Autodesk Maya, Because Fuck you, and have a nice day :)
On 11 July 2014 05:18, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
Someone told me there's an ID based skin save in the bonus tools, but as
one of the many who rolled their own dog ages ago I haven't checked
personally.
For tools I recommend the ngSkinning Tools and the creatureRig Rigging
Toolset.
2014-07-09 15:08 GMT+02:00 Nicolas Esposito 3dv...@gmail.com:
o_o
Seriously?
I guess I have to make an hotkey for that...or a script...well, using Maya
started quite promising :-D
Guys regarding the
Animation clips in maya rely on trax.
Using trax is like trying to herd cats with firecrackers. Large, wild,
rabid cats. With AIDS.
On Wed, Jul 9, 2014 at 11:08 PM, Nicolas Esposito 3dv...@gmail.com wrote:
o_o
Seriously?
I guess I have to make an hotkey for that...or a script...well,
Ahahah, that was funny Raffaele...and depressing :-D
Anyway I found a kind-of-not-really equivalent to shrink/expand the
animation, which is, directly on the timeline, double click and adjust the
timing from there...not really classy...
I'm also using StudioLibrary python script which is pretty
Using trax is like trying to herd cats with firecrackers. Large, wild,
rabid cats. With AIDS.
LOL [wiping off the display of Pepsi splashes]
On Thu, Jul 10, 2014 at 10:44 AM, Nicolas Esposito 3dv...@gmail.com wrote:
Ahahah, that was funny Raffaele...and depressing :-D
Anyway I found a
would laugh if I don't feel like crying
On Thu, Jul 10, 2014 at 5:47 PM, Mc Nistor creator3dstu...@gmail.com
wrote:
Using trax is like trying to herd cats with firecrackers. Large, wild,
rabid cats. With AIDS.
LOL [wiping off the display of Pepsi splashes]
On Thu, Jul 10, 2014 at
There's another way to do it - not saying it's great, but serviceable.
Select some poly faces
Edit Mesh - Assign Invisible Faces
By default nothing happens (yay!)
With the object(s) selected: Display - Polygons - Invisible Faces (same
as setAttr foo.displayInvisibleFaces 1 on the shape node)
You can do the same in reverse to unassign invisible faces on the poly
faces or just toggle the display attr off if you no longer care about
hiding them.
On Thu, Jul 10, 2014 at 8:55 PM, Scott Parrish scotte...@gmail.com wrote:
There's another way to do it - not saying it's great, but
For #1, sadly everyone rolls their own skin exporter/importer in maya. The
ones that ship with maya are not really usable - requiring UVs and writing
weights as textures! ACK!
Chad Vernon from Creature Art Mechanics has made some good python C++
tutorials for Maya at cgcircuit.
The API class is
Someone told me there's an ID based skin save in the bonus tools, but as
one of the many who rolled their own dog ages ago I haven't checked
personally.
NGSkin is pretty much mandatory, again, if you haven't rolled your own
stuff before because at this point it caught up to a lot of the
Hi guys,
I've recently started to moving to Maya, mainly because of the kind of job
I'm doing recently ( creation and rigs for games characters ).
1. Character binding: I used to save my envelope weights on my character in
an external file, but in Maya I see that you need a source character (
3. Is there a way to hide selected polygons? I searched around and I found
basically nothing regarding this
NO ! THERE ISN't! THERE NEVER F***KING IS
for rigging : See if you can dig up fahrenheit digital (intermediate to
advanced) , i remember it as being one of the best, however it is
*3. Is there a way to hide selected polygons? I searched around and I found
basically nothing regarding this*
Select some polygons on your mesh
Go to the 'Show' menu on the viewport
Isolate Select
Check 'View Selected'
All your *unselected *polys will vanish and you'll be left with just your
Yes, but it's an Isolate :P not a true hide/show
On 9 July 2014 13:36, Peter Lee peteorstr...@gmail.com wrote:
*3. Is there a way to hide selected polygons? I searched around and I
found basically nothing regarding this*
Select some polygons on your mesh
Go to the 'Show' menu on the
o_o
Seriously?
I guess I have to make an hotkey for that...or a script...well, using Maya
started quite promising :-D
Guys regarding the animation clips stretch/shrink in Maya? please give me
good news :-D
2014-07-09 14:50 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com
:
Yes, but
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