Re: REAL innovation

2014-03-21 Thread Jordi Bares
W Nice one Jordi Bares jordiba...@gmail.com On 20 Mar 2014, at 19:45, Andy Nicholas a...@andynicholas.com wrote: Wow. Consider my jaw dropped. I didn't know about that stuff. On 19 March 2014 at 13:44 adrian wyer adrian.w...@fluid-pictures.com wrote:

Re: REAL innovation

2014-03-21 Thread Eugene Flormata
Not sure if anyone else is running win 7 and have these apps. I have substance 4 painter / designer 4 / bitmap2material. And I just bought that ddo and ndo preorder. Ndo constantly crashes on creative cloud photoshop, and wants to keep updating. But just downloads the same version over and over.

RE: REAL innovation

2014-03-20 Thread adrian wyer
: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: 19 March 2014 21:34 To: softimage@listproc.autodesk.com Subject: Re: REAL innovation All cg will now look too dirty...as opposed too all looking too clean... every car

Re: REAL innovation

2014-03-20 Thread Adam Sale
now I could get into that. Amazing interface, looks so simple to get really great results. Definitely one of my next pickups. On Wed, Mar 19, 2014 at 2:33 PM, Greg Punchatz g...@janimation.com wrote: All cg will now look too dirty...as opposed too all looking too clean... every car will be

Re: REAL innovation

2014-03-20 Thread Rares Halmagean
This has been around for some time now primarily for game artists. It's a huge time saver in texture map material setup and iteration for sure. And being able to preview results in photoshop is real nice. Now if we would have a ddo material manager similar to the max and maya equivalent

Re: REAL innovation

2014-03-20 Thread Rares Halmagean
I should add that ddo comes with a material fbx that can be used with xsi's existing material manager so writing a new tool is probably not necessary. If your in game work and you need to bake out a material id onto a low poly model, then that's a bit of problem given softimage has no bake

Re: REAL innovation

2014-03-20 Thread Greg Punchatz
DDO is not new.. the suite is new...in fact I dont think its out yet. Seems like this is a pretty big step. As far as the material ID thing.. I figured I could just rendermap or ultimaper some constant colors to a map.Mud box has some good baking tools.

Re: REAL innovation

2014-03-20 Thread Andy Nicholas
Wow. Consider my jaw dropped. I didn't know about that stuff. On 19 March 2014 at 13:44 adrian wyer adrian.w...@fluid-pictures.com wrote: http://dev.quixel.se/ddo http://dev.quixel.se/ddo https://www.youtube.com/watch?v=YyJJAp17K-Yfeature=youtu.be

Re: REAL innovation

2014-03-20 Thread Siew Yi Liang
Heh, I'm at GDC now, and I actually just walked past the Quixel booth a few times before gathering the nerve to talk to Teddy (CEO) himself :P He wouldn't let me personally try the completely-rewritten-from-ground-up DDO, but he did demonstrate to me live their new workflow for 3DO that can

Re: REAL innovation

2014-03-20 Thread Greg Punchatz
Just a good time to be an artist.Zbrush, MARI and now this, so very cool. And I will be able to use Arnold as my viewer.. holy crap batman. Does it support UDIM's? *Greg Punchatz* *Sr. Creative Director* Janimation

Re: REAL innovation

2014-03-20 Thread Rares Halmagean
I read a statement by Teddy Bergsman (ceo) in a dated thread that tiled uv's are supported. At that time (2011) he said they were working on support with most features. I have a copy along with pre-purchase of the suite so there's one way to find out On 3/20/2014 4:40 PM, Greg Punchatz

Re: REAL innovation

2014-03-20 Thread Siew Yi Liang
Hi, sorry, was out of the loop walking around the expo trying to find a job...(heh) finally got back to the hotel! Anyway: UDIMs and loading multi-textures are currently NOT supported in the current release of dDo (this is why I was playing with Substance as well in my own texturing

Re: REAL innovation

2014-03-20 Thread Rares Halmagean
That's great. Nothing like getting the news straight from the source. I'll add that the price of 99 for both ddo and ndo plus suite prepurchase applies to freelancers as well. Thanks for asking the questions and sharing with us! On 3/20/2014 9:25 PM, Siew Yi Liang wrote: Hi, sorry, was out

REAL innovation

2014-03-19 Thread adrian wyer
http://dev.quixel.se/ddo https://www.youtube.com/watch?v=YyJJAp17K-Y https://www.youtube.com/watch?v=YyJJAp17K-Yfeature=youtu.be feature=youtu.be stunning workflow, technically app agnostic a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829

Re: REAL innovation

2014-03-19 Thread Perry Harovas
H.O.L.Y. C.R.A.P. On Wed, Mar 19, 2014 at 9:44 AM, adrian wyer adrian.w...@fluid-pictures.com wrote: http://dev.quixel.se/ddo https://www.youtube.com/watch?v=YyJJAp17K-Yfeature=youtu.be stunning workflow, technically app agnostic a Adrian Wyer Fluid Pictures

Re: REAL innovation

2014-03-19 Thread Nicolas Esposito
nDo was a huge surprise for me, DDO and 3DO are just absolutely stunning!!! And very affordable too! 2014-03-19 15:05 GMT+01:00 Perry Harovas perryharo...@gmail.com: H.O.L.Y. C.R.A.P. On Wed, Mar 19, 2014 at 9:44 AM, adrian wyer adrian.w...@fluid-pictures.com wrote:

Re: REAL innovation

2014-03-19 Thread Tenshi Sama
(acquisition incoming..) Nevertheless, yes it's amazing how the NDO from the early days in Polycount, changed rapidly and grew faster than any other. On Wed, Mar 19, 2014 at 3:09 PM, Eugene Flormata eug...@flormata.comwrote: damn.. definately affordable.. and I just bought allegorithmic's

Re: REAL innovation

2014-03-19 Thread Greg Punchatz
All cg will now look too dirty...as opposed too all looking too clean... every car will be rusty from this moment out I am so buying all these products.. *Greg Punchatz* *Sr. Creative Director* Janimation