Yes,* convert groom to maya object* will bake you yetui setup to mesh
objects
J
On Sat, Jan 30, 2016 at 8:59 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> Het guys, it's another question about yeti
>
>
> is it possible to convert a groom made up of instanced ellements to geo
Not sure if this is what you are trying to do, hope it helps:
for param in oNode.NestedObjects:
if param.Name == surface:
surfaceParam = param
myOutputShader = surfaceParam.NestedObjects(0)
print myOutputShader
sphere.Material.Lambert
On Tue, Mar 3, 2015 at 7:53 AM, Jan Dubied
sad indeed!!
it was certainly great stuff what you guys put together with SIC!!
J
On Sunday, 1 February 2015, a...@andynicholas.com a...@andynicholas.com
wrote:
One last tribute as our web hosting is about to run out...
http://www.softimagecreatives.com
A huge thanks to all of you who
Nice work!! Well done!
On Sun, Oct 5, 2014 at 6:04 PM, gareth bell garethb...@outlook.com wrote:
https://www.youtube.com/watch?v=eysSKLxcpXAlist=UUvIYX7HvZJqODMRynAPf6aw
--
Date: Sun, 5 Oct 2014 17:17:49 +0100
Subject: Re: orangutan - the mill
From:
wrong place, sorry
On Tue, Jun 10, 2014 at 10:11 AM, Jacob Gonzalez jacobgo...@gmail.com
wrote:
from the softimge mailing list:
Primarily Modo, Zbrush, Mudbox for modelling
Mari and Photoshop for texturing
Softimage for animation, crowds, fx
Rendered with Arnold for Softimage
Nuke
Besides the all the amazing stuff you can do with (like some stuff Alistair
has mentioned), ICE is also great to convert simple but tedious everyday
tasks into flexible/easy to tweak workflows:
An small example: right now I am lighting a Stadium. So instead of placing
rows of lights manually
but true, Jacob... The worst thing is that Maya users who have
never tried something else don't know that the grass was greener on the
other side.
Saludetes!
--
Martin Contel
Square Enix (Visual Works)
On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez
jacobgo...@gmail.comwrote:
I had
The point I was trying to make is that not having partitions makes
rendering in Maya much more difficult and less efficient than rendering in
XSI. This is one the features I am put off by when switching to Maya.
Agreed, different 3D applications behave in different manners, and so you
just need
Hi Graham
Apart from a shot experience using Maya I also did the same with Houdini.
And again i was rendering. With Houdini I was frustrated the first few days
as I felt I could do things quicker in Soft. But it was much more
interesting than Maya since I could see the potential. After 3 weeks
great stuff.
On Fri, Mar 14, 2014 at 12:38 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:
really good one.
just wondering does it ever gets to anyone that has really any decision
power in AD what so ever?
On Fri, Mar 14, 2014 at 1:33 PM, Alastair Hearsum
hear...@glassworks.co.uk
1 - Render Passes Partitions
2 - *ICE*
3 - UI in general: specially the Render Tree
4 - Animation Toolset
5 - Not intuitive. Most people learn XSI faster than they learn Maya.
J
On Thu, Mar 13, 2014 at 2:15 PM, Christopher Crouzet
christopher.crou...@gmail.com wrote:
It would be more fair to
great words. This is the type of letter AD should be getting. Would be
great to see more of this coming. From the right people - like you guys.
J
On Mon, Mar 10, 2014 at 10:43 AM, michael johansson mich...@lowend.sewrote:
Just a small remark to get it right and avoid that discussion. Under So
best feature to copy from softimage to Maya : make 2015 the last release :)
On Fri, Mar 7, 2014 at 11:10 PM, Steven Caron car...@gmail.com wrote:
i guess it is just a safe bet that all plugin devs just compile for new
versions anyways.
On Fri, Mar 7, 2014 at 3:04 PM, Joe Laffey
Many things, but the most important for me:
1 - Partitions for the Render Layers
2- ICE!
3- The Render Tree - (I see they are making improvements on that) - The
hypershade is
4- Consistency overall - Maya is a very wild and disorganize software :)
J
On Fri, Mar 7, 2014 at 10:23 PM,
I have been reading all the posts and thinking about what everyone said. In
the next few month freelancers and companies will have to decide which way
to go:
1 - Stick with softimage for the next 2 years or so - Mainly hoping
something new come across, or maybe Houdini, Modo, Fabric become a
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