it in a while.
From: Sandy Sutherland
Sent: Tuesday, November 06, 2012 4:35 AM
To: softimage@listproc.autodesk.com
Subject: RE: LAGOA limiting velocity
Jules, I had something similar come out of some realflow sims, so I just tested
for PointVelocity and if over a certain threshold, deleted
.
*From:* Sandy Sutherland sandy.sutherl...@triggerfish.co.za
*Sent:* Tuesday, November 06, 2012 4:35 AM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: LAGOA limiting velocity
Jules, I had something similar come out of some realflow sims, so I
just tested for PointVelocity and if over
Probably best way is to test velocity and if over a certain number - delete the
particles, did that before to fix something similar happening from realflow.
S.
Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical
Supervisor
Jules, I had something similar come out of some realflow sims, so I just tested
for PointVelocity and if over a certain threshold, deleted the particle.
S.
Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical
Supervisor
Well first things first... instead of using the built in subframe sampling
function, have you tried increasing the actual scene fps?
On Mon, Nov 5, 2012 at 5:48 PM, Jules Stevenson droolz...@googlemail.comwrote:
Hey List,
I'm running some lagoa sims at the moment (a glass full of liquid
5 matches
Mail list logo