Re: Yeti: converting grrom to geo

2016-01-30 Thread Jacob Gonzalez
Yes,* convert groom to maya object* will bake you yetui setup to mesh objects J On Sat, Jan 30, 2016 at 8:59 AM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Het guys, it's another question about yeti > > > is it possible to convert a groom made up of instanced ellements to geo

Re: query shader parameters

2015-03-03 Thread Jacob Gonzalez
Not sure if this is what you are trying to do, hope it helps: for param in oNode.NestedObjects: if param.Name == surface: surfaceParam = param myOutputShader = surfaceParam.NestedObjects(0) print myOutputShader sphere.Material.Lambert On Tue, Mar 3, 2015 at 7:53 AM, Jan Dubied

Re: Sad days...

2015-02-01 Thread Jacob Gonzalez
sad indeed!! it was certainly great stuff what you guys put together with SIC!! J On Sunday, 1 February 2015, a...@andynicholas.com a...@andynicholas.com wrote: One last tribute as our web hosting is about to run out... http://www.softimagecreatives.com A huge thanks to all of you who

Re: orangutan - the mill

2014-10-05 Thread Jacob Gonzalez
Nice work!! Well done! On Sun, Oct 5, 2014 at 6:04 PM, gareth bell garethb...@outlook.com wrote: https://www.youtube.com/watch?v=eysSKLxcpXAlist=UUvIYX7HvZJqODMRynAPf6aw -- Date: Sun, 5 Oct 2014 17:17:49 +0100 Subject: Re: orangutan - the mill From:

Re: Nike The Last Game

2014-06-10 Thread Jacob Gonzalez
wrong place, sorry On Tue, Jun 10, 2014 at 10:11 AM, Jacob Gonzalez jacobgo...@gmail.com wrote: from the softimge mailing list: Primarily Modo, Zbrush, Mudbox for modelling Mari and Photoshop for texturing Softimage for animation, crowds, fx Rendered with Arnold for Softimage Nuke

Re: What use is ICE really?

2014-03-21 Thread Jacob Gonzalez
Besides the all the amazing stuff you can do with (like some stuff Alistair has mentioned), ICE is also great to convert simple but tedious everyday tasks into flexible/easy to tweak workflows: An small example: right now I am lighting a Stadium. So instead of placing rows of lights manually

Re: A confession

2014-03-19 Thread Jacob Gonzalez
but true, Jacob... The worst thing is that Maya users who have never tried something else don't know that the grass was greener on the other side. Saludetes! -- Martin Contel Square Enix (Visual Works) On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez jacobgo...@gmail.comwrote: I had

Re: A confession

2014-03-19 Thread Jacob Gonzalez
The point I was trying to make is that not having partitions makes rendering in Maya much more difficult and less efficient than rendering in XSI. This is one the features I am put off by when switching to Maya. Agreed, different 3D applications behave in different manners, and so you just need

Re: A confession

2014-03-19 Thread Jacob Gonzalez
Hi Graham Apart from a shot experience using Maya I also did the same with Houdini. And again i was rendering. With Houdini I was frustrated the first few days as I felt I could do things quicker in Soft. But it was much more interesting than Maya since I could see the potential. After 3 weeks

Re: a NEW open letter to Autodesk

2014-03-14 Thread Jacob Gonzalez
great stuff. On Fri, Mar 14, 2014 at 12:38 PM, Mirko Jankovic mirkoj.anima...@gmail.comwrote: really good one. just wondering does it ever gets to anyone that has really any decision power in AD what so ever? On Fri, Mar 14, 2014 at 1:33 PM, Alastair Hearsum hear...@glassworks.co.uk

Re: YOUR TOP 5

2014-03-13 Thread Jacob Gonzalez
1 - Render Passes Partitions 2 - *ICE* 3 - UI in general: specially the Render Tree 4 - Animation Toolset 5 - Not intuitive. Most people learn XSI faster than they learn Maya. J On Thu, Mar 13, 2014 at 2:15 PM, Christopher Crouzet christopher.crou...@gmail.com wrote: It would be more fair to

Re: Open letter to Autodesk

2014-03-10 Thread Jacob Gonzalez
great words. This is the type of letter AD should be getting. Would be great to see more of this coming. From the right people - like you guys. J On Mon, Mar 10, 2014 at 10:43 AM, michael johansson mich...@lowend.sewrote: Just a small remark to get it right and avoid that discussion. Under So

Re: Maya feature request from Softimage users

2014-03-07 Thread Jacob Gonzalez
best feature to copy from softimage to Maya : make 2015 the last release :) On Fri, Mar 7, 2014 at 11:10 PM, Steven Caron car...@gmail.com wrote: i guess it is just a safe bet that all plugin devs just compile for new versions anyways. On Fri, Mar 7, 2014 at 3:04 PM, Joe Laffey

Re: Maya feature request from Softimage users

2014-03-07 Thread Jacob Gonzalez
Many things, but the most important for me: 1 - Partitions for the Render Layers 2- ICE! 3- The Render Tree - (I see they are making improvements on that) - The hypershade is 4- Consistency overall - Maya is a very wild and disorganize software :) J On Fri, Mar 7, 2014 at 10:23 PM,

Re: Softimage 2015 Last Release Announcement

2014-03-05 Thread Jacob Gonzalez
I have been reading all the posts and thinking about what everyone said. In the next few month freelancers and companies will have to decide which way to go: 1 - Stick with softimage for the next 2 years or so - Mainly hoping something new come across, or maybe Houdini, Modo, Fabric become a