Chris,
If this is still causing you problems, the missing part of the jigsaw is
likely to be UserData in Maya. This is used by the renderer to pick up the
per particle attributes and map it to the renderer. This is a simple
example for Redshift in Maya (but the tree looks identical for Arnold but
Hello Chris,
I'm not sure what kind of attributes are you trying to send from Soft to
Maya, but this video may help (or not hehehe) Softimage ICE instances to
Maya
Thanks a lot Morten!! That works! Superb!
So I can see my particles in Maya, I just need to figure out how to add
some of the attributes that they had in soft.
Cheers
On 2 May 2018 at 11:21, Morten Bartholdy wrote:
> Chris, I have just been there – same issue. A couple
Chris, I have just been there - same issue. A couple of bits are missing n the
Exocortex installation info.
You need to create a folder directly in the C: root and name it
ExocortexCrateAlembic and unzipped or copy the maya version folder directly
into it - like this:
Hi Jon,
No not yet. I'm updating my soft licenses and have had issues.
But I looked at it this morning and was following installation of the maya
.mod files but as I've never done any installation of maya plugins before,
I was struggling. I was trying to follow the Exocortex instructions but it
Chris,
Did you manage to get your ICE particles into Maya?
jm
On 30 April 2018 at 11:02, Chris Marshall wrote:
>
> Hi,
> Is there a workflow for getting ice particles into Maya?
> Thanks
> Chris
>
>
>
>
> If you'd like to unsubscribe and stop receiving these emails
OK Thanks Jonathan,
I'll take a look.
Cheers
Chris
On 30 April 2018 at 11:28, Jonathan Moore wrote:
>
> Alembic, but you have to use Exocortex Crate in Maya, the native Alembic
> importer dosn't import correctly (probably because it doesn't recognise the
> attribute
Alembic, but you have to use Exocortex Crate in Maya, the native Alembic
importer dosn't import correctly (probably because it doesn't recognise the
attribute names).
I've collated all the Exocortex Crate builds up to Maya 2018 (maintained by
the community).
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