Re: LAGOA limiting velocity

2012-11-06 Thread peter_b
it in a while. From: Sandy Sutherland Sent: Tuesday, November 06, 2012 4:35 AM To: softimage@listproc.autodesk.com Subject: RE: LAGOA limiting velocity Jules, I had something similar come out of some realflow sims, so I just tested for PointVelocity and if over a certain threshold, deleted

Re: LAGOA limiting velocity

2012-11-06 Thread Jules Stevenson
. *From:* Sandy Sutherland sandy.sutherl...@triggerfish.co.za *Sent:* Tuesday, November 06, 2012 4:35 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: LAGOA limiting velocity Jules, I had something similar come out of some realflow sims, so I just tested for PointVelocity and if over

RE: LAGOA limiting velocity

2012-11-05 Thread Sandy Sutherland
Probably best way is to test velocity and if over a certain number - delete the particles, did that before to fix something similar happening from realflow. S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor

RE: LAGOA limiting velocity

2012-11-05 Thread Sandy Sutherland
Jules, I had something similar come out of some realflow sims, so I just tested for PointVelocity and if over a certain threshold, deleted the particle. S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor

Re: LAGOA limiting velocity

2012-11-05 Thread Gene Crucean
Well first things first... instead of using the built in subframe sampling function, have you tried increasing the actual scene fps? On Mon, Nov 5, 2012 at 5:48 PM, Jules Stevenson droolz...@googlemail.comwrote: Hey List, I'm running some lagoa sims at the moment (a glass full of liquid