rily TD's.
>
> Whatever the reasons I feel for the FE team after all their hard efforts.
> But I feel as one door closes others will open for them, folk with that
> much talent don't remain jobless for long.
>
>
> On 10/28/17 5:19, Michael Amasio wrote:
>
> That's too bad.
That's too bad.
This is rough market. There's not much money in developing better
solutions. I guess we'll ride out our DCC's with ancient architecture, and
wait till one of us becomes a billionaire and funds something cutting edge.
I'd love to here more of the story of what happened from some
Using Softimage today at Double Negative Vancouver! woot for legacy
licenses!
On Tue, Oct 24, 2017 at 12:59 PM, Mirko Jankovic
wrote:
> I do believe that there is still ton of Softimage people that are pushed
> into hell of maya that would give a leg to have a chance
Great stuff. Thanks for sharing.
On Thu, Oct 5, 2017 at 5:12 AM, Sven Constable
wrote:
> Looks like a very effective and clean gui to work with. Thanks for sharing.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
>
Sorry for the hijack.
I had a huge headache getting crate compiled for maya2017 on centos7 but
managed. I'll add it to the git
On Jul 27, 2017 2:27 PM, "Leoung O'Young" wrote:
> The animator that is exporting the Alembic using Crate from Maya 2017 said
> the textures
Any updates on this topic would be greatly appreciated. Especially any
success stories.
I feel like companies willing to part with theirs would be smaller. But
animal logic (in Vancouver) is dropping xsi after this current show. (
though they've rumored that before ). I'll walk across the
:p
On Wed, Aug 2, 2017 at 7:28 AM, Morten Bartholdy
wrote:
> Beauty, that :)
>
> MB
>
>
>
> > Den 2. august 2017 klokken 16:16 skrev Sven Constable <
> sixsi_l...@imagefront.de>:
> >
> >
> > speaking of cubes and jobs.. let's not forget this masterpiece:
> >
Bump on this...
Is anyone bowing out of the Softimage arena and would like to kindly sell
their license?
I'm finally in a position that I can force it's use in a studio.
I've been hammering AD about buying some licenses but they're being AD.
Let me know.
Michael
On Fri, Jun 16, 2017 at 1:25
and Houdini are a match made
>>> in heaven and the $999 price for freelancers is ace too. Dreaming of the
>>> day when we'll have GPU VRAM to cope with all that throughput. Something
>>> like Redshift inside Clarisse would keep me spinning. ;)
>>>
>
There's a no shortage of high paying jobs for houdini fx artists in
Vancouver.
Most studios already have it integrated in their pipelines to some degree.
Small studios who don't already use it might gripe about the cost, but the
big players lean on it heavily.
Most studios don't have more than one
Hey all...
How do I force the property page to update to a certain ice node through
python?
I have geo selected
I run my script
it creates my ICE trees and attaches everything
THEN
I want a certain property page to pop up or to update any refreshing PPGs
from a specific ice compound...
Is there a way to insert points dynamically in ICE?
or to get the point ID and neighbor values of the points along a strand?
michael
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.
I think I'm missing the point of why this would be 3d printed if it's going
to be super thin, (?o?)but I've printed things that are incredibly fragile
but structurally feasible at like 50 microns. In two axis. Like a wire made
out of plastic that you could lay 20 copies of adjacent in 1mm.
That's
Thanks for the link, Morten!
Really useful info.
I swear I'll quit Soft if something comes along that balances ease of use
with functionality in a better way...
...it just hasn't.
On Wed, Oct 5, 2016 at 11:16 AM, Martin wrote:
> We are using Softimage and Maya in our
Still using soft at Zoic Studios for all the complicated deformation
effects that I haven't bothered to learn in Houdini.
They keep it around just for me.
Mostly cache driven creature effects in ICE.
Still check this list everyday.
M
Am I crazy or are some heavy polygon mesh deformations
n Top of Shaded Objects` ?
>
> or
>
> Use `Raycast Selection tool` in combination with `Show Values for Tagged
> Components Only`
>
>
>
> On Sat, Sep 24, 2016 at 11:55 AM, Michael Amasio <michael.ama...@gmail.com
> > wrote:
>
>> Hey everyone,
>> if any
Hey everyone,
if anyone is on right now.. I'm looking for a quick answer.
I know there's a way to have displayed ice attributes cull the ones that
are from the backside of a mesh. Where do I toggle that?
i.e. I've got a sphere, I'm displaying it's point positions numerically in
viewport (which
Sorry, I lied
if the expression is in the path percentage it should be
(Fc % 20) * 5 so it goes the whole 100 %
On Fri, Jun 17, 2016 at 12:49 PM, Michael Amasio <michael.ama...@gmail.com>
wrote:
> If the speed of your camera along the path is linear, you could write a
> modul
If the speed of your camera along the path is linear, you could write a
modulo expression
like...
frame current - modulo by - whatever the length of frames is when you want
it to repeat...
i.e.
Fc % 20 would repeat every 20 frames
it works in the expression editor...
...or just use ICE
I'm crying hot, dynamic, tears of joy...
On Fri, May 27, 2016 at 2:35 PM, Oleg Bliznuk wrote:
> Thanks for kind words guys, but i have to note that i am personally
> responsible for implosiafx only, all credits regarding momentum should go
> to Helge as he and Ben agreed to
Thanks Jeremie, bought this on cmiVfx a while ago. It was what really made
modular rigging click for me. I use the information from these videos all
the time.
On Mon, Mar 28, 2016 at 10:31 AM, Steven Caron wrote:
> Cool, thanks for sharing Jeremie.
>
> On Sat, Mar 26, 2016
I'm still holding out that fabric engine will become a solution for
rigging. It's not all that magical for something complex in Maya. Which
as I'm sure several of you have discovered is a bit of a Maya problem.
I can paint weights and build a rig in Maya using fabric to do all the
heavy work.
Great stuff. Thanks for your work in putting this together.
On Fri, Dec 4, 2015 at 3:39 PM, Leonard Koch
wrote:
> Great work, Olivier!
>
> On Sat, Dec 5, 2015 at 12:26 AM, Olivier Jeannel
> wrote:
>
>> Hi guys !
>> Thank you for your interest
Another Thank you!
On Fri, Nov 13, 2015 at 11:03 AM, Dan Yargici wrote:
> Thanks Leonard! Very generous of you!
>
> Sent from my phone...
> On 13 Nov 2015 5:03 pm, "Adam Sale" wrote:
>
>> cheers man!
>>
>> On Fri, Nov 13, 2015 at 7:32 AM, Scott Lange
24 matches
Mail list logo