comes to Soft.
> Don’t get me wrong, it is your product and I realize will do with it as you
> please, just wanted to point that out.
>
> *From:* Leoung O'Young <digim...@digimata.com>
> *Sent:* Tuesday, March 08, 2016 4:12 PM
> *To:* softimage@listproc.autodesk.com
> *Subj
<mailto:digim...@digimata.com>
*Sent:* Tuesday, March 08, 2016 4:12 PM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Beta of new Binary Alchemy shaders available for free
Thanks for the reply, that is too bad, Redshift is just so much faster
and
-boun...@listproc.autodesk.com] On Behalf Of phil harbath
Sent: Tuesday, March 08, 2016 10:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: Beta of new Binary Alchemy shaders available for free
that and I think it is pretty widely adopted among those still using Softimage.
Vray, I dont
, March 08, 2016 4:12 PM
To: softimage@listproc.autodesk.com
Subject: Re: Beta of new Binary Alchemy shaders available for free
Thanks for the reply, that is too bad, Redshift is just so much faster and
without any artifacts that Mental Ray sometime produces.
On 08/03/2016 4:04 PM, Schoenberger
: Beta of new Binary Alchemy shaders available for free
Thanks Holdger! Your shaders have been used much more than you think!
And since these are postcardware, have you consider putting on the
main page you referenced a promenent link
(perhaps a dedicated email link that doesnt
@listproc.autodesk.com
Subject: Re: Beta of new Binary Alchemy shaders available for free
Thanks Holdger! Your shaders have been used much more than you think!
And since these are postcardware, have you consider putting on the main page
you referenced a promenent link
(perhaps a dedicated email
I wondered that too. I don't believe there is a Redshift shading SDK yet
though. They have said it will be OSL based when it comes.
Ben
On 3/8/2016 1:07 PM, Leoung O'Young wrote:
Hi Holger,
Not sure if this has been discuss before, any chance it will be
develop for Redshift.
We used your
Hi Holger,
Not sure if this has been discuss before, any chance it will be develop
for Redshift.
We used your shaders a lot when we were using Mental Ray.
Thanks again,
Leoung
On 06/03/2016 11:29 AM, Schoenberger wrote:
Hey
The company has finished a milestone and I had now time to work a
Thank you!
ᐧ
Cristiano Policarpo, *Director*
+55 37 3215-5596
BaloOm Animation Studios | www.baloom.co
PoustEx Short Film | www.poustex.com
[image: BaloOm Animation Studios]
On Mon, Mar 7, 2016 at 7:11 PM, Jason S wrote:
> Thanks Holdger! Your shaders have been used
Thanks Holdger! Your shaders have been
used much more than you think!
And since these are postcardware, have you consider putting on the
main page you referenced a promenent link
(perhaps a dedicated email link that doesnt involve registering?)
to
Cheers Holger,
Much appreciated
On 7 March 2016 at 11:02, Dan Yargici wrote:
> That's great, cheers Holger
>
> On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley
> wrote:
>
>> Absolutely great Holger.. many thanks.
>>
>> Adam.
>>
>>
>>
>> On 7 March 2016
That's great, cheers Holger
On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley wrote:
> Absolutely great Holger.. many thanks.
>
> Adam.
>
>
>
> On 7 March 2016 at 09:05, Morten Bartholdy wrote:
>
>> Great stuff - thanks Holger!
>>
>> Morten
>>
>>
>>
>> >
Absolutely great Holger.. many thanks.
Adam.
On 7 March 2016 at 09:05, Morten Bartholdy wrote:
> Great stuff - thanks Holger!
>
> Morten
>
>
>
> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger :
> >
> >
> > Hey
> >
> > The company has finished a
Great stuff - thanks Holger!
Morten
> Den 6. marts 2016 klokken 17:29 skrev Schoenberger :
>
>
> Hey
>
> The company has finished a milestone and I had now time to work a bit on my
> private project, the Binary Alchemy shaders.
>
> I have decided to cancel the new
Great. Thank you Holger.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Schoenberger
Sent: Sunday, March 06, 2016 5:30 PM
To: softimage@listproc.autodesk.com; 3d-...@listserv.icors.org
Subject: Beta of new Binary Alchemy shaders
Hey
The company has finished a milestone and I had now time to work a bit on my
private project, the Binary Alchemy shaders.
I have decided to cancel the new volume shader collection and have included all
shaders that have been developed so far into the BA
Essential Collection.
I had to
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