Hey everyone,
Does anyone have any tips on how to rig a non spherical eye while
maintaining a perfectly circular iris?
I have done it in the past with starting with a spherical eye, using a
lattice to deform it and then using blendshapes to counter the squashing
effect on the iris. But this
I'm not a specialist in toon, but I would keep the Lattice on the Eye
(the white deformed sphere) and make a separate Iris object that would
be shrinkwarped on it. So that the Roundness of the Iris wouldn't be
affected by the stretch of the global eye.
Maybe a ClosestLocation in Ice would give
hey oliver,
Thanks for the reply, that would work if the pupil was a separate piece
of geometry and is exactly how i do it on other characters.
Sorry I should have been more specific.
Basically I'm trying to make the Pixar eyes. Where the iris is cut into
the eyewhite, and actually goes
Hey Enrique! :)
An idea could be to fit a NURBS sphere to the shape of your outer eye, then
use it to constrain the deformers onto its surface, and finally slide those
deformrs using UV coordinates.
I did something like that a whle ago: http://vimeo.com/2466613
In this video the eyes are
@listproc.autodesk.com
Subject: Non-spherical eye while keeping iris circular
Hey everyone,
Does anyone have any tips on how to rig a non spherical eye while maintaining
a perfectly circular iris?
I have done it in the past with starting with a spherical eye, using a lattice
to deform it and then using
To: Softimage Mailing List softimage@listproc.autodesk.com
Sent: Monday, 18 November 2013, 11:02
Subject: Re: Non-spherical eye while keeping iris circular
Hey Enrique! :)
An idea could be to fit a NURBS sphere to the shape of your outer eye, then
use it to constrain the deformers onto its surface
/2280465
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*From:* Christopher Crouzet christopher.crou...@gmail.com
*To:* Softimage Mailing List softimage@listproc.autodesk.com
*Sent:* Monday, 18 November 2013, 11:02
*Subject:* Re: Non-spherical eye while keeping iris circular
Hey Enrique! :)
An idea
If you have no textural detail in the eye and therefore can afford some
discontinuity in the tension it's easy enough to achieve.
Use one mesh for the deforming eye, a second one that's a proper sphere
with the iris centered around the iris, bind it to the stretchy mesh from
the iris out so the
thanks everyone, these are all really useful ideas. i will try them out and
see which one i go with
chris, i remember your eye rig from animal :) i was considering going a
similar route as well!
On Tue, Nov 19, 2013 at 9:49 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
If you
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