Got it thanks!
I set my verbose too high and got caught up in all the messages.
Mantra rocks!!
Thanks for the help!
G
On 17/06/2015 12:07, Cristobal Infante wrote:
You need to import the parameter inside the shader, have you done
that? (Not bind)
Also set the parameter to export always. Minute
Thanks! I tried it in a new scene and got it working just fine.
Then I tried it in my production scene, and I get this error for each
object in the scene:
mantra: Variable wallMatte (vector) not found for export in shader
'op:/obj/eyesRender/shopnet1/eyeOutside'
What does that mean?
I
You need to import the parameter inside the shader, have you done that?
(Not bind)
Also set the parameter to export always. Minute 7:00 of that video..
On 17 June 2015 at 09:27, Gerbrand Nel nagv...@gmail.com wrote:
Thanks! I tried it in a new scene and got it working just fine.
Then I
Hey Gerbrand,
You can save each extra image plane into their own file by setting the
`Different File` parameter. Note that this parameter is hidden when the
`Output Picture` parameter is set to the default value of `ip`, so just
change it to point to an actual file on disk. If you then want to
In regards to your after effects question, I think there is a plugin that
allows you to extract buffers.
To get additional buffers, you need to create an attribute and then call it
from inside the shader with a Bind.
If it's not inside the shader it will not show on the final render.
If this is
for After Effects use of multicannel .exrs:
http://www.fnordware.com/ProEXR/
it's actually a really nice workflow once you get used to it. Though much
better in Nuke or other node/channel based compositors
On Tue, Jun 16, 2015 at 10:45 AM, Cristobal Infante cgc...@gmail.com
wrote:
In regards
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