complicated approach to
implement.
Hopefully something like Momentum's instancer will be good enough for you.
If converting your instances to mesh is not feasible on your machine, then
I'm afraid there's no easy solution.
-Mathieu
-Original Message-
Subject: ICE: Raycast against
Is it possible for ICE to recognize /instanced /geometry when using
Raycasting? Either instanced explicitly by the user as in the case of a
model, or via pointcloud replication?
--
Signature
*Tim Crowson
*/Lead CG Artist/
*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN
machine, then I'm
afraid there's no easy solution.
-Mathieu
-Original Message-
Subject: ICE: Raycast against instanced geo?
From: Tim Crowson tim.crow...@magneticdreams.com
To: softimage@listproc.autodesk.com
Date: 2013/10/01 15:41:01
SignatureIs it possible for ICE to recognize instanced
Hey Tim --
if this is related to your earlier DOF control post...
Instead of using an ICE approach, you could try the following, which might
be adequate:
1. create your ICE instance cloud
2. create a null -- let's name it null for creativity's sake
3. add your bokeh lens shader to the
Alternatively, you might be able to do what you want by not using ICE
instancing. Instead of using the Instance Shape compound on your original
pointcloud, you might be able to create real, not instanced geo:
1. create an empty primitive polygon mesh
2. create a modeling ICE tree on it
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