:40 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: ice crowds and rendering
I do what Adam said...but before I make sure the ice projection is calculated
correclty (not bypassed by those evil ice optimizations) by using the attached
compound at the very
Hi Jeff.. This is a known issue for sure.
I work around the issue by doing the following,
I generally just get in and edit the texture projection in the render tree
per image node on each actor copy. You have to point each image to the
TextureProjection UV available to each ActorCopy.)
On the
...@listproc.autodesk.com] On Behalf Of Adam Sale
Sent: Tuesday, February 26, 2013 1:37 PM
To: softimage@listproc.autodesk.com
Subject: Re: ice crowds and rendering
Hi Jeff.. This is a known issue for sure.
I work around the issue by doing the following,
I generally just get in and edit the texture projection
:* Re: ice crowds and rendering
** **
Hi Jeff.. This is a known issue for sure.
** **
I work around the issue by doing the following,
** **
I generally just get in and edit the texture projection in the render tree
per image node on each actor copy. You have to point each
If u guys are considering the SI 2014...
On 27 Feb, 2013, at 9:15 AM, Stephen Davidson
magic...@bellsouth.netmailto:magic...@bellsouth.net wrote:
I have also had luck with deleting the new texture projection that is
automatically added,
that is causing the problem. This can be a little easier
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