Too bad, though, that they/you never got around to make a corresponding
Softimage interaction mode for Maya.
The current PPG (for lack of a Mayan term) still seems a bit strange,
only offering one option.
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of
On Fri, Apr 11, 2014 at 7:57 AM, Leendert A. Hartog hirazib...@live.nl wrote:
Too bad, though, that they/you never got around to make a corresponding
Softimage interaction mode for Maya.
The current PPG (for lack of a Mayan term) still seems a bit strange, only
offering one option.
Actually
And was there any reason why Softimage interaction mode was never made in
Maya as well?
On Fri, Apr 11, 2014 at 2:20 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
On Fri, Apr 11, 2014 at 7:57 AM, Leendert A. Hartog hirazib...@live.nl
wrote:
Too bad, though, that they/you never got around
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: 11 April 2014 13:27
To: softimage@listproc.autodesk.com
Subject: Re: Humanize Maya project
And was there any reason why Softimage interaction mode was never made in Maya
Brent McPherson schreef op 11-4-2014 17:18:
You almost never see market leaders making these types of moves as the
potential returns will be much smaller.
But once they started sharing suites together, the story changed ever so
slightly, one would image... ;)
Greetz
Leendert
--
Leendert A.
right..we did the Maya interaction (and UI cloning: connection editor,
channelbox, timeline ticks, groups, etc) in softimage 5.0
http://www.edharriss.com/xsi/version5.htm
On Fri, Apr 11, 2014 at 11:18 AM, Brent McPherson
brent.mcpher...@autodesk.com wrote:
Maya interaction mode was developed
@listproc.autodesk.com
Subject: Re: Humanize Maya project
Brent McPherson schreef op 11-4-2014 17:18:
You almost never see market leaders making these types of moves as the
potential returns will be much smaller.
But once they started sharing suites together, the story changed ever so
slightly, one
Of Brent McPherson
Sent: 11 April 2014 17:07
To: softimage@listproc.autodesk.com
Subject: RE: Humanize Maya project
Suites were about interop and using the best features of each product so the
suite development focused on this.
To that end it wouldn't have made sense to try and make any package
On 04/11/14 11:18, Brent McPherson wrote:
[...] it made sense to try and appeal to the (larger) Maya market.
[...]
Gimp interaction mode for Photoshop anyone?
Perhaps those references could apply in terms of market share (in the
later years),
but those exact references could just
Whether you use this GUI or not you HAVE to make maya more fast even if its
making your own shelf because you will go crazy otherwise. If a TD is
having a problem just delete prefernces and everything gets reset. Yes you
do need to know where to dig out the tool 2 leagues under the interface
(
It indeed didn't make any sense for Autodesk to take Softimage users
serious enough to accommodate them, make them feel at home a little...
Insert smiley here...
Greetz
Leendert
--
Leendert A. Hartog AKA Hirazi Blue
Administrator NOT the owner of si-community.com
Imagine if they released it as a commercial product ;)
From: Eric Thivierge [ethivie...@gmail.com]
Sent: 10 April 2014 05:13 AM
To: softimage@listproc.autodesk.com
Subject: Re: Humanize Maya project
Well I don't think it's only Maya underneath but I think it may
Yes, that would be a good news. Steven, send more emails to ask about
that ;)
On 2014-04-10 08:19, Angus Davidson wrote:
Imagine if they released it as a commercial product ;)
It did make me think when I saw the PRESTO demo, why are they showing all
this tech us now after all this years of secrecy?
Let's not forget they sell RenderMan, and I am sure the've lost a hell of a
lot of business to Solid Angle's Arnold.
Could this be a strategy to get back in? We can only
I was informed off list that in fact Presto is NOT using Maya at all. Sorry
for the misinformation. I would like to hear from Luc Eric if this sort of
thing is possible though.
On Apr 10, 2014 4:46 AM, Cristobal Infante cgc...@gmail.com wrote:
It did make me think when I saw the PRESTO demo, why
is it using softimage underneath then? ;p
On 10 April 2014 12:11, Eric Thivierge ethivie...@gmail.com wrote:
I was informed off list that in fact Presto is NOT using Maya at all.
Sorry for the misinformation. I would like to hear from Luc Eric if this
sort of thing is possible though.
On
sorry, just one email :)
btw, the response was 'presto was built from scratch'
*written with my thumbs
On Apr 10, 2014, at 1:19 AM, David Saber davidsa...@sfr.fr wrote:
Yes, that would be a good news. Steven, send more emails to ask
about that ;)
On 2014-04-10 08:19, Angus Davidson wrote:
Eric I agree 100% you need to know how Maya works. However; more often than
not you can bring in your shelves, preferences, hotkeys etc. ( at least
that has been my experience.) If not no biggie but the work flow will be
slow. Same with having your own XSI workgroup. If you can't use it you just
On Thu, Apr 10, 2014 at 7:11 AM, Eric Thivierge ethivie...@gmail.com wrote:
I was informed off list that in fact Presto is NOT using Maya at all. Sorry
for the misinformation. I would like to hear from Luc Eric if this sort of
thing is possible though.
you can use maya in library mode as a 3d
They chose to show it now because it's, for the first time, somewhat worth
showing.
Presto isn't that old, Marionette was its predecessor and it's been the
main package only a few years ago. Presto is being shown in tandem with
Pixar's GPU push and new openness trying to drive industry standards
this gui looks cool, but i would stay away from it. Depending on what type
of artist/td you are, you will spend a lot of time at other peoples desk,
especially if you deal with animators.
I believe that a TD should use the standard hotkeys and the standard gui as
much as possible. Otherwise he
A custom gui for Maya , made a few years ago by Keith Fallon.
I think autodesk should contact him and buy it :)
Sent from HTC one
Darren Cullis
Character Animator / 3d Artist
w: www.dc3d.co.uk
e: 3d.dar...@gmail.co.uk
m: 07595584800
Link?
--- Original Message ---
From: Darren Cullis 3d.dar...@gmail.com
Sent: April 9, 2014 1:32 PM
To: softimage@listproc.autodesk.com
Subject: Humanize Maya project
A custom gui for Maya , made a few years ago by Keith Fallon.
I think autodesk should contact him and buy it :)
Sent from HTC
?
--- Original Message ---
From: Darren Cullis 3d.dar...@gmail.com
Sent: April 9, 2014 1:32 PM
To: softimage@listproc.autodesk.com
Subject: Humanize Maya project
A custom gui for Maya , made a few years ago by Keith Fallon.
I think autodesk should contact him and buy it :)
Sent from HTC
um, is that a functional gui? or just a mock up?
On Wed, Apr 9, 2014 at 11:37 AM, Darren Cullis 3d.dar...@gmail.com wrote:
A custom gui for Maya , made a few years ago by Keith Fallon
See attached image :
It was functional, although he says it needs updating .
Sent from HTC one
Darren Cullis
Character Animator / 3d Artist
w: www.dc3d.co.uk
e: 3d.dar...@gmail.co.uk
m: 07595584800
On 9 Apr 2014 20:06, Steven Caron car...@gmail.com wrote:
um, is that a functional gui? or just a mock up?
On
now that is something worth checking out :)
On Wed, Apr 9, 2014 at 9:11 PM, Darren Cullis 3d.dar...@gmail.com wrote:
It was functional, although he says it needs updating .
Sent from HTC one
Darren Cullis
Character Animator / 3d Artist
w: www.dc3d.co.uk
e: 3d.dar...@gmail.co.uk
m:
I'd love for him to release it or sell it to Autodesk even . Maybe kick
starter project :) he says he needs to update it and would require a few
months work as he would be doing it in his spare time ( he's currently
working back in softimage. At the time when he made it he was transitioning
over
WOW! That looks great. Though I dont think the center will work like we
expect. :)
On Wed, Apr 9, 2014 at 3:50 PM, Darren Cullis 3d.dar...@gmail.com wrote:
I'd love for him to release it or sell it to Autodesk even . Maybe kick
starter project :) he says he needs to update it and would
Naaa what's the point... If you gonna jump, just jump...
On 9 April 2014 20:50, Darren Cullis 3d.dar...@gmail.com wrote:
I'd love for him to release it or sell it to Autodesk even . Maybe kick
starter project :) he says he needs to update it and would require a few
months work as he would be
I know what you mean about jumping. But still it would be nice to have
some sort of built in interaction mode like soft had for Maya users at
the very least.
I'm personally looking at the default Maya like everyone else. I just
thought I'd share the pics :)
Sent from HTC one
Darren Cullis
does a UI like this have a performance hit?
Ive not used it or seen it in action I just know it works, Or used too.
It's just a gui that is linked up to the standard Maya functions and
commands as far as I'm aware. Although i Could be wrong though. I'd love to
try it out :) just to see.
Sent from HTC one
Darren Cullis
Character Animator
You're going to cripple yourself if you get used to using this sort of
thing. Once you go to a Maya workstation that doesn't have this you're
screwed. My opinion / suggestion is to stay away from this sort of
thing.
Eric T.
Yeah I'm learning Maya as it is out the box, but as I said above I just
thought I'd share it , ad everyone has been asking for text based buttons
etc.
Sent from HTC one
Darren Cullis
Character Animator / 3d Artist
w: www.dc3d.co.uk
e: 3d.dar...@gmail.co.uk
m: 07595584800
On 9 Apr 2014 21:31,
I agree Eric. However; it's been my experience that most people bring their
preferences/ shells/ scripts with them. If this is the same then not bad at
all.
On Wednesday, April 9, 2014, Doeke Wartena clankil...@gmail.com wrote:
It's nice if your forced to use maya.
2014-04-09 22:44 GMT+02:00
And if you are working at a studio, on a project that doesn't allow you
access to USB drives, gmail, dropbox, and internet all together, then what?
It's becoming more and more the case these days.
Eric Thivierge
http://www.ethivierge.com
On Wed, Apr
Then you become very good friends with the IT department and buy them a
case of beers to set it up for you on your workstation ;P
Seriously though, the real point of this is to get the Maya team to open
their minds to better workflows. This need not be modeled after Soft, but I
do not believe
I don't disagree. However, you can see the knee jerk reaction by others
here to make it look like Softimage immediately and continue on like its
the same. It's not and you will have to adapt.
It's public knowledge that Maya can be run without its interface while
having another interface riding on
Bingo
On Wed, Apr 9, 2014 at 9:48 PM, Eric Thivierge ethivie...@gmail.com wrote:
I don't disagree. However, you can see the knee jerk reaction by others
here to make it look like Softimage immediately and continue on like its
the same. It's not and you will have to adapt.
It's public
sorry for picking apart your post but... you think presto is sitting on top
of maya? i find that very hard to believe and very easy to verify.
On Wed, Apr 9, 2014 at 7:48 PM, Eric Thivierge ethivie...@gmail.com wrote:
It's public knowledge that Maya can be run without its interface while
Ill gladly accept being corrected. :)
ok, i sent some emails ;)
in the mean time... i just don't think after all those demos at the GTC
conference this year that it is really maya with a new gui. can you say you
believe this? or know this?
and back on topic, i say do whatever customizations one wants. after you
learn where things
Well I don't think it's only Maya underneath but I think it may be part of
it. I'm only under this impression with things I've heard over the years. I
have no contacts there so I can't verify. Would be great to know.
On Apr 9, 2014 11:02 PM, Steven Caron car...@gmail.com wrote:
ok, i sent some
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