RE: Softimage 2 Unreal Engine

2014-06-18 Thread Williams, Wayne
What format did you export from softimage? Did you use a plugin? Which version of Unreal engine are you trying to import the model into??? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado Sent: Wednesday, June 18, 2014

RE: Softimage 2 Unreal Engine

2014-06-18 Thread Williams, Wayne
. El jun 18, 2014 11:46 AM, Williams, Wayne wayne.willi...@xaviant.commailto:wayne.willi...@xaviant.com escribió: What format did you export from softimage? Did you use a plugin? Which version of Unreal engine are you trying to import the model into??? From: softimage-boun

RE: really hgih poly zbrush to SI

2014-03-27 Thread Williams, Wayne
Hey Mirko, Check out Xnormal. It can handle pretty much any mesh you'll toss at it and it's free. Zbrush normal map export is useless for the most part. You can't have a separate low to point at the high rez sculpt. The high rez model must be the low rez model via subdivs (and needs to have

RE: really hgih poly zbrush to SI

2014-03-27 Thread Williams, Wayne
Did the same thingdidn't understand your question. Some things you can try (as stated previously): Break the mesh up into subtool chunks that aren't 10 million polys and export those and bring them into xnormal to bake bake. This can potentially give seams so make sure you try to break the

RE: really hgih poly zbrush to SI

2014-03-27 Thread Williams, Wayne
in Unity. On Thu, Mar 27, 2014 at 5:26 PM, Williams, Wayne wayne.willi...@xaviant.com wrote: Did the same thing….didn’t understand your question. Some things you can try (as stated previously): Break the mesh up into subtool chunks that aren’t 10 million polys and export those and bring them

RE: OBJ's inverted in Mari

2014-02-18 Thread Williams, Wayne
Freeze the modeling and freeze all transforms typically works for me when I have this issue. It's usually only the half that was mirrored that shows the display issue for me. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Arvid Björn

RE: creating cliffs

2013-11-19 Thread Williams, Wayne
I would look into worldbuilder or vue. They both have powerful tools for terrain heightmap generation. There used to be a plugin called GEM64 that you could feed DEM's if I remember correctly which might get you going in Softimage. Not sure if that plugin still works though. From:

RE: Kudos AD - Soft gets some promotion

2013-09-30 Thread Williams, Wayne
Actually Chris Chia has been active on the list and I can only imagine the stress he and the rest of his team must feel from the negativity. Hell, even older devs who no longer even work on the software still grace this forum and answer questions where they can. Granted, ADSK mothership hasn't

RE: Looking for artists

2013-09-25 Thread Williams, Wayne
Perhaps the VIP stands for Very Important Peep. http://shift-8.com/media/peeps-red.jpg From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Covelli Sent: Wednesday, September 25, 2013 1:32 PM To: softimage@listproc.autodesk.com

RE: Friday Flashback #137

2013-09-13 Thread Williams, Wayne
I see it Ed. It's the guy in the grey hoodie doing the XSI swoosh with his finger. Didn't Psyop do something around this time for Lugz shoes or something that utilized this effect? From: softimage-boun...@listproc.autodesk.com

RE: Improvement requested For Softimage 2015: Normal Maps

2013-09-12 Thread Williams, Wayne
...@listproc.autodesk.com] On Behalf Of Williams, Wayne Sent: Thursday, September 12, 2013 2:01 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Improvement requested For Softimage 2015: Normal Maps Taking a cue from xnormal would be great. Tangent basis

RE: OT: (sort-of) getting in to game dev

2013-06-17 Thread Williams, Wayne
From what I've seen, many of the kids coming out of schools these days are expecting to get a job handed to them right out the door because they have a piece of paper which states they're competent. Yay for competency, but employers want to see passion too. They want to see people who are

OT: Mudbox 2013

2013-06-12 Thread Williams, Wayne
Finally moving forward from 2012 here at work to 2013. Got Softimage all set up but am now looking for Mudbox 2013 installer. Have been able to find the MB2013 SP installers on Autodesk's site but no dice on the initial installer. MB2013 SP 3 = On Windows platforms, this service pack is

RE: OT: Mudbox 2013

2013-06-12 Thread Williams, Wayne
the Virtual Agent at http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112id=19820122 Downloading and Installation Software Download Links I need to redownload my product On 12/06/2013 1:41 PM, Williams, Wayne wrote: Finally moving forward from 2012 here at work to 2013. Got Softimage

RE: WWD the 3D movie

2013-05-02 Thread Williams, Wayne
I'm definitely becoming paleosomething as I thought I'd read Raff had been working on a WWJD movie! Close enough I guess. Raptor Jesus looks amazing!! Great work all around! Most assuredly will be taking my kids to see this one! -Wayne From: softimage-boun...@listproc.autodesk.com

RE: Rumors

2012-12-19 Thread Williams, Wayne
+1 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andreas Bystrom Sent: Wednesday, December 19, 2012 3:58 PM To: softimage@listproc.autodesk.com Subject: Re: Rumors that would be a good idea yes On Thu, Dec 20, 2012 at 9:43 AM, Eric

RE: Texture Editor, small annoying things.

2012-10-30 Thread Williams, Wayne
Agreed. Having some presets that allow you to stamp out at 512x512, 1024x1024, 2k, 4k, and oblong variants thereof like 1kx2k would be great. Having the background color in there would be nice as well. For me I always set my UV wireframe to black and stamp to white preset images so I can plop

RE: Installing AddOns Softimage 2012 SP1

2012-10-05 Thread Williams, Wayne
exclusive… From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Williams, Wayne Sent: Friday, October 05, 2012 2:58 PM To: softimage@listproc.autodesk.com Subject: Installing AddOns Softimage 2012 SP1 Using Softimage 2012 SP1 64 on Win 7 64 bit

RE: Installing AddOns Softimage 2012 SP1

2012-10-05 Thread Williams, Wayne
Tree (with an error, because I don't have PyQT installed). Assuming the addon extracts the files, what happens if you simply load the plugin (Plugin Tree Load) ? On Fri, Oct 5, 2012 at 9:11 AM, Williams, Wayne wayne.willi...@xaviant.commailto:wayne.willi...@xaviant.com wrote: Ok, can check

RE: Any interest in a Kinect for Windows and/or XBox controller capture driver?

2012-07-23 Thread Williams, Wayne
Set up a kickstarter possibly? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of activemotionpictu...@yahoo.com Sent: Sunday, July 22, 2012 9:40 PM To: softimage@listproc.autodesk.com Subject: Re: Any interest in a Kinect for Windows

RE: price increases?

2012-06-18 Thread Williams, Wayne
I can't believe AD's policy concerning pricing. I've dropped both my subs due to the 70% price increase for uk subscribers - so are the prices going up even more?! You are doing the right thing. Money talks, and when enough of it does, it roars. Just stop upgrading, stop subscription. When

RE: price increases?

2012-06-14 Thread Williams, Wayne
Autodesk hedging their Euro positions haha! -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be Sent: Thursday, June 14, 2012 2:00 PM To: softimage@listproc.autodesk.com Subject: Re: price

RE: OT: hulk smash

2012-05-25 Thread Williams, Wayne
I'm going to guess Jonas Thornqvist but not 100% sure. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber Sent: Friday, May 25, 2012 12:41 PM To: softimage@listproc.autodesk.com Subject: Re: OT: hulk smash Is this your work

RE: hulk smash

2012-05-24 Thread Williams, Wayne
Danke shern kind freudian. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer Sent: Thursday, May 24, 2012 12:57 PM To: softimage@listproc.autodesk.com Subject: OT: hulk smash 5k renders

RE: Test

2012-05-22 Thread Williams, Wayne
I see ya. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc Brinkley Sent: Tuesday, May 22, 2012 1:53 PM To: softimage@listproc.autodesk.com Subject: Test My work email is not receiving email any more so I set up a gmail instead

RE: goZ for softimage

2012-05-15 Thread Williams, Wayne
Wow. Was that the XSI 7 splash screen?! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren Sent: Tuesday, May 15, 2012 12:19 PM To: softimage@listproc.autodesk.com Subject: Re: goZ for softimage And the official GoZ is now

RE: CgChannel coverage

2012-05-04 Thread Williams, Wayne
I think we can only prove to them by actions (instead of words). Exaactly. Look forward to what you guys bring to the table. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia Sent: Friday, May 04, 2012 8:11 AM To:

RE: Selecting UV island again

2012-05-02 Thread Williams, Wayne
Press I in the texture editor? Or do you mean via code? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Thomas Volkmann Sent: Wednesday, May 02, 2012 7:02 AM To: softimage@listproc.autodesk.com Subject: Re: Selecting UV island again

RE: OBJ exporter

2012-04-26 Thread Williams, Wayne
Is that an inherent limitation to the obj format itself? User normals and uv's appear to come out of max/maya properly no? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Thursday, April 26, 2012 1:33 PM To:

RE: OBJ exporter

2012-04-26 Thread Williams, Wayne
...@listproc.autodesk.com] On Behalf Of Williams, Wayne Sent: Thursday, April 26, 2012 11:10 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: OBJ exporter Is that an inherent limitation to the obj format itself? User normals and uv's appear to come out of max/maya

RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Williams, Wayne
Stefan, You predominantly use the product the majority of the Softimage dev team just switched over to developing for so not quite sure what you’re going on about ☺ I’m working in games at this point so am very, very excited to see what the Singapore team brings to the table. If you guys are

RE: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Williams, Wayne
Oh, and another request I forgot! http://www.youtube.com/watch?v=NnhxPMAXiVYhd=1 This ties in with #3. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Williams, Wayne Sent: Friday, April 20, 2012 9:07 AM To: softimage