Of Amaan Akram
Sent: Saturday, September 15, 2012 12:31 AM
To: softimage@listproc.autodesk.com
Subject: Re: CLSID error and XSI base
I wonder what would happen if you were to create a dummy SPDL in a workgroup
and give it the GUID of the missing one that is making XSI fail to load a
scene. Never
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*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Andreas Bystrom
*Sent:* Friday, September 14, 2012 6:20 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: CLSID error and XSI base
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while
If I remember correctly zbump was integrated as the default bump shader a
while back. Am I correct Luc-Eric?
Eric Thivierge
http://www.ethivierge.com
On Sat, Sep 15, 2012 at 12:41 AM, Matt Lowery ma...@glassworks.co.ukwrote:
Fantastic! Thanks Luc-
it sounds like it; the clsid probably changed in the process. I could
find zbumb for xsi with google search.. it shouldn't be too hard
On Fri, Sep 14, 2012 at 10:44 AM, Eric Thivierge ethivie...@gmail.com wrote:
If I remember correctly zbump was integrated as the default bump shader a
while
The original is here:
http://shaders.moederogall.com/
Haven't touched that page in a long time.
Ben
On 9/14/2012 10:27 AM, Luc-Eric Rousseau wrote:
it sounds like it; the clsid probably changed in the process. I could
find zbumb for xsi with google search.. it shouldn't be too hard
On Fri,
while on the subject, what's the reason that xsi has always handled this
case so poorly? a missing plugin would always render the scene
non-functional but having xsi clean up and basically destroy the scene just
because a plugin is missing or even a different version was installed isn't
terrific.
Glad you are still
interested in XSI Andreas!!
It's been a while we dont see you here since you have this uber ultimate
automatised maya/renderman pipeline in your hands!
Always happy to see you around bro!!
Let's chat soon, i got new music that you may like!
and yes you are right... the clean
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