We used a beta version of xsi 1.5 to make Star Wars:Jedi Knight:Outcast.
The animation mixer was heavily used for animating with mocap cycles. XSI
was soo ahead of its time.
On Tue, Mar 17, 2020, 14:25 Pierre Schiller
wrote:
> @Gregor, what did you do/or happened right after the conference
It is probably less about it 'disturbing' Autodesk and more about the day
when some suit comes along and questions why resources are being spent on
people who are not contributing to their bottom line.
Kind regards,
-=T=-
On Thu, Jan 30, 2020 at 12:20 PM Nicole Beeckmans-Jacqmain <
LOL...I'm using Softimage at this very moment...still. I want to learn more
Houdini and Blender 2.8 is much better, but I am working on a book cover
and I need to get the job done more quickly than the time it would take to
get it done in either of those two. Softimgage has not reached the end of
Yep, still here. There's even at least one new person that joined last year
that is on my team--even though we use Houdini, Maya, and Max. The "M's"
will drive you mad. I'm so thankful Houdini is not owned by AD. I only get
to use Soft at home on my personal projects anymore.
-=E
I hope that this is cool to post this here.
The one that I am personally interested in receiving applicants for is:
Software Engineer:
Hey Greg,
I would imagine that your questions wouldn't generate too much noise
here...the Soft list has many fewer posts than it did 5 years ago and I get
the impression that the other veterans who have had to use Maya are still
lurking on the list...
Cheers,
-=Eric
On Wed, May 31, 2017 at 1:49
We had some assets that were done in a different time format referenced in
and blew up our playblast. I mean "crashing Maya" blowing up the
playblasts. An impressive feat if you are into that sort of thing :P
Sometimes I feel like Marvin from Hitchhiker's guide:
"...and then there's Maya
...and then there is this too:
http://www.polygon.com/2017/3/1/14777806/gdc-epic-rogue-one-star-wars-k2so
On Mon, Mar 6, 2017 at 1:23 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:
> I saw this and got blanked.
> Because this is the same back when they advertised DVD "extra" angle
If it is code you are talking about, Git is the way to go.
On Jan 25, 2017 11:10 PM, "Pierre Schiller"
wrote:
> Thank you for your reply Matt and very interesting details about the
> insides of the SDK.
> I still use mental ray for some things. So it´s all cool
This topic is like inception...this "year in review" will probably make it
into next year's "year in review."
On Jan 10, 2017 5:07 AM, "Rob Chapman" wrote:
> just joined, need just subscribe written in the body, nothing in the header
>
>
>
> On 10 January 2017 at 11:02,
---
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>> On Wed, Oct 26, 2016 at 11:16 PM, Eric Turman <i.anima...@gmail.com>
>> wrote:
>>
>>> I'm trying to get Fabric Engine integrated here at Rooster Teeth and
>>> need to get
I'm trying to get Fabric Engine integrated here at Rooster Teeth and need
to get the Fabric 50 to make that happen. I sent out a request and a
reminder last night through the contact email, but I haven't heard back yet.
Any help would be much appreciated.
Cheers,
-=Eric
--
Softimage Mailing
Yep, still here. Recently I tried to subscribe with a new email, but it
never took.
On Oct 4, 2016 6:51 AM, "Rob Chapman" wrote:
> Aloha
>
> On 4 Oct 2016 12:40, "Sebastien Sterling"
> wrote:
>
>> Late to the party ?
>>
>> On 4 October 2016
If they are pic sequences, you can always use Sotimage's compositor.
On Jun 20, 2016 6:58 AM, "Leendert A. Hartog" wrote:
> The makers of XnConvert also offer a command line image processor called
> NConvert,
> which would set you back $100 for commercial use,
> but might
Hi Joey,
>From time to time we get this here at Element X as well, even when a lock
file was not there. One of the hypotheses is that it might be latency
issues from when the network is getting thrashed during heavy renders. In
all cases however, we have been able to try again and it will work
Try renaming your preferences folder (usually here: "C:\Users\[USER
NAME]\Autodesk") so Soft will recreate it.
Otherwise you can try runonce.bat
On Wed, Feb 10, 2016 at 1:21 PM, George Schermer
wrote:
> Hi all,
>
> My XSI 2015 had been working fine a couple weeks ago, but
stupid key shortcuts...
*R*eturn *O*n *I*nvestment
or
*R*ules *O*f *E*ngagement
which one?
On Tue, Feb 9, 2016 at 1:46 PM, Eric Turman <i.anima...@gmail.com> wrote:
> *R*eturn *O*n *I*nvestment
>
> On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel <facialdel...@gmail.com&
*R*eturn *O*n *I*nvestment
On Tue, Feb 9, 2016 at 1:39 PM, Olivier Jeannel
wrote:
> ROE ?
>
> On Tue, Feb 9, 2016 at 7:32 PM, Adam Sale wrote:
>
>> There is a bit of R.O.E. learning curve for lists.
>>
>> On Tue, Feb 9, 2016 at 10:26 AM, Gerbrand
Yep Bradley, your ICE examples, tornado and eyes etc. helped out a great
deal, Thanks dude =)
On Tue, Feb 2, 2016 at 8:22 AM, Jason S wrote:
> My first ICE effect was partly based on the Brad's gradually flaming hand
> showing state machines and a host of other things.
>
At least it works well in Windows 10 & a 4k monitor using a GeForce GTX970.
That will allow keep me going with Soft for quite a while
--
-=T=-
Bradley,
You're parody of the Everly Brothers "Bye Bye Love" inspired a quickly
slapped together a parody by another artist that you like.
http://www.lyricsmode.com/lyrics/p/portal/still_alive.html
Picture the Autodesk Borg Choir singing to the tune of Jonathan Coulton's
"Still Alive" from
gt; on site it will now have to be Maya from now on. :(
>>>
>>>
>>>
>>> On Fri, Jan 22, 2016 at 8:49 PM, Sebastien Sterling <
>>> sebastien.sterl...@gmail.com> wrote:
>>>
>>> "I'm still holding out that fabric engine wi
I sent this off a bit too quickly:
1. point weight in Softimage
2. export back to May via. .FBX
3. then make a .mel script to connect the deformers to you Maya rig.
On Sun, Jan 24, 2016 at 10:32 AM, Eric Turman <i.anima...@gmail.com> wrote:
> I tried using that plugin on a
just turn on the quaddraw.
> feels really thought out.
>
> a lot of maya feels like different programs just stapled together in a
> package
> vs XSI's whole package made for one user mentality.
> I just thought quad draw had that feel to it.
>
> I've not made any rigs in m
Agreed
> "In maya the excuse you will be given, is "well you can isol"...FUCK
> OFF!!! isolate is a stupid solution, that requires way to many steps, and
> requires multy selections, something that for some retarded reason maya
> can't do ?! and hides everything even the bones you want to weight
I'm glad you are liking your new modeling tools, Eugene. However I believe
that it is important to make the distinction that it is not about the
confusion in Maya rigging--at least not for me; I do not find Maya
confusing at all. What the huge issue with Maya is that its limited rigging
tool-set
I have
Click box size: 4
Select dead space: 4
Tweak dead space: 120
On Mon, Jan 18, 2016 at 2:34 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> Click box size: 30
> Select dead space: 30
> Tweak dead space: 120
> Are these settings higher than average for other people?
>
> Also
Hi Jordi,
Did you ever assemble your Houdini migration notes into a PDF or an ebook?
Cheers,
-=Eric
On Mon, Jan 4, 2016 at 6:52 AM, Gerbrand Nel wrote:
> Yeah Mantra has this ability to make the same looking render, take 4 min
> or 2 hours, depending on your settings.
>
Christoph Muetze wrote this in an email to the list March 10th 2014:
"Read carefully what Maurice wrote:
--
1. You make the transition and let your subs expire before April 30th
2016.
In this case you will retain the right to use both Softimage 2015 and
whatever version of Maya you
only if you care to keep current with Max or Maya
On Fri, Jan 8, 2016 at 1:37 PM, Matt Morris wrote:
> I thought everyone owning a softimage licence was offered either maya or
> max plus softimage? In which case it might be worth renewing it for access
> to those.
>
> On 8
2015 licenses are still perpetual and, as I understand it, Maya 2016
too...This is corroborated by the fact that I have not given any more money
to Autodesk and I still have use of my license for Soft and Maya.
On Fri, Jan 8, 2016 at 3:00 PM, Leoung O'Young
wrote:
> My
If my memory serves me correctly, CDH is a Windows only feature.
On Fri, Oct 2, 2015 at 3:17 AM, Stefan Kubicek wrote:
> Hi Oleg,
>
> I have never used the CDH, but depending on what you want to do you might
> want to take a look at Fabric Engine.
> I believe it (v.1.53,
Even though this is so simple and many of you may know that Soft can do
this, until this afternoon, I had a reason to try this...I needed to smooth
out a curve that I trace the points and midpoints of a poly surface
from. My first Softimage instinct was to try a smooth operator on the
curve. True
All the time...can't help myself ;)
On Mon, Sep 28, 2015 at 7:45 PM, Greg Punchatz <g...@janimation.com> wrote:
> Did you sing Sade while applying the Smooth Operator? I know I still do;)
>
>
> On Monday, September 28, 2015, Eric Turman <i.anima...@gmail.com> wrote:
>
just looking at the timeline on youtube 3Delight looks almost twice as fast
to render the inklines.
On Tue, Sep 22, 2015 at 5:01 PM, Jason S wrote:
> Hi,
>
> Actually for inkline speed, isn't it roughly as fast as MR?
>
> By the way, even in the viewport your toon shading
Fabric GATOR.
On Mon, Sep 21, 2015 at 6:54 PM, Adam Sale wrote:
> If only we could get a Maya GATOR
>
> On Mon, Sep 21, 2015 at 5:12 AM, Nicolas Esposito <3dv...@gmail.com>
> wrote:
>
>> Mmhhhso Gator is still the easiest way to solve this issue and I see
>> that is
I hear you Tenshi. I'll answer your question with another question:
"Question: Where does and 800 pound gorilla sit? Answer: anywhere it damn
well pleases."
With Autodesk owning such a grossly disproportionate percentage of the
market that one could contend borders on monopolistic and having
Maurice,
Is it still a perpetual Soft license or do you lose it when you go off of
subscription?
Cheers,
-=Eric
On Tue, Sep 15, 2015 at 10:26 AM, Maurice Patel
wrote:
> NP Tim,
> It is essentially a bundle of these two products. It is the same price as
> either
Spines for arms and legs...:P
On Tue, Sep 8, 2015 at 4:56 PM, Andres Stephens
wrote:
> Just the spine? No arms and legs?
>
>
> Original message
> From: Sven Constable
> Date: 08/09/2015 16:53 (GMT-05:00)
> To:
Blueprints strike me as nothing more ground breaking than node-based
prefabs--gimicky; I'm not sold. For the time being, I'm sticking with the
more generalized platform of Unity.
On Thu, Aug 27, 2015 at 2:51 AM, Nicolas Esposito 3dv...@gmail.com wrote:
UE4 like Maya? you kidding?
Unity
Sorry for the noise...0:38 looked very similar to another app done in Unity
3D for oculus.
Congrats to the creators.
Cheers
-=Eric
On Sat, Aug 22, 2015 at 7:35 PM, Eric Turman i.anima...@gmail.com wrote:
...unless it is a different oculus application using the same assets that
I believe
...unless it is a different oculus application using the same assets that I
believe are being used.
On Sat, Aug 22, 2015 at 7:21 PM, Eric Turman i.anima...@gmail.com wrote:
But it was not the Unreal engine at 0:38...It was Unity 3D
On Sat, Aug 22, 2015 at 4:07 PM, Francisco Criado malcriad
this
kind of experiences and less in a public hospital :s
Greetings,
Francisco.
El ago 22, 2015 12:27 PM, Eric Turman i.anima...@gmail.com escribió:
For what it is worth, all the assets @ 0:38 were done in Softimage =)
On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com
wrote
For what it is worth, all the assets @ 0:38 were done in Softimage =)
On Sat, Aug 22, 2015 at 8:48 AM, Nicolas Esposito 3dv...@gmail.com wrote:
Wonderfull!
Francisco, regarding the technical side, there are gigantic differences in
terms of performance between the DK2 and GearVR?
I'm tempted
Which is one of the reasons that I'm looking into 55-60 inch 4K televisions
that support HDMI2.0 the monitor for my next workstations
On Wed, Aug 19, 2015 at 10:28 AM, Mirko Jankovic mirkoj.anima...@gmail.com
wrote:
All in all every other single option is missing some key areas and they
are
Depends on which card you end up going with. But even a 970 x 4 will draw
900 leaving you with 600 room for the rest. And that could be fine
initially. But consider the fact that power supply ubits become less
efficient over time and will start to output less wattage.
On Thu, Aug 6, 2015, 6:31 AM
://vimeo.com/68359879
I think it might help you. Let me know if anything is not clear.
On Thu, Jul 23, 2015, 2:01 AM Eric Turman i.anima...@gmail.com wrote:
I am way too tired to make a clean scene let alone a clean script, but
this python script builds a very simple scene that has a dorito deforming
I am way too tired to make a clean scene let alone a clean script, but this
python script builds a very simple scene that has a dorito deforming a
cloned mesh and being influenced by the driver mesh. The move null
functions like a COG and everything plays nice:
Application.CreatePrim(Sphere,
It's not you, Chris. It is very expensive for software that is only
rent-able--and yes, subscribing for a year is still effectively renting. I
brew my own coffee and pay less than 25 cents per cup--not $5.77 (the
adjusted price of a 5 day work week rather than 4.17 for working 7 days a
week.) The
that these are
normal prices for a cup of coffee or daily rates – I think they call that
inflation.
Or was it inflated?
*From:* Eric Turman i.anima...@gmail.com
*Sent:* Tuesday, July 14, 2015 4:39 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Get rid of your flip phone and get current on maya
This sums it up nicely:
http://pastebin.com/zRFh44Eq
--
-=T=-
fashion, or just do light scribbling on a Wacom, and see where you land,
chances are whatever has that angle will be your favourite mouse :)
YMMV
On Wed, Jun 24, 2015 at 2:10 PM, Eric Turman i.anima...@gmail.com wrote:
Hey Raffaele,
At that price, I'll have to pick up a couple of those
, but their medical claims
are sketchy at best, fully vertical is far from ideal for your wrist. The
ideal is to alternate between pen and two angles of mouse throughout the
day. It's what I do at home, and pen + evo at work.
On Mon, Jun 22, 2015 at 10:52 PM, Eric Turman i.anima...@gmail.com
wrote:
After my
After my wrists got jacked up around 8 years ago, I switched to a wired
version of this mouse:
http://www.thehumansolution.com/evoluent-wireless-vertical-mouse-vm4w.html
--
-=T=-
I made the transition to the s key although it felt really weird at
first. I definitely was able to work faster in Softimage|3D vs.
Softimage|XSI. Capability-wise, XSI blows 3D out of the water, but man, I
could get work done super-fast in 3D.
On Sat, Jun 6, 2015 at 4:39 AM, Rob Chapman
+1 well stated
On Thu, May 28, 2015 at 10:45 AM, Ed Manning etmth...@gmail.com wrote:
On Thu, May 28, 2015 at 11:42 AM, Luc-Eric Rousseau luceri...@gmail.com
wrote:
Somebody could totally write yet another attribute transfer tool, but
I think what people love IMHO is how XSI's data is
GATOR is so useful, it has saved so many productions for me; including ones
that went supercritical because of Maya, I just imported into Soft and all
the attribute issues went away. Even last year when I had to do several
freelance Maya rigs, I brought it into Soft when It was time to point
Yeah, I've tried to get into blender in the past and it felt too much like
Max. This might just be the ticket. Please do share. Thanks!
On Thu, May 14, 2015 at 2:52 PM, Chris Johnson chr...@topixfx.com wrote:
Apparently Blender has some great modelling tools. Just to preface...this
is not the
My sentiments exactly, Greg.
BTW:
We should grab sushi again sometime.
Cheers,
-=Eric
On Thu, May 14, 2015 at 9:31 PM, Greg Punchatz g...@janimation.com wrote:
If you hit something you don't want to read move on.
I find posts like this useful. I have not yet found the
right replacement 3d
Thanks for posting your workaround Leonard. I haven't had a chance to check
out your solution but can the geometry even be an empty polygon object?
On Wed, May 6, 2015 at 5:32 AM, Leonard Koch leonardkoch...@gmail.com
wrote:
The solution to this problem is to have the splice operator output
Too bad that adobe didn't try and get a piece of the industry back in 2008.
On Mon, Apr 27, 2015 at 8:06 AM, Toonafish ron...@toonafish.nl wrote:
Can't take it too seriously when I read this snippet about Modo:
The company* has recently launched a concept design software product
I had posted a replicable and verified bug regarding the fact that a
few--and likely many--commands do not iterate over multiple deltas attached
to a reference model. While I have no idea if that bug is a low enough
hanging fruit to fix before all of us lose support in 2016, I also have no
idea
Luc-Eric is right on the money with this one. We have several of these in
our pipeline to have data persist even between closing and opening a session
On Mon, Mar 23, 2015 at 11:11 AM, Luc-Eric Rousseau luceri...@gmail.com
wrote:
A custom user preference page are the only solution. Everything
the second link that Saeed Kalhor provided take you directly to the short
On Thu, Mar 12, 2015 at 6:00 PM, Tenshi S. tenshu...@gmail.com wrote:
Nice, but i can't see the link of the video.
On Thu, Mar 12, 2015 at 3:56 PM, Saeed Kalhor ndman...@gmail.com wrote:
Hello,
This is my friends
Paul, much respect for supporting such a wide range of DCCs including the
(not so) dead one. I'm sure like you say, Canvas will be here sooner than
we know it. But in the mean time the suspense is killing me =)
On Fri, Mar 6, 2015 at 4:49 PM, Paul Doyle technove...@gmail.com wrote:
It's coming
Maya is so geared to fix it with script and its scripting has many
inconsistencies that make it very unfriendly for an artist. The artists
that I have shown L() and R() to really really like it, it is simple, makes
sens to then and empowers them without them having them become programmers.
On
Fantastic! =) can't wait for it to get out of Alpha...and then
Beta...looks like it is going to be a bit of a wait for that. :( But a
platform independent ICE on Steroids =) sooo nice. Hope we won't have
to wait too long.
I find my emotions swinging back and forth like Fry's face about death
Sorry, odd auto spellcheck correction there...not that I can entirely
disagree with it...but still want to stay professional and all.
On Sat, Feb 21, 2015 at 12:33 PM, Eric Turman i.anima...@gmail.com wrote:
Poignantly sad and true Bradley...although Autodicks broke the machine so
that users
Maya is consistent thoughconsistently awful and frustrating :P
On Sat, Feb 21, 2015 at 6:11 AM, Jordi Bares Dominguez jordiba...@gmail.com
wrote:
Very true, consistency should be paramount.
jb
On 20 Feb 2015, at 19:39, Jason S jasonsta...@gmail.com wrote:
I'd say both are happy(er)
Poignantly sad and true Bradley...although Autodicks broke the machine so
that users couldn't switch back.
2015-02-21 12:31 GMT-06:00 Bradley Gabe witha...@gmail.com:
[image: Inline image 1]
--
-=T=-
Yup, Maya is insanity
On Thu, Feb 19, 2015 at 12:28 PM, Leendert A. Hartog hirazib...@live.nl
wrote:
Maya is the veil that covers our real nature and the real nature of the
world around us. Maya is fundamentally inscrutable: we don’t know why it
exists and we don’t know when it began. What we
http://i.imgur.com/eOh7l6i.jpg
On Thu, Feb 19, 2015 at 10:37 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Maya selection order has always been like this, all over the app. But
it’s even more confusing than you may already be aware.
What if I select a sphere,
There...Are...Four...Lights!
On Thu, Feb 19, 2015 at 4:13 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:
On Thu, Feb 19, 2015 at 2:23 PM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote:
(as already noted by another poster)
If you have two primitives selected, and
I hear that tubosmooth is better than superchargersmooth but not as good as
hypersmooth, megasmooth, ultrasmooth, or ribbed-for-her-pleasure-smooth :P
On Wed, Feb 18, 2015 at 4:45 PM, Chris Johnson chr...@topixfx.com wrote:
Want some silly names...try out max...why subdivide when you cab
Nope, did not forget about Ultimapper, I used it the other week and yes it
is a bit of a goofy name.
Soft has a handful of goofy names...Direct *X* *S*oft*I*mage being one of
them, but more often than not the names in Soft are more straight forward
and reasonable than its surviving counterparts.
one...two...three
On Sat, Feb 14, 2015 at 5:32 PM, Francisco Criado malcriad...@gmail.com
wrote:
testing...
--
-=T=-
Checking through my spam folder somehow this had slipped in there. As I
have not seen anyone else reply, I wonder if it had slipped in to
everyone's spam folder.
Cheers,
-=T=-
On Wed, Jan 28, 2015 at 2:13 PM, David Rivera
activemotionpictu...@yahoo.com wrote:
Hi. Couple of days ago I wrote to
no no Mirko...Google would only say that *after* Autodesk buys them ;)
On Fri, Feb 6, 2015 at 3:39 PM, Mirko Jankovic mirkoj.anima...@gmail.com
wrote:
we are the Google
resistance is futile!
;)
--
-=T=-
Holding down the transform key and left clicking will bring up a floating
menu that has those options.
On Feb 4, 2015 5:08 AM, Mario Reitbauer cont...@marioreitbauer.at wrote:
In the end I don't care too much.
It just feels embarrassing asking for stuff which is there but which you
just didn't
The explanation is really just as simple as Luc-Eric stated. Both Soft and
Maya handle their constraints similarly, its just that Maya displays those
connections in the graph. It is both useful and cluttered confusing at the
same time. And yes the graph with a fully rigged/skinned character in
Bwahahaha!
On Thu, Jan 29, 2015 at 3:56 PM, Sven Constable sixsi_l...@imagefront.de
wrote:
http://www.pixologic.com/ is down. What happened. Did ADSK aquired it?
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eugene
Wow! At first glance it looks great. Thank you! Will definitely check it
out.
Cheers,
-=Eric
On Fri, Jan 23, 2015 at 1:46 PM, Emilio Hernandez emi...@e-roja.com wrote:
Hey Fabricio.
Very nice indeed and thanks. I will test it.
Cheers!
--
-=T=-
...or the finer points of duplicating angry ferrets into undergarments...
On Fri, Jan 23, 2015 at 2:50 PM, Marc-Andre Carbonneau
marc-andre.carbonn...@ubisoft.com wrote:
Don’t forget kittens, Christopher and Porl…like the old days…
*From:* softimage-boun...@listproc.autodesk.com [mailto:
It was a different mindset compared to Softimage, but even back in 2006 on
The Ant Bully the ROPs were very powerful and easy to transfer between
scenes. I haven't looked into them lately though.
On Thu, Jan 22, 2015 at 2:14 PM, Chris Johnson chr...@topixfx.com wrote:
It's been a while and I
@ Siew Yi Lang
I felt compelled to respond to your review of Unity because of certain
inaccuracies and/or misconceptions. I hope that you do not feel slighted as
this is not a personal attack at all.
Although my day job now deals with commercial/film/vfx, I have worked on
several AAA game titles
@Nicolas Esposito
In the end you could end up spending A LOT of money just to have some
basica stuff which you could code ( if you have the knowledge... )
For me Unity is a good engine for a team project, not for a personal one.
I think that you might benefit from considering thinking from a
That's great! Thanks Paul =)
On Thu, Dec 11, 2014 at 3:48 PM, Paul Doyle technove...@gmail.com wrote:
(X-Post from 3DPro)
Hi everyone - something that has come up a few times with customers has
been 'can you give us some sample deformers written in KL for us to get
started?'. The Rigging
Hi Sofronis,
Yeah, its perfectly acceptable as far as Maya goes. Even for the
conditional nodes, you'll need to compare colors--think of it as a triple
scalar comparison node :P The nodes in Maya do evaluate much faster than
constraints. Expressions should be a last resort; they are more often
http://www.reddit.com/r/IAmA/comments/2oaei2/carl_bass_here_ceo_of_autodesk_designer/
Looks to be a currently active thread.
Of course there are comments about Softimage, Max, and Maya; some humorous
ones if you skim.
--
-=T=-
DD resorts to a CopyPaste command under the hood. CopyPaste is much slower
than using an Object Model
On Wed, Dec 3, 2014 at 1:48 PM, Peter Agg peter@googlemail.com wrote:
Through the UI? Just drag it into the Mixer of the model (or ctrl drag to
copy). If there's no mixer then just open
Maybe it is the workflow of the documentation and how it is differently
organized. For example:
Not being able to highlight a command in Maya and hit F1 like you can in
Softimage
or Maya not having an equivalent to the SDK explorer like we do in Softimage
Or perhaps that Maya's documentation is
documentation... Quick help is also very helpful in
this regard.
On Tue, Dec 2, 2014 at 2:02 PM, Eric Turman i.anima...@gmail.com wrote:
Not being able to highlight a command in Maya and hit F1 like you can in
Softimage
--
-=T=-
fixing some bits of it that
are not clear to me when I find them.
On Tue, Dec 2, 2014 at 12:02 PM, Eric Turman i.anima...@gmail.com wrote:
Maybe it is the workflow of the documentation and how it is differently
organized. For example:
Not being able to highlight a command in Maya and hit F1
What is the image size? You can speed up your performance just by using a
half rez proxy to work with and reassign if you need to use it for renders.
On Tue, Nov 25, 2014 at 9:42 AM, Cristobal Infante cgc...@gmail.com wrote:
Hi guys,
Trying to load image sequences into a grid or image plane
, nothing massive.
Also, it even slow downs with the display in wireframe...
On 25 November 2014 at 15:46, Eric Turman i.anima...@gmail.com wrote:
What is the image size? You can speed up your performance just by using a
half rez proxy to work with and reassign if you need to use
Not painful at all ;) All you have to do is select everything in the set
except for what you want to remove and create a new set, delete the old
one, and rename your new set to the old name. What could be simpler? :P
On Wed, Nov 19, 2014 at 9:33 AM, Peter Agg peter@googlemail.com wrote:
You
Original Equipment Manufacturer...software intended to be bundled with
hardware as a value added deal (usually at a much reduced cost.) Some
vendors used to skirt around the legalities or compliance of selling the
software as a stand-alone package by including a defunct chip or other junk
Kind of like Softimage's bright future ;P
On Wed, Nov 12, 2014 at 4:41 PM, Graham Bell graham.b...@autodesk.com
wrote:
If something looks too good to be true, it probably is.
--
-=T=-
, Eric Turman i.anima...@gmail.com wrote:
Original Equipment Manufacturer...software intended to be bundled with
hardware as a value added deal (usually at a much reduced cost.) Some
vendors used to skirt around the legalities or compliance of selling the
software as a stand-alone package
Right, I was not disagreeing with you, Luc-Eric.
And I'm pretty sure the point will soon be rendered moot as the eye of
Sauron will surely turn its attention to this site and its likely nefarious
activities...
On Wed, Nov 12, 2014 at 6:31 PM, Jason S jasonsta...@gmail.com wrote:
You or Graham
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