what if you were just to animate the ball directly, instead of using a null parent? Set keys to animate it through space, while defining it as a passive RBD, then animate it being an Active RBD at the point where the ball's last key is set.
That should work. On Wed, May 15, 2013 at 12:37 PM, David Rivera < activemotionpictu...@yahoo.com> wrote: > Hi, I am setting up a really basic rigid body simulation from the toolbar > (no ICE for the moment). > And so I just parented a couple of boxes to nulls (legs) and then parented > those to a thorax null (with corresponding box child) > I animate these as I need, set the rigid body property page for the boxes > to "mute". > > I "activate" the rbd for the boxes to collide with the ball at frame 33. > The ball is child of an animated null. What I´m trying to accomplish is > that the rbd ball picks up it´s initial velocity > from the animated null. But this is not happening (or maybe I´m releasing > (activating the rbd property too close to the boxes) too early). > > Here´s the video: > http://www.youtube.com/watch?v=hVQ5V5j6GLQ&feature=youtu.be > > And there´s also an attachment pic explaining this. > How could I make the ball hit the boxes with initial velocity picked up > from animation? I´ve read the online > help for softimage 2012, but I think the ppg picture there it´s outdated > from 2011 or before.. > > Any ideas for this? > > Thanks. > David R. > > ps: I got no plugins for this. And if this is to be set on ICE, remains to > be "seen...." :) >