Hello,
Depending on how much time you have, this may help. I made a layout maker
which did something similar. For our purposes a layout is essentially a
collection of models (referenced or otherwise). Our emdl exporter attached
a custom property to each model which stored the current scene path
Hey Alok,
I'm curious about where you're getting information about development of
PySide. When I had to pick a horse I chose PyQt partly because the most
popular thread on PySide was about PySide being dead :-) Things may have of
course changed over the last few years.
On 10 June 2014 15:45,
Not sure what kind of production details you're after, but software-wise,
we used:
Primarily Modo, Zbrush, Mudbox for modelling
Mari and Photoshop for texturing
Softimage for animation, crowds, fx
Rendered with Arnold for Softimage
Nuke for comping
Marvelous Designer for cloth
Houdini was used for
You can add Numerion's Carbon to the list. http://www.numerion-software.com/
On 30 May 2014 09:19, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
Have there been any new advancements in cloth sim recently ?
New upcoming solvers, new workflows, gpu handled simulations ?
compared to
How much custom plugin development do you have to do with Houdini compared
to Softimage, Maya, etc...? Let's define a plugin as something you'd write
as a script or C++ lib that gets included in the software as a reusable
tool, perhaps providing it's own GUI front end (if applicable) and is
And here I was, making some popcorn. Guess it's back to the mindless
violence threads for me.
On 10 Mar 2014 06:04, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Bugger! That last mail was supposed to be private.
Apologies in advance if anybody finds it out of line, particularly to
Hello and welcome to the list,
I'm not sure if I completely understand your question but you can certainly
read orientations (bone, nulls, etc.) in ICE and you can also drive shape
weights. I think it should then be possible to do what you require. Outside
of ICE, have you looked at the Link
Hi Sandy,
What about iterating through model.Groups (this returns a GroupCollection)?
On 7 August 2013 08:26, Sandy Sutherland sandy.mailli...@gmail.com wrote:
Hi All,
How does one find a group - it appears FindChild does not support finding
groups?
Thanks
Sandy
Some oil for the fire:
The terms 'non-trivial' and 'cost benefit to the customer' come to mind.
* ducks out *
On 28 January 2013 14:55, Ciaran Moloney moloney.cia...@gmail.com wrote:
This has been a commonly requested feature over the years
On Mon, Jan 28, 2013 at 2:29 PM, Stefan
Just to clarify, those are some of the terms I heard from the AD end
whenever someone brought this issue up.
Like Ciaran said, this request has been brought up frequently.
Anyone involved with trouble-shooting knows the benefits of having ASCII
files, just need to convince the devs.
On 28
It's not really a Windows limitation anymore. My guess is that Softimage
isn't converting paths to UNC (internally or accepting the forced UNC path
format i.e. \\?\d:\32k path), details:
http://msdn.microsoft.com/en-us/library/aa365247.aspx#maxpath
On 30 November 2012 12:20, Alok Gandhi
Hi Keith,
This isn't a direct solution, but you might want to have a look at the PPG
logic in the 'Particle Renderer' factory compound, they use the
siControlCombo.
Hope this helps,
Sajjad
On 8 October 2012 13:10, Keith Fallon keithmfal...@gmail.com wrote:
Hi there,
I'm adding a UI to a
Hi Kris,
I wrote this a while ago, it may help:
http://www.sajjadamjad.com/plugins.html#Mapify
It includes a command which enables render mapping through xsibatch. After
installing the add-on read the help file for more info, I can't remember
much :-)
Cheers,
Sajjad
On 5 October 2012 17:07,
Apologies for bringing this slightly old thread back to life. I have been
testing workgroup switching without having to restart Softimage.
Specifically, I have two workgroups, where each workgroup has just one
add-on installed in it. No .xsirtcompound files exist in any workgroup.
The addon in
O_o
On 31 August 2012 11:54, Stephen Blair stephenrbl...@gmail.com wrote:
Friday Flashback #85
The end part II
http://wp.me/powV4-24o
On Fri, Aug 24, 2012 at 3:42 PM, Chris Chia chris.c...@autodesk.comwrote:
My memories working with Softimage 3D on a SGI...
Sent from my iPhone
On
On 31 August 2012 11:58, Sajjad Amjad sajjad.am...@gmail.com wrote:
O_o
On 31 August 2012 11:54, Stephen Blair stephenrbl...@gmail.com wrote:
Friday Flashback #85
The end part II
http://wp.me/powV4-24o
On Fri, Aug 24, 2012 at 3:42 PM, Chris Chia chris.c...@autodesk.comwrote:
My
For what it's worth, FTA:
An Autodesk representative tell us that while the company eliminated close
to 500 positions Thursday, it plans to create that many new jobs over the
course of the year.
On 24 August 2012 16:24, Greg Punchatz g...@janimation.com wrote:
Not wanting to start a doom and
Just a note that Adobe has been moving away from CUDA on to OpenCL.I recall
reading some news items a while ago which announced this shift (
http://www.amd.com/us/press-releases/Pages/amd-and-adobe-creative-suite-6-2012apr23.aspx
)
According to the GPU FAQ for CS6, the new Mercury Graphics Engine
As far as I know, the jiggle on the pants is deliberate, under the arms not
so much :-)
I think the point being made is that MD allowed us to do cloth sims to a
much higher quality given the time constraints. For the sake of comparison,
we have a lot of experience with Syflex, and it still has
, Mirko Jankovic mirko.janko...@aeonproduction.comwrote:
Any reason why not Arnold for all rendering? just curious :)
And to join congratulations, amazing work!
On Wed, Jul 4, 2012 at 11:43 AM, Sajjad Amjad sajjad.am...@gmail.comwrote:
Hi Guys,
Just confirming some of the stuff said previously
*
*
*
On 4 July 2012 11:22, Mirko Jankovic mirko.janko...@aeonproduction.comwrote:
Any reason why not Arnold for all rendering? just curious :)
And to join congratulations, amazing work!
On Wed, Jul 4, 2012 at 11:43 AM, Sajjad Amjad sajjad.am...@gmail.comwrote:
Hi Guys,
Just confirming some
Depending on the complexity of control you want, the following may not work.
You could make a custom preference file per project. These preferences,
amongst other things, could hold what app versions are allowed. A
beginsceneload event could then check that the correct app version is the
host.
On
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