What format did you export from softimage? Did you use a plugin? Which version
of Unreal engine are you trying to import the model into???
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francisco Criado
Sent: Wednesday, June 18, 2014
.
El jun 18, 2014 11:46 AM, Williams, Wayne
wayne.willi...@xaviant.commailto:wayne.willi...@xaviant.com escribió:
What format did you export from softimage? Did you use a plugin? Which version
of Unreal engine are you trying to import the model into???
From:
softimage-boun
Hey Mirko,
Check out Xnormal. It can handle pretty much any mesh you'll toss at it and
it's free. Zbrush normal map export is useless for the most part. You can't
have a separate low to point at the high rez sculpt. The high rez model must be
the low rez model via subdivs (and needs to have
Did the same thingdidn't understand your question. Some things you can try
(as stated previously):
Break the mesh up into subtool chunks that aren't 10 million polys and export
those and bring them into xnormal to bake bake. This can potentially give seams
so make sure you try to break the
in
Unity.
On Thu, Mar 27, 2014 at 5:26 PM, Williams, Wayne wayne.willi...@xaviant.com
wrote:
Did the same thing….didn’t understand your question. Some things you can try
(as stated previously):
Break the mesh up into subtool chunks that aren’t 10 million polys and export
those and bring them
Freeze the modeling and freeze all transforms typically works for me when I
have this issue. It's usually only the half that was mirrored that shows the
display issue for me.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Arvid Björn
I would look into worldbuilder or vue. They both have powerful tools for
terrain heightmap generation. There used to be a plugin called GEM64 that you
could feed DEM's if I remember correctly which might get you going in
Softimage. Not sure if that plugin still works though.
From:
Actually Chris Chia has been active on the list and I can only imagine the
stress he and the rest of his team must feel from the negativity. Hell, even
older devs who no longer even work on the software still grace this forum and
answer questions where they can. Granted, ADSK mothership hasn't
Perhaps the VIP stands for Very Important Peep.
http://shift-8.com/media/peeps-red.jpg
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Covelli
Sent: Wednesday, September 25, 2013 1:32 PM
To: softimage@listproc.autodesk.com
I see it Ed. It's the guy in the grey hoodie doing the XSI swoosh with his
finger. Didn't Psyop do something around this time for Lugz shoes or something
that utilized this effect?
From: softimage-boun...@listproc.autodesk.com
...@listproc.autodesk.com]
On Behalf Of Williams, Wayne
Sent: Thursday, September 12, 2013 2:01 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Improvement requested For Softimage 2015: Normal Maps
Taking a cue from xnormal would be great. Tangent basis
From what I've seen, many of the kids coming out of schools these days are
expecting to get a job handed to them right out the door because they have a
piece of paper which states they're competent. Yay for competency, but
employers want to see passion too. They want to see people who are
Finally moving forward from 2012 here at work to 2013. Got Softimage all set up
but am now looking for Mudbox 2013 installer. Have been able to find the MB2013
SP installers on Autodesk's site but no dice on the initial installer.
MB2013 SP 3 = On Windows platforms, this service pack is
the Virtual Agent at
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112id=19820122
Downloading and Installation
Software Download Links
I need to redownload my product
On 12/06/2013 1:41 PM, Williams, Wayne wrote:
Finally moving forward from 2012 here at work to 2013. Got Softimage
I'm definitely becoming paleosomething as I thought I'd read Raff had been
working on a WWJD movie! Close enough I guess. Raptor Jesus looks amazing!!
Great work all around! Most assuredly will be taking my kids to see this one!
-Wayne
From: softimage-boun...@listproc.autodesk.com
+1
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andreas Bystrom
Sent: Wednesday, December 19, 2012 3:58 PM
To: softimage@listproc.autodesk.com
Subject: Re: Rumors
that would be a good idea yes
On Thu, Dec 20, 2012 at 9:43 AM, Eric
Agreed. Having some presets that allow you to stamp out at 512x512, 1024x1024,
2k, 4k, and oblong variants thereof like 1kx2k would be great. Having the
background color in there would be nice as well. For me I always set my UV
wireframe to black and stamp to white preset images so I can plop
exclusive…
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Williams, Wayne
Sent: Friday, October 05, 2012 2:58 PM
To: softimage@listproc.autodesk.com
Subject: Installing AddOns Softimage 2012 SP1
Using Softimage 2012 SP1 64 on Win 7 64 bit
Tree (with an error, because I don't have PyQT
installed).
Assuming the addon extracts the files, what happens if you simply load the
plugin (Plugin Tree Load) ?
On Fri, Oct 5, 2012 at 9:11 AM, Williams, Wayne
wayne.willi...@xaviant.commailto:wayne.willi...@xaviant.com wrote:
Ok, can check
Set up a kickstarter possibly?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
activemotionpictu...@yahoo.com
Sent: Sunday, July 22, 2012 9:40 PM
To: softimage@listproc.autodesk.com
Subject: Re: Any interest in a Kinect for Windows
I can't believe AD's policy concerning pricing. I've dropped both my subs due
to the 70% price increase for uk subscribers - so are the prices going up even
more?!
You are doing the right thing. Money talks, and when enough of it does, it
roars. Just stop upgrading, stop subscription. When
Autodesk hedging their Euro positions haha!
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of pete...@skynet.be
Sent: Thursday, June 14, 2012 2:00 PM
To: softimage@listproc.autodesk.com
Subject: Re: price
I'm going to guess Jonas Thornqvist but not 100% sure.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber
Sent: Friday, May 25, 2012 12:41 PM
To: softimage@listproc.autodesk.com
Subject: Re: OT: hulk smash
Is this your work
Danke shern kind freudian.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of adrian wyer
Sent: Thursday, May 24, 2012 12:57 PM
To: softimage@listproc.autodesk.com
Subject: OT: hulk smash
5k renders
I see ya.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Marc Brinkley
Sent: Tuesday, May 22, 2012 1:53 PM
To: softimage@listproc.autodesk.com
Subject: Test
My work email is not receiving email any more so I set up a gmail instead
Wow. Was that the XSI 7 splash screen?!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren
Sent: Tuesday, May 15, 2012 12:19 PM
To: softimage@listproc.autodesk.com
Subject: Re: goZ for softimage
And the official GoZ is now
I think we can only prove to them by actions (instead of words).
Exaactly. Look forward to what you guys bring to the table.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Chia
Sent: Friday, May 04, 2012 8:11 AM
To:
Press I in the texture editor? Or do you mean via code?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Thomas Volkmann
Sent: Wednesday, May 02, 2012 7:02 AM
To: softimage@listproc.autodesk.com
Subject: Re: Selecting UV island again
Is that an inherent limitation to the obj format itself? User normals and uv's
appear to come out of max/maya properly no?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, April 26, 2012 1:33 PM
To:
...@listproc.autodesk.com] On Behalf Of Williams, Wayne
Sent: Thursday, April 26, 2012 11:10 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: OBJ exporter
Is that an inherent limitation to the obj format itself? User normals and uv's
appear to come out of max/maya
Stefan,
You predominantly use the product the majority of the Softimage dev team just
switched over to developing for so not quite sure what you’re going on about ☺
I’m working in games at this point so am very, very excited to see what the
Singapore team brings to the table. If you guys are
Oh, and another request I forgot!
http://www.youtube.com/watch?v=NnhxPMAXiVYhd=1
This ties in with #3.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Williams, Wayne
Sent: Friday, April 20, 2012 9:07 AM
To: softimage
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