Re: OT: Houdini: a few image plane questions

2015-06-17 Thread Gerbrand Nel
Got it thanks! I set my verbose too high and got caught up in all the messages. Mantra rocks!! Thanks for the help! G On 17/06/2015 12:07, Cristobal Infante wrote: You need to import the parameter inside the shader, have you done that? (Not bind) Also set the parameter to export always. Minute

Re: OT: Houdini: a few image plane questions

2015-06-17 Thread Gerbrand Nel
Thanks! I tried it in a new scene and got it working just fine. Then I tried it in my production scene, and I get this error for each object in the scene: mantra: Variable wallMatte (vector) not found for export in shader 'op:/obj/eyesRender/shopnet1/eyeOutside' What does that mean? I

Re: OT: Houdini: a few image plane questions

2015-06-17 Thread Cristobal Infante
You need to import the parameter inside the shader, have you done that? (Not bind) Also set the parameter to export always. Minute 7:00 of that video.. On 17 June 2015 at 09:27, Gerbrand Nel nagv...@gmail.com wrote: Thanks! I tried it in a new scene and got it working just fine. Then I

Re: OT: Houdini: a few image plane questions

2015-06-16 Thread Christopher Crouzet
Hey Gerbrand, You can save each extra image plane into their own file by setting the `Different File` parameter. Note that this parameter is hidden when the `Output Picture` parameter is set to the default value of `ip`, so just change it to point to an actual file on disk. If you then want to

Re: OT: Houdini: a few image plane questions

2015-06-16 Thread Cristobal Infante
In regards to your after effects question, I think there is a plugin that allows you to extract buffers. To get additional buffers, you need to create an attribute and then call it from inside the shader with a Bind. If it's not inside the shader it will not show on the final render. If this is

Re: OT: Houdini: a few image plane questions

2015-06-16 Thread Ed Manning
for After Effects use of multicannel .exrs: http://www.fnordware.com/ProEXR/ it's actually a really nice workflow once you get used to it. Though much better in Nuke or other node/channel based compositors On Tue, Jun 16, 2015 at 10:45 AM, Cristobal Infante cgc...@gmail.com wrote: In regards