I am making clouds with ICE particles emitting from 2 geometry volumes. I
need to move these clouds around, but if I emit x number of particles
(total no of particles) at frame 1 and then move the emitters, the
particles stick at their initial emission position.
Now I can make them move using
Yep - you can basically get the position of the emitter and add it to
the point positions of the cloud. In the Ice tree of the cloud get a
get pointposition, put it through an add then plug that into a set
pointposition - then if you plug the emitter pos into the empty
connector on the add
Multiply vector by matrix ?
Le 29/05/2013 17:09, Morten Bartholdy a écrit :
I am making clouds with ICE particles emitting from 2 geometry
volumes. I need to move these clouds around, but if I emit x number of
particles (total no of particles) at frame 1 and then move the
emitters, the
Multiply the pointposition by the transform-matrix of your emitter.
Morten Bartholdy x...@colorshopvfx.dk hat am 29. Mai 2013 um 17:09
geschrieben:
I am making clouds with ICE particles emitting from 2 geometry volumes. I
need to move these clouds around, but if I emit x number of
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