[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
Sent: 27 September 2012 00:04
To: softimage@listproc.autodesk.com
Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem
Ok so if I understand correctly that means you cannot have fractional fps in
Maya because it has to be integral number
Of Greg Punchatz
Sent: 26 septembre 2012 17:12
To: softimage@listproc.autodesk.com
Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem
We bring the animation in Maya, but in Maya there is no custom FPS setting
available
Wow is that true??? and this is the next generation app AD thinks
@listproc.autodesk.com
Subject: Re: Soft - Maya : 23.98 to 24 FPS Problem
We bring the animation in Maya, but in Maya there is no custom FPS setting
available
Wow is that true??? and this is the next generation app AD thinks is the
strongest of the lotLOL next thing you will tell me
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Soft - Maya : 23.98 to 24 FPS Problem
** **
We bring the animation in Maya, but in Maya there is no custom FPS
setting available
Wow is that true??? and this is the next generation app AD thinks is the
strongest of the lotLOL next
@listproc.autodesk.com
*Subject:* Re: Soft - Maya : 23.98 to 24 FPS Problem
** **
We bring the animation in Maya, but in Maya there is no custom FPS
setting available
Wow is that true??? and this is the next generation app AD thinks is the
strongest of the lotLOL next thing you will tell me
To: softimage@listproc.autodesk.com
Subject: Re: Soft -
Maya : 23.98 to 24 FPS Problem
But isn't Maya supposed to have over-reaching circles in all areas of
excellence? :p
On Wed, Sep 26, 2012 at 5:15 PM, Eric Turman i.anima...@gmail.com wrote:
Greg, you should realize that it takes a particle system to work at 23.976
;)
On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz
: 23.98 to 24 FPS Problem
Ok so if I understand correctly that means you cannot have fractional fps
in Maya because it has to be integral number of frames ?
[cid:image001.gif@01CD9CA5.782F6000]
On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote:
I think it has to do with animation being
On Thu, Sep 27, 2012 at 9:47 AM, Ben Beckett nebbeck...@gmail.com wrote:
While we are on this subject, does am one know how to force maya to open and
have the scene prefs all ready set at lets say 25fps not 24fps. its caused
us some problems in the past.
there is a magic trick to set your
You Star! Luc
On 27 September 2012 16:12, Luc-Eric Rousseau luceri...@gmail.com wrote:
On Thu, Sep 27, 2012 at 9:47 AM, Ben Beckett nebbeck...@gmail.com wrote:
While we are on this subject, does am one know how to force maya to open
and have the scene prefs all ready set at lets say 25fps
My apologies, I confused things.
Maya supports a number of frame rates (about 40), but they're all multiple
of 1/6000 and does not support 23.983. Neither does Max, afaik, We support
support that stuff in XSI because we based on DS and we defaulted to 29.97
which in fact causes a lot of trouble
Thanks for clearing up !
On 27/09/2012 1:06 PM, Luc-Eric Rousseau wrote:
Myapologies, I confused things.
Maya supports a number of frame rates (about 40), but they're
all multiple of 1/6000 and does not support 23.983. Neither
We have tracked and animated objects in Softimage at 23.98 fps. We
bring the animation in Maya, but in Maya there is no custom FPS
setting available. The closest is 24 FPS, so obviously the animation
does not match. The only solution I can think is to quickly script
to
Pick other as the Playback speed and then you can set the frame rate
explicitly in the number box to the right of that in Maya. Or at least
that is how I thought it worked.
-ben
On Wed, Sep 26, 2012 at 5:03 PM, Alok alok.gan...@modusfx.com wrote:
We have tracked and animated objects in
Greg, you should realize that it takes a particle system to work at 23.976
;)
On Wed, Sep 26, 2012 at 4:12 PM, Greg Punchatz g...@janimation.com wrote:
We bring the animation in Maya, but in Maya there is no custom FPS
setting available
Wow is that true??? and this is the next generation
Thanks Ben but that only changes the
playback speed so the captures can be done at custom speeds, but
it does not change the fcurves so the transform of the object in
Maya is exactly the same as the transform of object in Softimage
at the same frame.
I think you can edit this section:
optionMenuGrp -label (uiRes(m_createPrefWndUI.kTime))
-cc (prefWndUnitsChanged \time\)
timeOpts;
string $fps = (uiRes(m_createPrefWndUI.kFps));
Well thanks Mr. X, that is really
helpful if it works. I will test it.
Sylvain also has no idea about it, there are a few experienced
Maya users too here now in Sfx team but they all are of the
opinion it is not possible to set a custom FPS.
Finally solved it. Instead of changing
in Maya, I just changed the FPS in Softimage from 23.98 to 24.0,
keeping the option of scaling the curves and then send animation
to Maya. Everything works ! And to imagine a "" ***particle
plugin***"" like Softimage could
Shawweet.
On Thu, Sep 27, 2012 at 8:50 AM, Alok alok.gan...@modusfx.com wrote:
Finally solved it. Instead of changing in Maya, I just changed the FPS
in Softimage from 23.98 to 24.0, keeping the option of scaling the curves
and then send animation to Maya. Everything works ! And to imagine
I think it has to do with animation being in seconds in xsi while it's in
frames in maya
On Sep 26, 2012 6:52 PM, Alok alok.gan...@modusfx.com wrote:
Finally solved it. Instead of changing in Maya, I just changed the FPS
in Softimage from 23.98 to 24.0, keeping the option of scaling the
Ok so if I understand correctly that
means you cannot have fractional fps in Maya because it has to be
integral number of frames ?
On 26/09/2012 6:57 PM, Luc-Eric Rousseau wrote:
I think it has to do with animation being in seconds in
i think that, from some murky memory, it's internally calculated as some
multiple of 24fps (have a look at an nCache header). suffice to say, it's
all messed up. and you can only set the frame rate to one of the predefined
settings.
if you open up a .ma file in a text editor, the units are stored
If only it could do subframes as well we'd have it all :)
On Thu, Sep 27, 2012 at 9:30 AM, Chris Gardner chrisg.dot@gmail.comwrote:
i think that, from some murky memory, it's internally calculated as some
multiple of 24fps (have a look at an nCache header). suffice to say, it's
all messed
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