EmPolygonizer3 question

2012-07-18 Thread Sandy Sutherland
Hi All, Does anyone know how this works with a render farm - once you have used it to create a mesh, does it always need that license to keep that mesh valid? Wondering about it as we are having issues with RF meshes and motion blur and am finding the built in polygonizer to not bee so good -

Re: EmPolygonizer3 question

2012-07-18 Thread Markus Cermak
You can use the build in polygonizer to read the cache files written with EmPolygonizer3, and render it on your farm. On 18.07.2012 15:06, Sandy Sutherland wrote: Hi All, Does anyone know how this works with a render farm - once you have used it to create a mesh, does it always need that