Should also have mentioned that I have set the Panoramic shader to 160 degrees


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jeff McFall
Sent: Friday, February 06, 2015 5:00 PM
To: 'softimage@listproc.autodesk.com'
Subject: panorama shader and camera FOV

Hi all,
I am using the Panoramic lens shader and trying to understand the relationship 
between the Panoramic shader FOV setting and that of my camera.

I have a very wide aspect ratio of 9:1 for the render/camera.  The image will 
be ultimately be projected on a panoramic screen that is approximately a 160 
degree arc.

Doing a little noodling with the settings the image appears mostly correct with 
a camera FOV of 112 (horizontal).
This does not have need to be exact, I am just looking for a natural looking 
result.

Assuming I am not missing the obvious, does anyone have any tips for how to 
arrive at the "correct" camera settings for this setup?

Thanks
Jeff



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