Re: 1 texture per polygon

2016-03-03 Thread pedro santos
It was useful for myself today too :D ehehe On Mon, Feb 29, 2016 at 1:02 AM, Jason S wrote: > On 02/26/16 11:27, Olivier Jeannel wrote: > > Woa ! Super tool ! > > > SuperCoolTool indeed ! > Thanks! > > On Fri, Feb 26, 2016 at 5:20 PM, pedro santos

Re: 1 texture per polygon

2016-02-26 Thread Olivier Jeannel
Woa ! Super tool ! On Fri, Feb 26, 2016 at 5:20 PM, pedro santos wrote: > Try this one :) > > Compound: https://app.box.com/s/ktbzlozzx5ynzmk2yxmp2kk9vbla2hnv > Quick Video: https://app.box.com/s/b1f1lf5ze4jbr5ahtk3gxs59542cvruc > > Cheers > > On Fri, Feb 26, 2016 at 10:10

Re: 1 texture per polygon

2016-02-26 Thread pedro santos
Try this one :) Compound: https://app.box.com/s/ktbzlozzx5ynzmk2yxmp2kk9vbla2hnv Quick Video: https://app.box.com/s/b1f1lf5ze4jbr5ahtk3gxs59542cvruc Cheers On Fri, Feb 26, 2016 at 10:10 AM, Olivier Jeannel wrote: > And the compound made possible with the generous help

Re: 1 texture per polygon

2016-02-26 Thread Olivier Jeannel
And the compound made possible with the generous help from pedro santos :) It's pretty straight forward, works with quads only. It can produce crossed quads in the uv if the polymesh has its vertexid changed. Works better with a fresh extrated polymesh. It is more for learning purpose I'd say...

Re: 1 texture per polygon

2016-02-26 Thread Olivier Jeannel
[image: Inline image 1] On Fri, Feb 26, 2016 at 10:39 AM, Olivier Jeannel wrote: > Let me know if you need it. > > On Thu, Feb 25, 2016 at 10:16 PM, Jason S wrote: > >> >> This script can be useful for having one image file per UV which can also

Re: 1 texture per polygon

2016-02-26 Thread Olivier Jeannel
Let me know if you need it. On Thu, Feb 25, 2016 at 10:16 PM, Jason S wrote: > > This script can be useful for having one image file per UV which can also > have it's benefits, > as you can have an arbitrary and easy to setup image sequence of images > which each UV can

Re: 1 texture per polygon

2016-02-25 Thread Jason S
This script can be useful for having one image file per UV which can also have it's benefits, as you can have an arbitrary and easy to setup image sequence of images which each UV can pick from, which can also be easier to manage and replace sources than having

Re: 1 texture per polygon

2016-02-24 Thread Matt Lind
ubject: Re: 1 texture per polygon To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com> Hi, Haven't looked through the whole thread, but would it make it easier to splitting the polys into separate objects.. organising your uvs/images & then merging agai

Re: 1 texture per polygon

2016-02-24 Thread Adam Seeley
Hi, Haven't looked through the whole thread, but would it make it easier to splitting the polys into separate objects.. organising your uvs/images & then merging again? A. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe"

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
.@listproc.autodesk.com] *On Behalf Of *pedro santos > *Sent:* Wednesday, February 24, 2016 11:55 AM > *To:* Softimage Mailing List <softimage@listproc.autodesk.com> > *Subject:* Re: 1 texture per polygon > > > > Yeah like I said, put all 100 pics in a 10x10 picture array pic a

RE: 1 texture per polygon

2016-02-24 Thread Jeff McFall
] On Behalf Of pedro santos Sent: Wednesday, February 24, 2016 11:55 AM To: Softimage Mailing List <softimage@listproc.autodesk.com> Subject: Re: 1 texture per polygon Yeah like I said, put all 100 pics in a 10x10 picture array pic and use ICE an manipulate those 0 to1 UVs to fit the 10x1

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
Proceduralism is for sissies. [image: Inline image 1] On Wed, Feb 24, 2016 at 5:54 PM, pedro santos wrote: > Yeah like I said, put all 100 pics in a 10x10 picture array pic and use > ICE an manipulate those 0 to1 UVs to fit the 10x10 grid. Dunno if that > 10x10 pic is doable

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
Yeah like I said, put all 100 pics in a 10x10 picture array pic and use ICE an manipulate those 0 to1 UVs to fit the 10x10 grid. Dunno if that 10x10 pic is doable for you. Cheers On Wed, Feb 24, 2016 at 4:24 PM, Olivier Jeannel wrote: > Do you have a method to do this ?

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
Do you have a method to do this ? Right now I'm connecting my 100 textures in a Texture Array Switch. I feel like in 1984... I can't believe this was never addressed ... On Wed, Feb 24, 2016 at 5:04 PM, pedro santos wrote: > I don't know what is the project you are working

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
I don't know what is the project you are working on, but if you are able to compromise with just one huge texture, it's doable I think: http://screencast.com/t/SDUHtvLdf4P9 Cheers On Wed, Feb 24, 2016 at 3:33 PM, Olivier Jeannel wrote: > Concatenate strings maybe. But

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
Concatenate strings maybe. But I'don't know how... On Wed, Feb 24, 2016 at 4:29 PM, Olivier Jeannel wrote: > I'm around 100 pictures. > > On Wed, Feb 24, 2016 at 4:25 PM, Fabricio Chamon > wrote: > >> yes, but then you are limited to a few images,

Re: 1 texture per polygon

2016-02-24 Thread Fabricio Chamon
yes, but then you are limited to a few images, and it does not scale procedurally to hundreds of images for example...but if just a few images already do the work, then you can use the multi-color switch I believe. 2016-02-24 12:22 GMT-03:00 Olivier Jeannel : > Yes,

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
I'm around 100 pictures. On Wed, Feb 24, 2016 at 4:25 PM, Fabricio Chamon wrote: > yes, but then you are limited to a few images, and it does not scale > procedurally to hundreds of images for example...but if just a few images > already do the work, then you can use the

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
"Color multy switch", but it's suicidal... On Wed, Feb 24, 2016 at 4:22 PM, Olivier Jeannel wrote: > Yes, that's what I'm thinking too. > Can't we build a "select case" thinguy within the render tree ? > > On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
Yes, that's what I'm thinking too. Can't we build a "select case" thinguy within the render tree ? On Wed, Feb 24, 2016 at 4:18 PM, Fabricio Chamon wrote: > looks like the "Time Source" parameter on the image file nodes does not > accept ice attributes on a mesh. > >

Re: 1 texture per polygon

2016-02-24 Thread Fabricio Chamon
looks like the "Time Source" parameter on the image file nodes does not accept ice attributes on a mesh. 2016-02-24 12:14 GMT-03:00 Olivier Jeannel : > I just solved the uv part, meaning each polygon is now covering the hole > 0-1 UV Space. > But I'm not sure it helps,

Re: 1 texture per polygon

2016-02-24 Thread Olivier Jeannel
I just solved the uv part, meaning each polygon is now covering the hole 0-1 UV Space. But I'm not sure it helps, I've tried all sort of indices in the render tree but it's not working. On Wed, Feb 24, 2016 at 4:01 PM, pedro santos wrote: > What do you mean you solved the

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
Hmmm I've done that the other day, but in LightWave... ahaha I basically transformed the UV coordinates per polygon based on it's index to fit a grid of images. insteading of having separate image files.. Can you do it in ICE... dunno, never tried it x) Good luck On Wed, Feb 24, 2016 at 12:04

Re: 1 texture per polygon

2016-02-24 Thread pedro santos
https://app.box.com/s/ty7c6u0ykz06a2dozovvhsewotpufjkv On Wed, Feb 24, 2016 at 2:47 PM, pedro santos wrote: > Hmmm I've done that the other day, but in LightWave... ahaha > > I basically transformed the UV coordinates per polygon based on it's index > to fit a grid of