Ok, sideways keys do the same thing, but surely up and down keys makes more
sense in this case?
On 9 December 2014 at 10:24, Cristobal Infante cgc...@gmail.com wrote:
Another request not sure if it's been mentioned.
It would be great to traverse the node editor with the arrow keys (up and
Another request not sure if it's been mentioned.
It would be great to traverse the node editor with the arrow keys (up and
down).
Is this already possible?
On 3 December 2014 at 09:14, Marco Peixoto mpe...@gmail.com wrote:
Make you icons bigger by using an external image, dont use the
Make you icons bigger by using an external image, dont use the default size
from 1978 days 64*64. Its a hack...
You can have a preset image button 128*64 for example and use it always, it
might not shown exact size when yuou add it to the shelf but going and back
to another shel gets it on normal
In my experience, everyone complains about documentation, and I've
also read complaints about the Softimage documentation being terrible.
I've been a customer of the Maya user guide, and I've found it good,
what did you not find? What does a overhaul mean and what would it
look like? I find the
Maybe it is the workflow of the documentation and how it is differently
organized. For example:
Not being able to highlight a command in Maya and hit F1 like you can in
Softimage
or Maya not having an equivalent to the SDK explorer like we do in Softimage
Or perhaps that Maya's documentation is
Luc-Eric Rousseau schreef op 2-12-2014 17:19:
In my experience, everyone complains about documentation, and I've
also read complaints about the Softimage documentation being terrible.
I've been a customer of the Maya user guide, and I've found it good,
what did you not find? What does a
If you right click on a command in the script editor you will find the link
to the command documentation... Quick help is also very helpful in this
regard.
On Tue, Dec 2, 2014 at 2:02 PM, Eric Turman i.anima...@gmail.com wrote:
Not being able to highlight a command in Maya and hit F1 like you
I don't think that Leendert meant the SDK doc, but personally I'm more
at ease with the Maya one and I love that full page index of commands
vs the command index in the softimage. I also recall the softimage
class SDK doc search also had a c# obsession in my days. ;) I do spent
a lot of time in
Fair enough...The quick help is a nice touch. F1 is still better IMHO; all
these tiny radial menus on RMB that require precise maneuvering of the
cursor slows workflow down...especially if your resolution is 3840 x 2040.
Maya's right click/space bar menus just look like a spiderweb mess to
me...I
Well, we will have to agree to disagree then. Beauty is in the eye of the
beholder; you may see Maya little pony...but all I see is a sow dressed up
like a trollop--not a pretty picture ;)
On Tue, Dec 2, 2014 at 12:34 PM, Luc-Eric Rousseau luceri...@gmail.com
wrote:
I don't think that Leendert
Speaking of Maya icons… last time I looked, you could only have 4 or possibly 5
letters of text underneath each icon on the shelf.
[WLFTB…]
Sorry, try again…
Would love for
that to be fixed.
;)
On 2 Dec 2014, at 18:37, Eric Turman i.anima...@gmail.com wrote:
Fair enough...The quick
That is a great point Andy. I have resorted to editing the shelf and using
Icon and text beside. It is so much easier to Separate the icons from one
another, and the text is unlimited in length.
On Tue, Dec 2, 2014 at 3:26 PM, Andy Nicholas a...@andynicholas.com wrote:
Speaking of Maya icons…
On Mon, Dec 1, 2014 at 12:34 AM, Adam Sale adamfs...@gmail.com wrote:
10) Color coding of node, branch and multi selection is very confusing.
For example, I select the root joint of a chain of joints. They all turn
green. I shift select the next joint down to multi select it with the
first,
@listproc.autodesk.com
Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor
Never quite as bad as dragging the root of the server in windows somewhere by
mistake ;-)
...
http://www.hackneyeffects.com/
https
@listproc.autodesk.com
Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor
OUTLINER
Right click context allowing the execution of commands specific to an object.
From right click context the ability to execute or add or delete operators.
From right click context the ability
I guess there could be a thread just as long for most if not almost all
aspects of Maya workflow.
On 12/01/14 11:50, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
Shuting,
I'm back in the office. Looking through my notes I do have some additional
comments
1. Outliner should have the ability
...
gray
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall
Sent: Friday, November 28, 2014 1:34 PM
To: softimage@listproc.autodesk.com
Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor
Never
:;
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor
No, I'm talking about the way Softimage does it. You can just drag and
drop objects around to change the hierarchy. I would prefer if you had to
press a key to be able to mess with the parenting by drag and drop
Shuting thank you I may email you from my work email about beta.
*You can view materials in the outliner (like using XSI Explorer and press
M) *
that sounds good, the first thing I wanted to do in outliner is show
everything by turning off by unselecting DAG only, but then it was too
messy... at
Oh, Forgot to put the link for Outliner Plus (I though it was Outliner+) :
http://www.timvoelcker.de/outlinerplus.html
Only the pyc file is downloable and it doesn't have a 2015 version.
It has a lot of filters and customizable filters through an ini file. And
at least to filter objects, it is
Sorry to have to be the corporate voice here, but just wanted to say that of
course any statements about what is being worked on should be taken as
completely subject to change. Please don’t make any buying decisions based on
what’s been said about what may or may not be in the next or any
If I may, please try to create a unified tool to transfer UVs, shapes, and
so on between meshes with different topology...basically Gator, its so
usefull ;)
2014-11-28 16:59 GMT+01:00 Jill Ramsay (Contractor)
jill.ram...@autodesk.com:
Sorry to have to be the corporate voice here, but just
However, I would prefer to have a shortcut key pressed to be able to
reparent things in the explorer. Right now, it's too easy to mess a
hierarchy when selecting an object and slipping the mouse too much. You
don't even realize you did it.
On 26-Nov-14 05:39, adrian wyer wrote:
Eric hit
'p' should do it, or are you after something else?
On Fri Nov 28 2014 at 17:17:25 Francois Lord flordli...@gmail.com wrote:
However, I would prefer to have a shortcut key pressed to be able to
reparent things in the explorer. Right now, it's too easy to mess a
hierarchy when selecting an
Francois,
I agree - and for exactly this reason I never drag-and-drop in the explorer
to change hierarchy.
Instead I use these shortcuts: (much faster and less error-prone)
*' / ' -- middle click *to parent* current selection* under *clicked-on
item*
*' / ' -- left click * to parent
.
Date: Fri, 28 Nov 2014 13:03:33 -0500
From: flordli...@gmail.com
To: softimage@listproc.autodesk.com
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor
No, I'm talking about the way Softimage does it. You can just drag
and drop objects around to change
opinion to improve Maya Outliner/ Attribute Editor
Never quite as bad as dragging the root of the server in windows somewhere by
mistake ;-)
...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http
Yes, I can relate to that. Some minds just work better spatially. I guess
that’s why I feel at home in the render tree, Nuke and Houdini ;-)
Cheers
On Nov 28, 2014, at 19:29, Martin Chatterjee
martin.chatterjee.li...@googlemail.com wrote:
(yes, I am one of those 5 users left that make
@listproc.autodesk.commailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor
Definitely want to echo Eric's points. I don't subscribe to the general 'make
it like XSI' statement as it's far too
Hi,
I think it would be great if we can have colour-coded nodes in the Outliner. A
bit like the way you can do that in Softimage. It is not very important, but
would be helpful for keeping things organised.
Also, middle-click to select hierarchy is really handy. Please can we have that?
I've only used maya a tiny tiny bit, but Im glad I can see a lot of stuff
in the node editor.
With the properties of the node pops up in the attribute editor, that's
just like looking at everything through the render tree in xsi (which I
did, passes, cameras, lights)
this is a bit mad though
That picture sums up my current experience of Maya.
From: si...@simonreeves.com
Date: Thu, 27 Nov 2014 17:47:23 +
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor
To: softimage@listproc.autodesk.com
I've only used maya a tiny tiny bit, but Im glad I can see a lot
@listproc.autodesk.com [softimage@listproc.autodesk.com]
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor
I've only used maya a tiny tiny bit, but Im glad I can see a lot of stuff in
the node editor.
With the properties of the node pops up in the attribute editor, that's just
@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor
I've only used maya a tiny tiny bit, but Im glad I can see a lot of stuff in
the node editor.
With the properties of the node pops up in the attribute editor, that's just
like
Hi Francois,
Thank you for your understanding. Really, I want to say is that the goal
of improving the software is to make people in this field work less
overtime. I know it sounds ambitious. But with the experience working as
an artist in industry, this goal motivates me a lot. Artists deserve
I dare say artists will be doing overtime no matter what, not having to
fight and compensate for the software into overtime, is an admirable goal.
On 27 November 2014 at 20:43, Shuting Chang shuting.ch...@autodesk.com
wrote:
Hi Francois,
Thank you for your understanding. Really, I want to say
to improve Maya Outliner/ Attribute Editor
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
I dare say artists will be doing overtime no matter what, not having to fight
and compensate for the software into overtime, is an admirable goal.
On 27 November 2014 at 20:43, Shuting Chang
Hahahaha, don't worry Simon. You never get used to it.
I just pretend to not see the madness.
Maya is allot like ordering a Russian bride: You will never fully
understand what she's on about, unless your first language is Mayan..
erm I mean Russian.
Good luck
G
On 27/11/2014 19:47, Simon
I've been using Outliner+ and even if it has a few nice filters, it is not
that useful.
You can view materials in the outliner (like using XSI Explorer and press
M) which is nice, but you can't manipulate them like in Softimage with drag
drop, etc.
Talking about drag drop, another feature I
110% to what Mirko is saying, outliner and node editor, just not even close
to explorer/render tree + passes and those are things that make me fill
like home when working in XSI.
On Wed, Nov 26, 2014 at 8:48 AM, Mirko Jankovic mirkoj.anima...@gmail.com
wrote:
Again +1 as well for make it like
A nice addition would an option to LOCK the Attribute editor like we can
with Softimage PPGs so it wont change when selecting another object.
On Wed, Nov 26, 2014 at 10:54 AM, Ivan Vasiljevic klebed...@gmail.com
wrote:
110% to what Mirko is saying, outliner and node editor, just not even
close
You can do this with the copy button at the bottom, but its not what we
are used to.
On 26/11/2014 12:02, Marco Peixoto wrote:
A nice addition would an option to LOCK the Attribute editor like we
can with Softimage PPGs so it wont change when selecting another object.
On Wed, Nov 26, 2014 at
Well, for me the idea is that Outliner will the most close to the XSI Explorer,
just that. The XSI Explorer is one of the most productive tools.
Thank you for ask our opinion.
Enviado desde mi iPhone
Javier Vega
www.zao3d.com
http://blog.zao3d.com
Teléfono: 616 647 357
Santa Coloma de
Hi Shuting, thanks for requesting our feedback.
As discussed on the more maya.. thread I would like to see improvements
on the way sets and character set or organized.
- Firstly and hopefully and easy one, I would like to able to select a set
and Add selected objects - Remove selected objects
Also I think we need to be realistic and what is achievable, saying make
it like the xsi explorer it's just unrealistic I think...
On 26 November 2014 at 10:40, Cristobal Infante cgc...@gmail.com wrote:
Hi Shuting, thanks for requesting our feedback.
As discussed on the more maya.. thread I
to improve Maya Outliner/ Attribute Editor
Well, for me the idea is that Outliner will the most close to the XSI
Explorer, just that. The XSI Explorer is one of the most productive tools.
Thank you for ask our opinion.
Enviado desde mi iPhone
Javier Vega
www.zao3d.com
http
Generally I find the Outliner kinda okay in isolation - there's a lot of
filters, you can drag and drop (although there's one option that stops you
being able to... I can't remember what it is now), the lack of good context
menus for things like sets is very annoying and slows me down, but that's
@listproc.autodesk.com
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor
Generally I find the Outliner kinda okay in isolation - there's a lot of
filters, you can drag and drop (although there's one option that stops you
being able to... I can't remember what it is now), the lack
@listproc.autodesk.com
Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor
oh yeah totally forgot the F3 popup mini explorer!!
i've worn the text off my F3 key through over use
a
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun
Hey,
Thanks for asking!
Much of what had been said here I agree with 100 % - bullet points for me would
be:
* A range of filters that are pertinent to what attribute I want to
inspect (materials, animated parameters etc)
* A more holistic view of the Maya scene - Why do we
opinion to improve Maya Outliner/ Attribute Editor
Hey, Thanks for asking! Much of what had been said here I agree with 100 % –
bullet points for me would be: · A range of filters that are pertinent
to what attribute I want to inspect (materials, animated parameters etc
...@outlook.com]
Sent: 26 November 2014 12:52
To: softimage@listproc.autodesk.com
Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor
Fulfilling the Maya mantra there's a script for that:
Add this to a hotkey for multiple outliners (I use it on 8):
tearOffCopyItemCmd outlinerPanel
@listproc.autodesk.com
*Subject:* RE: Need your opinion to improve Maya Outliner/ Attribute
Editor
Fulfilling the Maya mantra there's a script for that:
Add this to a hotkey for multiple outliners (I use it on 8):
tearOffCopyItemCmd outlinerPanel outlinerPanel1;
: 26 November 2014 13:49
To: softimage@listproc.autodesk.com
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor
If the outliner is docked in the viewport, the command to open a new one is in
the menu Panels-Tear Off Copy. This works for any other panel.
On Wed, Nov 26, 2014
Definitely want to echo Eric's points. I don't subscribe to the general
'make it like XSI' statement as it's far too vague to be actionable, so
Eric's specific suggestions sound spot on to me.
Also, one of the things I miss from XSI is the ability access to more
commands from /the context
Also, can Maya do multiple AEs at once? If so, is there any mechanism
like XSI's drag-n-drop for driving one parameter with another? It's the
same as setting as an expression, but is just a shortcut to get it set
up. You LMB-click on the animation widget and drag it to another similar
widget
OUTLINER
Right click context allowing the execution of commands specific to an object.
From right click context the ability to execute or add or delete operators.
From right click context the ability to isolate all objects parented under the
highlighted object, connected to, or associated in
@listproc.autodesk.commailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor
Hi Shuting,
Nice to chat again. :) The biggest thing for me is the ability to be able to
have an attribute
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor
Hi Shuting
Thanks for asking here and not just the beta list!
I think for most
Great point. For all the love fest that the Explorer gets I wish this had been
implemented all along. So many Softimage users are so tied to the Explorer
because it offers alot, but also because the schematic view is so lame.
On Nov 26, 2014, at 18:18, Ponthieux, Joseph G. (LARC-E1A)[LITES]
I like the functions in XSI where you can type formulas into input boxes
or like how you can arrange things with a function
L(20,40) and your selected objects would arrange themselves between 20-40
evenly spaced
or like time, when I'm on frame 154 and I just want to go 1 sec more, I'd
just append
Due to all respect to you as a developer (assuming you are) and to all
fellow people on the list that gave constructive answers to that question
but ADSK owned(!) Softimage for about six years. Wasn't that enough time to
get a clue about the functionality of the software. ADSK had time to
Man, I was really hoping we could go one thread without bashing on the
AD person who posted in the first place. Shuting is being very helpful
and I know for a fact is listening. Having met in person, she doesn't
deserve any type of abuse / criticism. For those of us who do care
about
I disagree.
They own the software, yes, but that doesn't mean they know what the
users actually like in it. There is a ton of features in Softimage that
I never use.
The way I understood Shuting's questions was this:
Now that you guys have played with Maya, how would you make the
Outliner
:16 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor
well, there is only one thing to say now...
O. M. G. How did I not know
@listproc.autodesk.com
Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor
Definitely want to echo Eric's points. I don't subscribe to the general 'make
it like XSI' statement as it's far too vague to be actionable, so Eric's
specific suggestions sound spot on to me.
Also, one of the things I
Hi Shuting,
Nice to chat again. :) The biggest thing for me is the ability to be able
to have an attribute editor like the PPG's we have now to edit multiple
object's parameters at the same time. Not only that, but simply having an
AE open then selecting a new object and having it update with the
Hi Shuting
Thanks for asking here and not just the beta list!
I think for most of us the simple answer would be make it work like
softimage
I agree with everything Eric has said but would like to add a few things.
In the softimage explorer, we see the objects and the operator stack.
The basic
I'd echo everything Eric has said, he is on the money.
The tools settings panel also needs some major rethinking, it takes up a
ludicrous amount of screen real estate. but i think i remember someone
saying they where working on it.
On 26 November 2014 at 02:57, Eric Thivierge
+1 Gerbrand, it's good to remember that the ui reflects the way stuff was
initially setup, and not the other way around. thhere will most likely come
a time where surface polishing won't be enough without delving deeper.
Again +1 as well for make it like SI
It is not overstatement that SI explorer/outliner sister is best out there.
gives you complete overview and scene organisation AND access to every
single needed attribute and anything you can possibly need in working with
scene.
Softimage scene explorer is one
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