am I missing something? It has been a while since using light linking. ( a
while since I worked in Maya primarily) But is there a way to just exclude
one object from the lights illumination. Instead of selecting everything I
want to it to illuminate and linking it to a light set? In XSI you just
@listproc.autodesk.com
Subject: @autodesk maya request
Snap to pivot/center in maya ?
Please ?
And no, not through some sort of menu or command. Just add another
snapping option please which enables snapping to object pivots/centers.
--
www.johnrichardsanchez.com
Yea ty.
I am using 2 custom commands now (using a toggle isn't the best way in that
case)
string $selection[] = `ls -selection -long`;
string $object;
for ( $object in $selection ) {
catch(eval(setAttr ($object + .displayRotatePivot, 1)));
}
2015-02-04 13:20 GMT+01:00 Tim Leydecker
Snap to pivot/center in maya ?
Please ?
And no, not through some sort of menu or command. Just add another snapping
option please which enables snapping to object pivots/centers.
You can argue either way whether Maya is an app where you can be productive
and agile or not, it certainly isn't intuitive though. You have to dredge
some of the stuff up from depths unfathomable some times.
You can always ask, at worst people won't answer. If you fear the questions
might be too
I am actually searching for the display local axis.
This is an object attribute. But I want to turn it on in general in my
viewport.
Because you can only snap 1 object to another if those local axis are
displayed in the viewport.
2015-02-04 12:24 GMT+01:00 Raffaele Fragapane
Holding down the transform key and left clicking will bring up a floating
menu that has those options.
On Feb 4, 2015 5:08 AM, Mario Reitbauer cont...@marioreitbauer.at wrote:
In the end I don't care too much.
It just feels embarrassing asking for stuff which is there but which you
just didn't
Display / Transform Display only works to toggle pivot display for selected
objects.
I don't know of any global option for this.
I just select everything before doing it when I need it.
To select everything just right click on display and with your right click
pressed, slide down.
Martin
On
You can use the V shortcut but the object you want to snap to will have to
have it´s selection handle, rotation pivot or whatever else you want to
snap
to enabled in it display properties.
e.g., modify your display options globally to display these kinds of
stuff for all
objects, the
Ctrl-Shift-A will let you select everything in a scene.
Setting the Scripteditor to Echo All Commands
then for example reveals:
ToggleRotationPivots;
From there, it´s just a drag of this line to the shelve.
That at least let´s you switch things after creation.
If you want to get this
The principle of this script, changing an attribute for the current
selection,
e.g. multiple objects should be part of the Mel help.
That´s one of the things anyone would want to start with in MayaMel,
especially with blip programming experience.
The whole point of scripting is automation and
To: softimage@listproc.autodesk.com
Subject: @autodesk maya request
Snap to pivot/center in maya ?
Please ?
And no, not through some sort of menu or command. Just add another snapping
option please which enables snapping to object pivots/centers.
attachment: winmail.dat
...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Mario Reitbauer
Sent: 04 February 2015 10:21
To: softimage@listproc.autodesk.com
Subject: @autodesk maya request
Snap to pivot/center in maya ?
Please ?
And no, not through some sort of menu or command. Just add another
Thanks a lot !
Is this covered in the docs anywhere ??
Feels stupid to not finding stuff like this.
2015-02-04 11:26 GMT+01:00 Tim Leydecker bauero...@gmx.de:
You can use the V shortcut but the object you want to snap to will have to
have it´s selection handle, rotation pivot or whatever else
But that DisplayTransform Display is on per object context right ?
I am searching for a way to globally show the axis. For all objects in the
scene (also newly created ones).
But because showing/hiding those axis is controlled by local object
attributes I guess that's not possible.
2015-02-04
It is, but the problem with dexterity based workflows is that you're
unlikely to bump into the literal category for it, wherever the stuff ends
up being stashed in.
QWERTY interaction mode, X and V for quick snap (grid/discrete and snap to
point) and so on are hard to bump into unless you watch
In the end I don't care too much.
It just feels embarrassing asking for stuff which is there but which you
just didn't find.
But as long as no one is annoyed by noobs like me asking for those things,
then at least I am fine with it ;)
Oh, I allways used ctrl-shift-right click to get into that
Check out DisplayTransform Display..
No need to apologize for asking questions.
It´s impossible to know it all, imo.
There´s a difference in being lazy, ignorant, etc or just a feeling of
genuinly stupid.
The joys of getting answers may vary, depending on how one´s question
has been
Sent: 04 February 2015 10:21
To: softimage@listproc.autodesk.com
Subject: @autodesk maya request
Snap to pivot/center in maya ?
Please ?
And no, not through some sort of menu or command. Just add another
snapping option please which enables snapping to object pivots/centers
19 matches
Mail list logo