Re: EMPolygonizer, Redshift and motion blur

2018-07-23 Thread Ognjen Vukovic
I dont think you need angular velocity for deformation blur, i think the issue is that realflow names the attribute vel and redshift looks for v, or maybe its the other way around. On Sun, Jul 22, 2018 at 2:34 PM balazs kiss wrote: > Thanks a lot for the quick response, I'll look into it later.

Re: EMPolygonizer, Redshift and motion blur

2018-07-20 Thread Ognjen Vukovic
Uhhh i havent dont this in ages so i cant really recall the whole process in detail. But check the log it should give you the name of the vector attribute it needs for mb, it might complain and log it. You then have to go into ice, create an ice tree and get the vector that realflow created and

Re: The Maya Chronicles - or how retarded that software is...

2018-03-28 Thread Ognjen Vukovic
Why not just use something else instead instead ? On Thu, Mar 29, 2018 at 12:41 AM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Yes please. set up some admins and let the ball roll. specially since > everthing clickable is monetized. Has it been giving results to monetize a >

Re: OT : Fwd: Invitation to see 'new' (2017) xsi work

2018-02-25 Thread Ognjen Vukovic
Awesome stuff dude, i love it. Reminds me of the time i accidentally took dmt and visited the fractal universe with the owl people, it was a blast. On Wed, Feb 21, 2018 at 7:59 PM, Nicole Beeckmans-Jacqmain < arc.ann...@gmail.com> wrote: > > > > > > > Hello co-Lister , users of XSI. > > This is

Re: Softimage 2015 R1 Redshift and 4K?

2018-01-25 Thread Ognjen Vukovic
d-2Dout-2Dcryptocurrency-2Dminers=DwMFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=83fq0qK5NI_zCHl0RK_KuZSUVpY-QOvdvjqiYIn9uo4=M2W7zy0iWvUVS9z3WaNHePP3-UcY6GbzARPm7kFOEAQ=> > A > > On 25 January 2018 at 11:41, Ognjen Vukovic <ognj...@gmail.c

Re: Softimage 2015 R1 Redshift and 4K?

2018-01-25 Thread Ognjen Vukovic
Is it even possible to find those cards without huge markups from all the miners buying them up? On Wed, Jan 24, 2018 at 7:54 PM, Leoung O'Young wrote: > I am more thinking of the 4k monitor for as an animator's workstation. > > > > On 1/24/2018 2:31 PM, Mirko Jankovic

Re: M "Paddington & The Christmas Visitor

2017-11-07 Thread Ognjen Vukovic
Looks amazing. Was all this from the commercial department at framestore. Also do you think houdini will ever replace maya for doing the bulk of the rendering? Regards, Ogi. On 7 Nov 2017 2:39 p.m., "Jordi Bares" wrote: > After many many weeks of work, really big team and

Re:

2017-11-06 Thread Ognjen Vukovic
>Is Crate much better than using FBX? Thats like asking is Softimage better then using Maya on this mailing list :P. On Mon, Nov 6, 2017 at 3:25 PM, Leoung O'Young wrote: > Is Crate much better than using FBX? > > Thanks, > Loeung > > > On 11/6/2017 7:30 AM, Jonathan

Re: Testing, sound 1 2 3

2017-10-26 Thread Ognjen Vukovic
Hey man :) hows it going. On 26 Oct 2017 10:05 a.m., "Alex Doss" wrote: > Just realized all my emails where going to the limbo since March... > > > -- > Alex Doss > Mobile: +31 (0) 6 5437-2515 > web: www.alexdoss.com >

Re: H16.5

2017-10-25 Thread Ognjen Vukovic
Redshift occasionally needs to be matched against a specific Houdini build. Other then that... what plugins :P? On Wed, Oct 25, 2017 at 9:14 PM, Eugene Flormata wrote: > when you update houdini, do plugins or stuff break like they do when maya > comes out with a new

Re: Softimage - not going away...

2017-10-25 Thread Ognjen Vukovic
Mathieu Leclaire+1 Its time to move on. On Wed, Oct 25, 2017 at 7:00 PM, phil harbath wrote: > Do you do character animation in Houdini, I am hesitant to change to > another program if I can't get > near the character animation workflow as Softimage, just wondering

Re: Softimage - not going away...

2017-10-24 Thread Ognjen Vukovic
Nice one. The close up shot is a killer. Regards, Ogi. On Tue, Oct 24, 2017 at 3:36 PM, Jean-Louis wrote: > To be honest we have Houdini and Maya as well, but our core pipeline, and > pretty much everything we do, is still either 100% Softimage or at least > goes

Re: softimage pass trick in houdini

2017-09-15 Thread Ognjen Vukovic
Hi Jordi, Quick question, is the new transition guide expecting a release soon? Looking foreward to it. On Fri, Sep 15, 2017 at 3:57 PM, Jordi Bares <jordiba...@gmail.com> wrote: > FYI all this is documented on my transition guides > jb > > On 15 Sep 2017, at 14:56, Og

Re: softimage pass trick in houdini

2017-09-15 Thread Ognjen Vukovic
2.5 :), place objects in bundle. Got a bit ahead of myself. On Fri, Sep 15, 2017 at 3:56 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > 1. Create a new ROP > 2. Create a bundle > 3. Place bundle in Rop / objects / forced matte ( or whatever its called.) > 4. Render new rop.

Re: softimage pass trick in houdini

2017-09-15 Thread Ognjen Vukovic
1. Create a new ROP 2. Create a bundle 3. Place bundle in Rop / objects / forced matte ( or whatever its called.) 4. Render new rop. On Wed, Sep 13, 2017 at 1:00 PM, Gerbrand Nel wrote: > Thanks. > They seem a bit above my IQ grade, but will give them a go :) > G > > On

Re: OT: Animating a cube in Houdini

2017-06-13 Thread Ognjen Vukovic
he has some softimages stuff to. But the vex based pbr is insane. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: New iMac Pro? Yay or Nay?

2017-06-06 Thread Ognjen Vukovic
I thought those z workstations had pretty old mobos. They only had pcie 2 slots. And at 8x or somthing like that which seems quite unremarkable for gpu rendering. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the

Re: London redshift+Houdini studios

2017-06-05 Thread Ognjen Vukovic
. > > I already got some advice from Juanjo Gonzalez > <https://www.redshift3d.com/members/profile/2168/> on Redshift forums but > I can't get it to work. Maybe you have some advice? > > Thanks, > > Artur > > 2017-06-03 23:56 GMT+02:00 Ognjen Vukovic <ognj

Re: London redshift+Houdini studios

2017-06-03 Thread Ognjen Vukovic
l send one. > > > On Fri, 2 Jun 2017 at 22:18, Cristobal Infante <cgc...@gmail.com> wrote: > >> >> >> >> >> On Thu, 1 Jun 2017 at 23:33, Ognjen Vukovic <ognj...@gmail.com> wrote: >> >>> @Ed Schiffer >>> >>> Tha

Re: London redshift+Houdini studios

2017-06-01 Thread Ognjen Vukovic
>> I'd also like to know, but I've never seen a list. >> >> anyway, this might help for searching one by one: >> https://cgstudiomap.org/ >> >> >> >> On 26 May 2017 at 11:40, Ognjen Vukovic <ognj...@gmail.com> wrote: >> >>> Hi i was

London redshift+Houdini studios

2017-05-26 Thread Ognjen Vukovic
Hi i was just curiouse if anyone could poont me to a list known of rs+h based studios in london. Im asking for a friend :p -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Getting close to a 3 year old EOL annyversary

2017-02-28 Thread Ognjen Vukovic
>See you later Space Software... Bang ! On Wed, Mar 1, 2017 at 12:50 AM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > See you later Space Software... (do you even reference mate ? ) > > When will the next generation of digital content creation tools/Platforms > happen I wonder ?

Re: Maya

2017-02-18 Thread Ognjen Vukovic
I just finished a 6 month run of maya in a studio environment, and even though most of the pipeline stuff was custom, its just terror to work with, really really clunky and generally made my days miserable. I dont even want to talk about using the node editor, i mean WTF is up with that piece of

Re: houdini 16

2017-02-09 Thread Ognjen Vukovic
Why not just make rray.de/houdini ? On Thu, Feb 9, 2017 at 11:43 PM, Jonathan Moore wrote: > When I think of emTopolizer I always think of Tim Borgmann's work for > Framestore. Any of the Nissan projects of 2013 are a strong showcase for > emTopolizer. But this

Re: Latest works from DAT

2017-02-09 Thread Ognjen Vukovic
Love it man, 10/10 :). Your sneaker collection is growing. Probably got more shoes then my girlfriend now :P. Cheers, Ogi. On Thu, Feb 9, 2017 at 5:42 PM, Ivan Vasiljevic wrote: > Hi folks, > > Last year as well as on the start of this one we have been mostly busy > with

Re: mtoa sidedness?

2017-01-16 Thread Ognjen Vukovic
yeah but i want to control the rays, doesn't that just kill everything? On Mon, Jan 16, 2017 at 3:35 PM, Stephen Blair <stephenrbl...@gmail.com> wrote: > Or you could just clear the Render Stats > Double Sided check box. > > On Mon, Jan 16, 2017 at 9:15 AM, Ognjen Vukovic

Re: mtoa sidedness?

2017-01-16 Thread Ognjen Vukovic
Ok, i figured it out, if you set the user option to sidedness and value to 144 it sets all ray types to off, and 145 just the camera is on. Sorry for the noise. On Mon, Jan 16, 2017 at 3:03 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > Quick one for the brains on here. > > Anyo

mtoa sidedness?

2017-01-16 Thread Ognjen Vukovic
Quick one for the brains on here. Anyone know if mtoa has the sidedness parametar like in sitoa? I see you can call the sidedness as a user option on a mesh but i cant figure out the byte value to have just camera rays on and all secondary rays off, or if its even possible Cheers, Ogi.

Re: Possibly the most random sighting of XSI yet...

2016-12-18 Thread Ognjen Vukovic
Thats probably XBI Sonftimage™. :P On Sun, Dec 18, 2016 at 8:10 PM, Stephen Davidson wrote: > Makes we want to buy one. :) > > > Best Regards, > * Stephen P. Davidson* > > *(954) 552-7956 <(954)%20552-7956>*sdavid...@3danimationmagic.com > > *Any sufficiently

Re: object parenting in maya

2016-09-21 Thread Ognjen Vukovic
The thing with Houdini is that it requires you to already be at a certain td level, and if you can manage your way around most generalist tasks in Houdini, you should be able to tame maya, but its still going to be a PITA. On Wed, Sep 21, 2016 at 5:12 PM, Ognjen Vukovic <ognj...@gmail.com>

Re: object parenting in maya

2016-09-21 Thread Ognjen Vukovic
mié., sept. 21, 2016 7:55 AM, Artur W <artur.w...@gmail.com> >>>> escribió: >>>> >>>>> I have a "privilege" working on maya for some time now and I can't >>>>> remember when I was this nerve wreck I am today. I do lighti

Re: object parenting in maya

2016-09-21 Thread Ognjen Vukovic
Same, luckily the program has been modified so much with various in house plugins i dont really even know its maya, untill it crashes, messes up the connections randomly or i open hypershade... Who am i kidding... On Tue, Sep 20, 2016 at 6:45 PM, Artur W wrote: > Yeahhh.

Re: "unsubscribe"

2016-09-16 Thread Ognjen Vukovic
Maybe it was an ironic unsubscribe. On Fri, Sep 16, 2016 at 10:47 AM, Sven Constable wrote: > You need to send it to softimage-requ...@listproc.autodesk.com and > without quotes. > > > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@

Re: Compositing app choice

2016-05-26 Thread Ognjen Vukovic
Freelancer utility tool belt = Houdini Indy + redshift 3d + fusion :), the killer combo. On Thu, May 26, 2016 at 8:42 PM, Orlando Esponda wrote: > Fusion + Resolve it's a great combo IMHO. Yes, fusion lacks on deep > compositing tools, but for anything else,

Re: OT: Compositing app choice

2016-05-26 Thread Ognjen Vukovic
Pretty much, there is always fusion if you want a similar workflow for a lot less money. On Thu, May 26, 2016 at 11:07 AM, David Saber wrote: > Hi people! > We need to choose a compositing app for Windows. > Some years ago, everybody was saying Nuke is the best compositing

Re: The best news all week. H indie supports redshift3d.

2016-04-22 Thread Ognjen Vukovic
One more. https://www.sidefx.com/index.php?option=com_content=view=3206=66 On Fri, Apr 22, 2016 at 9:38 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > Woops, wrong article :) > > http://forums.cgsociety.org/showthread.php?f=59=1358289 > > On Fri, Apr 22, 2016 at 9:37 PM,

Re: The best news all week. H indie supports redshift3d.

2016-04-22 Thread Ognjen Vukovic
Woops, wrong article :) http://forums.cgsociety.org/showthread.php?f=59=1358289 On Fri, Apr 22, 2016 at 9:37 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > http://forums.cgsociety.org/showthread.php?p=8174979#post8174979 > -- Softimage Mailing List. To unsubscribe, send a mail

The best news all week. H indie supports redshift3d.

2016-04-22 Thread Ognjen Vukovic
http://forums.cgsociety.org/showthread.php?p=8174979#post8174979 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
is thread? > > > Eric Thivierge > http://www.ethivierge.com > > On Mon, Apr 18, 2016 at 10:14 AM, Ognjen Vukovic <ognj...@gmail.com> > wrote: > >> Eric i just saw that now. Do you know which press release the art

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
e article?? > > > Eric Thivierge > http://www.ethivierge.com > > On Mon, Apr 18, 2016 at 9:57 AM, Ognjen Vukovic <ognj...@gmail.com> wrote: > >> Is it safe to assume that there being no talk of Max getting arnold that >> its next on the chopping board? >&

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
Is it safe to assume that there being no talk of Max getting arnold that its next on the chopping board? On Mon, Apr 18, 2016 at 3:52 PM, Nuno Conceicao wrote: > SideFx is next, then WORLD DOMINATION!! > > On Mon, Apr 18, 2016 at 2:15 PM, Javier Vega

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
nd efficiency across > their entire pipeline, regardless of the tools they use.” > > > > hahahahahaha like we haven't heard that before. > > > > > > > > On Mon, Apr 18, 2016 at 2:44 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > > Buy redshift, k

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Ognjen Vukovic
Buy redshift, kill it, introduce gpu to autodesk arnold On Mon, Apr 18, 2016 at 2:43 PM, Adam Seeley wrote: > Arnold today, Redshift tomorrow? > > A. > > > On 18 April 2016 at 13:40, Rob Wuijster wrote: > >> first stage... grief >> >> second stage...

New render layers in maya

2016-04-18 Thread Ognjen Vukovic
I presume you guys have all seen this... http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-9AB65955-9390-42F6-B293-EAF1A0AD0C3B -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Considering buying that big box

2016-04-12 Thread Ognjen Vukovic
enough hours for everything we need :) > > On Tue, Apr 12, 2016 at 11:16 AM, Ognjen Vukovic <ognj...@gmail.com> > wrote: > >> Mirko, the hero the list deserves ... :D >> >> On Tue, Apr 12, 2016 at 11:09 AM, Mirko Jankovic < >> mirkoj.anima...@gmail.com> wrote: >

Re: Considering buying that big box

2016-04-12 Thread Ognjen Vukovic
Mirko, the hero the list deserves ... :D On Tue, Apr 12, 2016 at 11:09 AM, Mirko Jankovic wrote: > Hey Olivier. > If you need some extra rendering muscle I can help you out. > Check out my web page for that help www.gpuoven.com > It is not render farm or any service

Re: Considering buying that big box

2016-04-12 Thread Ognjen Vukovic
I doubt theres any hardware clashes in that case, but i reckon that its might have quite an upmark on the price due to all the nvidia stickers on the box. On Tue, Apr 12, 2016 at 10:49 AM, Olivier Jeannel wrote: > And the link.. >

Re: OTOY announces availability of OctaneRender 3 and OctaneRender Cloud, previews Brigade/OctaneRender

2016-04-12 Thread Ognjen Vukovic
ne data like >> Redshift does. >> >> Morten >> >> >> >> > Den 8. april 2016 klokken 15:53 skrev Marc-Andre Carbonneau >> > <marc-andre.carbonn...@ubisoft.com >> <http://redir.aspx?REF=LRqm4Ls9km6mNPmmZzsw_t0N-LQP69LptBq9eHiXRaRveaXILmLTCAFtYWlsdG86bWFyYy1hbmRyZS5jYXJib25uZWF1QHViaXNvZnQuY29t> >> >: >> >

Re: Wrapped

2016-04-06 Thread Ognjen Vukovic
Noice. Well done its stunning. On Wed, Apr 6, 2016 at 12:45 PM, Ivan Vasiljevic wrote: > Yo buddy! > > Well deserved prices! > Looks amazing, good luck in the future, big things waiting for you. > > Warm hugs! > Ivanovic > > > On Wed, Apr 6, 2016 at 12:41 PM, Alastair

Re: GPU boxes

2016-04-05 Thread Ognjen Vukovic
not much experience with GPU boxes but what I don;t really get is >>>>> what takes care of rendering with so many GPUs on single CPU? >>>>> >>>>> For example you have single 5960x CPU and 64GB ram. >>>>> Even with 4 cards I've bin locking

Re: GPU boxes

2016-04-05 Thread Ognjen Vukovic
I dont know much about the gpu boxes, but i would advise you to wait a bit for pascal to be released. I saw yesterday that amazon was doing clearances on "games" hardware so i presume it wont be long now as they seem to be clearing out the shelves. On Tue, Apr 5, 2016 at 1:00 PM, Adam Seeley

Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-05 Thread Ognjen Vukovic
:) On Tue, Apr 5, 2016 at 9:17 AM, Ivan Vasiljevic <klebed...@gmail.com> wrote: > Ahahahaha! Nice one grandpa... > > On Mon, Apr 4, 2016 at 8:50 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > >> :) >> >> On Mon, Apr 4, 2016 at 8:12 PM, <pete.

Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Ognjen Vukovic
material name should be written out >> somehow. I'll try loading the abc file via python and see if i can >> access/map it via that. >> >> Thank you, >> Fabian >> >> On 4 April 2016 at 12:02, Ognjen Vukovic <ognj...@gmail.com> wrote: >> >>

Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Ognjen Vukovic
ll try loading the abc file via python and see if i can > access/map it via that. > > Thank you, > Fabian > > On 4 April 2016 at 12:02, Ognjen Vukovic <ognj...@gmail.com> wrote: > >> You could use write a script in max to write a external file on disk with >> a

Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-04 Thread Ognjen Vukovic
You could use write a script in max to write a external file on disk with a dictionary of what mat goes to what geo. Read it into soft with python and have it distribute the shaders based on the external file. On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy wrote: > Do

Re: danyTools

2016-02-09 Thread Ognjen Vukovic
Much apriciated. Thanks Dan. On 9 Feb 2016 7:42 pm, "toonafish" wrote: > Great ! I see a lot of strand compounds that might be a nice addition to > the Kristinka hair compounds I’m working with at the moment. > > Thanks for sharing Dan. > > -Ronald > > > On 09 Feb 2016, at

Re: Render Region and Autosave

2016-02-08 Thread Ognjen Vukovic
+1 What Mirko said. On Mon, Feb 8, 2016 at 1:30 PM, Mirko Jankovic wrote: > turn off autosave and use manual incremental save instead? > > On Mon, Feb 8, 2016 at 1:32 PM, James De Colling < > james.decoll...@gmail.com> wrote: > >> happens with MentalRay too, quite

Re: Maya rocks !

2016-02-08 Thread Ognjen Vukovic
Awesome work. Of course Redshift ripped it to pieces, I guess if it was Arnold or something else, they would still be rendering it :D. On Mon, Feb 8, 2016 at 2:35 PM, Olivier Jeannel wrote: > https://vimeo.com/124445614 >

OT: "Trouble in paradise"

2016-02-06 Thread Ognjen Vukovic
http://cgpress.org/archives/autodesk-announces-restructuring-925-layoffs-planned.html

Re: Goodbyes (was this is the end...)

2016-02-01 Thread Ognjen Vukovic
There is a Linkedin group for backup purposes and a quick place to reconcile in case things go belly up. It was created the last time there was talk of AD killing the list. https://www.linkedin.com/groups/7488682 On Mon, Feb 1, 2016 at 12:20 PM, Ed Schiffer wrote: > maybe

Re: Can not create partitions in Softimage 2015

2016-02-01 Thread Ognjen Vukovic
http://www.si-community.com/community/viewtopic.php?f=4=5115 This might be a solution, if it wouldn't take to long to implement. I haven't really tried it yet but im certain it rocks. On Mon, Feb 1, 2016 at 2:18 PM, Morten Bartholdy wrote: > I have run in to a weird one I

Re: The public SI freelancer Index

2016-01-30 Thread Ognjen Vukovic
Nice, Im in. On 29 Jan 2016 11:27 pm, "Jason S" wrote: > Note that after confirming your email, you can ignore or close the > confirmation tab, and go to the original page from the 'join' link. > cheers, > > > On 01/29/16 17:36, Mirko Jankovic wrote: > > Well good then, to

Re: this is the end......

2016-01-27 Thread Ognjen Vukovic
Eric, get a beefier card and some Redshift magic :) and triple the planned life expectancy. On 27 Jan 2016 10:35 pm, "Eric Turman" wrote: > At least it works well in Windows 10 & a 4k monitor using a GeForce > GTX970. That will allow keep me going with Soft for quite a

Re: this is the end......

2016-01-27 Thread Ognjen Vukovic
Sorry here comes a shameless plug. Im in London on a job till the end of feb. More lighting/shading based then generalist, but feel free to contact me off list if you need any help on up coming stuff after February. On Wed, Jan 27, 2016 at 2:13 PM, adrian wyer

Re: Clouds & cloudscape solutions

2016-01-26 Thread Ognjen Vukovic
If i recall well from my limited dabbling in Houdini, that cloud shelf tool could get really slow quickly. That can obviously be easily remedied by knowing what you are doing :D That said i think it was quite fast to convert a mesh to vdb and add some fractals on top of it if you just want a quick

Re: So.. Maya rigging is still a thing...

2016-01-22 Thread Ognjen Vukovic
I suppose at the pace sideFX are steamrolling their app, it could be a functional animation software given a year or two. But thats just a guess from my side, maybe someone could comment on that who has a bit more knowledge on H. Then it could easily snap out the mayas position of industry

Re: Redshift users?

2016-01-17 Thread Ognjen Vukovic
e RS! Switched over after briefly playing with Vray and never looked back. It has been amazing so far. >>> >>> Kris >>> >>> On Fri, Jan 8, 2016 at 8:11 AM, Ognjen Vukovic <ognj...@gmail.com> wrote: >>>> >>>> I thought they mentioned

Re: assigning material with ton of textures randomly to meshes

2016-01-16 Thread Ognjen Vukovic
You can create a random scalar attribute on an ice tree on each piece of geometry. Put all the textures into the material using a coler switch node and then call the attribute to switch tex per geometry. Also you could use the color lookup node but doesn't work in Redshift :). As for your method

Re: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Ognjen Vukovic
No, but i am sure somebody is working on a script as we speak. On Wed, Jan 13, 2016 at 11:26 PM, Ed Schiffer wrote: > isn't there a plugin to facilitate all these transforms already?!? > > On 6 November 2015 at 18:22, Pierre Schiller < > activemotionpictu...@gmail.com>

Re: Redshift users?

2016-01-08 Thread Ognjen Vukovic
It wasn't supported up till now, I think they will be introducing it in the coming weeks. On Fri, Jan 8, 2016 at 9:18 AM, James De Colling wrote: > sorry for the potentially silly question, but how is redshift with > Rendermap? we use it extensively with MR, and would

Re: Redshift users?

2016-01-08 Thread Ognjen Vukovic
Morris <matt...@gmail.com> wrote: > I'd say the timescale for rendermapping/baking will be months rather than > weeks - seems like complex volume rendering will come before baking. > > On 8 January 2016 at 09:28, Ognjen Vukovic <ognj...@gmail.com> wrote: > >> It wasn

Re: Redshift users?

2016-01-05 Thread Ognjen Vukovic
>Artur Woźniak >What shading limitations? There are things like raydepth , custom vectors for incidence and so on that are missing. Not that bad, but still. On Tue, Jan 5, 2016 at 8:03 PM, Chris Johnson wrote:

Re: Happy New Year list

2016-01-05 Thread Ognjen Vukovic
Happy new year all, wish you all a bug free year and a successful year. On Tue, Jan 5, 2016 at 7:54 PM, Chris Marshall wrote: > That's pretty good news Ed!! > > > > On Tuesday, 5 January 2016, Ed Harriss wrote: > >> Yes, happy new year. >> >> And…

Re: Redshift users?

2016-01-05 Thread Ognjen Vukovic
But i support their development whatever path they chose, for now its been very responsible. And they know their capabilities and direction. From me they only have support. On Tue, Jan 5, 2016 at 10:13 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > I did, i asked for raydepth probably

Re: Redshift users?

2016-01-05 Thread Ognjen Vukovic
for it, or at least any sort of custom aov. On Tue, Jan 5, 2016 at 8:44 PM, Artur Woźniak <artur.w...@gmail.com> wrote: > Request them, > > I did request color4_passthrough and store color in channel and it's gonna > be within two weeks they say. Later in Maya. > > 2016-01-0

Re: Have a question an alternative tool

2015-11-23 Thread Ognjen Vukovic
. > > Eric T. > > > Eric Thivierge > http://www.ethivierge.com > > On Mon, Nov 23, 2015 at 4:54 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > >> >I'd like to know a concrete example of where you had to do something >> that took

Re: Have a question an alternative tool

2015-11-23 Thread Ognjen Vukovic
>I'd like to know a concrete example of where you had to do something that took significantly more time and more people for every day tasks. :) -Setting up render passes. -Getting maya ipr to render correct camera :D On Mon, Nov 23, 2015 at 6:48 PM, Andres Stephens wrote:

Re: Small Scripty Thing - open render location in Explorer

2015-11-09 Thread Ognjen Vukovic
I just keep the location pasted in the address line in the start bar on windows and hit it when i need it. :) Not as sophisticated but "it just werks." On Mon, Nov 9, 2015 at 2:31 PM, Simon Reeves wrote: > Sounds good I often think to do something similar, we have one in

Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
Generally fur with redshift isnt a problem at all. I have rendered Paul's fuzz plug-in a couple of times, and its a breeze to work with. Hair cached as alembic should work without a problem. Theres one gotcha and its if the points are created in ice as any shape other then segment, it wont render.

Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
ersion > including maintenance is just a tad too rich for a lot of people. ;-) > > > Rob > > \/-\/\/ > > On 26-10-2015 10:52, Sandy Sutherland wrote: > > Gerbrand - Redshift may well be appearing in a Houdini near you soon'ish, > just a FYI.

Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
Concerning volumes, you can read vdb cache in softimage with the openvdb plug in. https://vimeo.com/82154098 Then render it with mr or arnold. Also same can be done with emfluid if you have it. For hair you can cache them to curves with alembic, and then readjust parameters like thickness in ice

Re: OT:Houdini indie render solution

2015-10-26 Thread Ognjen Vukovic
That sounds like a very niche tutorial but it might be out there. Im amazed at the fact that blenderites haven't dug their open source teeth into alembic yet. On Mon, Oct 26, 2015 at 2:54 PM, Gerbrand Nel wrote: > So after just a few hours, I'm impressed with cycles.. needs

Re: Override material in pass

2015-09-16 Thread Ognjen Vukovic
I see, sorry for the noise, i though there was some ice magic happening. On Wed, Sep 16, 2015 at 10:47 AM, Olivier Jeannel <facialdel...@gmail.com> wrote: > Well you don't really create, you just set them on the object... > > On Tue, Sep 15, 2015 at 11:59 PM, Ognjen Vukovic <

Re: Unable to select anything in scene explorer.

2015-09-16 Thread Ognjen Vukovic
16, 2015 at 12:47 PM, Orlando Esponda <orlando.espo...@gmail.com > wrote: > Have you tried uptading the graphics card drivers? > El 16/09/2015 05:43, "Ognjen Vukovic" <ognj...@gmail.com> escribió: > >> Hi guys, >> Has anyone seen similar behavior as in

Re: Unable to select anything in scene explorer.

2015-09-16 Thread Ognjen Vukovic
avy scene or a new scene? > > On 16 September 2015 at 12:52, Ognjen Vukovic <ognj...@gmail.com> wrote: > >> I haven't updated in quite a while could do the trick but i dont see >> why that would crash the selection. >> I ran runonce.bat and nothing, and when i click on a

Re: Unable to select anything in scene explorer.

2015-09-16 Thread Ognjen Vukovic
Well a system restore did the trick So im going to presume its down to the optional wddm graphics update that happened yesterday. So just a heads up to watch out for that. On Wed, Sep 16, 2015 at 1:14 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > Heavy in the pass secti

Unable to select anything in scene explorer.

2015-09-16 Thread Ognjen Vukovic
Hi guys, Has anyone seen similar behavior as in the title. Im unable to select anything in the explorer. Just reinstalled soft, deleted preference folder, its still the same.

Re: Unable to select anything in scene explorer.

2015-09-16 Thread Ognjen Vukovic
nge. What fixed it? > locking the ICE Tree... > > On Wed, Sep 16, 2015 at 1:19 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > >> Well a system restore did the trick So im going to presume its down >> to the optional wddm graphics update that happened yester

Re: Override material in pass

2015-09-15 Thread Ognjen Vukovic
Oh wow, i have been living under a rock it seems. How do you create a material in ice? I would love to know more about this. Sorry i cant help, but now im just curious. On Tue, Sep 15, 2015 at 6:49 PM, Olivier Jeannel wrote: > Hi gang, > So I've been fighting all the

Re: Continued use of Softimage question

2015-08-20 Thread Ognjen Vukovic
Actually i see no reason to use HTOA instead of mantra in houdini, the integration mantra has can never be achieved by a third party. And the results seem very impressive, not that different from what you would get with Arnold. I haven't tried HTOA but from what i have touched upon with Mantra, it

Re: Experienced lighters with Redshift

2015-08-18 Thread Ognjen Vukovic
I would love to help you out but i doubt i could be there before the 10th. If thats not a problem feel free to contact me. https://vimeo.com/88660251 On Tue, Aug 18, 2015 at 9:45 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: If you need some extra GPU power I can help with that, But I

Re: Fuzz trouble

2015-07-11 Thread Ognjen Vukovic
managed to break a few essential compounds that are used in fuzz I think, best off using 2014 sp2. On Saturday, 11 July 2015, Ognjen Vukovic ognj...@gmail.com wrote: Ok , for some reason having the viewport work in texture decal mode is the only way i can get it to display without hanging xsi

Re: Fuzz trouble

2015-07-11 Thread Ognjen Vukovic
Seems to be working flawlessly. Time to roll back i guess :| Thanks again for the heads up. On Sat, Jul 11, 2015 at 12:22 PM, Ognjen Vukovic ognj...@gmail.com wrote: Hmmm , Im trying to open the scenes and its still a bit hit and miss. So i presume you might be right about that. i

Re: Fuzz trouble

2015-07-11 Thread Ognjen Vukovic
to because if enough people cause a fuss they might find a way of fixing it before signing 2015 off for good. Sent from my iPad On 11 Jul 2015, at 11:25, Ognjen Vukovic ognj...@gmail.com wrote: Seems to be working flawlessly. Time to roll back i guess :| Thanks again for the heads up

Re: Fuzz trouble

2015-07-10 Thread Ognjen Vukovic
Ok , for some reason having the viewport work in texture decal mode is the only way i can get it to display without hanging xsi, must be down to my gpu or something. On Sat, Jul 11, 2015 at 12:58 AM, Ognjen Vukovic ognj...@gmail.com wrote: Has anyone encountered crashes when using fuzz when

Fuzz trouble

2015-07-10 Thread Ognjen Vukovic
Has anyone encountered crashes when using fuzz when trying to unhide the hair? I cant seem to have it unhidden at all, i tried setting density and segments to 1/1 but still every time i try to view it in the viewport, bang, its all gone. This is strange because last night i was working on it with

Re: Get rid of your flip phone and get current on maya!

2015-07-09 Thread Ognjen Vukovic
Maybe they could throw in a subscription to starbucks for the duration of the rental to sweeten the deal. Or even a AD obscure music streaming plug-in for maya so you can shoe-gaze whilst your scene crashes :). On Thu, Jul 9, 2015 at 1:00 PM, Sebastien Sterling sebastien.sterl...@gmail.com

Re: proper render settings for redshift

2015-06-29 Thread Ognjen Vukovic
did what you suggested but I'm still getting a slightly washed out render that's a bit brighter. Must be something else I'm missing? On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic ognj...@gmail.com ognj...@gmail.com wrote: Actually i dont think you should be color correcting your shader nodes

Re: proper render settings for redshift

2015-06-18 Thread Ognjen Vukovic
Actually i dont think you should be color correcting your shader nodes, that doesnt sound like a very smart thing to do. All the native color managment settings in the softimage settings should be off by default, and then you leave redshift to correct everything for you, all you have to do is to

Re: proper render settings for redshift

2015-06-18 Thread Ognjen Vukovic
getting a slightly washed out render that's a bit brighter. Must be something else I'm missing? On Thu, Jun 18, 2015 at 3:43 PM, Ognjen Vukovic ognj...@gmail.com wrote: Actually i dont think you should be color correcting your shader nodes, that doesnt sound like a very smart thing to do. All

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