RE: Re[2]: Survey - how would you do this?

2014-02-17 Thread Brent McPherson
. ;-) -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Emilio Hernandez Sent: 14 February 2014 17:17 To: softimage@listproc.autodesk.com Subject: Re: Re[2]: Survey - how would you do this? It is really a shame that Autodesk when

Re: Re[2]: Survey - how would you do this?

2014-02-17 Thread Angus Davidson
@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Re[2]: Survey - how would you do this? On the subject of Windows I have an interesting perspective because prior to 1998 I worked at Alias. At that time Alias believed that Windows would be the dominant platform going forward

RE: Re[2]: Survey - how would you do this?

2014-02-17 Thread Brent McPherson
Subject: Re: Re[2]: Survey - how would you do this? Hi Brent Very well explained thank you. I do agree that because of the overall crappiness of Windows COM has got a bad rep. Unfortunately its very hard for most people to know where one begins and the other ends and in the end the overall

Re: Re[2]: Survey - how would you do this?

2014-02-14 Thread Luc-Eric Rousseau
On Fri, Feb 14, 2014 at 9:17 AM, Eugen Sares sof...@mail.sprit.org wrote: While we are at it, out of interest: could you elaborate a bit what the part of Softimage is that is married so tightly to Windows? UI, event handling, whatever...? Is Soft not laid out in a way so that higher functional

RE: Re[2]: Survey - how would you do this?

2014-02-14 Thread Angus Davidson
Part of the problem I have found with most windows SDKs it that even though they are laid out in nice separated layers in order to get things to actually work you need to hot wire between so many layers that in the end your wound up tighter then a lump of coal trying to be a diamond.

RE: Re[2]: Survey - how would you do this?

2014-02-14 Thread Angus Davidson
For historical perspective, you need to know that we were owned by Microsoft in 1998, and there was no indication that SGI or the Mac would come back from the dead. The company began to consider the Film industry as legacy and that games would be the future. The product was named after the name

Re: Re[2]: Survey - how would you do this?

2014-02-14 Thread Emilio Hernandez
It is really a shame that Autodesk when bought Softimage, instead of starting the migration from the COM/OLE platform, just took the guts outs of Softimage. The Dev team. To insert it in Maya, which, IMHO is sitll basically the same from those days. I have not seen any super development of Maya

Re: Re[2]: Survey - how would you do this?

2014-02-14 Thread Mirko Jankovic
well from what I can see and also understand from Luc-Eric Maya is great... for developers and programmers but crap for artist. SI on the other hand is love at first sight for Artist but not so for developers. S... should 3d art application be for programmers and developers or to make life

Re: Re[2]: Survey - how would you do this?

2014-02-14 Thread Emilio Hernandez
Hey Siew, thanks for tip. Transfer attributes didn't worked. I took the mesh UV it in Softimage and back to Maya due to Maya's crappy UV tools. I took a look at the Diamond Tools. Nice add on for Maya just to get modeling, and UV unfolding kind of Softimage old technology out of the box

Re: Re[2]: Survey - how would you do this?

2014-02-14 Thread Emilio Hernandez
Cool work! Congrats! 2014-02-14 16:22 GMT-06:00 Eugen Sares sof...@mail.sprit.org: Great stuff, Matt! I don't play myself (anymore), but I like the looks and the humor. Much success with your game! Doesn't those assets look somehow... softimage-ish...? -- Originalnachricht --

RE: Re[2]: Survey - how would you do this?

2014-02-14 Thread Angus Davidson
To me it isnt a deal breaker as the things I would need to change (for example if the client wanted more rocks , or a bigger circumference on the asteroid belt ) are still there and can be edited on the fly. If you drill down on your objects in the list on the right hand side you now get a very

RE: Re[2]: Survey - how would you do this?

2014-02-12 Thread Matt Lind
As much as I’d like to see NURBS Curve improvements, I’d put it low on the list in comparison to other things that need to be done (Such as NURBS Surface improvements ;-D). Seriously, fundamental tools and SDK improvements are much needed. Matt From: