Moving Particle segments?

2013-05-29 Thread Morten Bartholdy
I am making clouds with ICE particles emitting from 2 geometry volumes. I need to move these clouds around, but if I emit x number of particles (total no of particles) at frame 1 and then move the emitters, the particles stick at their initial emission position. Now I can make them move using

Re: Moving Particle segments?

2013-05-29 Thread Sandy Sutherland
Yep - you can basically get the position of the emitter and add it to the point positions of the cloud. In the Ice tree of the cloud get a get pointposition, put it through an add then plug that into a set pointposition - then if you plug the emitter pos into the empty connector on the add

Re: Moving Particle segments?

2013-05-29 Thread olivier jeannel
Multiply vector by matrix ? Le 29/05/2013 17:09, Morten Bartholdy a écrit : I am making clouds with ICE particles emitting from 2 geometry volumes. I need to move these clouds around, but if I emit x number of particles (total no of particles) at frame 1 and then move the emitters, the

Re: Moving Particle segments?

2013-05-29 Thread Thomas Volkmann
Multiply the pointposition by the transform-matrix of your emitter. Morten Bartholdy x...@colorshopvfx.dk hat am 29. Mai 2013 um 17:09 geschrieben: I am making clouds with ICE particles emitting from 2 geometry volumes. I need to move these clouds around, but if I emit x number of