Re: Softimage to Maya Equivalents

2014-09-16 Thread Raffaele Fragapane
1) Assets sort of work now. Studios aren't using them because very few places are using recent versions of Maya, and they have been a buggy disgrace for a while from what a lot of people who tried told me. I've started testing them and so far so good, but it's a metric ton of work to build around

Re: Softimage to Maya Equivalents

2014-09-16 Thread Sebastien Sterling
Some day something will have to replace it, please god we can not keep going like this ! :( On 16 September 2014 07:34, Raffaele Fragapane raffsxsil...@googlemail.com wrote: 1) Assets sort of work now. Studios aren't using them because very few places are using recent versions of Maya, and

Re: Softimage to Maya Equivalents

2014-09-16 Thread Enrique Caballero
Thanks for the info guys, This is super helpful. I just played around with List Reference Edits in the Reference Editor. You can list and remove edits in there Seems similar to a delta in there. Just far less readable. But when I remove edits, I dont have to update referenced model to see an

Re: Softimage to Maya Equivalents

2014-09-16 Thread Raffaele Fragapane
There are good things, and bad things. You can certainly go with it, countless movies and commercials prove it's possible, but you do have to change mentality quite drastically as out of the box you get a much less complete experience. While the much vaunted open-ness of the platform discussed in

Re: Softimage to Maya Equivalents

2014-09-16 Thread Mirko Jankovic
Like having a team of players on steroids playing a football on minefield... you can and they are top of the class but better watch your step... On Tue, Sep 16, 2014 at 9:36 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: There are good things, and bad things. You can certainly go

Re: Softimage to Maya Equivalents

2014-09-16 Thread Raffaele Fragapane
The metaphores and similitudes on this list since the EOL of Soft are on a whole different level... On Tue, Sep 16, 2014 at 5:46 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Like having a team of players on steroids playing a football on minefield... you can and they are top of the

Re: Softimage to Maya Equivalents

2014-09-16 Thread Sebastien Sterling
Can't argue with that :3 On 16 September 2014 08:50, Raffaele Fragapane raffsxsil...@googlemail.com wrote: The metaphores and similitudes on this list since the EOL of Soft are on a whole different level... On Tue, Sep 16, 2014 at 5:46 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote:

Re: Softimage to Maya Equivalents

2014-09-16 Thread Jason S
attribute transfers skinning explorer passes/overrides/grouping intuitive retargeting referencing (consistant worry free OOTB group work) ... ... ICE non-destructive easy to use fast stirdy and stable

Softimage to Maya Equivalents

2014-09-15 Thread Enrique Caballero
Hey guys, I am biting the bullet and transitioning our pipeline over to Maya with the support of Fabric a lot of our RnD Development. I have a few questions that I can't seem to find concrete answers for that I was hoping you guys could help me out with, I know that this is a Softimage mailing

Re: Softimage to Maya Equivalents

2014-09-15 Thread Sebastien Sterling
Don't they just use groups ? for like everything ? On 16 September 2014 04:21, Enrique Caballero enriquecaball...@gmail.com wrote: Hey guys, I am biting the bullet and transitioning our pipeline over to Maya with the support of Fabric a lot of our RnD Development. I have a few questions

Re: Softimage to Maya Equivalents

2014-09-15 Thread joshxsi
You sound like you are asking, Does Maya make my life easy when I need to do X? and the answer of course, is no. OpenMaya is faster but much less intuitive, the conversion from typed to typeless and dealing with pointers in Python is pretty lame.. so the answer is, learn both! On Tue, Sep 16,

softimage to maya equivalents

2014-04-09 Thread John Clausing
hey everyone, i started a thread for those of us trying to make the shift to maya i thought it might be helpful to throw quick keys, shaders, etc equivalents into a list. as they build up, i'll organize them in the Softimage waymodelling, animation, etc.

Re: softimage to maya equivalents

2014-04-09 Thread sc...@turbulenceffects.com
Sent from my HTC EVO 4G LTE exclusively from Sprint - Reply message - From: John Clausing jclausin...@yahoo.com To: softimage list softimage list Softimage@listproc.Autodesk.com Subject: softimage to maya equivalents Date: Wed, Apr 9, 2014 8:13 PM thanks John