two 3D geometries of different topologies and potentially
different type (polygon mesh, NURBS, curve...). In particular, it describes
methods to preserve surface discontinuitues (such as UV island seams) and
reduce attribute distortion on the target surface.
On 28 May 2015 at 08:42, Paul Doyle
Jerome (now at Fabric - go team!) wrote GATOR. I'd ask him about doing it
in Fabric but I think he'd stab me if I gave him any more work to do. I
don't know if there are patents around the work and that's why other people
haven't replicated it.
On 28 May 2015 at 08:21, Marc-Andre Carbonneau
predictable :)
On 28 May 2015 at 20:11, Christopher Crouzet
christopher.crou...@gmail.com wrote:
Beware also to not implement any foot roll in your rigs.
http://www.google.com/patents/US7545378
On 28 May 2015 at 19:50, Paul Doyle technove...@gmail.com wrote:
Most likely covered by this one
we can do it on a consulting basis for sure
On 4 May 2015 at 21:25, Eric Thivierge ethivie...@hybride.com wrote:
Great to see Paul!
Can you get Fabric integrated with my microwave too? :P
Eric T.
On 5/4/2015 4:20 PM, Paul Doyle wrote:
Hi everyone – we just published some pretty
Thought you might enjoy this one: https://vimeo.com/122130309 - image
processing with Canvas using our GPU compute capability.
In this video we take a look at using Fabric Canvas for image processing.
Since the KL language that underlies Canvas has full GPU support, we
experimented with a
are making me so giddy! these are exactly the things i want
to do with fabric
On Fri, Mar 13, 2015 at 12:04 PM, Paul Doyle technove...@gmail.com
wrote:
Thought you might enjoy this one: https://vimeo.com/122130309 - image
processing with Canvas using our GPU compute capability.
In this video we
Hi Chris - there are a few people from this list on our alpha, so they
might come and answer that question.
Lifted from my response to a similar question on si-community:
That's a really lengthy topic that I would rather someone like EricT
covered I also don't want to get into 'but ICE can do
, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
i suppose an interesting one to try would be delta mush, a few pwoplw came
up with that by themselves.
What ever happened to Pooby ?
On 11 March 2015 at 02:00, Paul Doyle technove...@gmail.com wrote:
Created a new section to track
start to look worryingly like a DCC :P
all in good time ;)
On 11 March 2015 at 20:58, Paul Doyle technove...@gmail.com wrote:
Paul is on the alpha, but waiting until we have the viewport for the
standalone (or the Softimage integration.
We have already implemented a bunch of deformers
Created a new section to track demos people build in the test group:
http://fabricengine.com/canvas-user-demos/
http://fabricengine.com/canvas-user-demos/
Hopefully there'll be a lot more in there soon :)
On 10 March 2015 at 09:47, Leonard Koch leonardkoch...@gmail.com wrote:
Ah thanks. That's
seem to be screetching past the other team, loud music blaring,
waving obscene gestures out of the window.
More power to you!!i
Can't wait to try this out :)
G
On 07/03/2015 17:44, Paul Doyle wrote:
Thanks for the kind words - this was what we originally intended to build
before we went
with just couple buttons and text boxes
to tweak ;)
On Sun, Mar 8, 2015 at 3:41 AM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
I'm just waiting for dat community to start forming, Rray.de's gona need
a new category soon, fingers crossed :P
On 8 March 2015 at 02:33, Paul Doyle
at 11:24, Tom Kleinenberg zagan...@gmail.com wrote:
I'm keen, I've applied, I'll be spreading the gospel at work. Very
exciting and I like that the colours match ICE :)
On 7 March 2015 at 17:44, Paul Doyle technove...@gmail.com wrote:
Thanks for the kind words - this was what we originally
type colors would be Fabulous !
On 7 March 2015 at 16:29, Paul Doyle technove...@gmail.com wrote:
The whole UI is customizable so we just went for something neutral based
on our branding colours :) A few Softimage folks in Germany did the design
work for us. We're still iterating on the overall
wrote:
Finally I have a good excuse to start developing stuff with Fabric :)
Can't wait to try it!
From a non-coder point pf view, seriously, thanks guys!
2015-03-07 14:43 GMT+01:00 Paul Doyle technove...@gmail.com:
btw the sign up is here: http://fabricengine.com/canvas-testing-program
...@listproc.autodesk.com] on behalf of Paul Doyle [
technove...@gmail.com]
*Sent:* Friday, March 06, 2015 3:32 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Introducing Canvas - visual programming for Fabric Engine 2.0
Hi guys - I know you've been waiting for quite a while for us
up,
right? ;)
On Sun, Mar 8, 2015 at 5:41 AM, Paul Doyle technove...@gmail.com wrote:
That's what the alpha is for :) We aren't wedded to a particular design,
and we're drawing inspiration from modern systems like Blueprint.
2015 at 00:48, Paul Doyle technove...@gmail.com wrote:
Certainly for stuff like fluids they've got the pedigree :) I have only
seen the public demos though, I'm keen to see what's coming.
/diplomacy
On 7 March 2015 at 19:36, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Surely
, Mar 6, 2015 at 4:33 PM, Jeff McFall jeff.mcf...@sas.com wrote:
This looks fantastic and familiar. I am so looking forward to this.
Thank you!
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
*Sent:* Friday
it. But in the mean time the suspense is killing me =)
On Fri, Mar 6, 2015 at 4:49 PM, Paul Doyle technove...@gmail.com wrote:
It's coming for Softimage, Max, Houdini and other DCCs as well. This
alpha has our standalone client and Maya support: all of our customers are
on Maya, so it made sense to do
, Mathieu Leclaire wrote:
Not all your customers... though we are moving in that direction and this
will definitely make the transition so much easier.
On 06/03/2015 5:49 PM, Paul Doyle wrote:
It's coming for Softimage, Max, Houdini and other DCCs as well. This alpha
has our standalone client
Hi guys - I know you've been waiting for quite a while for us to start
showing you what we've been up to since Siggraph. Finally we're there and
can give you a look :)
I'm really happy and proud to give you the first proper look at Canvas, our
visual programming system for Fabric 2.0.
Quick
we won't have
to wait too long.
I find my emotions swinging back and forth like Fry's face about death by
snu snu
Thanks for the update Paul =)
On Fri, Mar 6, 2015 at 2:32 PM, Paul Doyle technove...@gmail.com wrote:
Hi guys - I know you've been waiting for quite a while for us to start
https://vimeo.com/114902164
Happy Christmas from the Fabric team. 2015 should be a lot of fun :)
Thanks for your support this year - it's been great.
Cheers,
Paul
I'm not familiar with their tech, but I'd say that visual programming
systems aren't anything special or original these days (or shouldn't be
seen that way). The issues always comes down to flexibility and performance
- is it as fast as writing native code, and can I add/edit nodes easily,
and are
the
locator is described as a container which holds the geometry, but there's
no actual geometry in the scene...in this case how the export in FBX would
work?
Cheers guys, this looks awesome!
2014-12-12 3:46 GMT+01:00 Paul Doyle technove...@gmail.com:
Hi Guy - no, we're not planning to open
licensed. I don't think Oracle stakes holders are less
business oriented than Autodesk ones. Wiser perhaps ?
Cheers,
Guy.
--
guy rabiller | radfac founder | raa.tel
On 12/12/14 18:10, Paul Doyle wrote:
Our customers all have agreements that protect them, and next year we'll
be pushing
commercial developments, trust
is back and open-sourced communities developments could start.
ps: a contract means nothing if a company disappear, I believe I'm not the
only one who has experienced that.
Cheers,
Guy.
--
guy rabiller | radfac founder | raa.tel
On 12/12/14 19:01, Paul Doyle
by the false assumption (tunnel-vision?)
open-source == free, and your are not even listening to the arguments that
show otherwise.
That's fine with me, and confirms my trust-level.
Cheers,
Guy.
--
guy rabiller | radfac founder | raa.tel
On 12/12/14 19:49, Paul Doyle wrote:
I explained
guys will probably keep denying the consolidation of a DCC even as
they pave over the last panel of the Maya UI with KL :P
On 12 December 2014 at 18:49, Paul Doyle technove...@gmail.com wrote:
I explained the reasoning, I'm not going to go into this topic any
further.
On 12 December 2014
Man, has it really been that long? I have to head that way for work every
few weeks and last week I went into the Tim's to grab lunch -
#soupsandwich4lyfe
On 12 December 2014 at 15:37, Luc-Eric Rousseau luceri...@gmail.com wrote:
i bet you didn't look at the pictures before replying
On Dec 12,
(X-Post from 3DPro)
Hi everyone - something that has come up a few times with customers has
been 'can you give us some sample deformers written in KL for us to get
started?'. The Rigging Toolbox is our pass at doing just that: a public
repo where people can see how we've approached things like
) and available to open sourced projects ?
I see you are now in need for more users/clients, perhaps this could be
the right time ?
Cheers,
Guy.
--
guy rabiller | radfac founder | raa.tel
On 11/12/14 22:48, Paul Doyle wrote:
(X-Post from 3DPro)
Hi everyone - something that has come up a few
I've centralised the talks in one post:
http://fabricengine.com/2014/08/fabric-at-siggraph-2014/
“We managed to record most of the sessions, but we didn’t get a good
recording of the Hybride segment. We’re going to work with them on a proper
customer story though, so all is not lost. We also
...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*
On 15 August 2014 02:50, Paul Doyle technove...@gmail.com wrote:
Hi guys – we’ll get all of the user group sessions up over the next few
days, but these are probably the most
Hi guys – we’ll get all of the user group sessions up over the next few
days, but these are probably the most interesting from a SI perspective.
Visual programming: https://vimeo.com/103474492
Data Flow Graph: https://vimeo.com/103474550
Cheers,
Paul
Hi guys - Eric's recorded a couple of new videos, covering 'Simple Object
Creation' and 'What makes a rig?'. You can watch them here:
http://fabricengine.com/kraken/
We'll be recording the Kraken presentation today and will get it online
asap (hopefully this week, if the recording gods favour
Hi everyone – we’re flat out at Siggraph but I wanted to share some
announcements with you, as we think this is big news.
First – new customers. We’re announcing new site license deals with Double
Negative, Psyop and Blur – as you can see from the press release, they have
some pretty nice
it's back up now :)
On 11 August 2014 17:08, Ed Manning etmth...@gmail.com wrote:
...and the server appears to be down. Guess there's too many of us
not at SIGGRAPH
On Mon, Aug 11, 2014 at 7:44 PM, Paul Doyle technove...@gmail.com wrote:
Hi everyone – we’re flat out at Siggraph
interesting… shame I won't be there… would it be possible to
record everything for later viewing?
thanks
Jordi Bares
jordiba...@gmail.com
On 30 Jul 2014, at 01:20, Paul Doyle technove...@gmail.com wrote:
Hi everyone - Siggraph is approaching at a scary speed, so we'd better
start trying
#Windows4Life #NonUniformScalingIsBestScaling etc etc :)
On 30 July 2014 09:11, Andy Goehler lists.andy.goeh...@gmail.com wrote:
On Jul 30, 2014, at 14:05, Paul Doyle technove...@gmail.com wrote:
…(and people with their damn Macs)…
Instead of criticizing peoples excellent taste
:
Sounds like we'll never have Splice on Mac! :)
On 30 July 2014 09:17, Paul Doyle technove...@gmail.com wrote:
#Windows4Life #NonUniformScalingIsBestScaling etc etc :)
On 30 July 2014 09:11, Andy Goehler lists.andy.goeh...@gmail.com wrote:
On Jul 30, 2014, at 14:05, Paul Doyle technove
Hi everyone - Siggraph is approaching at a scary speed, so we'd better
start trying to make sure people come and see us. We've got an entire day
of user group sessions on Tuesday 12th August - and lots of cool stuff to
show (as well as some pretty awesome announcements that you guys will love).
no - you just need the normal expo pass I believe (otherwise my team are
going to have trouble getting in!)
On 29 July 2014 20:26, Eugene Flormata eug...@flormata.com wrote:
are the user group sessions part of the full conference pass?
On Tue, Jul 29, 2014 at 5:20 PM, Paul Doyle technove
welcome to my world ;)
On 29 July 2014 20:30, Matt Lind ml...@carbinestudios.com wrote:
Looking at the schedule, when are we supposed to eat lunch ;-)
Matt
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul
Yes that's the one
On 29 July 2014 20:43, Eugene Flormata eug...@flormata.com wrote:
http://s2014.siggraph.org/attendees/conference-overview
the exhibition pass?
On Tue, Jul 29, 2014 at 5:29 PM, Paul Doyle technove...@gmail.com wrote:
no - you just need the normal expo pass I believe
them all...
On Tue, Jul 29, 2014 at 5:20 PM, Paul Doyle technove...@gmail.com wrote:
Hi everyone - Siggraph is approaching at a scary speed, so we'd better
start trying to make sure people come and see us. We've got an entire day
of user group sessions on Tuesday 12th August - and lots of cool
Hi everyone,
In terms of milestone releases, Fabric 1.12 is a big one for us. There are
various projects coming to fruition that have meant this turned into a much
bigger release than anticipated, and we really hope that you guys are
excited as we are by what's on show here.
A quick look at one
GMT+04:00 Paul Doyle technove...@gmail.com:
Hi everyone – I’m pretty excited to be sharing this with you as it
represents a big jump forward with Splice (our universal plugin for using
Fabric inside of other applications like Maya and Softimage).
The new Splice Drawing provides a flexible
Softimage - I said it - evidence of the coaching session from earlier on.
Man, I wish I had that video.
I met with Vanilla Ice but I was too smashed to make much sense. I think I
mumbled something about him being my hero when I was a kid, which kind of
came out wrong :) That was a funny party and
Ron Jeremy didn't know what the hell Softimage was - the video in question
has him saying SOFT DAMAGE! meanwhile our sales director (drunk along
with everyone else) is shouting No! It's 'Softimge', rhymes with
'fromge'. It was a good party, but I doubt that video is available
anywhere.
and to
bring us more affordable options. So let the games begin!
On 3/25/2014 6:09 PM, Paul Doyle wrote:
yes, I'm gutted. What a shitty way to treat all the people that funded
the kickstarter with Luckey's vision of a completely open VR platform.
We'll probably still continue with the Fabric
as expected...
F.
On Wednesday, March 26, 2014, Paul Doyle technove...@gmail.com wrote:
Mark Zuckerberg is already pointing out Facebook's acquisition of
Instagram as an example of how the company is getting experience buying
properties and allowing them to continue to operate independently
I should add - this doesn't affect our intention to develop for OR. It just
doesn't have the same sparkle around it - I'm sure I'll get over it once we
start seeing some cool stuff come together.
On 26 March 2014 07:21, Leendert A. Hartog hirazib...@live.nl wrote:
I have a feeling these kind
Also, credit to Palmer for staying on /r/oculus and responding to people:
http://www.reddit.com/user/palmerluckey
If the things he is saying stay true then it could be a good thing. I
really hope it doesn't hurt VR.
On 26 March 2014 07:31, Paul Doyle technove...@gmail.com wrote:
I should add
Sure :) But the important post he makes is this one:
We have not gotten into all the details yet, but a lot of the news is
coming. The key points:
1) We can make custom hardware, not rely on the scraps of the mobile phone
industry. That is insanely expensive, think hundreds of millions of
Can we not make this thread about the Soft EOL? Just one thread would be
nice.
The situation is completely different here and what he's saying is true -
producing hardware with $75m + change was going to be a big compromise vs
what is possible with significant funding. This should also mean a
Hi guys - I'm going to be in London with Helge soon giving people a look at
what we've got cooking . We're there the week of the 7th April but time is
getting booked out - so If you're interested in us coming in to your studio
(Soho and nearby only) then drop me a line: paul.do...@fabricengine.com
.
On 25 March 2014 18:59, Francisco Criado malcriad...@gmail.com wrote:
guys, have you checked news? wtf!
http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion
2014-03-20 22:41 GMT-03:00 Paul Doyle technove...@gmail.com:
We saw it and are excited :)
On 20 March
Sorry if it was already linked, but there's a nice vimeo group for ICE
videos here: https://vimeo.com/groups/ice
Shows a lot of work as well as plugins and other capabilities.
On 21 March 2014 08:26, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
I typically use ICE for motion
Incidentally, MPC have a global site license of Fabric - is that what
you're referring to John?
On 20 March 2014 16:31, Eric Thivierge ethivie...@gmail.com wrote:
Guillaume was at Fabric, but left a little over a year ago to come work at
Hybride. He left Hybride just after the new year for
:)
On 20 March 2014 16:32, Paul Doyle technove...@gmail.com wrote:
Incidentally, MPC have a global site license of Fabric - is that what
you're referring to John?
On 20 March 2014 16:31, Eric Thivierge ethivie...@gmail.com wrote:
Guillaume was at Fabric, but left a little over a year ago to come
in 3d or vfx. As you
said Paul, there are a lot of possibilities for mixing different kind of
tech available to all that would provide better tools for vfx artists and
supervisors.
F.
On Thursday, February 27, 2014, Paul Doyle technove...@gmail.com wrote:
So far, everything we thought would
The statement ICE was derived from a very novel programming
methodology that had fallen out of favor and which is why Fabric can
start up with no harm of IP infringement on ICE is perplexing. It
seems to suggest that Fabric borrows from ICE, which is not a remotely
accurate portrayal of the
Thanks for clearing that up, Chris - appreciated.
On 19 March 2014 14:30, Chris Vienneau chris.vienn...@autodesk.com wrote:
Hi Martin,
Graphical programming/data flow graphs are not a programming methodology. ICE
is based on a functional style programming like the type you see in Scheme,
as long as they do a Cesar Salad, Eric is golden. He loves that as the
suggested veggie option. Hippy.
On 19 March 2014 20:03, Eric Thivierge ethivie...@gmail.com wrote:
Just one request for a Veggie friendly place if possible. :) Even if it's
just one dish.
Eric T.
We went to lunch recently and that was the only vegetarian option. I
was not sympathetic :)
Congrats on the weight loss!
On 19 March 2014 22:17, Greg Punchatz g...@janimation.com wrote:
OT- While I do eat meat... the last half of this year I have gone to a 15
percent meat , 80 percent veggies
http://www.youtube.com/watch?v=3Vqq1qhAo44feature=kp
On 18 March 2014 09:30, Dan Yargici danyarg...@gmail.com wrote:
Emilio had that nailed dys ago...
On Tue, Mar 18, 2014 at 3:16 PM, Eric Thivierge ethivie...@hybride.comwrote:
I'm pissed because all of this jibber jabber of the EOL
Hi Chris - Ronald was the main (very gifted) designer and he's now at
Ubisoft, so I'd suggest he's really the key person from the original ICE
team and doesn't work for either AD or Fabric. At Fabric we have Jerome and
Peter who were involved in much of back-end multi-threading work, and Phil
and
Hi Phil - the problem is that the GPU is not as broad in capabilities as
the CPU. What this means is that many kinds of work have to be moved back
and forth from the CPU memory to the GPU memory in order to complete them -
they can't just stay on the GPU. The cost of this movement usually kills
Just FYI we have a muscle system coming for Fabric in the next couple of
months and it will be accessible via the Splice API within Softimage and
will be customizable/extensible.
On 14 March 2014 09:03, Nicolas Esposito 3dv...@gmail.com wrote:
Yes, I thought that they might accept specific
Hi everyone - I thought I'd let you know about an exciting project that we
are involved with. I believe it serves a few purposes that are good for
Fabric and good for you guys as well. It's very early days, but given
recent events and the questions people keep asking us, I would rather get
this
...@gmail.com:
Would this be an artist friendly solution ? or more of a TD frame work
for rigging ?
You guys are the best at any rate, good luck !
On 14 March 2014 16:56, Paul Doyle technove...@gmail.com wrote:
Hi everyone - I thought I'd let you know about an exciting project that
we
work for
rigging ?
You guys are the best at any rate, good luck !
On 14 March 2014 16:56, Paul Doyle technove...@gmail.com wrote:
Hi everyone - I thought I'd let you know about an exciting project that
we are involved with. I believe it serves a few purposes that are good for
Fabric
+01:00 Sebastien Sterling
sebastien.sterl...@gmail.com:
Would this be an artist friendly solution ? or more of a TD frame work for
rigging ?
You guys are the best at any rate, good luck !
On 14 March 2014 16:56, Paul Doyle technove...@gmail.com wrote:
Hi everyone - I thought I'd let you
Just to chime in - I've met a lot of the C4D guys over the past few years
and I have to say they are a really impressive, passionate bunch of guys
that are investing heavily in their technology. Even if they don't have
what you need today, it might be worth contacting them and asking about
version.
Ed
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Doyle
*Sent:* Thursday, March 13, 2014 11:27 AM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Cinema 4D an option?
Just to chime in - I've met
No problem - it's all in next week's release. Minus a few minor features...
On 12 March 2014 12:23, olivier jeannel olivier.jean...@noos.fr wrote:
Expectations are pretty low, it should just look like Ice, it send
bifrost to stone age and eliminate the necessity of Houdini.
Le 12/03/2014
On a serious note - there will be visual programming capabilities in the
new data flow graph, but stage one of that will not have a visual
programming system for writing KL. Think of it more like ICE at the
scenegraph level. We are now discussing the visual programming requirements
for authoring
I just pinged Brad to ask him - I'll let you know if he gets back to me (or
he may contact you directly)
On 12 March 2014 12:33, Christopher Crouzet
christopher.crou...@gmail.comwrote:
I didn't manage to contact the author yet to check if it was a HOAX or not
but check out the comment #2 by
and it would be closer to a
commercial product. It could be quite awesome to have a new DCC on the
scene - Voodoo looks amazing.
On 12 March 2014 12:40, Christopher Crouzet
christopher.crou...@gmail.comwrote:
Sweet, thanks Paul!
On 12 March 2014 11:36, Paul Doyle technove...@gmail.com wrote
March 2014 12:02, Paul Doyle technove...@gmail.com wrote:
Yes it was Brad, but he doesn't know anything more than what he said in
his post. From what I read on the Voodoo webpage it seems like they're
trying to make it work for Prana first.
I'm guessing here, but I suppose if that goes well
productions can only be welcomed.
I'm just wondering how they're planning to grab some market from Maya
though. Would their credibility be enough for some to make a transition
from Autodesk?
On 12 March 2014 12:02, Paul Doyle technove...@gmail.com wrote:
Yes it was Brad, but he doesn't
Yes of course :)
On 9 March 2014 23:26, 松本 隆芳 yamahiga...@gmail.com wrote:
Thanks Paul,
Can I translate this in Japanese and showing on my gist?
I think its to be useful.
(2014/03/06 3:18), Paul Doyle wrote:
(cross-posted to SI-Community and to our mailing list)
Hi everyone,
We've
I don't think posting private emails is professional behaviour at all. That
said, since it's been put here for everyone to read - it was a polite
request that explained the rationale quite well. Given that there is
another thread going with people stating that they aren't happy with the
way the
Luc-Eric wrote to him privately, Mauricio then posted it publicly...
On 9 March 2014 09:05, Artur Woźniak artur.w...@gmail.com wrote:
As you said Paul, this post should be private.
That's all I am saying.
Artur
2014-03-09 14:03 GMT+01:00 Raffaele Fragapane raffsxsil...@googlemail.com
:
What might work better is to share a google doc with the consolidated list
of questions - email chains rapidly become unwieldy...
On 8 March 2014 13:30, Nick Martinelli n...@nickmartinelli.net wrote:
I apologize for labeling this as URGENT, I really feel that this
should be read by all
My comment regarding Python familiarity was trying to say that if you can
write code in a dynamic language like python or javascript, then KL will be
accessible to you. With FE2.0 we will have visual programming capabilities,
but the library of KL nodes will have to build up in much the same way
I'm writing up a response today - lots to cover :) We are paying attention.
My new thread doesn't appear to have made it to the list. There's a copy of
it here:
http://www.si-community.com/community/viewtopic.php?f=36t=4950start=0
I honestly don't have much to add to what Andy wrote - he nailed it. The
last two points in my post are:
We can't do it alone - if you want
I have just posted a new message to the list covering some of this - I'll
read through this thread again now and respond as best I can.
On 5 March 2014 13:00, Andy Jones andy.jo...@gmail.com wrote:
I'll take a stab (although I haven't really spent any time using it).
Often in production, we
(cross-posted to SI-Community and to our mailing list)
Hi everyone,
We've been mentioned in a few places recently in relation to what has
happened to Softimage, and particularly in discussions regarding 'what
now?'. I'm going to try and cover everything that's come up in various
emails and forum
(thread appeared in the end)
On 5 March 2014 13:29, Paul Doyle technove...@gmail.com wrote:
My new thread doesn't appear to have made it to the list. There's a copy
of it here:
http://www.si-community.com/community/viewtopic.php?f=36t=4950start=0
I honestly don't have much to add to what
Clearly I am psychic
On 5 March 2014 13:54, Paul Doyle technove...@gmail.com wrote:
Yes that is correct - it's encapsulated RD. If you watch the demo you'll
see an example of a car rig moving between Maya and Soft, along with some
other examples: https://vimeo.com/76325922 - what
in
all supported applications via Splice.
So you can use that tool, rig in Maya, animate in SI or vice verse or
completely in one and use in another?
Just trying to figure out if I got a grasp of idea Thanks!
On Wed, Mar 5, 2014 at 7:18 PM, Paul Doyle technove...@gmail.com wrote:
(cross
Thank you for mentioning us and for the helpful comments. I'll make sure we
respond to the things raised in this thread - in particular scene assembly.
I just don't feel like pimping software today - I'll be back on top of
things tomorrow.
On 4 March 2014 15:34, Felix Geremus
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On Mar 1, 2014, at 19:56, Paul Doyle technove...@gmail.com wrote:
Hi everyone - there has been some interesting discussion on the ICE
thread about likes and dislikes. Fabric 2.0
btw there have been 60 responses so far, which is great - I'll have to find
a useful way to share it. I might put it into a google doc so it's easy for
people to sort through.
On 2 March 2014 19:43, Paul Doyle technove...@gmail.com wrote:
I'll work out which one was yours and delete
Just to comment on this - SideFX have been doing some cool stuff with
Houdini Engine. I don't think they were intending to add support to
Softimage, but they have connections to Maya and Unity already. I think the
difference is that we make the Splice API available so it's possible for
anyone to
Hey Rob - Fabric 2.0 will be a step in that direction.
https://vimeo.com/84300368 gives an overview of the thinking behind that
project (subject to change blah blah). We'll also be making Fabric
available in Houdini, so there'll be portability of tools between Soft and
Maya/Max/Houdini - this
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