Hi All,
Does anyone know how this works with a render farm - once you have used it to
create a mesh, does it always need that license to keep that mesh valid?
Wondering about it as we are having issues with RF meshes and motion blur and
am finding the built in polygonizer to not bee so good -
You can use the build in polygonizer to read the cache files written
with EmPolygonizer3, and render it on your farm.
On 18.07.2012 15:06, Sandy Sutherland wrote:
Hi All,
Does anyone know how this works with a render farm - once you have
used it to create a mesh, does it always need that
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