Re: [Maya] Add value to multiple Keyframes

2020-05-15 Thread Eugene Flormata
yeah if you type +=5 it'll add 5 to each selected key [image: input box maya numbers.gif] in the gif I do +=-3 to make it minus 3 from it's original value On Fri, May 15, 2020 at 7:07 AM David Saber wrote: > Hi all, > > In Softimage's animation editor, it was easy to increase or decrease the

Re: OT - Maya Instancing issues - want to pick the brains of the hivemind

2020-01-09 Thread Eugene Flormata
I did a big scene once with rs and mash in Maya. I had to export the mash stuff to instanced objects in their own scene. Then rs proxy those, then bring that rs proxy into the main render scene. The working render scene was just a bunch of nested instanced rs proxies of buildings. If I had to

Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread Eugene Flormata

Re: // 3D Printing

2018-04-04 Thread Eugene Flormata
i think you can just make it however you want and just import it into meshlab as obj or fbx just remember there's no smoothing normals or averaged normals in real life, so bake the smoothing before export zbrush was good with that since zbrush has no normals and it's almost faceted On Wed, Apr 4,

Re: // 3D Printing

2018-04-04 Thread Eugene Flormata
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.meshlab.net_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DOX-fumjrrkoEY7IfTtTBNmjz62GKz99u3VJ2UgNqiM=cDkdYhZA2Umx9DKZ9Bbd1BjwziM7164GDc3LPZlL48E= actually this should be able to do it On

Re: // 3D Printing

2018-04-04 Thread Eugene Flormata
i used zbrush to export STLs, I know there's a way to measure things in there too kinda before export maya 2018 also does it, now that i looked at it, not sure how it gets it's measurements. maybe on world scale On Wed, Apr 4, 2018 at 5:15 PM, Tenshi wrote: > Hi guys, > >

Re: xsi control in maya

2018-03-14 Thread Eugene Flormata
more for snapping i guess for translate i was thinking On Wed, Mar 14, 2018 at 5:15 PM, Matt Morris wrote: > well, with a multiple selection it automatically moves it as a group in > translate? The edit pivot button is safer for scaling components/multiple > selections, and

Re: xsi control in maya

2018-03-14 Thread Eugene Flormata
cool thx never seen that before it's only on rotate, and seems like holding d moves the pivot and changes the actual pivot of everything On Wed, Mar 14, 2018 at 4:49 PM, Matt Morris wrote: > Also, you can hold down d or press edit pivot to change the pivots for the >

Re: maya DASH

2017-11-22 Thread Eugene Flormata
yeah, I think I sent in a request for this from like several channels the request thing on their site some email from some lady from the autodesk support team a survey i saw on the maya mailing list it takes a while for anything to get noticed in the noise I suppose On Wed, Nov 22, 2017 at 1:56

maya DASH

2017-11-22 Thread Eugene Flormata

Re: OT - Maya extrusion explained?

2017-11-01 Thread Eugene Flormata
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DJ9GRsus-5FuFY=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=EK9a-3QtTnzzFjTg4D8BmmafxNbWwQQyHvj9QZfqN-M=IWRWrugJV_uuUOj6rFtDRjxemFrTgIlOYJ0gRLosfko= like this? On Wed,

Re: Softimage - not going away...

2017-10-25 Thread Eugene Flormata
I played with the akeytsu demo a bit, but I didn't see it any differently than the existing animation paradigm, it's just a different interface, looks like they've made some updates, so I'll take another look at it i think the most radical ways to look at future animation are mosketch (which I

Re: H16.5

2017-10-25 Thread Eugene Flormata
when you update houdini, do plugins or stuff break like they do when maya comes out with a new version? or is still somewhat working? I guess you dont really need plugins with houdini since it's so modular and formulaic, so I guess that leaves it to like renderers? On Wed, Oct 25, 2017 at 11:49

Re: maya control-like XSI's congruent move?

2017-10-20 Thread Eugene Flormata
the objects so simple. thanks maya On Fri, Oct 20, 2017 at 4:08 PM, Eugene Flormata <eug...@flormata.com> wrote: > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.justtodosomethingbad.com_blog_2017_10_13_how-2Ddo-2Dwe-2Dinbetween=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9

maya control-like XSI's congruent move?

2017-10-20 Thread Eugene Flormata

Re: OT: 13inch laptop for occasional noodling in Houdini...

2017-07-23 Thread Eugene Flormata
https://www.youtube.com/watch?v=7c-OaX-pvWE I got this latop in the fall of 2016 for around $2600 cad in taiwan i7-7700, gtx 1060, 32gb ram, 1TBm.2(pcie)ssd and 1TB ssd i run maya and redshift on it after effects, gaming VR htc vive stuff on it works better than my work computer for some things,

Re: 3dsmax can't edit

2017-07-10 Thread Eugene Flormata
nevermind the edit thing showed up after ungrouping, ignore me On Mon, Jul 10, 2017 at 6:16 PM, Eugene Flormata <eug...@flormata.com> wrote: > sorry off topic, hoping someone knows the answer > trying to convert 3dsmax files to maya > http://www.3dtoall.com/products/maxtomaya/ thi

3dsmax can't edit

2017-07-10 Thread Eugene Flormata
sorry off topic, hoping someone knows the answer trying to convert 3dsmax files to maya http://www.3dtoall.com/products/maxtomaya/ this plugin worked out great for it but the archvis scenes are big, so I'm trying to delete unseen faces from the max scene before sending it over. I can't turn the

Re: CAD files from rhino

2017-06-13 Thread Eugene Flormata
oo thx for the heads up and the offer, yea the files arn't big for rhino or simlab. just MOI but if anything huge comes up that chokes those, I'll have to keep an eye open On Tue, Jun 13, 2017 at 7:50 AM, Jonathan Moore wrote: > I’ve got another solution that isn’t

Re: CAD files from rhino

2017-06-12 Thread Eugene Flormata
Stephen P. Davidson* > > >> >> Not sure if anybody else has mentioned this but MOI is worth a try and >> it’s pretty cheap too ($295). >> >> http://moi3d.com/ >> >> >> On 12 Jun 2017, at 21:56, Eugene Flormata <eug...@flormata.com> wrote: &

Re: CAD files from rhino

2017-06-12 Thread Eugene Flormata
just tried the trail for simlab on an export it seems to have issues, looks like the connecting nurb meshes are cleaner, just some parts are fairly noisy, and still non manifold issues would probably be easier if I didn't have to actually set up UV's for this thing. the maya UV tools don't work on

Re: CAD files from rhino

2017-06-08 Thread Eugene Flormata
renders and we’ve had to go back to Rhino. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ > listproc.autodesk.com] *On Behalf Of *Eugene Flormata > *Sent:* 08 June 2017 23:29 > *To:* Official Softimage Users Mailing List. https://grou

Re: CAD files from rhino

2017-06-08 Thread Eugene Flormata
yeah it's a step file whoops, I'm exporting out to polymesh, fbx. from a step file. even if I re-import the mesh back into rhino, and try to clean the non-manifold vertices the mesh normals get all messed up On Thu, Jun 8, 2017 at 3:26 PM, Graham Bell wrote: > STEP file or

CAD files from rhino

2017-06-08 Thread Eugene Flormata
does anyone know how to export from rhino, nurb meshes that don't have non-manifold vertices? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: animation

2017-05-09 Thread Eugene Flormata
ebook.com/notes/guerillarender/ > mercenaries-arsenal-unveiled-at-fmx-2017/1146470472126233/ > > On 9 May 2017 at 03:44, Eugene Flormata <eug...@flormata.com> wrote: > >> yeah I have issues running it on my work machine, on my laptop it's fine >> wonder if this type of p

Re: animation

2017-05-08 Thread Eugene Flormata
beta test it. Performance is ok, but overall workflow and > interaction is not production ready yet IMHO. > > 2017-05-01 22:57 GMT+02:00 Eugene Flormata <eug...@flormata.com>: > >> https://www.mokastudio.com/features.html >> woah cool >> has anyone seen this bef

animation

2017-05-01 Thread Eugene Flormata
https://www.mokastudio.com/features.html woah cool has anyone seen this before? i like the direction this is going -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

maya floating windows

2017-04-24 Thread Eugene Flormata
anyone know how to make the channel box or the attribute editor to separate locked floating windows for any object you choose and not to the current selected? I found a script that lets me do it for the outliner so I can press "8" and open as many outliners as i want, so that's good still trying

Re: maya timeline

2017-03-28 Thread Eugene Flormata
so I guess the proper way to do it is to just run alembic caches that won't ruin the timeline right? it's frame by frame? On Tue, Mar 28, 2017 at 5:15 PM, Eric Turman wrote: > We had some assets that were done in a different time format referenced in > and blew up our

Re: maya timeline

2017-03-27 Thread Eugene Flormata
I think it's from importing a sketchup scene? crazy maya -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: maya timeline

2017-03-27 Thread Eugene Flormata
ahh I havne't found any settings that changes the fractional numbers maybe I'll post in the autodesk forums and get a response next week -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Random Thoughts about H.

2017-03-21 Thread Eugene Flormata
tried watching the VEX masterclass it was way over my head, haha back to the drawing board On Tue, Mar 21, 2017 at 12:07 PM, Jonathan Moore wrote: > I think Andy covered off most stuff. The only thing I can reiterate is the > importance of VEX. I shared a link the

Re: Latest Houdini Wrangle Masterclass

2017-03-20 Thread Eugene Flormata
so this hasn't changed much since in the 16 update? I just started some tutorials on game tutors and bought https://vimeo.com/195580569, it got into vex pretty quickly. coding in general is pretty outside my skillset, so I'm looking for basics in houdini to pick up.

Re: houdini 16 nav

2017-03-14 Thread Eugene Flormata
Ah nice! thanks! the journey begins! On Tue, Mar 14, 2017 at 4:25 PM, Ben Paschke wrote: > Almost! Press space-z with your mouse over an object. > That rayscast point will become center of the view and the center of the > orbit. > > -- Softimage Mailing List. To

houdini 16 nav

2017-03-14 Thread Eugene Flormata
forgot the email for the houdini list, and not sure of the keywords I was looking for to rotate a camera around where the mouse cursor is on the closest raycasted object (like zbrush or maya with the right rotation setting) is this a thing in houdini? -- Softimage Mailing List. To

Re: Opinion gathering

2017-02-19 Thread Eugene Flormata
On Sun, Feb 19, 2017 at 5:40 AM, Graham Bell wrote: > > Regarding AD though, kinda hard to measure right now. I don’t hear many > positive vibes. More recent cuts and layoffs including Eddie Perberg, the > Max product manager. Even with my understanding it seems bizarre. > > >

Re: Maya

2017-02-17 Thread Eugene Flormata
yeah the last project I did we used a lot of redshift proxies, and nested redshift proxies to save space, it's just so hard trying to animate everything in one timeline when you have to use it outside in another file that makes sense that setting up render stuff inside a referenced file would

Re: Maya

2017-02-16 Thread Eugene Flormata
I like maya fine with modeling and texturing, haven't hit any issues with that yet. just beyond that is the problem On Thu, Feb 16, 2017 at 8:06 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > You call that rant complaint? Deng, I felt like I was on the Polo Club, > chatting with

Re: Opinion gathering

2017-02-16 Thread Eugene Flormata
thanks a lot for the input guys, anyone got stability input on C4D? I work at a primarily motion graphics company. we just moved to maya since it was easy to shift licenses. I just really like the ideas behind houdini all aboard the houdini train, please don't crash.. On Thu, Feb 16, 2017 at

Re: Maya

2017-02-16 Thread Eugene Flormata
you can tell maya to not remember any windows in the settings but sometimes it stops redshift from rendering also reference files break the render later setup once you start adding overrides and overriding the in-out frames also are sometimes ignored and referencing files with MASH in them also

Re: Opinion gathering

2017-02-16 Thread Eugene Flormata
for people who transitioned to modo how's the stability in that program? I bought modo indie on steam when it was on sale with the idea to learn it on the side, but I barely got to use it. was still getting used to maya which i use at work. which although I like the tools. everything like explode

Re: unity animation export

2017-02-14 Thread Eugene Flormata
http://answers.unity3d.com/questions/170550/softimage-to-unity.html I used this back in the day I think it's been a long time since I used xsi-> unity I think I was using an older FBX export at the time as well. maybe you can test out different ones On Tue, Feb 14, 2017 at 10:54 PM, David

Re: houdini 16

2017-02-06 Thread Eugene Flormata
http://www.cgchannel.com/2017/02/side-effects-software-unveils-houdini-16/ looks like the 21st the launch video is watchable here https://www.sidefx.com/community/houdini-16-launch-streaming-on-february-6/ Jordi, do you know if they'll still have indie and apprentice on launch day? On Mon,

Re: completly OT, AE Quicktime and sound related

2017-02-06 Thread Eugene Flormata
what if you convert the 100%animation quicktime compression file with media encoder to youtube HD? On Mon, Feb 6, 2017 at 11:09 AM, Sven Constable wrote: > Had this problem lately. I tested with another player (MPC) and the sound > was a few frames off as well, so it

Re: houdini 16

2017-02-04 Thread Eugene Flormata
It's a very good list, considering a lot of the updates in maya seem to be just bought plug ins can anyone on the beta disclose whether or not the biharmonic skin weighting at timestamp 4:01 https://vimeo.com/202435893 convert itself to regular skin weights readable in maya or unity (I guess

Re: houdini 16

2017-02-04 Thread Eugene Flormata
h fest, > come in and check it! > > Houdini.. doest it look like... > > https://www.youtube.com/watch?v=bwzDxp2TC7I > ᐧ > > On Sat, Feb 4, 2017 at 10:51 AM, Jordi Bares <jordiba...@gmail.com> wrote: > >> >> :) >> >> On 4 Feb 2017, at

houdini 16

2017-02-03 Thread Eugene Flormata
https://vimeo.com/202435893 new houdini stuff is this all of it, or are there more suprises? looks good though I always thought houdini already had booleans I'm still wondering if a baked animation pipeline works in it, if anyone has an idea. It's based on just baking various constraints and

Re: houdini stability

2017-01-23 Thread Eugene Flormata
nal good aspect of the SideFx approach to support is that they will > often fix troublesome bugs with days or even hours if it's a significant > problem on a production. This level of support is obviously at its most > responsive for larger studio customers but they're very responsive and > u

houdini stability

2017-01-23 Thread Eugene Flormata
Hey all just wondering for everyone who has migrated to both maya or houdini what's the stability like in houdini? they seem to have more hotfixes than maya as well. I've about had it with the unexplainable crashing in maya 2017 with what I think are relatively simple scenes. or maybe I just need

Interesting rigging for animation pipe

2017-01-07 Thread Eugene Flormata
https://www.youtube.com/watch?v=8p0WQJtjZZ0 not XSI, it's in maya but I like the concept and thought people might be interested it's a neat animation process built on baked animation for game purposes -- Softimage Mailing List. To unsubscribe, send a mail to

Re: Happy Holidays!

2016-12-25 Thread Eugene Flormata
Happy Holidays list! On Sun, Dec 25, 2016 at 11:37 AM, Daniel Brassard wrote: > Merry Xmas and Happy New Year! > > On Dec 25, 2016 10:27 AM, "Francisco Criado" > wrote: > >> Merry Christmas and Happy New Year! A complete honor to share this group

Re: Renderfarms again.

2016-10-12 Thread Eugene Flormata
I've used render4you, was a bit of a headache due to program mismatches and redshift. almost missed a deadline with all the back and forth. the guy running it showed me a sync function in the cloud renderer UI. which supposedly let you sync a specific folder, and you could pick and chose which

maya keys

2016-09-08 Thread Eugene Flormata
so I'm part of the dark side now and every now and then my hotkey muscle memory kicks in and there's keyframes everywhere does anyone know how to to just set S to do all the same things alt does in maya 16.5/17 so basically wherever alt is used, I can just use S as well I just want it for camera,

Re: maya in line calculations

2016-04-29 Thread Eugene Flormata
thanks! I would have imagined they would have fixed that when they tried to humanize the program On Fri, Apr 29, 2016 at 12:40 PM, Mirko Jankovic wrote: > as most of things with maya it makes no sense.. just make it a bit more > complicated then it could be hehehe > >

maya in line calculations

2016-04-29 Thread Eugene Flormata
does anyone know if maya can do in-line equations in their input boxes like XSI did? where you can put like 7*2 directly in an input box and it just gives the result? or should I always just have a calculator open? I'm not even sure what it's called in xsi so I can't begin to search a solution on

Re: New render layers in maya

2016-04-18 Thread Eugene Flormata
is extension 2 out yet? I don't see in in the product updates? On Mon, Apr 18, 2016 at 1:47 PM, Graham Bell wrote: > To be fair here, considering what system Maya had, it’s certainly a big > improvement. > > > > Historically, AD have a track record of implementing a new >

Re: -Camera. Frames issues

2016-02-26 Thread Eugene Flormata
motion blur? On Fri, Feb 26, 2016 at 10:46 AM, Adam Sale wrote: > Obvious thought, but what do your fcurves look like? > > On Fri, Feb 26, 2016 at 9:35 AM, Tenshi . wrote: > >> Hi, >> >> hope you guys can help me on this. >> >> I have a little scene,

Re: modo 901 off topic

2016-02-26 Thread Eugene Flormata
maybe the old ones? is there no improvement in 901? On Fri, Feb 26, 2016 at 3:22 AM, Rob Wuijster wrote: > My feeling is that Modo is even worse than C4D when it comes to more > complex rigging. > It all starts to fall down very quickly after a certain point, and > playback

modo 901 off topic

2016-02-26 Thread Eugene Flormata
was just at a VR talk and a foundry guy came to talk about modo 901 showed the new viewport and how it works with a pretty much 1:1 unreal shader , with custom shaders and unity shaders planned in the works. was just wondering from XSI pov'ers thoughts on the rigging/ animation for the newest

Re: cad

2016-02-11 Thread Eugene Flormata
thx for the tips everyone, I ended up trying the trial for rhino. the 64bit makes a huge difference. less than 10 minutes to open i think. MOI looks like it just crashes. and maya takes 2-3 hours to open the stp files rhino even shows what it's processing.. I won't have a good excuse to get a

Re: cad

2016-02-10 Thread Eugene Flormata
Thx, yeah we got an Moi license on one of the mac's with a lot of ram, but it's stil pretty slow at opening files Rhino, I've never looked into, Maya I just use to import files I usually end up rebuilding the models, or cleaning them quite a bit before actually using it. thanks On Tue, Feb 9,

cad

2016-02-09 Thread Eugene Flormata
Hey, my company is asking me to price out a new machine for work. and I wanted to get something that wouldn't choke on big cad files from architecture or other large 1gb+ stl type files does anyone know if that's primarily a CPU issue? my current machine is i7-3770, fine for the 3D I'm doing now,

Re: cad

2016-02-09 Thread Eugene Flormata
tter choice then even dual > xeons but working at lower Ghz.. whats the use of 72 threads if CAD program > uses only one. > > Just some toughs straight out of the head where I would start. > > > > > > On Tue, Feb 9, 2016 at 9:57 PM, Eugene Flormata <eug...@flormata.

Re: So.. Maya rigging is still a thing...

2016-01-22 Thread Eugene Flormata
as much confusion rigging in maya brings, I'm really liking the quaddraw tool and sculpting. On Fri, Jan 22, 2016 at 1:18 PM, Eric Turman wrote: > Agreed > >> "In maya the excuse you will be given, is "well you can isol"...FUCK >> OFF!!! isolate is a stupid solution,

Re: So.. Maya rigging is still a thing...

2016-01-22 Thread Eugene Flormata
Yah, not sure why there's no improvement in the processflow for rigging in that much time, almost in any program i see, so many advancements in modeling. but nothing for rigging. no zbrush of rigging so to speak. I like how there's notes and tips even when you just turn on the quaddraw. feels

Re: Object motion converted to path animation but normalized at origin?

2016-01-14 Thread Eugene Flormata
why not put the world on a null and put it reverse on a path constraint with the ship in the center origin? On Wed, Jan 13, 2016 at 6:10 PM, Steven Caron wrote: > Hey Gang, > > Has anyone had to do something like this? Imagine a plane or a space ship > shuttle with animation

Re: Redshift users?

2016-01-05 Thread Eugene Flormata
Redshift is my main real renderer for xsi. But lately it's been element 3d for after effects. But then again my studio is primarily motion graphics. Might look into unreal engine 4 after that paragon trailer came out. On Tuesday, 5 January 2016, Nour Almasri wrote: >

Re: maya and blendshapes?

2015-12-15 Thread Eugene Flormata
https://www.youtube.com/watch?v=HLqYZcAfYfE I used this on a animation match move maya 2016 shape editor, works great with the new sculpt brushes. the trick is you have to move the slider till it's above 0, otherwise when you move the animation slider the edit button will stay greyed out. making

Re: Have a question an alternative tool

2015-11-24 Thread Eugene Flormata
ve in Softimage, but still, > better than nothing. Way better than older Maya versions where you were > just screwed. > > Martin > > > > On Tue, Nov 24, 2015 at 11:59 AM, Eugene Flormata <eug...@flormata.com> > wrote: > >> is there a youtube video on this proc

Re: Guilty Gear XX made with softimage - RT Outline controlled by map

2015-10-29 Thread Eugene Flormata
, Eugene Flormata <eug...@flormata.com> wrote: > that's for the outline > > > On Thu, Oct 29, 2015 at 12:55 PM, Christian Freisleder <m...@buntepixel.eu> > wrote: > >> hey, >> >> to me it looks like it's a mesh clone with a push and inverted Norma

Re: Guilty Gear XX made with softimage - RT Outline controlled by map

2015-10-29 Thread Eugene Flormata
that's for the outline On Thu, Oct 29, 2015 at 12:55 PM, Christian Freisleder wrote: > hey, > > to me it looks like it's a mesh clone with a push and inverted Normals > with Backsides transparent. Black constant material on it. > But I might be wrong. ;) > > Christian > > >

Re: Friday Flashback #246

2015-10-23 Thread Eugene Flormata
Cool! Are you still at valve? When did they start switching to Maya or whatever they use now? On Friday, 23 October 2015, Derek Jenson wrote: > I rigged that Strider for HL2! > > -- > Date: Fri, 23 Oct 2015 14:29:48 -0400 > Subject: Friday

Re: Fabric Engine 2.0 out with Canvas!

2015-09-30 Thread Eugene Flormata
does this work on windows 10? On Wed, Sep 30, 2015 at 10:02 PM, Adam Sale wrote: > Very cool! > > On Wed, Sep 30, 2015 at 6:36 PM, Sebastien Sterling < > sebastien.sterl...@gmail.com> wrote: > >> to Jonha Think nothing of it good sir ! Tell us. the weight painting for >>

Redshift maya artists?

2015-08-31 Thread Eugene Flormata
this'll probably sound blasphemous but any generalist maya 2016 redshift artists around? Vancouver based, But remote might be alright, I'll have to get back on that. Archvis rendering(redshift maya) / composite(after effects) work with an extremely tight deadline coming up. Thanks and sorry!

Re: animate polygon faces individually

2015-08-25 Thread Eugene Flormata
https://vimeo.com/46425839 have you tried this? On Tue, Aug 25, 2015 at 5:09 AM, Chris Marshall chrismarshal...@gmail.com wrote: it's cold in here. On 25 August 2015 at 11:42, Chris Marshall chrismarshal...@gmail.com wrote: Any thoughts or pointers? I know this is really simple and

Re: Nerdcorps and Softimage

2015-08-25 Thread Eugene Flormata
I have a friend there in concept art, said my first XSI teacher is from there. they're switching to maya slowly last i heard On Sun, Aug 23, 2015 at 11:04 PM, Pierre Schiller activemotionpictu...@gmail.com wrote: Hello. Does anyone on the list works on Nerdcorps? Does anyone know if they are

redshift maya

2015-08-19 Thread Eugene Flormata
just thought I'd ask the community in case someone knows an an answer, i know it's not XSI, but I thought I'd ask anyways since there's smart people here Redshift maya substance node? does it work with the dynamic texturing? or have to bake to file and build a shader each time? thanks!

Re: GDC presentation: Guilty Gear Xrd and Softimage

2015-06-10 Thread Eugene Flormata
yeah what Fabian said! On Wed, Jun 10, 2015 at 2:31 PM, Fabian Schnuer Gohde list@gohde.no wrote: @Pierre http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/tex_editonobj_CreatingSubprojections.htm,topicNumber=d30e591106 last paragraph explains

Re: GDC presentation: Guilty Gear Xrd and Softimage

2015-06-09 Thread Eugene Flormata
thanks guys! a combo of unfold then walking on mesh quad regular quad or projection seems to do the trick, didn't even have to click any corners it was auto!

Re: GDC presentation: Guilty Gear Xrd and Softimage

2015-06-08 Thread Eugene Flormata
does anyone know a quick way to get poly island UVs to get that square shape? without manually aligning the edges? https://youtu.be/yhGjCzxJV3E?t=27m25s this link has a timestamp to the UV example On Sun, May 31, 2015 at 8:09 PM, Jason S jasonsta...@gmail.com wrote: Also related to the gator

Re: Sample AOV's shot

2015-05-26 Thread Eugene Flormata
Yahh.. but at least he can make a quick one i guess?? with the scene already set up if the links work On Tue, May 26, 2015 at 1:23 PM, Angus Davidson angus.david...@wits.ac.za wrote: Ahh though Byron was looking for background video to comp over ;)

Re: Sample AOV's shot

2015-05-26 Thread Eugene Flormata
http://www.3drender.com/challenges/ found that looking for the test classroom scene you can find in the redshift forums. haven't tested any of the files. but looks like they're useable? On Tue, May 26, 2015 at 9:30 AM, Angus Davidson angus.david...@wits.ac.za wrote: You can select creative

Re: Is purchasing a new softimage license impossible?

2015-05-14 Thread Eugene Flormata
@Chris Johnson I'd give that a try! On Thu, May 14, 2015 at 12:52 PM, Chris Johnson chr...@topixfx.com wrote: Apparently Blender has some great modelling tools. Just to preface...this is not the off the shelf Blender. You need to dig around and install a bunch of scripts and plugins to get it

Re: OT: Epic going completely crazy

2015-03-02 Thread Eugene Flormata
does ue4 output to ios/android/ windows/ osx/html5 same as unity does? On Mon, Mar 2, 2015 at 11:31 AM, Saeed Kalhor ndman...@gmail.com wrote: LoL.. Just after 5 days i paid for first month subscription it become free. Amazing!

Re: Grease pencil for Softimage

2015-02-24 Thread Eugene Flormata
how's the non-linear rigging in blender? kinda like XSI's stacks? or like maya's? On Tue, Feb 24, 2015 at 12:09 AM, Cesar Saez cesa...@gmail.com wrote: Honestly, Blender's grease pencil is way better. Depending on your needs I'd consider adding Blender to the pipeline: it's free, portable,

Re: akeytsu animation software demo

2015-02-20 Thread Eugene Flormata
I hope something revolutionary comes out for rigging/ animation comes out like zbrush did to modeling. https://vimeo.com/103633309 this one sure is neat On Fri, Feb 20, 2015 at 4:05 AM, Stefan Kubicek s...@tidbit-images.com wrote: I was looking forward to this one too. They wanted to release

fbxreview

2015-02-18 Thread Eugene Flormata
anyone know how to export fbx files to be read into this? http://area.autodesk.com/products/features/fbx

Re: fbxreview

2015-02-18 Thread Eugene Flormata
formats and works like a charm, with and without animation. Hope it helps. F. 2015-02-18 19:15 GMT-03:00 Eugene Flormata eug...@flormata.com: anyone know how to export fbx files to be read into this? http://area.autodesk.com/products/features/fbx --

Re: Maya, sheesh!

2015-02-10 Thread Eugene Flormata
I agree with the fcurve editor behaving like garbage. even after effects' curve editor is more predictable than maya's most of the time. but I did stumble upon this nifty tool mgtools, which while very convoluted, seems like a very fast animation process.

zbrush 4R7 is out

2015-01-29 Thread Eugene Flormata
http://pixologic.com/ yay!

Re: zbrush 4R7 is out

2015-01-29 Thread Eugene Flormata
://www.pixologic.com/ is down. What happened. Did ADSK aquired it? *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eugene Flormata *Sent:* Thursday, January 29, 2015 10:12 PM *To:* softimage@listproc.autodesk.com *Subject:* zbrush 4R7

Re: Fabric update - Rigging Toolbox

2014-12-12 Thread Eugene Flormata
*- *we are open to creating a consortium and finding ways to open-source work done there. Obviously there are hooks into Fabric and the concern will be around vendor dependency – however, a lot of that can be addressed in the design of a particular project. We have done deals that give source code

Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread Eugene Flormata
I like the functions in XSI where you can type formulas into input boxes or like how you can arrange things with a function L(20,40) and your selected objects would arrange themselves between 20-40 evenly spaced or like time, when I'm on frame 154 and I just want to go 1 sec more, I'd just append

Re: The Foundry rises... More stuff being bought.

2014-11-13 Thread Eugene Flormata
Very interesting, but I'm still a little lost in what it can do is it like zbrush's pixols? On Thu, Nov 13, 2014 at 11:29 AM, pedro santos probi...@gmail.com wrote: http://www.fxguide.com/featured/whats-the-foundry-buying-the-tech-of-adf/ Lots of neat stuff So inadvertly I now own a Foundry

Re: Drawable Facial Rig

2014-10-01 Thread Eugene Flormata
amazing! i hope fabric engine takes note for this On Wed, Oct 1, 2014 at 2:56 PM, Ed Schiffer edschif...@gmail.com wrote: I've never seen a drawing facil rig before, I think this is quite unique! :: http://lesterbanks.com/2014/10/drawable-facial-rig-will-amaze/ -- www.edschiffer.com

Re: ot: unreal engine

2014-08-22 Thread Eugene Flormata
https://www.youtube.com/watch?v=rOkJ1-vnh-s this doesn't really look baked though On Fri, Aug 22, 2014 at 10:02 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote: It's all about baking. Recently, I made some arch viz app for Andriod and iOS and I was able to achieve good quality. It was for

Re: Fabric at Siggraph details

2014-07-29 Thread Eugene Flormata
are the user group sessions part of the full conference pass? On Tue, Jul 29, 2014 at 5:20 PM, Paul Doyle technove...@gmail.com wrote: Hi everyone - Siggraph is approaching at a scary speed, so we'd better start trying to make sure people come and see us. We've got an entire day of user

Re: Fabric at Siggraph details

2014-07-29 Thread Eugene Flormata
http://s2014.siggraph.org/attendees/conference-overview the exhibition pass? On Tue, Jul 29, 2014 at 5:29 PM, Paul Doyle technove...@gmail.com wrote: no - you just need the normal expo pass I believe (otherwise my team are going to have trouble getting in!) On 29 July 2014 20:26, Eugene

Re: Fabric at Siggraph details

2014-07-29 Thread Eugene Flormata
thanks! On Tue, Jul 29, 2014 at 5:47 PM, Paul Doyle technove...@gmail.com wrote: Yes that's the one On 29 July 2014 20:43, Eugene Flormata eug...@flormata.com wrote: http://s2014.siggraph.org/attendees/conference-overview the exhibition pass? On Tue, Jul 29, 2014 at 5:29 PM, Paul

Re: MODO webinar for Softimage Users - tomorrow, April 3 - Register here...

2014-04-03 Thread Eugene Flormata
can some kind people who watched the webinar elaborate a little on what people who missed out on?!

  1   2   >