:* Sunday, April 14, 2013 8:21 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Creating a vector between 2 objects in ICE?
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get an object's kine.global.pos, and get another object's kine.global.pos
Subtract one from the other, that's your displacement vector between two
objects
shortly =)
** **
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele
Fragapane
*Sent:* Sunday, April 14, 2013 8:21 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Creating a vector between 2 objects in ICE
As the subject says, I'm trying to create a vector between 2 objects in ICE?
Essentially what I want to do is point a null (which is attached to the
closest location on the surface of a mesh) at another object. I've tried
several ways, and I just can't seem to get it to work. It seems that no
multiply it by the objects matrix
On Mon, Apr 15, 2013 at 10:17 AM, Sam sbowl...@cox.net wrote:
As the subject says, I’m trying to create a vector between 2 objects in
ICE? Essentially what I want to do is point a null (which is attached to
the closest location on the surface of a mesh) at
sorry distracted at work and pressed enter too early. all of your vector
work will be represented from origin until you multiply it by the matrix of
whatever object that you want it to come from
so if you want a vector between two objects
take vector 1, and vector 2, subtract them to get the
get an object's kine.global.pos, and get another object's kine.global.pos
Subtract one from the other, that's your displacement vector between two
objects.
Its direction (from A to B or viceversa) is determined by the order of
subtraction, so if it's the wrong way around just plug the other way
Unfortunately, vectors and other fundamental maths around these concepts,
especially the transforms, are most misunderstood or not understood at all
concepts. They are a must for any kind CG technical work. I do not know why
most TDs run away from them. Some time ago I was interviewing a TD for my
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