W
Nice one
Jordi Bares
jordiba...@gmail.com
On 20 Mar 2014, at 19:45, Andy Nicholas a...@andynicholas.com wrote:
Wow. Consider my jaw dropped. I didn't know about that stuff.
On 19 March 2014 at 13:44 adrian wyer adrian.w...@fluid-pictures.com wrote:
Not sure if anyone else is running win 7 and have these apps. I have
substance 4 painter / designer 4 / bitmap2material. And I just bought that
ddo and ndo preorder.
Ndo constantly crashes on creative cloud photoshop, and wants to keep
updating. But just downloads the same version over and over.
: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: 19 March 2014 21:34
To: softimage@listproc.autodesk.com
Subject: Re: REAL innovation
All cg will now look too dirty...as opposed too all looking too clean...
every car
now I could get into that.
Amazing interface, looks so simple to get really great results.
Definitely one of my next pickups.
On Wed, Mar 19, 2014 at 2:33 PM, Greg Punchatz g...@janimation.com wrote:
All cg will now look too dirty...as opposed too all looking too clean...
every car will be
This has been around for some time now primarily for game artists. It's
a huge time saver in texture map material setup and iteration for sure.
And being able to preview results in photoshop is real nice.
Now if we would have a ddo material manager similar to the max and maya
equivalent
I should add that ddo comes with a material fbx that can be used with
xsi's existing material manager so writing a new tool is probably not
necessary. If your in game work and you need to bake out a material id
onto a low poly model, then that's a bit of problem given softimage has
no bake
DDO is not new.. the suite is new...in fact I dont think its out yet.
Seems like this is a pretty big step.
As far as the material ID thing.. I figured I could just rendermap or
ultimaper some constant colors to a map.Mud box has some good baking tools.
Wow. Consider my jaw dropped. I didn't know about that stuff.
On 19 March 2014 at 13:44 adrian wyer adrian.w...@fluid-pictures.com wrote:
http://dev.quixel.se/ddo http://dev.quixel.se/ddo
https://www.youtube.com/watch?v=YyJJAp17K-Yfeature=youtu.be
Heh, I'm at GDC now, and I actually just walked past the Quixel booth a
few times before gathering the nerve to talk to Teddy (CEO) himself :P
He wouldn't let me personally try the
completely-rewritten-from-ground-up DDO, but he did demonstrate to me
live their new workflow for 3DO that can
Just a good time to be an artist.Zbrush, MARI and now this, so very
cool. And I will be able to use Arnold as my viewer.. holy crap batman.
Does it support UDIM's?
*Greg Punchatz*
*Sr. Creative Director*
Janimation
I read a statement by Teddy Bergsman (ceo) in a dated thread that tiled
uv's are supported. At that time (2011) he said they were working on
support with most features. I have a copy along with pre-purchase of the
suite so there's one way to find out
On 3/20/2014 4:40 PM, Greg Punchatz
Hi, sorry, was out of the loop walking around the expo trying to find a
job...(heh) finally got back to the hotel!
Anyway:
UDIMs and loading multi-textures are currently NOT supported in the
current release of dDo (this is why I was playing with Substance as well
in my own texturing
That's great. Nothing like getting the news straight from the source.
I'll add that the price of 99 for both ddo and ndo plus suite
prepurchase applies to freelancers as well.
Thanks for asking the questions and sharing with us!
On 3/20/2014 9:25 PM, Siew Yi Liang wrote:
Hi, sorry, was out
http://dev.quixel.se/ddo
https://www.youtube.com/watch?v=YyJJAp17K-Y
https://www.youtube.com/watch?v=YyJJAp17K-Yfeature=youtu.be
feature=youtu.be
stunning workflow, technically app agnostic
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
H.O.L.Y. C.R.A.P.
On Wed, Mar 19, 2014 at 9:44 AM, adrian wyer adrian.w...@fluid-pictures.com
wrote:
http://dev.quixel.se/ddo
https://www.youtube.com/watch?v=YyJJAp17K-Yfeature=youtu.be
stunning workflow, technically app agnostic
a
Adrian Wyer
Fluid Pictures
nDo was a huge surprise for me, DDO and 3DO are just absolutely stunning!!!
And very affordable too!
2014-03-19 15:05 GMT+01:00 Perry Harovas perryharo...@gmail.com:
H.O.L.Y. C.R.A.P.
On Wed, Mar 19, 2014 at 9:44 AM, adrian wyer
adrian.w...@fluid-pictures.com wrote:
(acquisition incoming..)
Nevertheless, yes it's amazing how the NDO from the early days in
Polycount, changed rapidly and grew faster than any other.
On Wed, Mar 19, 2014 at 3:09 PM, Eugene Flormata eug...@flormata.comwrote:
damn.. definately affordable..
and I just bought allegorithmic's
All cg will now look too dirty...as opposed too all looking too clean...
every car will be rusty from this moment out
I am so buying all these products..
*Greg Punchatz*
*Sr. Creative Director*
Janimation
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