RE: A question about the Houdini list

2018-07-20 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
I tried to subscribe to the list a month ago. It went through part of the process then nothing. Have still gotten no response. Joey From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham D. Clark Sent: Friday, July 20, 2018 2:31 PM

path vs curve

2018-06-20 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
So I think the question I should be asking is, is there a Houdini mailing list? But putting that aside, the thing I really wanted to know is, what's the practical difference between a path and curve in Houdini? I've learned I can path animate on both, but each creates a "curve" in different

RE: A pain in the Arnold…

2018-06-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
he shaders are likely duplicate copies. Once you find a duplicate, unshare it and replace it with the original copy. A lot of elbow grease, but should fix the problems in the end. Matt Date: Thu, 31 May 2018 21:14:26 +0000 From: “Ponthieux, Joseph G. (LARC-E1A)[LITES II]”mailto:j.ponthi...@nasa.gov&

RE: A pain in the Arnold...

2018-06-01 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
, 2018 at 11:01 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] mailto:j.ponthi...@nasa.gov>> wrote: Just one shader. Its using a custom UV set for a single texture that I don’t dare touch since the UVs are generated automatically by CityEngine to repeat sidewalk segments along the sidewalk

RE: A pain in the Arnold...

2018-06-01 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
, what you initally described doesn't sounds like this is the case... Talk to the support guys, it's Stephen Blair BTW... He will help get you right. *written with my thumbs On Fri, Jun 1, 2018, 7:25 AM Ponthieux, Joseph G. (LARC-E1A)[LITES II] mailto:j.ponthi...@nasa.gov>> wrote: I have fou

RE: A pain in the Arnold...

2018-06-01 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
that affects objects of immense size that are contiguously connected? Joey From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: Friday, June 01, 2018 9:42 AM To: Official Softimage Users Mailing List

RE: A pain in the Arnold...

2018-06-01 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
, is it possible you have double triangles? jb On 1 Jun 2018, at 14:32, Ponthieux, Joseph G. (LARC-E1A)[LITES II] mailto:j.ponthi...@nasa.gov>> wrote: The original shader was a Lambert material with an image and a texture placement. Replacing the shader elements with like for like makes no diff

RE: A pain in the Arnold...

2018-06-01 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
the texture placement. No change. Bummer. Thanks anyway! joey From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: Friday, June 01, 2018 9:06 AM To: Official Softimage Users Mailing List. https

RE: A pain in the Arnold...

2018-06-01 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
=6OGEnQIbc1tGoOd8Q_gYPjIfDIWsB--S3dV71we7vCM=ITyyhNwxbI-0D-Zwo5MGnffSoyMv3fc6prUBykbCeSY= Subject: Re: A pain in the Arnold... Hmmm... have you tried rebuilding the shaders??? On Thu, May 31, 2018 at 2:14 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] mailto:j.ponthi...@nasa.gov>> wrote: Howdy ya

A pain in the Arnold...

2018-05-31 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Howdy yall, I thought I would post here before I escalate this but... Arnold on Maya 2018 is producing an error in render... I've got an ESRI City Engine scene imported into Maya 2018, It was working fine under Maya 2017 and rendering fine in Mental Ray. But mental Ray is gone now. 1.

RE: Any Dinosaurs Still Lurking?

2018-05-14 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Speaking of jurassic, I was on Cubicomp for 5 years when the dinosaurs arrived in 93. Hard to believe its been 22 years that I’ve been on this list. Still using SI occasionally but less and less these days. What a blast to see all these names today! Glad to know you all are still out there.

RE: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
change the properties of the whole scene? Anyway I believe what I'm trying to do should work also on a scene with an FBX import. David On 2018-04-17 17:28, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote: > Replicating this as described I got the results I think you were expecting. > I'v

RE: The Maya Chronicles - or how retarded that software is...

2018-04-17 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Replicating this as described I got the results I think you were expecting. I've been unable to repeat the anomoly. And did the "wave" occur on the Z & X axis or just Z or X? I'd also be curious if you had any kind of parenting relationship that might have affected the smooth direction. But I

RE: Maya: Object view?

2018-04-17 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
In a viewport of choice, click on: Show>Isolate Select>View Selected Or use: Ctrl+1 Using Ctrl+1 may take a couple hits because its more a toggle than a switch. But I think that's what you're looking for. Joey -Original Message- From:

RE: Houdini hierarchical organization

2017-10-23 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
y very difficult. On 20 Oct 2017, at 20:09, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote: Jordi, Yes, I agree, it is a hierarchy, but the issue is the type of hierarchy it is. The hierarchy that the Tree View presents is neit

RE: Houdini hierarchical organization

2017-10-20 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
a new torus 2) create a null 3) plug the null to the torus so the null affects the SRT data on the torus Check and you will see that IS NOT a hierarchy although it behaves like one. I hope that helps jb On 19 Oct 2017, at 19:54, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...

RE: Houdini hierarchical organization

2017-10-19 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
d you can quickly traverse nesting structures via the tree view. In simple terms the Network Editor is where all major scene manipulations take place and the Tree View is provided to aid navigation in complex node structures. At least that's the way I've always worked in Houdini. ;) jm On 19 October

Houdini hierarchical organization

2017-10-19 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Hello folks, I figured people using Houdini on this list would understand the context of this question better, coming from a Softimage background, rather than an exclusive Houdini background. I've been trying to learn Houdini the past several months and I've suddenly realized something that

RE: OT Maya Q - default cameras clipping planes

2017-10-06 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
m: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: 05 October 2017 18:25 To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk

RE: Maya - What were they thinking 3 - pivots

2017-10-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
odesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: 05 October 2017 14:42 To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Maya - What were they thinking 3 - pivots Hey, Given the recent

RE: OT Maya Q - default cameras clipping planes

2017-10-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
4. oktober 2017 klokken 19:15 skrev "Ponthieux, Joseph G. > (LARC-E1A)[LITES II]" <j.ponthi...@nasa.gov>: > > > So it seems I was wrong. The 1000.1 value can change when using the Framing > function. The F key. But It doesn’t change when attempting to zoom or dol

Maya - What were they thinking 3 - pivots

2017-10-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Hey, Given the recent discussion on Maya transforms, and my prior comments on the subject, I thought I would post this here since I think most Softimage folks will find it useful. I've been attempting to acclimate to Maya again after a long time away from it and as a result of some recent

RE: OT Maya Q - default cameras clipping planes

2017-10-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
camera and change fov in the Attribute Editor. How do you manage stuff like that (assuming you have found a smarter way). Thanks Morten > Den 4. oktober 2017 klokken 19:15 skrev "Ponthieux, Joseph G. > (LARC-E1A)[LITES II]" <j.ponthi...@nasa.gov>: > > > So it se

RE: OT Maya Q - default cameras clipping planes

2017-10-05 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
ter way). Thanks Morten > Den 4. oktober 2017 klokken 19:15 skrev "Ponthieux, Joseph G. > (LARC-E1A)[LITES II]" <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>>: > > > So it seems I was wrong. The 1000.1 value can change when using the Framing > fu

RE: OT Maya Q - default cameras clipping planes

2017-10-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: Wednesday, October 04, 2017 11:56 AM To: softimage@listproc.autodesk.com Subject: RE: OT Maya Q - default cameras clipping planes I'm seeing them work even after 1 Billion un

RE: OT Maya Q - default cameras clipping planes

2017-10-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
oktober 2017 klokken 17:04 skrev "Ponthieux, Joseph G. > (LARC-E1A)[LITES II]" <j.ponthi...@nasa.gov>: > > > I’m wondering exactly how large your scene is. Sometimes things get weird > with astronomically large scenes. > > You should be able to edit the Far Cli

RE: OT Maya Q - default cameras clipping planes

2017-10-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
I’m wondering exactly how large your scene is. Sometimes things get weird with astronomically large scenes. You should be able to edit the Far Clip Plane for frontShape, topShape, or sideShape. I just tested this and it works as expected. But the numbers I am using are less than 100K. Have

RE: Maya - what were they thinking 2 - transforms

2017-09-13 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Yes. I think an "intermediate parent" is one way to put it and is a reasonable assumption. But it can be variable. For example, If you know that you need local translations of Z at a specific non-zero orientation, you use the parent to set the orientation that governs the local transform axis

RE: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
"pCone1.tz"; Joey -----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: Monday, September 11, 2017 9:52 AM To: softimage@listproc.autodesk.com Subject:

RE: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
More than likely this has something to do with the way your hierarchy is organized. There is no reason why you can't do this. The key to making this work is that the gun cannot have had its pivot or transforms modified in relation to the child. The object as child to the gun must be

RE: maya constrain from SI perspective

2017-09-10 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: Sunday, September 10, 2017 11:07 AM To: softimage@listproc.autodesk.com Subject: RE: maya constrain from SI perspective Mirko, Create 3 spheres and randomly place them in an empty scene Create a cone Select the objects in the following order via ctrl-&

RE: maya constrain from SI perspective

2017-09-10 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Mirko, Create 3 spheres and randomly place them in an empty scene Create a cone Select the objects in the following order via ctrl->left click select 1.pSphere1 2.pSphere2 3.pSphere3 4.pCone1 Execute ANIMATION->Constrain->Point

RE: What were they thinking....

2017-08-31 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
gt;>> close proximity of Maya development :) > >>> > >>> Morten > >>> > >>> > >>> > >>>> Den 30. august 2017 klokken 17:28 skrev Luc-Eric Rousseau > >>>> <luceri...@gmail.com>: > >>>> &g

RE: What were they thinking....

2017-08-30 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
No, unfortunately I'm not confused about this. If you build a scene, save that scene, there is no lingering copy clipboard file still resident in the temp directory, and you never hit CTRL-C, hitting CTRL-V while in the Outliner rereads the same exact scene you are currently in, and had just

RE: What were they thinking....

2017-08-30 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Try using the Execute All command. It’s the >> icon about top center of the script editor. That should do what you want. Ideally it should have been be hotkeyed to CTRL-Numberpad Enter. Joey From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On

RE: What were they thinking....

2017-08-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
ms you found there. The lack of logical thinking behind the Maya UI and tool design is appalling - I am greying rapidly these days. Morten > Den 24. august 2017 klokken 23:50 skrev "Ponthieux, Joseph G. > (LARC-E1A)[LITES II]" <j.ponthi...@nasa.gov>: > > >

What were they thinking....

2017-08-24 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Having been requested to do a project that would be best suited to do in Maya because of some of the features Maya provides by default, namely fluids, I have been using Maya several weeks for the first time in a really long while. I thought I would share, especially from a Softimage

RE: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
s amazes me how basic functionality like this is often not > > found in Maya. > > > > Rob > > > > \/-\/\/ > > > > On 22-8-2017 15:19, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote: > >> Maya has a command called

RE: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
lways amazes me how basic functionality like this is often not found in Maya. Rob \/-\/\/ On 22-8-2017 15:19, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote: > Maya has a command called Curve Warp in the Deform menu. It was introduced in > Maya 2016 I think.

RE: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
to do that. It's the same or similar process that was used for hacking an animation on path to make it a "rail constraint" I think. Joey -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux,

RE: Otish - is there a Maya equivalent of XSI's Deform by Curve?

2017-08-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Maya has a command called Curve Warp in the Deform menu. It was introduced in Maya 2016 I think. Its fairly similar to SI's Deform by Curve. Joey -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten

RE: OTish - Soft2Maya transition list

2017-06-06 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Back in the day Maya was not designed to be, nor intended to be, a generalist 3D app. In a lot of ways its still indistinguishable from its original design 20 years ago. And one of the things any Maya user should never presume is that it is a generalist app. Sadly its not and never was an app

RE: point cloud render visibility

2017-06-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: Friday, June 02, 2017 11:50 AM To: softimage@listproc.autodesk.com Subject: point cloud render visibility Hello, I've got an ICE point cloud that is generating, and rendering, geometry instances. Particle animation behavior is working as desired

point cloud render visibility

2017-06-02 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Hello, I've got an ICE point cloud that is generating, and rendering, geometry instances. Particle animation behavior is working as desired. However the particle instances are rendering shadows, reflections, and refractions. I am having no luck turning these items off. Have set render

RE: OTish - Soft2Maya transition list

2017-05-31 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
The official forum is here: https://forums.autodesk.com/t5/maya-forum/bd-p/area-b201 I don't think there is a mailing list anymore. The original AW mailing list posts were migrated to HE3D and the list server shut down back in the day. This is where the original mailing list migrated to some

RE: ICE instance and travel

2017-05-23 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
The model visibility is a small problem at this point, but all suggestions are excellent and very welcome. Any suggestions on what is the best way to alter the transforms of the source geometry prior to being instanced onto the point cloud? In a nutshell I’m using Instance Shape to place

RE: ICE instance and travel

2017-05-23 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
rieben: That sounds familiar. You can always just translate the source geometry out of frame. As long as the centers remain the same, it won't affect your instances. On May 23, 2017, at 1:14 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>&

RE: ICE instance and travel

2017-05-23 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
hack it with age you'd be better off doing it the 'simple' way, ie you want to delete based on distance. Here's one way, compare the two distances and kill if greater. On 23 May 2017 at 17:38, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>&g

RE: ICE instance and travel

2017-05-23 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
tance and travel What is it you can't control in the emission behaviour? On 23 May 2017 at 14:33, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote: Morten, "Create Copies from Polygon Mesh" behaves similarly actually, allo

RE: ICE instance and travel

2017-05-23 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
with how to scale and kill the particles? On 23 May 2017 at 16:08, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote: Patrick, I need linear emission intervals. The particles need to be spaced evenly. Turns out, apparently, that you have

RE: ICE instance and travel

2017-05-23 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
stance and travel What is it you can't control in the emission behaviour? On 23 May 2017 at 14:33, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote: Morten, "Create Copies from Polygon Mesh" behaves similarly actually, al

RE: ICE instance and travel

2017-05-23 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
have tried doing this in Houdini except I need a quick turn around and I'm not up to speed on Houdini yet. Thanks -Original Message- From: Morten Bartholdy [mailto:x...@colorshopvfx.dk] Sent: Tuesday, May 23, 2017 4:35 AM To: Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponth

ICE instance and travel

2017-05-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Howdy, I'm a bit rusty at ICE it would seem, I'm trying to create a network that allows me to instance a mesh shape and make the instances travel across a distance. I was able to use an Empty mesh and "Create Copies from Polygon Mesh" to replicate multiple shapes using Add or Interpolate.

RE: maya timeline

2017-03-27 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Check your preferences for time: working units. Is it set to milliseconds or5 something else? Set it to the proper frame rate. Joey __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other

RE: Maya

2017-02-17 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Do you mean Maya ASCII (.ma) or Maya Binary (.mb) ? Joey From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster Sent: Friday, February 17, 2017 5:18 AM To: Official Softimage Users Mailing List.

RE: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
I wanted to say thanks for all this and keep it coming. Just got our seat up and working and really looking forward to using it. This kind of stuff is really helpful! -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES II) Science Systems and Applications Inc. (SSAI) NASA

Softimage 2015

2016-12-09 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Hello, Is there any difference between Softimage 2015 SP2 and Softimage 2015 R2 SP2. If so what? And which is the most stable? Joey Ponthieux LaRC Information Technology Enhanced Services (LITES II) Science Systems and Applications Inc. (SSAI) NASA Langley Research Center

RE: Excel spreadsheet import

2016-11-14 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
spreadsheet import http://www.softimageblog.com/archives/11 On Thu, Nov 10, 2016 at 2:28 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote: Howdy yall, So I’m curious if anyone has ever imported Excel spreadsheet data into Softimage or

Excel spreadsheet import

2016-11-10 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Howdy yall, So I'm curious if anyone has ever imported Excel spreadsheet data into Softimage or Houdini? I know that there is probably a greater chance that I could find a way export the sheet as CSV data, and then bring in the data that way possibly by writing a converter to sort the data

RE: Michael Isner old website

2016-10-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
So is the shearing occurring on an envelope and/or skeleton? I assumed that this was a static hierarchy. Question 3 is irrelevant if the hierarchy is not static. If you are scaling a rig can you tell if the skeleton is scaling properly but not the envelope? I’ve seen weights to be an issue

RE: Michael Isner old website

2016-10-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
First question: Do all items have “inherit transforms” turned on? There are valid reasons to turn it off but in most cases this should be left on. Second question: Can you provide a bit of detail about the hierarchy? Third: Are the objects parented under other

RE: Convert PIC files

2016-06-20 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Why can’t you use the standalones you have in the Softimage bin directory? imf_copy.exe imgconv.exe imgconv.exe explicitly lists TARGA as being supported. A sequence can be run as follows (from the man page): imgconv in.pic out.tif -sequence 1 100 -processor zoom "2 2" If the files are random

RE: script log at startup

2016-04-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
ic.com/3Danimation_magic_logo_sign.jpg]<http://www.3danimationmagic.com/> On Fri, Apr 22, 2016 at 4:35 PM Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote: No, not really. Tuesday they worked. Thursday they didn’t. thanks -- Joey Ponthieux LaRC Informa

RE: script log at startup

2016-04-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
is your problem - if so - OUCH. S. On 2016-04-22 08:10 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote: Locally the system works fine. Your spidey sense is also on spot. A change was affected prior to all this. We suspect the same but can’t prove it. I’m trying to rule out the application

RE: script log at startup

2016-04-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Are their alembic caches in the scene? There are reproducible issues I’ve had with scenes crashing that have an alembic cache. On Apr 22, 2016, at 3:16 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote: Trivial? don’t think so . Open f

RE: script log at startup

2016-04-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
log at startup Maybe trivial but to check: running SI as Administrator and/or merging into a new SI-Scene Walter "Ponthieux, Joseph G. (LARC-E1A)[LITES II]" <j.ponthi...@nasa.gov> hat am 22. April 2016 um 20:22 geschrieben: No. This started yesterday. In 30

RE: script log at startup

2016-04-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
- something like that. S. On 2016-04-22 07:22 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote: No. This started yesterday. In 30 years computing this is about one of the weirdest things I've ever seen. It can mount the remote drives, see everything there, save files, then reads files created

RE: script log at startup

2016-04-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
log at startup And it's always been like this? Sounds like you should use strace or Process Monitor. There's no log that Softimage itself will write out. On Fri, Apr 22, 2016 at 2:04 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> w

RE: script log at startup

2016-04-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Of Henry Katz Sent: Friday, April 22, 2016 12:52 PM To: softimage@listproc.autodesk.com Subject: Re: script log at startup Presumably you want higher level than strace/ltrace if running under Linux? On 04/22/2016 12:21 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote: Hello, Does anyone know

script log at startup

2016-04-22 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Hello, Does anyone know if it is possible to make XSI run a script log of everything it does at startup? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES II) Science Systems and Applications Inc. (SSAI) NASA Langley Research Center

RE: file load error

2016-04-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
__ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent

RE: file load error

2016-04-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES II] Sent: Thursday, April 21, 2016 1:27 PM To: softimage@listproc.autodesk.com Subject: RE: file load error Not at the moment. I’ve rebooted several times. No improvement. -- Joey Ponthieux LaRC Information

RE: file load error

2016-04-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
and it will work without a share violation after another try or three. Will it eventually open without a share violation for you as well? Cheers, -=Eric On Thu, Apr 21, 2016 at 12:13 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote:

file load error

2016-04-21 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Today I went to load a scene inside Softimage (2014SP2) and got this error: A share violation has occurred for DL:\path\filename.scn. OK It occurs for all databases and paths located on a remote system, but does not fail for any database locally. I can access the drive and file via windows,

RE: Converting Nurbs to Polygons

2016-01-29 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
David, Did you modify any of the Convert NURBS to Polygon Options? Use the option box for the command if you have and try different settings. It will take a little experimentation to get the hang of it. But I doubt that’s your problem. So. about Solids to Nurbs to Polys. This has always

RE: Converting Nurbs to Polygons

2016-01-29 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
, and in that > case, it's the same as exporting an IGES from Solidworks in order to import it > into Maya (our current workflow). > - In another answer in this thread, I said I got nice results with MOI, but > the > nurb object I tested was simple, I'll have to test with another, more co

RE: this is the end......

2016-01-27 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
To paraphrase a line from Congreve, The Nether hath no fury like an animator scorned…. -- Joey __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From:

RE: So.. Maya rigging is still a thing...

2016-01-26 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Ctrl/Alt/S will automatically increment and save. It’s a really useful feature. I also recommend: Preferences->Settings->Files/Projects->Autosave On a similar note, I’m fairly old school regarding the file type I save files in if they are critical to production. Learned a long time ago that

RE: So.. Maya rigging is still a thing...

2016-01-26 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
p' because something "important" is missing. Other than that, I do miss working in Softimage :-( Rob \/-\/\/ On 26-1-2016 18:25, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote: Haven’t had a need to hack a .ma file in a really long time. But I’m sure th

Middle Click in Maya

2016-01-25 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
I'm wondering if anyone has noticed that you can now middle-click repeat in Maya 2016? http://help.autodesk.com/view/MAYAUL/2016/ENU//?guid=GUID-D90A2BDB-FD05-4528-8A95-C33A02D15129 Found this today

RE: OT Maya: (Please god tell me i'm not alone with this)

2016-01-19 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
noticing. Martin On Tue, Jan 19, 2016 at 10:48 PM, Martin Yara <furik...@gmail.com<mailto:furik...@gmail.com>> wrote: Wow Thanks! That worked for me! The solution was right in front of my eyes... Martin On Tue, Jan 19, 2016 at 10:43 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES II

RE: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
OK. So I could provide you with a more thorough explanation of the Maya pivot concept if you are interested. However, since Maya 2016 offers a new Bake Pivot Orientation command, after investigating this thing it looks like a good template for what ails the SI folks, regarding Maya pivots.

RE: Please explain Maya pivot points to a Softimage thinker

2016-01-14 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
You might be thinking of Dirk Bialluch’s Pivot Toolbox? http://www.lightstorm3d.com/ls3d/?page_id=192 -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES II) Science Systems and Applications Inc. (SSAI) NASA Langley Research Center

Re: Licensing error R2-SP2 (was ""86269SFTIMSIB_2016_0F")

2015-12-10 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
to distribute two different versions. >But I could be mistaken... > >Greetz >Leendert >AKA Hirazi Blue >Softimage hobbyist, admin at si-community.com & xsiforum.de > >-Oorspronkelijk bericht- >From: Ponthieux, Joseph G. (LARC-E1A)[LITES II] >Sent: W

RE: Licensing error R2-SP2 (was ""86269SFTIMSIB_2016_0F")

2015-12-09 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
--- > Error: there is no interactive network license available to run Autodesk > Softimage 2015. > Would you like to run in Standalone mode? > --- > Yes No > --- > > Feature: SFTIM_F_S > > > &

RE: ""86269SFTIMSIB_2016_0F"

2015-12-08 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
The Softimage 15 R2 interface runs though, correct? Even though your license lists the item 86269SFTIMSIB_2015_0F. Its only the batch gives the error? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES II) Science Systems and Applications Inc. (SSAI) NASA Langley Research

RE: Please explain Maya pivot points to a Softimage thinker

2015-11-04 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Byron, You’re interpreting this correctly. I’m guessing that you’ve moved the pivot for a particular rotation behavior now you want that pivot to zero to another object. But when you zero object translation its not moving the pivot (and object) to align the pivot to its parent. This is normal.

RE: Downloading Entertainment Creation Suite

2015-09-29 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
...@listproc.autodesk.com] On Behalf Of Bradley Gabe Sent: Tuesday, September 29, 2015 5:47 PM To: softimage@listproc.autodesk.com Subject: Re: Downloading Entertainment Creation Suite Yes, see 2 emails ago :) On Tue, Sep 29, 2015 at 4:45 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <j.ponthi...@nasa.

RE: Downloading Entertainment Creation Suite

2015-09-29 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Have you tried turning the firewall off temporarily? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly those of the author and do not

RE: Downloading Entertainment Creation Suite

2015-09-29 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
, Ponthieux, Joseph G. (LARC-E1A)[LITES] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote: Have you tried turning the firewall off temporarily? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Res

RE: Downloading Entertainment Creation Suite

2015-09-29 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Tuesday, September 29, 2015 5:54 PM To: softimage@listproc.autodesk.com Subject: RE: Downloading Entertainment Creation Suite Missed that. The normal installer with that naming convention but without “_webinstall” appended should

RE: Downloading Entertainment Creation Suite

2015-09-29 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Suite Both. Same result. On Tue, Sep 29, 2015 at 4:40 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote: Did you download it with Explorer or Firefox? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYM

RE: Downloading Entertainment Creation Suite

2015-09-29 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
he greater part of this afternoon so far. On Tue, Sep 29, 2015 at 5:09 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote: Never mind on the link. You’re using the edu portal it would seem. It’s where our robotics students use

deja view

2015-09-18 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Ok, so I'm having this thought that I've done this before and that Soft used to have this ability, but can't remember how. Seems I recall that I used to be able to move scenes from one project to another. In Project manager maybe? But there doesn't seem to be any function for that. Is it

RE: deja view

2015-09-18 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
://softimage.wiki.softimage.com/xsidocs/scenes_SavingScenes.htm On Fri, Sep 18, 2015 at 2:17 PM Ponthieux, Joseph G. (LARC-E1A)[LITES] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote: Ok, so I’m having this thought that I’ve done this before and that Soft used to have

RE: command port to XSI

2015-09-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
That requires it to be installed prior to use. I’ve got a renegade session of Soft that I am trying salvage some work in. Won’t help here I’m afraid. But might be useful some other time. Thanks -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA

RE: command port to XSI

2015-09-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Subject: Re: command port to XSI I recall someone on the AD side mention that the "Send To" mechanism between Maya and Soft is not exposed and is essentially black-boxed. -Tim On 9/3/2015 8:34 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: So no command Port like Maya? So when Maya “se

gyro/gimbal rig

2015-09-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Hi, I am trying to recreate a gimbal such that the inner rung always points to earth center(for our purposes -Y) regardless the position of the main chassis. It is a three ring gimbal with the chassis being the third "outer" ring. Ring 2 (middle) is X rot, ring 3 (inner) is Z rot. Ring 3 Y

RE: gyro/gimbal rig

2015-09-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Thursday, September 03, 2015 12:00 PM To: softimage@listproc.autodesk.com Subject: gyro/gimbal rig Hi, I am trying to recreate a gimbal such that the inner rung always points to earth center(for our

RE: command port to XSI

2015-09-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
7:35 PM To: softimage@listproc.autodesk.com Subject: RE: command port to XSI The c# sample in the sdk is what creates the server that listens to a socket. There is no command port feature xsi otherwise Le 2015-09-02 18:31, "Ponthieux, Joseph G. (LARC-E1A)[LITES]" <j.ponth

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