RE: ice crowds and rendering

2013-03-05 Thread Jeff McFall
:40 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: ice crowds and rendering I do what Adam said...but before I make sure the ice projection is calculated correclty (not bypassed by those evil ice optimizations) by using the attached compound at the very

Re: ice crowds and rendering

2013-02-26 Thread Adam Sale
Hi Jeff.. This is a known issue for sure. I work around the issue by doing the following, I generally just get in and edit the texture projection in the render tree per image node on each actor copy. You have to point each image to the TextureProjection UV available to each ActorCopy.) On the

RE: ice crowds and rendering

2013-02-26 Thread Jeff McFall
...@listproc.autodesk.com] On Behalf Of Adam Sale Sent: Tuesday, February 26, 2013 1:37 PM To: softimage@listproc.autodesk.com Subject: Re: ice crowds and rendering Hi Jeff.. This is a known issue for sure. I work around the issue by doing the following, I generally just get in and edit the texture projection

Re: ice crowds and rendering

2013-02-26 Thread Fabricio Chamon
:* Re: ice crowds and rendering ** ** Hi Jeff.. This is a known issue for sure. ** ** I work around the issue by doing the following, ** ** I generally just get in and edit the texture projection in the render tree per image node on each actor copy. You have to point each

Re: ice crowds and rendering

2013-02-26 Thread Chris Chia
If u guys are considering the SI 2014... On 27 Feb, 2013, at 9:15 AM, Stephen Davidson magic...@bellsouth.netmailto:magic...@bellsouth.net wrote: I have also had luck with deleting the new texture projection that is automatically added, that is causing the problem. This can be a little easier