:-D
> Den 13. oktober 2016 klokken 14:17 skrev Artur W :
>
>
> now do that in Maya.
>
> Artur
>
> 2016-10-13 14:14 GMT+02:00 Morten Bartholdy :
>
> > Please ignore. I found that I needed to move the push op from modeling to
> > animation on the
that's too hilarious.
2016-10-13 19:52 GMT+02:00 Pierre Schiller :
> Artur, the complete sentence would be something like "Now do that in maya,
> in front of client"...
>
> On Oct 13, 2016 8:04 AM, "Artur W" wrote:
>
>> .. and it's on me.
>>
Artur, the complete sentence would be something like "Now do that in maya,
in front of client"...
On Oct 13, 2016 8:04 AM, "Artur W" wrote:
> .. and it's on me.
>
> 2016-10-13 14:58 GMT+02:00 Mirko Jankovic :
>
>> maya and love in same sentence..
.. and it's on me.
2016-10-13 14:58 GMT+02:00 Mirko Jankovic :
> maya and love in same sentence..
>
>
> hahah that is some joke ;)
> ᐧ
>
> On Thu, Oct 13, 2016 at 2:56 PM, Artur W wrote:
>
>> Just sharing love ;)
>>
>> 2016-10-13 14:50 GMT+02:00
maya and love in same sentence..
hahah that is some joke ;)
ᐧ
On Thu, Oct 13, 2016 at 2:56 PM, Artur W wrote:
> Just sharing love ;)
>
> 2016-10-13 14:50 GMT+02:00 Rob Wuijster :
>
>> Now you're just being mean. ;-P
>>
>> Rob
>>
>>
Just sharing love ;)
2016-10-13 14:50 GMT+02:00 Rob Wuijster :
> Now you're just being mean. ;-P
>
>
> Rob
>
> \/-\/\/
>
> On 13-10-2016 14:17, Artur W wrote:
>
> now do that in Maya.
>
> Artur
>
> 2016-10-13 14:14 GMT+02:00 Morten Bartholdy
Now you're just being mean. ;-P
Rob
\/-\/\/
On 13-10-2016 14:17, Artur W wrote:
now do that in Maya.
Artur
2016-10-13 14:14 GMT+02:00 Morten Bartholdy >:
Please ignore. I found that I needed to move
now do that in Maya.
Artur
2016-10-13 14:14 GMT+02:00 Morten Bartholdy :
> Please ignore. I found that I needed to move the push op from modeling to
> animation on the cage deformer - problem solved.
>
> MB
>
>
> > Den 13. oktober 2016 klokken 13:53 skrev Morten Bartholdy
Please ignore. I found that I needed to move the push op from modeling to
animation on the cage deformer - problem solved.
MB
> Den 13. oktober 2016 klokken 13:53 skrev Morten Bartholdy
> :
>
>
> I have a flat grid which is enveloped so it folds into a paperplane.
I have a flat grid which is enveloped so it folds into a paperplane. Before the
envelope op I have a push operator which bends the paper between each folding
edge using a weight map so it does not push folding edges. This provides the
slightly bent surfaces you will see on a real paperplane.
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