Re: Transition to Maya - little help please :)

2014-07-11 Thread Sebastien Sterling
Autodesk Maya, Because Fuck you, and have a nice day :) On 11 July 2014 05:18, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Someone told me there's an ID based skin save in the bonus tools, but as one of the many who rolled their own dog ages ago I haven't checked personally.

Re: Transition to Maya - little help please :)

2014-07-10 Thread Mario Reitbauer
For tools I recommend the ngSkinning Tools and the creatureRig Rigging Toolset. 2014-07-09 15:08 GMT+02:00 Nicolas Esposito 3dv...@gmail.com: o_o Seriously? I guess I have to make an hotkey for that...or a script...well, using Maya started quite promising :-D Guys regarding the

Re: Transition to Maya - little help please :)

2014-07-10 Thread Raffaele Fragapane
Animation clips in maya rely on trax. Using trax is like trying to herd cats with firecrackers. Large, wild, rabid cats. With AIDS. On Wed, Jul 9, 2014 at 11:08 PM, Nicolas Esposito 3dv...@gmail.com wrote: o_o Seriously? I guess I have to make an hotkey for that...or a script...well,

Re: Transition to Maya - little help please :)

2014-07-10 Thread Nicolas Esposito
Ahahah, that was funny Raffaele...and depressing :-D Anyway I found a kind-of-not-really equivalent to shrink/expand the animation, which is, directly on the timeline, double click and adjust the timing from there...not really classy... I'm also using StudioLibrary python script which is pretty

Re: Transition to Maya - little help please :)

2014-07-10 Thread Mc Nistor
Using trax is like trying to herd cats with firecrackers. Large, wild, rabid cats. With AIDS. LOL [wiping off the display of Pepsi splashes] On Thu, Jul 10, 2014 at 10:44 AM, Nicolas Esposito 3dv...@gmail.com wrote: Ahahah, that was funny Raffaele...and depressing :-D Anyway I found a

Re: Transition to Maya - little help please :)

2014-07-10 Thread Mirko Jankovic
would laugh if I don't feel like crying On Thu, Jul 10, 2014 at 5:47 PM, Mc Nistor creator3dstu...@gmail.com wrote: Using trax is like trying to herd cats with firecrackers. Large, wild, rabid cats. With AIDS. LOL [wiping off the display of Pepsi splashes] On Thu, Jul 10, 2014 at

Re: Transition to Maya - little help please :)

2014-07-10 Thread Scott Parrish
There's another way to do it - not saying it's great, but serviceable. Select some poly faces Edit Mesh - Assign Invisible Faces By default nothing happens (yay!) With the object(s) selected: Display - Polygons - Invisible Faces (same as setAttr foo.displayInvisibleFaces 1 on the shape node)

Re: Transition to Maya - little help please :)

2014-07-10 Thread Scott Parrish
You can do the same in reverse to unassign invisible faces on the poly faces or just toggle the display attr off if you no longer care about hiding them. On Thu, Jul 10, 2014 at 8:55 PM, Scott Parrish scotte...@gmail.com wrote: There's another way to do it - not saying it's great, but

Re: Transition to Maya - little help please :)

2014-07-10 Thread Scott Parrish
For #1, sadly everyone rolls their own skin exporter/importer in maya. The ones that ship with maya are not really usable - requiring UVs and writing weights as textures! ACK! Chad Vernon from Creature Art Mechanics has made some good python C++ tutorials for Maya at cgcircuit. The API class is

Re: Transition to Maya - little help please :)

2014-07-10 Thread Raffaele Fragapane
Someone told me there's an ID based skin save in the bonus tools, but as one of the many who rolled their own dog ages ago I haven't checked personally. NGSkin is pretty much mandatory, again, if you haven't rolled your own stuff before because at this point it caught up to a lot of the

Transition to Maya - little help please :)

2014-07-09 Thread Nicolas Esposito
Hi guys, I've recently started to moving to Maya, mainly because of the kind of job I'm doing recently ( creation and rigs for games characters ). 1. Character binding: I used to save my envelope weights on my character in an external file, but in Maya I see that you need a source character (

Re: Transition to Maya - little help please :)

2014-07-09 Thread Sebastien Sterling
3. Is there a way to hide selected polygons? I searched around and I found basically nothing regarding this NO ! THERE ISN't! THERE NEVER F***KING IS for rigging : See if you can dig up fahrenheit digital (intermediate to advanced) , i remember it as being one of the best, however it is

Re: Transition to Maya - little help please :)

2014-07-09 Thread Peter Lee
*3. Is there a way to hide selected polygons? I searched around and I found basically nothing regarding this* Select some polygons on your mesh Go to the 'Show' menu on the viewport Isolate Select Check 'View Selected' All your *unselected *polys will vanish and you'll be left with just your

Re: Transition to Maya - little help please :)

2014-07-09 Thread Sebastien Sterling
Yes, but it's an Isolate :P not a true hide/show On 9 July 2014 13:36, Peter Lee peteorstr...@gmail.com wrote: *3. Is there a way to hide selected polygons? I searched around and I found basically nothing regarding this* Select some polygons on your mesh Go to the 'Show' menu on the

Re: Transition to Maya - little help please :)

2014-07-09 Thread Nicolas Esposito
o_o Seriously? I guess I have to make an hotkey for that...or a script...well, using Maya started quite promising :-D Guys regarding the animation clips stretch/shrink in Maya? please give me good news :-D 2014-07-09 14:50 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com : Yes, but