It's a pretty cool application, it's really a WYSIWYG layout rendering and
lighting packange. It pretty much doesn't care about the amount of geometry
you generate inside of it. Feels light-weight and powerful. Rendering speed
wise, it's sort of like Arnold to get a noise free image, but the
That looks amazing. I'll take a closer look and try it out. It's good to
see some innovation and competition. I imagine teams being able to
create content quicker with this.
-Rares
On 8/15/2014 9:09 AM, Cristobal Infante wrote:
Bringing this thread back from the dead...4 years later
But how
Bringing this thread back from the dead...4 years later
But how about this for Clarisse's viewport:
4.500.000.000.000 (4.5 Trillion) Polygons @ 30 FPS
http://youtu.be/2goGF0G8iH0
I understand Dneg has just bought a site license, so it's been taken
seriously.
Not in production, but I beta tested it last year, and it was quite speedy
then.
It was right before V1 was released, and as far as I can see, they have made
a LOT of progress since then.
I downloaded the eval for the n ew version just today, but haven't had the
chance to open it yet.
It had
Something I had made using a beta version of Clarisse IFX (pre-V1).
Rendered in 4 hours at 2300 x 1080 with full GI, motion blur, 12 million
blades of grass,
raytraced shadows and blurry reflections.
All rendered on one machine.
The animation isn't anything to write home about, but that isn't the
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