Re: Humanize Maya project

2014-04-11 Thread Leendert A. Hartog
Too bad, though, that they/you never got around to make a corresponding Softimage interaction mode for Maya. The current PPG (for lack of a Mayan term) still seems a bit strange, only offering one option. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of

Re: Humanize Maya project

2014-04-11 Thread Luc-Eric Rousseau
On Fri, Apr 11, 2014 at 7:57 AM, Leendert A. Hartog hirazib...@live.nl wrote: Too bad, though, that they/you never got around to make a corresponding Softimage interaction mode for Maya. The current PPG (for lack of a Mayan term) still seems a bit strange, only offering one option. Actually

Re: Humanize Maya project

2014-04-11 Thread Mirko Jankovic
And was there any reason why Softimage interaction mode was never made in Maya as well? On Fri, Apr 11, 2014 at 2:20 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: On Fri, Apr 11, 2014 at 7:57 AM, Leendert A. Hartog hirazib...@live.nl wrote: Too bad, though, that they/you never got around

RE: Humanize Maya project

2014-04-11 Thread Brent McPherson
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic Sent: 11 April 2014 13:27 To: softimage@listproc.autodesk.com Subject: Re: Humanize Maya project And was there any reason why Softimage interaction mode was never made in Maya

Re: Humanize Maya project

2014-04-11 Thread Leendert A. Hartog
Brent McPherson schreef op 11-4-2014 17:18: You almost never see market leaders making these types of moves as the potential returns will be much smaller. But once they started sharing suites together, the story changed ever so slightly, one would image... ;) Greetz Leendert -- Leendert A.

Re: Humanize Maya project

2014-04-11 Thread Luc-Eric Rousseau
right..we did the Maya interaction (and UI cloning: connection editor, channelbox, timeline ticks, groups, etc) in softimage 5.0 http://www.edharriss.com/xsi/version5.htm On Fri, Apr 11, 2014 at 11:18 AM, Brent McPherson brent.mcpher...@autodesk.com wrote: Maya interaction mode was developed

RE: Humanize Maya project

2014-04-11 Thread Brent McPherson
@listproc.autodesk.com Subject: Re: Humanize Maya project Brent McPherson schreef op 11-4-2014 17:18: You almost never see market leaders making these types of moves as the potential returns will be much smaller. But once they started sharing suites together, the story changed ever so slightly, one

RE: Humanize Maya project

2014-04-11 Thread Graham Bell
Of Brent McPherson Sent: 11 April 2014 17:07 To: softimage@listproc.autodesk.com Subject: RE: Humanize Maya project Suites were about interop and using the best features of each product so the suite development focused on this. To that end it wouldn't have made sense to try and make any package

Re: Humanize Maya project

2014-04-11 Thread Jason S
On 04/11/14 11:18, Brent McPherson wrote: [...] it made sense to try and appeal to the (larger) Maya market. [...] Gimp interaction mode for Photoshop anyone? Perhaps those references could apply in terms of market share (in the later years), but those exact references could just

Re: Humanize Maya project

2014-04-11 Thread John Richard Sanchez
Whether you use this GUI or not you HAVE to make maya more fast even if its making your own shelf because you will go crazy otherwise. If a TD is having a problem just delete prefernces and everything gets reset. Yes you do need to know where to dig out the tool 2 leagues under the interface (

Re: Humanize Maya project

2014-04-11 Thread Leendert A. Hartog
It indeed didn't make any sense for Autodesk to take Softimage users serious enough to accommodate them, make them feel at home a little... Insert smiley here... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

RE: Humanize Maya project

2014-04-10 Thread Angus Davidson
Imagine if they released it as a commercial product ;) From: Eric Thivierge [ethivie...@gmail.com] Sent: 10 April 2014 05:13 AM To: softimage@listproc.autodesk.com Subject: Re: Humanize Maya project Well I don't think it's only Maya underneath but I think it may

Re: Humanize Maya project

2014-04-10 Thread David Saber
Yes, that would be a good news. Steven, send more emails to ask about that ;) On 2014-04-10 08:19, Angus Davidson wrote: Imagine if they released it as a commercial product ;)

Re: Humanize Maya project

2014-04-10 Thread Cristobal Infante
It did make me think when I saw the PRESTO demo, why are they showing all this tech us now after all this years of secrecy? Let's not forget they sell RenderMan, and I am sure the've lost a hell of a lot of business to Solid Angle's Arnold. Could this be a strategy to get back in? We can only

Re: Humanize Maya project

2014-04-10 Thread Eric Thivierge
I was informed off list that in fact Presto is NOT using Maya at all. Sorry for the misinformation. I would like to hear from Luc Eric if this sort of thing is possible though. On Apr 10, 2014 4:46 AM, Cristobal Infante cgc...@gmail.com wrote: It did make me think when I saw the PRESTO demo, why

Re: Humanize Maya project

2014-04-10 Thread Cristobal Infante
is it using softimage underneath then? ;p On 10 April 2014 12:11, Eric Thivierge ethivie...@gmail.com wrote: I was informed off list that in fact Presto is NOT using Maya at all. Sorry for the misinformation. I would like to hear from Luc Eric if this sort of thing is possible though. On

Re: Humanize Maya project

2014-04-10 Thread Steven Caron
sorry, just one email :) btw, the response was 'presto was built from scratch' *written with my thumbs On Apr 10, 2014, at 1:19 AM, David Saber davidsa...@sfr.fr wrote: Yes, that would be a good news. Steven, send more emails to ask about that ;) On 2014-04-10 08:19, Angus Davidson wrote:

Re: Humanize Maya project

2014-04-10 Thread John Richard Sanchez
Eric I agree 100% you need to know how Maya works. However; more often than not you can bring in your shelves, preferences, hotkeys etc. ( at least that has been my experience.) If not no biggie but the work flow will be slow. Same with having your own XSI workgroup. If you can't use it you just

Re: Humanize Maya project

2014-04-10 Thread Luc-Eric Rousseau
On Thu, Apr 10, 2014 at 7:11 AM, Eric Thivierge ethivie...@gmail.com wrote: I was informed off list that in fact Presto is NOT using Maya at all. Sorry for the misinformation. I would like to hear from Luc Eric if this sort of thing is possible though. you can use maya in library mode as a 3d

Re: Humanize Maya project

2014-04-10 Thread Raffaele Fragapane
They chose to show it now because it's, for the first time, somewhat worth showing. Presto isn't that old, Marionette was its predecessor and it's been the main package only a few years ago. Presto is being shown in tandem with Pixar's GPU push and new openness trying to drive industry standards

Re: Humanize Maya project

2014-04-10 Thread Enrique Caballero
this gui looks cool, but i would stay away from it. Depending on what type of artist/td you are, you will spend a lot of time at other peoples desk, especially if you deal with animators. I believe that a TD should use the standard hotkeys and the standard gui as much as possible. Otherwise he

Humanize Maya project

2014-04-09 Thread Darren Cullis
A custom gui for Maya , made a few years ago by Keith Fallon. I think autodesk should contact him and buy it :) Sent from HTC one Darren Cullis Character Animator / 3d Artist w: www.dc3d.co.uk e: 3d.dar...@gmail.co.uk m: 07595584800

RE: Humanize Maya project

2014-04-09 Thread Andres Stephens
Link? --- Original Message --- From: Darren Cullis 3d.dar...@gmail.com Sent: April 9, 2014 1:32 PM To: softimage@listproc.autodesk.com Subject: Humanize Maya project A custom gui for Maya , made a few years ago by Keith Fallon. I think autodesk should contact him and buy it :) Sent from HTC

RE: Humanize Maya project

2014-04-09 Thread Darren Cullis
? --- Original Message --- From: Darren Cullis 3d.dar...@gmail.com Sent: April 9, 2014 1:32 PM To: softimage@listproc.autodesk.com Subject: Humanize Maya project A custom gui for Maya , made a few years ago by Keith Fallon. I think autodesk should contact him and buy it :) Sent from HTC

Re: Humanize Maya project

2014-04-09 Thread Steven Caron
um, is that a functional gui? or just a mock up? On Wed, Apr 9, 2014 at 11:37 AM, Darren Cullis 3d.dar...@gmail.com wrote: A custom gui for Maya , made a few years ago by Keith Fallon See attached image :

Re: Humanize Maya project

2014-04-09 Thread Darren Cullis
It was functional, although he says it needs updating . Sent from HTC one Darren Cullis Character Animator / 3d Artist w: www.dc3d.co.uk e: 3d.dar...@gmail.co.uk m: 07595584800 On 9 Apr 2014 20:06, Steven Caron car...@gmail.com wrote: um, is that a functional gui? or just a mock up? On

Re: Humanize Maya project

2014-04-09 Thread Mirko Jankovic
now that is something worth checking out :) On Wed, Apr 9, 2014 at 9:11 PM, Darren Cullis 3d.dar...@gmail.com wrote: It was functional, although he says it needs updating . Sent from HTC one Darren Cullis Character Animator / 3d Artist w: www.dc3d.co.uk e: 3d.dar...@gmail.co.uk m:

Re: Humanize Maya project

2014-04-09 Thread Darren Cullis
I'd love for him to release it or sell it to Autodesk even . Maybe kick starter project :) he says he needs to update it and would require a few months work as he would be doing it in his spare time ( he's currently working back in softimage. At the time when he made it he was transitioning over

Re: Humanize Maya project

2014-04-09 Thread John Richard Sanchez
WOW! That looks great. Though I dont think the center will work like we expect. :) On Wed, Apr 9, 2014 at 3:50 PM, Darren Cullis 3d.dar...@gmail.com wrote: I'd love for him to release it or sell it to Autodesk even . Maybe kick starter project :) he says he needs to update it and would

Re: Humanize Maya project

2014-04-09 Thread Cristobal Infante
Naaa what's the point... If you gonna jump, just jump... On 9 April 2014 20:50, Darren Cullis 3d.dar...@gmail.com wrote: I'd love for him to release it or sell it to Autodesk even . Maybe kick starter project :) he says he needs to update it and would require a few months work as he would be

Re: Humanize Maya project

2014-04-09 Thread Darren Cullis
I know what you mean about jumping. But still it would be nice to have some sort of built in interaction mode like soft had for Maya users at the very least. I'm personally looking at the default Maya like everyone else. I just thought I'd share the pics :) Sent from HTC one Darren Cullis

Re: Humanize Maya project

2014-04-09 Thread Ed Manning
does a UI like this have a performance hit?

Re: Humanize Maya project

2014-04-09 Thread Darren Cullis
Ive not used it or seen it in action I just know it works, Or used too. It's just a gui that is linked up to the standard Maya functions and commands as far as I'm aware. Although i Could be wrong though. I'd love to try it out :) just to see. Sent from HTC one Darren Cullis Character Animator

Re: Humanize Maya project

2014-04-09 Thread Eric Thivierge
You're going to cripple yourself if you get used to using this sort of thing. Once you go to a Maya workstation that doesn't have this you're screwed. My opinion / suggestion is to stay away from this sort of thing. Eric T.

Re: Humanize Maya project

2014-04-09 Thread Darren Cullis
Yeah I'm learning Maya as it is out the box, but as I said above I just thought I'd share it , ad everyone has been asking for text based buttons etc. Sent from HTC one Darren Cullis Character Animator / 3d Artist w: www.dc3d.co.uk e: 3d.dar...@gmail.co.uk m: 07595584800 On 9 Apr 2014 21:31,

Re: Humanize Maya project

2014-04-09 Thread John Richard Sanchez
I agree Eric. However; it's been my experience that most people bring their preferences/ shells/ scripts with them. If this is the same then not bad at all. On Wednesday, April 9, 2014, Doeke Wartena clankil...@gmail.com wrote: It's nice if your forced to use maya. 2014-04-09 22:44 GMT+02:00

Re: Humanize Maya project

2014-04-09 Thread Eric Thivierge
And if you are working at a studio, on a project that doesn't allow you access to USB drives, gmail, dropbox, and internet all together, then what? It's becoming more and more the case these days. Eric Thivierge http://www.ethivierge.com On Wed, Apr

Re: Humanize Maya project

2014-04-09 Thread Eric Turman
Then you become very good friends with the IT department and buy them a case of beers to set it up for you on your workstation ;P Seriously though, the real point of this is to get the Maya team to open their minds to better workflows. This need not be modeled after Soft, but I do not believe

Re: Humanize Maya project

2014-04-09 Thread Eric Thivierge
I don't disagree. However, you can see the knee jerk reaction by others here to make it look like Softimage immediately and continue on like its the same. It's not and you will have to adapt. It's public knowledge that Maya can be run without its interface while having another interface riding on

Re: Humanize Maya project

2014-04-09 Thread Eric Turman
Bingo On Wed, Apr 9, 2014 at 9:48 PM, Eric Thivierge ethivie...@gmail.com wrote: I don't disagree. However, you can see the knee jerk reaction by others here to make it look like Softimage immediately and continue on like its the same. It's not and you will have to adapt. It's public

Re: Humanize Maya project

2014-04-09 Thread Steven Caron
sorry for picking apart your post but... you think presto is sitting on top of maya? i find that very hard to believe and very easy to verify. On Wed, Apr 9, 2014 at 7:48 PM, Eric Thivierge ethivie...@gmail.com wrote: It's public knowledge that Maya can be run without its interface while

Re: Humanize Maya project

2014-04-09 Thread Eric Thivierge
Ill gladly accept being corrected. :)

Re: Humanize Maya project

2014-04-09 Thread Steven Caron
ok, i sent some emails ;) in the mean time... i just don't think after all those demos at the GTC conference this year that it is really maya with a new gui. can you say you believe this? or know this? and back on topic, i say do whatever customizations one wants. after you learn where things

Re: Humanize Maya project

2014-04-09 Thread Eric Thivierge
Well I don't think it's only Maya underneath but I think it may be part of it. I'm only under this impression with things I've heard over the years. I have no contacts there so I can't verify. Would be great to know. On Apr 9, 2014 11:02 PM, Steven Caron car...@gmail.com wrote: ok, i sent some