softimage@listproc.autodesk.com>
Subject: Re: Camera warpers / deformers / lattice, anyone?
Thank you team!! I´m downloading now. Tomorrow I´ll be testing this one right
away with 2 poses from my character.
Cheers.
On Tue, Jul 12, 2016 at 2:40 PM, Fabricio Chamon
<xsiml...@gmail.c
@listproc.autodesk.com
*Subject:* Re: Camera warpers / deformers / lattice, anyone?
Thank you team!! I´m downloading now. Tomorrow I´ll be testing this
one right away with 2 poses from my character.
Cheers.
On Tue, Jul 12, 2016 at 2:40 PM, Fabricio Chamon <xsiml...@gmail.com
<mailto
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
Sent: יום ד 13 יולי 2016 07:07
To: softimage@listproc.autodesk.com
Subject: Re: Camera warpers / deformers / lattice, anyone?
Thank you team!! I´m downloading now. Tomorrow I´ll be testing this one right
away with 2 poses from
Thank you team!! I´m downloading now. Tomorrow I´ll be testing this one
right away with 2 poses from my character.
Cheers.
On Tue, Jul 12, 2016 at 2:40 PM, Fabricio Chamon wrote:
> hey Pierre, Walter's method is much easier to setup (and probably faster
> too), but here's my
Hello. I´ve seen this video some years ago:
https://www.youtube.com/watch?v=RBUOl1wvLvY
But I was trying to replicate this directly on cámera like he does, but I
haven´t got
far. AD 3dsMAX tutorials from japan show a lattice directly deforming a
character
to give "anime deformation/exageration
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