Re: Creating a vector between 2 objects in ICE?

2013-04-15 Thread Enrique Caballero
:* Sunday, April 14, 2013 8:21 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Creating a vector between 2 objects in ICE? ** ** get an object's kine.global.pos, and get another object's kine.global.pos Subtract one from the other, that's your displacement vector between two objects

Re: Creating a vector between 2 objects in ICE?

2013-04-15 Thread Raffaele Fragapane
shortly =) ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane *Sent:* Sunday, April 14, 2013 8:21 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Creating a vector between 2 objects in ICE

Creating a vector between 2 objects in ICE?

2013-04-14 Thread Sam
As the subject says, I'm trying to create a vector between 2 objects in ICE? Essentially what I want to do is point a null (which is attached to the closest location on the surface of a mesh) at another object. I've tried several ways, and I just can't seem to get it to work. It seems that no

Re: Creating a vector between 2 objects in ICE?

2013-04-14 Thread Enrique Caballero
multiply it by the objects matrix On Mon, Apr 15, 2013 at 10:17 AM, Sam sbowl...@cox.net wrote: As the subject says, I’m trying to create a vector between 2 objects in ICE? Essentially what I want to do is point a null (which is attached to the closest location on the surface of a mesh) at

Re: Creating a vector between 2 objects in ICE?

2013-04-14 Thread Enrique Caballero
sorry distracted at work and pressed enter too early. all of your vector work will be represented from origin until you multiply it by the matrix of whatever object that you want it to come from so if you want a vector between two objects take vector 1, and vector 2, subtract them to get the

Re: Creating a vector between 2 objects in ICE?

2013-04-14 Thread Raffaele Fragapane
get an object's kine.global.pos, and get another object's kine.global.pos Subtract one from the other, that's your displacement vector between two objects. Its direction (from A to B or viceversa) is determined by the order of subtraction, so if it's the wrong way around just plug the other way

Re: Creating a vector between 2 objects in ICE?

2013-04-14 Thread Alok Gandhi
Unfortunately, vectors and other fundamental maths around these concepts, especially the transforms, are most misunderstood or not understood at all concepts. They are a must for any kind CG technical work. I do not know why most TDs run away from them. Some time ago I was interviewing a TD for my