I've been rigging in Modo for over a year now, after years of doing it in
3ds max, Maya, and Softimage. I can tell you that Modo has been a joy to
use, although it still has some way to go.
Workflow-wise, I'd say Modo is closer to Maya than anything else. I LOVE
Modo's schematic environment. It's
They state that commercial entities are limited to a max of 3 Indie and
Engine licenses.
This is exactly what I had been looking forward to for a long time. Side FX
has done it again. I'm sold. This + Modo will have me kicking it for the
foreseeable future. Sold!
Sergio Mucino
On Thu, Aug
Modo has the nicest schematic view I've had the pleasure of using, after
ICE. It still needs some work (it lacks any form of layout and management
tools), but I believe this will change soon.
Modo's schematic is based on workspaces. These are basically viewports
that provide a view into a part of
You can also assign colors to nodes directly in the schematic view (even
non-item related nodes, such as math nodes). I would like Modo to
color-code sockets by data type. That would be quite useful.
Sergio Mucino
On Tue, Jul 15, 2014 at 2:54 PM, Tim Crowson tim.crow...@magneticdreams.com
It appears to me some of your concerns might be addressed already. Some of
the things you mention might be covered here...
http://docs.luxology.com/modo/801/help/pages/animation/ActorActionPose.html
Also, if you'd be doing a lot of CA, I really suggest looking into ACS. It
currently only
Hehehehe. Horribly possible (Monstanto it's already trying to get that
model working... with Nestle behind them)
Sergio Mucino
On Thu, Jun 5, 2014 at 4:48 PM, Francois Lord flordli...@gmail.com wrote:
Soon, you'll need to pay your subscription just to stay alive!
On 05-Jun-14 16:42,
to 1999 when we are used to
Softimage... and so far I havent found the slightest interest in getting
more deep than just doing CA in Maya, so im looking around and trying to
decide if I should invest time in Modo or Houdini :)
On Thu, Jun 5, 2014 at 4:59 PM, Serch Mucino sergio.muc
Hey Manuel! The nodal shading in Modo works great, but it's not a full
replacement of the Shader Tree. They work great together though. I guess
the best parallel to this I've seen was how Combustion works... you can do
all your effects work in the schematic, and then just order layers in their
No prob!
Sergio Mucino
On Thu, Apr 24, 2014 at 12:16 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Cheers! it got solved in the end, was a windows issue after all, thanks
for looking out for me Sergio ;)
On 24 April 2014 16:50, Sergio Mucino sergio.muc...@gmail.com
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