I´m doing a lot pf poly modeling work in Maya 2016 atm and am
happy to benefit from the adaption/porting/inspiration taken from
Softimage and it´s developers for ways of improving Maya´s modeling.
The Maya 2016 release (latest SP) can be modeled with reasonably well.
I still miss niceties from S
in short Maya will never be logical workflow user friendly app but continue
to be Frankenstein of misc apps slaps together in most messeedup way ;)
On Thu, Feb 4, 2016 at 6:09 PM, Luc-Eric Rousseau
wrote:
> If it makes anyone feel better, I harass my colleagues here about how
> we did things in
If it makes anyone feel better, I harass my colleagues here about how
we did things in Softimage to the point of turning it into a running
joke where I preface meetings by saying "as you know, I must legally
mention Softimage twice a day..." And although I meant that as an
annoying self-deprecatin
Yeah, well, not wanting to go over old ground, but there was alot of
effort. Though I accept it might not have seemed like it.
Have to factor in different things like target audience, perception of
product, adoption, etc, etc.
Anyway
>
>
> @Graham; Without going too far into 'what-if' s
gt;
> Original message
> From: Sven Constable
> Date: 03/02/2016 18:12 (GMT-05:00)
> To: softimage@listproc.autodesk.com
> Subject: RE: this is the end..
>
> Nothing wrong with Softimage, except NURBS/curve modeling and overriding
> cluster materials in
work around for that?
>
>
> Original message
> From: Sven Constable
> Date: 03/02/2016 18:12 (GMT-05:00)
> To: softimage@listproc.autodesk.com
> Subject: RE: this is the end..
>
> Nothing wrong with Softimage, except NURBS/curve modeling and overriding
@listproc.autodesk.com
Subject: RE: this is the end..
Nothing wrong with Softimage, except NURBS/curve modeling and overriding
cluster materials in passes. :)
sven
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Graham Bell
Sent
On 02/03/16 13:33, Luc-Eric Rousseau
wrote:
Yeah, ICE modelling nodes expose the operator stack's low-level
commands we always had, and we have all the design with clusters
and
properties to deal with, etc, and that's limiting.
I agre
@listproc.autodesk.com
Subject: Re: this is the end..
I'm saying nothing, this is getting too close to becoming a 'where did it go
all go wrong' type discussion.
On Wed, 3 Feb 2016 at 18:49, Olivier Jeannel wrote:
Too bad there was no "lead" with a vision for t
I'm saying nothing, this is getting too close to becoming a 'where did it
go all go wrong' type discussion.
On Wed, 3 Feb 2016 at 18:49, Olivier Jeannel wrote:
> Too bad there was no "lead" with a vision for the future of SI. I'm sure
> people would have follow if you guys had a produced some dif
Too bad there was no "lead" with a vision for the future of SI. I'm sure
people would have follow if you guys had a produced some different ways of
working and thinking... Isn't it what happened to us with ice ? At least
for me, before XSI 7 I wouldn't believed I'd do some vector math, and 1
month
On 3 February 2016 at 09:57, Olivier Jeannel wrote:
> Luc Eric, do you mean that ice modeling developpment was in a stall state,
> with nothing to do to enhance it because of that glass "ceiling" ?
Yeah, ICE modelling nodes expose the operator stack's low-level
commands we always had, and we have
Luc Eric, do you mean that ice modeling developpment was in a stall state,
with nothing to do to enhance it because of that glass "ceiling" ?
On Wed, Feb 3, 2016 at 3:44 PM, Dan Yargici wrote:
> ...and I'd have agreed with him too for what it's worth!
>
> On Wed, Feb 3, 2016 at 2:43 PM, Dan Yarg
I'm pretty sure Luc-Eric meant "not HQViewport and ICE Crowds" Mirko.
DAN
On Wed, Feb 3, 2016 at 2:31 PM, Mirko Jankovic
wrote:
> wait what" if I understood well it was "don't do anything for
> animation and rigging, but do something else?" :(
>
>
> On Wed, Feb 3, 2016 at 3:28 PM, Luc-Eric
...and I'd have agreed with him too for what it's worth!
On Wed, Feb 3, 2016 at 2:43 PM, Dan Yargici wrote:
> I'm pretty sure Luc-Eric meant "not HQViewport and ICE Crowds" Mirko.
>
> DAN
>
> On Wed, Feb 3, 2016 at 2:31 PM, Mirko Jankovic
> wrote:
>
>> wait what" if I understood well it was
wait what" if I understood well it was "don't do anything for animation
and rigging, but do something else?" :(
On Wed, Feb 3, 2016 at 3:28 PM, Luc-Eric Rousseau
wrote:
> There is kind of an architectural glass ceilling with ICE modeling,
> unfortunately.
> As it's implemented, it's like wr
There is kind of an architectural glass ceilling with ICE modeling,
unfortunately.
As it's implemented, it's like writing a script that calls the functions we have
internally, there is no actual geometry going through the ICE graph.
I'm more curious about what we could have done for animation and
I agree.
Softimage is like those nice spaceship Lego sets, with specialized
shapes and parts, to help you build something awesome quick.
Houdini is just a shit-load of the basic square Lego bricks, with a few
of the level 35 lego technic parts thrown into the mix.
You want something awesome, yo
CE. J
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Fabricio Chamon
> *Sent:* 01 February 2016 15:05
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: this is the end..
>
>
>
> Tr
. :)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Fabricio Chamon
Sent: 01 February 2016 15:05
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..
Trying hard Olivier, difficult to sell Houdini to a max house... They
Trying hard Olivier, difficult to sell Houdini to a max house... They like
suffering =)
Em sábado, 30 de janeiro de 2016, Olivier Jeannel
escreveu:
> Fabricio, do yourself a favor and move to Houdini.
>
> On Sat, Jan 30, 2016 at 12:29 AM, Fabricio Chamon > wrote:
>
>> Although I don't post a lo
Fabricio, do yourself a favor and move to Houdini.
On Sat, Jan 30, 2016 at 12:29 AM, Fabricio Chamon
wrote:
> Although I don't post a lot, just like to thank you all on this list for
> saving my ass countless times during the hard days I'm currently
> struggling with 3ds max and its "lovely"
Although I don't post a lot, just like to thank you all on this list for
saving my ass countless times during the hard days I'm currently
struggling with 3ds max and its "lovely" state sets...all the mcg hype (did
a basic point scatter in 5 hours!!! Wow, talk about speed),
and maya with its spa
It is not perfect for this but for fast solution works, hopefully can
create something more usable, I had planed it for some time now as I
always have issues looking for help from time to time but then got covered
with work and paused it.
On Fri, Jan 29, 2016 at 11:22 PM, Daniel Kim wrote:
> He
Hey Mirko. I haven't used Trello, but I joined it ;)
On Fri, Jan 29, 2016 at 11:10 PM javier gonzalez
wrote:
> Very good idea indeed!!!
>
> 2016-01-29 15:54 GMT-06:00, Mirko Jankovic :
> >
> https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
> > this link enabl
Very good idea indeed!!!
2016-01-29 15:54 GMT-06:00, Mirko Jankovic :
> https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
> this link enables automatic joining and editing for everyone :)
>
> On Fri, Jan 29, 2016 at 8:13 PM, Mirko Jankovic
> wrote:
>
>> Hey guys
https://trello.com/invite/b/ezWvHkmc/d25c56b449da7bca002e485a449fac6b/freelance-pool
this link enables automatic joining and editing for everyone :)
On Fri, Jan 29, 2016 at 8:13 PM, Mirko Jankovic
wrote:
> Hey guys.
> It is really getting hard to get in track of people as you al saw, and
> also
Hey guys.
It is really getting hard to get in track of people as you al saw, and also
all these info who is available and interested will get lost in all emails
in couple minutes.
Would you be interesting jumping and sharing one trello board and leaving
like your small visit card contact details sh
Icing always !
Available.
On Fri, Jan 29, 2016 at 4:19 PM, Chris Marshall
wrote:
> Still clinging on to the bitter end!
> Available to work remotely on small jobs, if required!
>
>
> Chris
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
Still clinging on to the bitter end!
Available to work remotely on small jobs, if required!
Chris
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk
www.dot3d.com
roc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andy Goehler
> Sent: Thursday, January 28, 2016 10:53 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: this is the end..
>
> Since our website hasn't been updated recently, it sho
todesk.com
Subject: Re: this is the end..
Since our website hasn't been updated recently, it should be made clear that
shading and rendering among others things is now done in Houdini.
Cheers,
Andy
On 28.01.2016, at 18:07, "Sven Constable" wrote:
I just read the
28, 2016 9:26 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: this is the end..
>
> autodeath
> --
>
>
> Walter Volbers
> Senior Animator
>
> FIFTYEIGHT 3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße
On 01/27/16
18:22, Mirko Jankovic wrote:
And honestly support stopped once AD bought SI ;)
Arguably along with it's life.
Rumors of it being acquired (especially by Autodesk) were almost
interpreted as rumors of it
nice, Walter!
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *wavo
> *Sent:* Thursday, January 28, 2016 9:26 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: this is the end..
>
>
>
lf Of wavo
Sent: Thursday, January 28, 2016 9:26 AM
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..
autodeath
--
Walter Volbers
Senior Animator
FIFTYEIGHT 3D
Animation & Digital Effects GmbH
Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany
Lovely to hear that you are buying too Dave :)
We use Softimage and Maya here too, almost to the same extent, and I
suspect with the lack of functionality and poor UI in Maya I will be using
Softimage for many years to come while gradually learning Maya as it
(hopefully) improves more. I can defin
Ha - good one Brad :)
Morten
Den 27. januar 2016 kl. 16:41 skrev Bradley Gabe :
> <♫>Bye bye Soft.
> Bye bye friendliness.
> Hello plugin mess.
> I'm thinkin' I'm a goin' to cry-y.
> Goodbye my Soft good bye-y.
>
> -Music by Everly Brothers. Lyrics by Softimage users.
> From: softimage-boun...@listproc.autodesk.com
> > > <mailto:softimage-boun...@listproc.autodesk.com> [mailto:
> > > softimage-boun...@listproc.autodesk.com
> > > <mailto:softimage-boun...@listproc.autodesk.com> ] On Behalf Of Sebast
similar mentalities of SI comes out in the
> future.
>
> -Draise
>
>
>
>
> *From: *Rob Chapman
> *Sent: *28 January 2016 04:02
> *To: *softimage@listproc.autodesk.com
> *Subject: *Re: this is the end..
>
>
>
> This is the end, my only friend, the end
>
&g
out in the
future.
-Draise
From: Rob Chapman
Sent: 28 January 2016 04:02
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..
This is the end, my only friend, the end
On 27 January 2016 at 13:46, adrian wyer wrote:
well seeing as today is the final day you can purchase
This is the end, my only friend, the end
On 27 January 2016 at 13:46, adrian wyer
wrote:
> well seeing as today is the final day you can purchase stand alone
> licenses of Softimage, i guess i'll be the first to say
>
>
>
> farewell old friend, long will you be remembered as the better app
>
autodeath
--
*Walter Volbers*
Senior Animator
*FIFTYEIGHT*3D
Animation & Digital Effects GmbH
Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany
Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15
_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_
I've recently started my own little studio focused on VR and Game Content
and Softimage is still my main DCC...then Maya on the side.
2016-01-28 2:55 GMT+01:00 Dave Gallagher Softimage <
davegsoftimagel...@gmail.com>:
>
> Thanks. Apparently it's not on their site, but I was able to get a
> Maya/S
Thanks. Apparently it's not on their site, but I was able to get a
Maya/Softimage on B&H as someone suggested. At least I made the purchase
and I hope I actually get a license from Autodesk.
On 1/27/2016 6:08 PM, Martin wrote:
Maya / Max with Softimage is your only option. I don't know if you
Maya / Max with Softimage is your only option. I don't know if you can buy it
thought their website though.
Martin
Sent from my iPhone
> On 2016/01/28, at 7:03, Dave Gallagher Softimage
> wrote:
>
>
> How could I buy an extra one today before it's too late? I don't see it on
> their online
Make DCC Fabuic sempai :( pwse
On 27 January 2016 at 23:22, Mirko Jankovic
wrote:
> Yea Ognjen, so true :)
> And honestly support stopped once AD bought SI ;)
>
> On Wed, Jan 27, 2016 at 11:39 PM, Ognjen Vukovic
> wrote:
>
>> Eric, get a beefier card and some Redshift magic :) and trip
Yea Ognjen, so true :)
And honestly support stopped once AD bought SI ;)
On Wed, Jan 27, 2016 at 11:39 PM, Ognjen Vukovic wrote:
> Eric, get a beefier card and some Redshift magic :) and triple the planned
> life expectancy.
> On 27 Jan 2016 10:35 pm, "Eric Turman" wrote:
>
>> At least it works
Eric, get a beefier card and some Redshift magic :) and triple the planned
life expectancy.
On 27 Jan 2016 10:35 pm, "Eric Turman" wrote:
> At least it works well in Windows 10 & a 4k monitor using a GeForce
> GTX970. That will allow keep me going with Soft for quite a while
>
> --
>
>
>
>
> -=T=
At least it works well in Windows 10 & a 4k monitor using a GeForce GTX970.
That will allow keep me going with Soft for quite a while
--
-=T=-
It's the start of the real end, as after April 30th, all support stops.
On Wed, 27 Jan 2016 at 22:26, Stefan Kubicek wrote:
> Thx Cristobal, that's the one:
>
> http://www.bhphotovideo.com/c/product/1154841-REG/autodesk_977h1_wwr11c_1001_vc_maya_with_softimage_2016.html
>
> Two (ok, one and a hal
Thx Cristobal, that's the one:
http://www.bhphotovideo.com/c/product/1154841-REG/autodesk_977h1_wwr11c_1001_vc_maya_with_softimage_2016.html
Two (ok, one and a half) for the price of one?
B&H?
Goodbye softy lad ;(
May the force be with you all.
On Wednesday, 27 January 2016, Dave Gallagher S
I must have missed that part of business school where they taught us that
discontinuing a product without offering a reasonable alternative
is a viable strategy to gain market share.
Must've been the buying price of 70 million for Soft vs the 2 billion for Maya
that made a difference?
Writing of
B&H?
Goodbye softy lad ;(
May the force be with you all.
On Wednesday, 27 January 2016, Dave Gallagher Softimage <
davegsoftimagel...@gmail.com> wrote:
>
> How could I buy an extra one today before it's too late? I don't see it on
> their online store. Do I have to go through a reseller?
>
>
>
How could I buy an extra one today before it's too late? I don't see it
on their online store. Do I have to go through a reseller?
On 1/27/2016 6:46 AM, adrian wyer wrote:
well seeing as today is the final day you can purchase stand alone
licenses of Softimage, i guess i'll be the first to
Hey, Freelancer are still here.
So
Artur
2016-01-27 14:46 GMT+01:00 adrian wyer :
> well seeing as today is the final day you can purchase stand alone
> licenses of Softimage, i guess i'll be the first to say
>
>
>
> farewell old friend, long will you be remembered as the better app
>
>
So many reasons to not want to let go. I will miss you guys. I know I haven’t
contributed much but I do read the postings often and I have benefitted hugely.
I am most grateful to all of you.
Scott Lange
...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Bradley Gabe
Sent: Wednesday, January 27, 2016 1:50 PM
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..
The Maya cake is a lie.
On Wed, Jan 27, 2016 at 12:25 PM, Eric Turman
mailto:i.anima
The Maya cake is a lie.
On Wed, Jan 27, 2016 at 12:25 PM, Eric Turman wrote:
> Bradley,
>
> You're parody of the Everly Brothers "Bye Bye Love" inspired a quickly
> slapped together a parody by another artist that you like.
>
> http://www.lyricsmode.com/lyrics/p/portal/still_alive.html
>
> Pictu
It is a black-letter day.
https://www.youtube.com/watch?v=eeEx5W4P6Vs
Bradley,
You're parody of the Everly Brothers "Bye Bye Love" inspired a quickly
slapped together a parody by another artist that you like.
http://www.lyricsmode.com/lyrics/p/portal/still_alive.html
Picture the Autodesk Borg Choir singing to the tune of Jonathan Coulton's
"Still Alive" from Porta
I am a freelancer still using Softimage with Redshift...
Just in case you need one. :)
I plan on using Softimage for at least 5 more years, or until
something better comes along.
I still have not found any software that allows me to get
my projects done so quickly with great results.
Best Rega
Wasn’t that the gist of that AD licensing letter?
Watch out for those fingers.
From: adrian wyer
Sent: Wednesday, January 27, 2016 4:18 PM
To: softimage@listproc.autodesk.com
Subject: RE: this is the end..
oh trust me, they'll have to pry it from my cold dead fingers!
http://img.memecdn.com/i-cri-evrytiem---independence-day_o_5559041.jpg
So sad.. just, so sad... :(
On 27/01/2016 15:41, Bradley Gabe wrote:
<♫>Bye bye Soft.
Bye bye friendliness.
Hello plugin mess.
I'm thinkin' I'm a goin' to cry-y.
Goodbye my Soft good bye-y.
-Music by Everly Brothers. Lyri
Dammit ! the feels, the feels :(
From: Andy Nicholas [a...@andynicholas.com]
Sent: 27 January 2016 05:57 PM
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..
http://img.memecdn.com/i-cri-evrytiem---independence-day_o_5559041.jpg
So
esk.com
>> <mailto:softimage-boun...@listproc.autodesk.com>
>> [mailto:softimage-boun...@listproc.autodesk.com
>> <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Sebastien
>> Sterling
>> Sent: 27 January 2016 14:10
>> T
<♫>Bye bye Soft.
Bye bye friendliness.
Hello plugin mess.
I'm thinkin' I'm a goin' to cry-y.
Goodbye my Soft good bye-y.
-Music by Everly Brothers. Lyrics by Softimage users.
Er...cough...at Axis Animation now, working between Maya and Houdini,
pipeline etc... but yes, Softimage is the Soul Mate of the 3d world, so if
things don't work out here, I would be interested in looking back into
Soft. Although mind you, loving the Houdini side.
S.
On Wed, Jan 27, 2016 at 3:1
sing soft, and aren't available for short term jobs
>>
>>
>>
>> a
>>
>>
>> --
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Sebastien
>> Sterling
>>
oh trust me, they'll have to pry it from my cold dead fingers!
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul
Sent: 27 January 2016 15:02
To: softimage@listproc.autodesk.com
Subject: Re: this is th
Still using it everyday here at Janimation, but the end is getting to be in
sight.
Yet the path for us is not clear yet. Maya looks like its headed in the
right direction, I am hopeful.
Houdini just seems a bit heavy handed for a lot of our work.
C4d with Arnold looks great for a good deal of o
>
>>
>>
>> a
>>
>>
>>
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien
>> Sterling
>> Sent: 27 January 2016 14:10
>> To: softimage@list
I am using it at Glassworks and still miss it for quite a few things,
nevertheless I must confess I miss now Houdini even more… clearly something
wrong is going on with me.
;-)
Joking apart, the level of missing either Softimage or Houdini depend on the
project.
jb
> On 27 Jan 2016, at 14:08
*On Behalf Of *Sebastien Sterling
> *Sent:* 27 January 2016 14:10
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: this is the end..
>
>
>
> when you guys say freelancer, you mean ICEres, yes ?
>
>
>
> On 27 January 2016 at 14:08, "Javier Vega (Elástic
2016 14:10
To: softimage@listproc.autodesk.com
Subject: Re: this is the end..
when you guys say freelancer, you mean ICEres, yes ?
On 27 January 2016 at 14:08, "Javier Vega (Elástico)"
wrote:
Yes, this is the end, but Im still using it in some projects when I need to
wor
when you guys say freelancer, you mean ICEres, yes ?
On 27 January 2016 at 14:08, "Javier Vega (Elástico)" <
javierelas...@gmail.com> wrote:
> Yes, this is the end, but I’m still using it in some projects when I need
> to work more fast and quickly. Anyway, the users of this list which
> software
Yes, this is the end, but I’m still using it in some projects when I need to
work more fast and quickly. Anyway, the users of this list which software are
using right now? Just curiosity. I know that you, Jordi Bares, are still using
it. In my case, as a freelance, I switch it to Maya for some p
Across the channel, we're still lurking on this list ;-)
But yes, freelancers are not as many as a year ago.
Rob
\/-\/\/
On 27-1-2016 14:46, adrian wyer wrote:
well seeing as today is the final day you can purchase stand alone
licenses of Softimage, i guess i'll
well I really don;t see that everybody that used SI will just forget
everything so far.
it could be just harder to get in contact with them :)
there is still mailing list and si-community so... :)
On Wed, Jan 27, 2016 at 2:59 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> Goodnig
Goodnight sweet prince.
On 27 January 2016 at 13:53, Greg Punchatz wrote:
> Sigh... and yes freelancers are way harder to find : (
>
>
>
>
>
> On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer <
> adrian.w...@fluid-pictures.com> wrote:
>
>> well seeing as today is the final day you can purchase sta
Amen.
> On 27 Jan 2016, at 13:46, adrian wyer wrote:
>
> well seeing as today is the final day you can purchase stand alone licenses
> of Softimage, i guess i'll be the first to say
>
> farewell old friend, long will you be remembered as the better app
>
> a
>
> ps. still use it every
Sigh... and yes freelancers are way harder to find : (
On Wed, Jan 27, 2016 at 7:46 AM, adrian wyer wrote:
> well seeing as today is the final day you can purchase stand alone
> licenses of Softimage, i guess i'll be the first to say
>
>
>
> farewell old friend, long will you be remembered a
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