - a new set of compounds called ***Particle Cache File***. These new ICE

Re: Houdini Weaknesses

2014-05-21 Thread Ed Manning
For NYC anyway, the main weakness is the small base of trained artists. Then there's the fact that most of them are fairly senior TD-types who charge justifiably high rates, and are either overqualified for most artist-level assignments, or just not character animators since most of the Houdini

Re: state error

2014-04-30 Thread Ed Manning
you could make it work in the viewport by making any particles with zero size have zero alpha... On Wed, Apr 30, 2014 at 1:05 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: very clever, cross linking twitter and the list i see what you did there! anyhoo, Rob was right... kind

Re: Softimage 2015 stability?

2014-04-28 Thread Ed Manning
So this is interesting... Are there to be no bugfixes for 2015? That would certainly be an issue that would lead me to ignore the release altogether. Is there anything in 2015 that isn't in 2014 that you couldn't just live without?

Re: Humanize Maya project

2014-04-09 Thread Ed Manning
does a UI like this have a performance hit?

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